To become the richest man from the beginning of the game
Chapter 1279 Not working overtime?
Chapter 1279 Not working overtime?
After listening to Min Jingchao's explanation, everyone nodded.
Obviously, these words came from Min Jingchao's mouth, and they were particularly convincing.
Because Min Jingchao himself is a designer of GOG, and has been responsible for the balance of data and game mechanics, and his understanding in this aspect is definitely beyond the reach of ordinary people.
In many cases, a person's ability does not all depend on his own talent or hard work, but also depends on the platform he is on.
When a person reaches the right platform, even if his talent is not very high, his ability will grow by leaps and bounds.
And if a person is very talented but does not have a suitable platform, it will be difficult to activate his talent.
Just like in history, why did all the celebrities in the early Han Dynasty appear in a small place together?
It's not because this small place is outstanding and has bred so many talents, but because they follow Liu Bang and have a high enough platform to continuously improve.
Similarly, famous generals in troubled times are also because they grow faster in frequent wars.
GOG is an excellent platform. Min Jingchao has experienced here for so long. It can be said that he has witnessed the rise and prosperity of this game. He has different thinking at different stages. Over time, his understanding of this aspect has been very deep.
Of course, the balance of GOG is not without problems, and it is often criticized by players.
This is normal. After all, a strong hero needs to be hacked, but if you chop too little, it will not hurt or itch; Or it may suddenly become too strong.
In addition, there are huge differences between different player groups. A hero may be a completely different hero in the fish pond game, high-end game and professional game, which makes the balance problem even more difficult.
But generally speaking, Min Jingchao has done a good job in terms of game balance during the time he was in charge of GOG. This is because he can get advice from professional players and professional tactical analysts of the DGE club. Opinions can be heard from the player base.
When thinking deeply about the professional balance of FPS games, Min Jingchao found that it is best not to copy MOBA games or MMORPG games for the professional settings of FPS games, so the current design scheme was made.
So far, the entire design plan of "Bullet Scar 2" has been explained.
There must be a lot of work to do in the follow-up, such as what is the specific layout of this large map, how are the strongholds distributed, what is the magnitude of the resources refreshed by each stronghold, and how many special props are available to players...
But these are done by other designers. For example, the big map is the job of the level designer.
Min Jingchao, as the main designer, just needs to ensure that the general direction is not deviated.
There was a brief silence in the meeting room, and after a while Sun Xi said, "I have no problem here."
The other designers didn't say anything more.
Zhou Muyan looked at it and nodded, "Okay, then it's finalized."
If it is someone else's design proposal, these designers may have to ask some more questions and discuss it.
But there is really nothing wrong with Min Jingchao's plan, after all, his resume is here.
Although there are no precedents for some innovative gameplay, no one dares to be sure whether it will succeed or fail.
That being the case, it's better to trust Min Jingchao and President Pei completely.
If I keep raising opinions here and lose the game, whose fault is it?
Min Jingchao looked at Sun Xi: "Then I will continue to refine the plan, please distribute the design draft to the designers in the group, keep an eye on the progress, and start writing the design plan on Monday."
Sun Xi nodded: "Okay, this is my job."
He froze for a moment, then asked again: "Monday? Uh...how about Saturday?"
According to the default process of Tianhuo Studio, the designers absolutely defaulted to 996 when the game was first approved.
Even some designers are responsible for a lot of design plans, and they have to revise the design draft overnight the day before the meeting to ensure that the design draft can be completed as scheduled during the meeting.
Although this kind of situation can only show that the workload is unreasonably arranged, after all, everyone has come here like this, so most designers have gotten used to it and have no complaints.
So Sun Xi thought that he would have to work overtime tomorrow and Saturday to write the design proposal, but Min Jingchao didn't mention it at all.
Min Jingchao said as a matter of course: "Normal rest on weekends."
"This..." Sun Xi subconsciously looked at Zhou Muyan.
Zhou Muyan coughed twice: "Brother Min, I have heard about the working model of Tengda, but...every company has its own situation, so you can't just copy it blindly, right?"
"The designers in our studio are not as capable as Tengda's. They are also used to slow work and meticulous work. Sometimes they spend more time polishing, and the details of the plan are better."
"How about this? Brother Min, you still follow the work and rest of Tenda, and the rest of the project team follow the original process of our studio. What do you think?"
Zhou Muyan obviously didn't want to make such an opening.
On the one hand, it is worried about the quality of the game.
After all, in his view, Tenda was able to fill the holidays because the employees were very efficient, but the efficiency of the people at Tianhuo Studio was not so high.
It is a normal holiday and there is no sense of tension during the development period. What should I do if the development node cannot be completed?
On the other hand, it is also afraid of affecting the mentality of others.
Everyone came to work overtime on Saturday, but no one from the "Bullet Hole 2" project team came, so did others think it was unfair?Don't want to work overtime?
Time is money, and so is game development.Zhou Muyan felt very distressed when the time that was finally obtained was returned like this.
Of course, he doesn't feel that he has treated these people badly. After all, when the game makes money and divides bonuses, he has always been generous compared to other old versions.
Min Jingchao shook her head: "I don't think it's necessary."
"I believe that the designers of Tianhuo Studio are also very strong designers, including art, programming and other project personnel, and they are also top-notch in the industry."
"The reason why the progress is sometimes slow may be simply because the mental state is low due to frequent overtime work, and the body is not in perfect condition, so the efficiency is virtually slowed down."
"I hope we can still follow Tenda's development model, and work overtime outside normal working hours is strictly prohibited."
"When setting the work plan, it is determined according to the normal workload. If it cannot be completed, more people will be added, and if it cannot be completed, it will be postponed."
"Mr. Pei once said that there are many ways to solve problems, but overtime is definitely not included. Overtime only superficially solves temporary problems, but in the long run, it will cause many new problems."
Zhou Muyan hesitated for a moment, but finally nodded: "Okay, then let's do this."
The game plan has already been finalized, so there is no need to argue with Min Jingchao over such a trivial matter.
Although not working overtime will definitely slow down the development progress, as long as the game can be produced smoothly and can make money, then this is not a problem.
Zhou Muyan looked at Sun Xi: "Then today's meeting will be here first, and you can re-screen later, and choose the most suitable designers to join the "Danhen 2" project team. After the selection, put the Bring the plan to my office."
Sun Xi nodded: "No problem, Mr. Zhou."
The meeting was over, and everyone left the meeting room one after another.
At present, all the positions of the project team of "Bullet Scar 2" have been vacated, and Min Jingchao has already had her own station. Her daily work is to sort out the design drafts and carry out preliminary preparations.
The selection of the bottom-level personnel of the project team has almost been completed, but there are still some vacancies in the middle-level.
The main reason is that the gameplay has not been fully finalized before, and it is impossible to determine which designer is better at it, so it has been postponed for two days.
Zhou Muyan attaches great importance to this project, so the selection of candidates is also carefully selected.
As soon as Sun Xi sat down at his desk, he heard someone beside him say, "Brother Sun, I would like to take the initiative to apply for the project of "Bullet Scar 2" to do numerical value, do you think it will work?"
Sun Xi looked up and stood up quickly: "Brother Han, this is not appropriate, right? Your current position is the chief planner."
This brother Han joined Tianhuo Studio earlier than Sun Xi, and now he is leading a project team independently. He went online a while ago, and the results are pretty good.
He also participated in these two meetings, but Zhou Muyan considered that his own project was running well, and he had no special advantage in FPS games, so he chose Sun Xi instead of him.
It stands to reason that the list of personnel that Sun Xi wants to finalize this time is all the middle-level list, and it is for him to start.
Brother Han is higher than Sun Xi in terms of qualifications and positions, so it is not appropriate to go to "Bullet Scar 2" to help him.
Brother Han shook his head: "What's wrong? My project over there is already on the right track, and I can just give up my position to young people and give them more opportunities to grow."
"Besides, my son was just born recently, and my time as the person-in-charge over there is quite tight, so I'm here instead..."
"Ahem, of course I don't want to waste the holidays here! I just think Brother Min's plan is very good, this project is very special, and I should be able to get some inspiration."
Now that the story has come to this point, Sun Xi will naturally understand.
"Okay Brother Han, then I'll add you to the list first, but whether this list can be passed... depends on whether Mr. Zhou agrees or not."
Brother Han nodded: "Thank you, Brother Sun! When you send the list, if Mr. Zhou asks, I hope you can give me a good word. I really value this opportunity!"
Sun Xi: "Alright Brother Han, I understand."
According to the regulations of Tianhuo Studio, once you leave the original project team, you can get the bonus for another three months at most, and you can't get it later.
After all, people are no longer in this project, so what reason is there to continue to distribute bonuses?
The lifespan of a game is at least half a year to a year. As the main designer, Brother Han gave up a lot of bonuses.
But obviously he is more interested in "Danhen 2" because of three factors: first, there is no need to work overtime; Will there be bonuses too?
If you stay in the original project, even if "Bullet Hole 2" succeeds, it has nothing to do with me.
So after a comprehensive consideration, he decided to take the initiative to sign up to join the project team of "Bullet Scar 2".
After sending Brother Han away, Sun Xi wrote his name in the column of the numerical designer as a backup.
As a result, as soon as I finished writing, I saw several messages popping up on the company's internal chat software.
"Brother Xi! I heard that the "Bullet Hole 2" project team doesn't work overtime? Is it true?"
"Brother, when will the list come out?"
"You must bring me one, I am ranked among the company's level designers, there is no reason not to take me!"
"Brother Sun, can I go to the project team of "Bullet Scar 2"?"
Seeing the series of messages from these people, Sun Xi was a little dumbfounded.
Good guy, as soon as I heard that there will be no overtime work, they all came!
(End of this chapter)
After listening to Min Jingchao's explanation, everyone nodded.
Obviously, these words came from Min Jingchao's mouth, and they were particularly convincing.
Because Min Jingchao himself is a designer of GOG, and has been responsible for the balance of data and game mechanics, and his understanding in this aspect is definitely beyond the reach of ordinary people.
In many cases, a person's ability does not all depend on his own talent or hard work, but also depends on the platform he is on.
When a person reaches the right platform, even if his talent is not very high, his ability will grow by leaps and bounds.
And if a person is very talented but does not have a suitable platform, it will be difficult to activate his talent.
Just like in history, why did all the celebrities in the early Han Dynasty appear in a small place together?
It's not because this small place is outstanding and has bred so many talents, but because they follow Liu Bang and have a high enough platform to continuously improve.
Similarly, famous generals in troubled times are also because they grow faster in frequent wars.
GOG is an excellent platform. Min Jingchao has experienced here for so long. It can be said that he has witnessed the rise and prosperity of this game. He has different thinking at different stages. Over time, his understanding of this aspect has been very deep.
Of course, the balance of GOG is not without problems, and it is often criticized by players.
This is normal. After all, a strong hero needs to be hacked, but if you chop too little, it will not hurt or itch; Or it may suddenly become too strong.
In addition, there are huge differences between different player groups. A hero may be a completely different hero in the fish pond game, high-end game and professional game, which makes the balance problem even more difficult.
But generally speaking, Min Jingchao has done a good job in terms of game balance during the time he was in charge of GOG. This is because he can get advice from professional players and professional tactical analysts of the DGE club. Opinions can be heard from the player base.
When thinking deeply about the professional balance of FPS games, Min Jingchao found that it is best not to copy MOBA games or MMORPG games for the professional settings of FPS games, so the current design scheme was made.
So far, the entire design plan of "Bullet Scar 2" has been explained.
There must be a lot of work to do in the follow-up, such as what is the specific layout of this large map, how are the strongholds distributed, what is the magnitude of the resources refreshed by each stronghold, and how many special props are available to players...
But these are done by other designers. For example, the big map is the job of the level designer.
Min Jingchao, as the main designer, just needs to ensure that the general direction is not deviated.
There was a brief silence in the meeting room, and after a while Sun Xi said, "I have no problem here."
The other designers didn't say anything more.
Zhou Muyan looked at it and nodded, "Okay, then it's finalized."
If it is someone else's design proposal, these designers may have to ask some more questions and discuss it.
But there is really nothing wrong with Min Jingchao's plan, after all, his resume is here.
Although there are no precedents for some innovative gameplay, no one dares to be sure whether it will succeed or fail.
That being the case, it's better to trust Min Jingchao and President Pei completely.
If I keep raising opinions here and lose the game, whose fault is it?
Min Jingchao looked at Sun Xi: "Then I will continue to refine the plan, please distribute the design draft to the designers in the group, keep an eye on the progress, and start writing the design plan on Monday."
Sun Xi nodded: "Okay, this is my job."
He froze for a moment, then asked again: "Monday? Uh...how about Saturday?"
According to the default process of Tianhuo Studio, the designers absolutely defaulted to 996 when the game was first approved.
Even some designers are responsible for a lot of design plans, and they have to revise the design draft overnight the day before the meeting to ensure that the design draft can be completed as scheduled during the meeting.
Although this kind of situation can only show that the workload is unreasonably arranged, after all, everyone has come here like this, so most designers have gotten used to it and have no complaints.
So Sun Xi thought that he would have to work overtime tomorrow and Saturday to write the design proposal, but Min Jingchao didn't mention it at all.
Min Jingchao said as a matter of course: "Normal rest on weekends."
"This..." Sun Xi subconsciously looked at Zhou Muyan.
Zhou Muyan coughed twice: "Brother Min, I have heard about the working model of Tengda, but...every company has its own situation, so you can't just copy it blindly, right?"
"The designers in our studio are not as capable as Tengda's. They are also used to slow work and meticulous work. Sometimes they spend more time polishing, and the details of the plan are better."
"How about this? Brother Min, you still follow the work and rest of Tenda, and the rest of the project team follow the original process of our studio. What do you think?"
Zhou Muyan obviously didn't want to make such an opening.
On the one hand, it is worried about the quality of the game.
After all, in his view, Tenda was able to fill the holidays because the employees were very efficient, but the efficiency of the people at Tianhuo Studio was not so high.
It is a normal holiday and there is no sense of tension during the development period. What should I do if the development node cannot be completed?
On the other hand, it is also afraid of affecting the mentality of others.
Everyone came to work overtime on Saturday, but no one from the "Bullet Hole 2" project team came, so did others think it was unfair?Don't want to work overtime?
Time is money, and so is game development.Zhou Muyan felt very distressed when the time that was finally obtained was returned like this.
Of course, he doesn't feel that he has treated these people badly. After all, when the game makes money and divides bonuses, he has always been generous compared to other old versions.
Min Jingchao shook her head: "I don't think it's necessary."
"I believe that the designers of Tianhuo Studio are also very strong designers, including art, programming and other project personnel, and they are also top-notch in the industry."
"The reason why the progress is sometimes slow may be simply because the mental state is low due to frequent overtime work, and the body is not in perfect condition, so the efficiency is virtually slowed down."
"I hope we can still follow Tenda's development model, and work overtime outside normal working hours is strictly prohibited."
"When setting the work plan, it is determined according to the normal workload. If it cannot be completed, more people will be added, and if it cannot be completed, it will be postponed."
"Mr. Pei once said that there are many ways to solve problems, but overtime is definitely not included. Overtime only superficially solves temporary problems, but in the long run, it will cause many new problems."
Zhou Muyan hesitated for a moment, but finally nodded: "Okay, then let's do this."
The game plan has already been finalized, so there is no need to argue with Min Jingchao over such a trivial matter.
Although not working overtime will definitely slow down the development progress, as long as the game can be produced smoothly and can make money, then this is not a problem.
Zhou Muyan looked at Sun Xi: "Then today's meeting will be here first, and you can re-screen later, and choose the most suitable designers to join the "Danhen 2" project team. After the selection, put the Bring the plan to my office."
Sun Xi nodded: "No problem, Mr. Zhou."
The meeting was over, and everyone left the meeting room one after another.
At present, all the positions of the project team of "Bullet Scar 2" have been vacated, and Min Jingchao has already had her own station. Her daily work is to sort out the design drafts and carry out preliminary preparations.
The selection of the bottom-level personnel of the project team has almost been completed, but there are still some vacancies in the middle-level.
The main reason is that the gameplay has not been fully finalized before, and it is impossible to determine which designer is better at it, so it has been postponed for two days.
Zhou Muyan attaches great importance to this project, so the selection of candidates is also carefully selected.
As soon as Sun Xi sat down at his desk, he heard someone beside him say, "Brother Sun, I would like to take the initiative to apply for the project of "Bullet Scar 2" to do numerical value, do you think it will work?"
Sun Xi looked up and stood up quickly: "Brother Han, this is not appropriate, right? Your current position is the chief planner."
This brother Han joined Tianhuo Studio earlier than Sun Xi, and now he is leading a project team independently. He went online a while ago, and the results are pretty good.
He also participated in these two meetings, but Zhou Muyan considered that his own project was running well, and he had no special advantage in FPS games, so he chose Sun Xi instead of him.
It stands to reason that the list of personnel that Sun Xi wants to finalize this time is all the middle-level list, and it is for him to start.
Brother Han is higher than Sun Xi in terms of qualifications and positions, so it is not appropriate to go to "Bullet Scar 2" to help him.
Brother Han shook his head: "What's wrong? My project over there is already on the right track, and I can just give up my position to young people and give them more opportunities to grow."
"Besides, my son was just born recently, and my time as the person-in-charge over there is quite tight, so I'm here instead..."
"Ahem, of course I don't want to waste the holidays here! I just think Brother Min's plan is very good, this project is very special, and I should be able to get some inspiration."
Now that the story has come to this point, Sun Xi will naturally understand.
"Okay Brother Han, then I'll add you to the list first, but whether this list can be passed... depends on whether Mr. Zhou agrees or not."
Brother Han nodded: "Thank you, Brother Sun! When you send the list, if Mr. Zhou asks, I hope you can give me a good word. I really value this opportunity!"
Sun Xi: "Alright Brother Han, I understand."
According to the regulations of Tianhuo Studio, once you leave the original project team, you can get the bonus for another three months at most, and you can't get it later.
After all, people are no longer in this project, so what reason is there to continue to distribute bonuses?
The lifespan of a game is at least half a year to a year. As the main designer, Brother Han gave up a lot of bonuses.
But obviously he is more interested in "Danhen 2" because of three factors: first, there is no need to work overtime; Will there be bonuses too?
If you stay in the original project, even if "Bullet Hole 2" succeeds, it has nothing to do with me.
So after a comprehensive consideration, he decided to take the initiative to sign up to join the project team of "Bullet Scar 2".
After sending Brother Han away, Sun Xi wrote his name in the column of the numerical designer as a backup.
As a result, as soon as I finished writing, I saw several messages popping up on the company's internal chat software.
"Brother Xi! I heard that the "Bullet Hole 2" project team doesn't work overtime? Is it true?"
"Brother, when will the list come out?"
"You must bring me one, I am ranked among the company's level designers, there is no reason not to take me!"
"Brother Sun, can I go to the project team of "Bullet Scar 2"?"
Seeing the series of messages from these people, Sun Xi was a little dumbfounded.
Good guy, as soon as I heard that there will be no overtime work, they all came!
(End of this chapter)
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