MHA Dungeon Master

Chapter 10: Plan 1



Eight participants were divided into two teams and guided to the buildings where their towers were located. They were directed by the organizers to the predetermined locations, ensuring each team understood the strategic positions they needed to defend and attack. The journey to the locations was filled with anticipation, with each participant thinking about the strategies they would use.

Before they set off, they were allowed to choose one item to bring into the game. This opportunity allowed them to select a tool that could give them an advantage in the game, as long as the item complied with the established rules. Choosing this item became an important moment, as it could influence the course of the game.

Of course, these items were not high-tech gadgets like communication devices that would render participants with communication-type quirks, like telepathy, less useful. This restriction ensured that every participant had to rely on their own abilities and intelligence without the help of advanced technology. This also added to the challenge of the game.

So only ordinary items, such as bags, were allowed. These bags could be used as strategic tools to deceive opponents. Participants could use these bags to store CADs or other items that could help them in the game. Using these bags required careful planning to be used effectively.

Why is that? Because if four participants had the same bag, it would be difficult for the opponents to determine who was carrying the CAD. This strategy could confuse the opponents and give an advantage to the team that could use it well. This tactic utilized elements of confusion and secrecy to protect the CAD from enemy attacks.

So without further ado, let's watch the match. With all the preparations made, it's time to see how the participants would implement their strategies in this exciting game. The audience eagerly awaited the action and surprises that would occur in the match.

"Our strategy is for Tatsuma-san and Torame-san from class 1-A to be the front guards to attack the enemy tower, while Wakasa-san and I from class 1-B will defend our tower, agreed?" said Sakata Gintoki, confidently presenting the attack plan. He explained the team's strategy clearly, hoping all members would understand and agree.

"Yes, if your bet works this time, it might be a pretty easy win, Sakata-san," replied Torame Sasuke enthusiastically. He looked optimistic and ready to implement the strategy, believing this plan could lead his team to victory.

"Are we really going to execute this plan?" asked Wakasa Remi to the two male members of their team with slight hesitation. She looked unsure, feeling anxious about the plan's effectiveness. However, she also hoped that their plan would succeed.

"If my bet is correct, it will surely be an easy win," said Sakata Gintoki firmly, trying to convince all team members. He felt confident in his plan and hoped everyone could carry it out well.

(POV Team B)

"They will surely let Tatsuma-san be the front guard of the team," said Itou Sakurako confidently. She thought for a moment and realized this was the most likely strategy used by their opponents.

"Most likely, and for defense, Wakasa-san's Quirk is very suitable for this situation," added Nakamura Hina, supporting Sakurako's statement with her analysis. She nodded in agreement, realizing the strength of the strategy.

"So we both, the two female members, will be the front guard, while you guys will defend our tower, agreed?" said Itou Sakurako enthusiastically. She proposed this plan with full confidence and excitement, hoping all team members would agree with the strategy she suggested.

While the participants of both teams were making their respective plans, the announcer also explained the profiles of the participants who would play and their Quirks. With full enthusiasm, he provided detailed and interesting information, so the audience could better understand the participants' abilities and anticipate the course of the game. This also gave the participants time to devise their best strategies.

"Ladies and gentlemen, while waiting for the game to start, I will explain some basic information about the participants who will play," said the announcer enthusiastically, his voice echoing throughout the stadium. "First, let's start with the members of team A."

"The first is Tatsuma Ryuko from class 1-A. Her Quirk is called Dragon, which allows her to transform into a large dragon with strong white scales. This provides incredible strength and impressive flying capabilities," continued the announcer, highlighting Ryuko's immense power.

"The second is Torame Sasuke from class 1-A. His Quirk is called Change, which allows him to swap the positions of two inanimate objects instantly, provided the objects do not exceed his own body weight. This ability can be highly strategic in the game," he explained, providing an overview of Sasuke's unique ability.

"The third is Sakata Gintoki from class 1-B. His Quirk is called Silver Gorilla, which allows him to transform into a large gorilla with silvery-white hair and extraordinary physical strength," added the announcer, emphasizing Gintoki's impressive transformation.

"The fourth is Wakasa Remi from class 1-B. Her Quirk is called Rebound Barrier, which allows her to create a domain that can reflect any attack that hits it. This provides great protection in defensive situations," he continued, explaining Remi's defensive power.

"Next, I will explain the information about the members of team B," he said, moving on to the next team with equal enthusiasm.

"The first is Satou Ichirou from class 1-A. His Quirk is called Werewolves, which transforms him into a werewolf with a super sense of smell and fast speed, giving him an advantage in close combat and intelligence gathering," explained the announcer, highlighting Ichirou's werewolf abilities.

"The second is Itou Sakurako from class 1-A. Her Quirk is called Aero Kinesis, which allows her to make inanimate objects she touches fly at her desired speed. This ability provides flexibility in both offense and defense," he continued, explaining Sakurako's unique ability.

"The third is Nakamura Hina from class 1-B. Her Quirk is called Steel Claw, which allows her to grow steel claws from her fingernails. These claws are very hard and sharp and can be freely removed and will regenerate quickly, providing a significant advantage in attack," added the announcer, highlighting Hina's offensive power.

"And the last is Tanaka Naruto from class 1-B. His Quirk is called Mammoth Transformation, which allows him to transform into a large, furry mammoth. This provides incredible physical strength and the ability to withstand heavy attacks," he said, concluding the explanation with Naruto's impressive transformation ability.

"It looks like it's almost time, for the participants who will play, please get ready!" shouted the announcer to the participants, his voice echoing throughout the stadium and the participants' playing area. This announcement made the participants even more excited and full of anticipation.

"In less than a minute, the game will start, so get ready and fight with a Plus Ultra attitude!" continued the announcer with burning enthusiasm, encouraging the participants to give their best in this match.

Time flew by quickly, and the sound of the bell signaling the start of the match soon echoed both in the stadium and at the respective team positions. The sound signaled that the awaited moment had arrived, making everyone prepared and alert. The audience cheered, and the atmosphere was filled with high expectations.

And the players quickly and swiftly began to execute the strategies they had discussed earlier. They moved with good coordination, ensuring every step was taken with careful calculation. Each team member played their role with full focus, working together to achieve their goals.


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