Skill Extraction: Exploring Dungeons

Chapter 62: Strengthening Grid Experiment



The cold dark moon hangs high in the night sky.

The fine insect chirps from Big Gold Teeth's backyard, transmitted through the window into the guest room.

Kane lies on the bed, his eyes staring at the midair.

His fingers slide through the void.

Kane is experimenting with the different effects of placing each skill onto the enhancement grid of the origin skills.

An hour ago, he had just put Eagle Eye on it.

In the end, it was completely incompatible, merely symbolically reducing the skill consumption a bit.

To really enhance the origin skills, you need to place a skill that can complement it on the enhancement grid.

Like Eagle Eye, which doesn't connect in any way, is just another waste of a grid slot.

It's passed another hour now, Kane has placed the [Spider Nest Weaver] up there.

[Name: Transparent Play-Doh]

[Enhancement Grid 1: Material Change - Steel] (Hardness enhancement, reduced magic power consumption)

[Enhancement Grid 2: Spider Nest Weaver] (Toughness enhancement)

When Kane removed the [Spider Nest Weaver], the nozzle on his hand also disappeared.

Using both hands to touch each other, it was truly gone.

When putting it back later, will he have to endure the pain from before?

Kane thought about it and felt a bit panicked.

But now

It's taken down, so let's see the new effect it brings.

Using magic power to create a stick.

Feel carefully, now these transparent creations can have soft attributes.

Previously, they could only become hard or softened.

But that softening was like turning to mud, not like fabric which has flexibility.

Kane had always used this skill to create various hard objects.

Creations like ropes and fabrics were never possible to make before.

Control the stick to soften, instantly becoming a thick rope.

Now it can become a whip, rope, or even a bed?

But still, it can only exist within 2 meters around himself.

Moreover, wanting to fire it out like spider silk is impossible, it can only become a rope that is tossed out.

Such an enhancement is somewhat useful, but compared to directly using spider silk, it's not worth it.

Now what's left is the new skill [Critical Strike] from before.

After waiting for 1 hour of cooldown, place [Critical Strike] up there.

Then put [Spider Nest Weaver] back into the original skill grid.

Looking at his wrist, waiting for pain to come.

The nozzle reappeared where it originally was, without the feeling from the first time.

"Phew"

Kane let out a sigh of relief, he didn't want to experience that pain again.

That pain felt like someone using an electric drill with a needle as the bit, then drilling on your wrist.

The memory is still fresh.

Looking at the origin skill.

[Name: Transparent Play-Doh]

[Enhancement Grid 1: Material Change - Steel] (Hardness enhancement, reduced magic power consumption)

[Enhancement Grid 2: Critical Strike] (Adds explosive function, greatly increases magic power consumption)

Things created can now explode.

Immediately roll up a ball and throw it out the window.

Control the magic power to let the ball explode.

Then

The ball indeed exploded, but the power of the explosion?

A small clump of dirt turned over.

Honestly, this power is not as good as the firecrackers I casually toss.

Once more, molded a ball, this time poured more magic power into it.

Throw it out the window again.

This time, the power was much greater, blowing a small pit on the ground.

And without any sound of explosion, very discreet.

But the magic power spent was identical to the 4 arrows needed to trigger a Critical Strike.

And the power is identical, but Critical Strike explodes inside, whereas now it can only explode externally.

Just don't need to hit the target 4 times, but this kind of power for external damage is less than directly shooting an arrow at the enemy.

So powerful skills should be prioritized for the main skill grid, with backups placed on enhancement grids.

Later, when the time comes, put [Material Change - Steel] onto the main skill grid.

[Name: Transparent Play-Doh]

[Enhancement Grid 1: Empty]

[Enhancement Grid 2: Critical Strike] (Adds explosive function, greatly increases magic power consumption)

As for the skill [Critical Strike], it's mostly useless for Kane.

With the current dungeon difficulty, these dungeon monsters usually don't need Kane to shoot the third arrow.

So [Critical Strike], a skill that requires 4 arrows to trigger an attack, must be benched for now.

When meeting a situation requiring such explosive skills, it can be swapped back.

Kane just tested it, he can roughly swap the skills within 2 seconds.

So in a teamed situation, Kane has plenty of time to adjust skills based on the current circumstances.

One night spent several hours determining his skills.

Now it's time to charge the new magic stones.

Open the first page of the [Book of Adventure], reaching from the magic array to grab a magic stone.

All empty magic stones are taken from the magic array.

Blank magic stones and fully charged magic stones are indistinguishable in color except inside.

Open the space equipment again, take out the magic materials obtained from these layers.

This time cleared 2 dungeon layers, obtained 2 medium-sized and 2 small-sized magic materials.

Place the blank magic stone on the material pile, release the constraint.

The energy from the magic materials pours into the magic stone.

In the original world games, magic stones are basically hard currency given by the system.

Almost all of the system's strength increasing functions require magic stones.

Honestly, Kane wishes all dungeon items would drop magic materials.

Of course, it's just a thought, such a thing can't happen.

After the magic stone absorbs the energy, Kane checks it carefully.

Found the energy was over half full.

Next layer might fill it up.

Because the next layer is the second stage's boss, at a 4-man team difficulty.

According to dungeon information, high chances to drop 7-8 items.

Moreover, this layer's boss is easier to guess, it's pretty much certain to be a beast type boss.

This is confirmed from the information summary of all dungeon conquerors.

Though it might not be beast type, but encountered ones must have all died.

But for now, only beast type info is available because this layer's boss is stitched from various beasts, typically not the same.

In known dungeons, very rarely is everyone the same.

This situation usually appears in copper-mark new dungeons.

If randomness exceeds a certain indicator, it won't become a newbie dungeon.

This is a harm to new blood, once any newbie dungeon is found to have such situation.

The team designating the dungeon must bear great responsibility.

Put away the magic stone, time to rest.


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