Chapter 480: Family Spatial Territory
A/N: I changed the "Anchor Door" to "Territory Anchor". I also fixed this in the previous 479th chapter.
After a cursory review, Idan decided to study all the available information more closely, trying not to miss anything.
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**Identification:**
Territory Name: Family Spatial Territory
Owners: Idan Fein, Arabel Morgan
Rarity: Rare
Territory Rank: Golden
**Description**
A special zone created by the World to support two of its locals in the fight against representatives of the hostile world, combined with the core of a unique spatial artifact. Subsequently, this area was donated to these two as their personal territory with the same rights. The zone is replete with the elements of fire, ice, light and darkness.
**Features:**
Ring of the seasons: - // -
Day and night alternation: - // -
Protective barrier: - // -
Sources of the elements: - // -
**The owner's rights: **
All-seeing eye: The owner can observe everything...
Teleportation: With this ability, the wearer can...
Control over the rings of the seasons and the alternation of day and night: The owner can adjust the speed...
Elemental Source Control: The owner can control...
Access control: Only those who are personally approved by the owner can pass through the barrier and enter its territory.
Banishment: The owner can willfully banish any creature outside the barrier if it poses a danger.
Suppression: The owner is able to apply suppression to a hostile creature that has entered his territory.
Rank Restriction: The owner can set rank restrictions for all creatures in his territory...
**Spatial artifact abilities: **
Shared access: Both partners have access to the territory, having equal privileges, regardless of whether they are in different worlds with different passage of time or not.
Suppression: The Territory has the ability to suppress the connections and power of any objects that get inside.
Disguise and protection: The keys (rings) used to access the territory are securely hidden from prying eyes and protected from illegal hacking attempts.
Access Portal: An ability that allows to open a portal through which the Hosts and creatures from other worlds can enter the territory.
Territory Anchor: the ability by which Hosts can link their territory to other worlds. Currently, 2 of the 3 anchors are available.:
_The Territory Anchor №1: Earth (Main)
_The Territory Anchor №2: not selected
_The Territory Anchor №3: Unavailable (requires 10,000 System Points to unlock)
* By anchoring the world to a territory, Hosts have the opportunity to establish one permanent Access Portal in this world.
* To make the Territory Anchor the Main One, Hosts need to choose a place in the world with a Territory Anchor that meets certain requirements. If this condition is not fulfilled, the world will not become the Main One.
The Main Territory Anchor: This is a world with a Territory Anchor that is selected for the current location of the territory. All creatures from this world who have permission from the Hosts can access the territory through the Access Portal and stay there indefinitely. If the Main Territory Anchor is changed, all creatures will lose the right to unlimited access if they do not have permanent resident status in that territory.
The Territory Anchor (Not the main one): This is a world with a Territory Anchor that was not chosen as the Main Territory Anchor. All creatures from this world who have the permission of the Hosts can visit the territory through the Access Portal, but their stay on it is limited in time.
* The length of stay in the territory depends on the rank of the creature.
* Creatures from this world cannot leave the territory and enter the world of the Main Territory Anchor. If they attempt to cross the barrier, they will be forcibly expelled from the territory and their rights revoked.
* After the end of the stay time, the creatures will be forcibly expelled. To re-visit the territory, the creatures must wait one earth day.
Permanent Resident Privilege: Hosts can grant permanent resident privileges to creatures from a world that has been chosen as the Main Territory Anchor. After changing the Main Territory Anchor, these privileged creatures will not lose access to the territory and will not be expelled, unlike those who do not have this privilege of permanent residence.
* The privilege is granted only to residents of the world selected by the Main Territory Anchor.
* To grant the privilege, you must pay System Points. The cost depends on the current rank of the creature.
* Hosts can revoke the privilege at any time. In this case, the spent System Points will not be refunded.
Help in crossing between worlds: With this ability, Hosts can teleport to other worlds, taking one living being with them. To do this, hosts must first provide access to the territory and pay System Points.
* Additional information: The cost of System points for teleportation varies depending on the rank of a living being.
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"Phew..." sighed Idan, once again carefully studying all the information.
This time, besides the name, he immediately noticed that there was a "Rarity" of the territory that had not existed before. This led him to believe that their territory may have partially turned into an artifact.
There have been some minor changes in the description of the territory itself.
As for the "features" and "the owner's rights" remained the same.
However, a completely new section "Spatial artifact abilities" has been added, which includes the Family Spatial Storage capabilities. And it was this change that caught Idan and Arabel's attention the most.
The "Shared Access" ability remained unchanged, but another function that was in their spatial storage, "Storage of Contracted creatures", disappeared.
Idan suggested that the disappearance of this ability was due to the fact that their separate space had been replaced by a real territory full of life.
However, the next ability surprised him. After all, there was also "Suppression" in the "the owner's rights", but after comparing them, he realized that in the case of the "the owner's rights" we are talking about living beings, and in "Spatial artifact abilities" we are talking about objects.
The disguise and protection haven't changed, it's just that "territory" has appeared instead of "storage".
The most significant changes occurred with the "Access Door", which was now called the "Access Portal". Although the description has changed a bit, the essence remains the same. With this ability, Idan, Arabel, and other creatures could enter the territory from almost anywhere.
And finally, the most important thing started with the next ability — "Territory Anchor".