Kigal-Note/Special Classes: Pirate
Class: |
Pirate |
Type: | Special/Warrior Class |
Rank: | Advance |
Unlock Requirements: |
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Effects: |
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Skills obtained by advancing in the Pirate Class: | |||
Obtained from Main Class only: | [Steal Lv.1] | Obtained at Lv.1: | [Marine Combat Lv.1] |
Obtained at Lv.1: | [Ocean Attack Lv.1] | Obtained at Lv.10: | [Pirate's Menace Lv.1] |
Obtained at Lv.20: | [Opportunist Lv.1] | Obtained at Lv.30: | [Jolly Roger Lv.1] |
Obtained at Lv.40: | [Treasure Hunt (Pirate) Lv.1] | Obtained at Lv.50: | [Stormy Sea Lv.1] |
Description:
Pirates. The scourge of the sea, rats on drafts, and those swimming in rum.
The Pirate class is a criminal-variant of the Sailor class, obtained by evolving mentioned class through combining it with a criminal-type class like Rogue, Thief, or Slasher.
Pirate is Warrior/Special-line class that focuses on combat on a ship, getting some quick coins, and group combat.
The first set of skills, [Marine Combat] that improves marine combat knowledge and grants a boost to movements and [Ocean Attack] that consumes SP to enhance attacks with the Ocean attribute, represents the Pirate's combat advantage on a ship.
[Pirate's Menace], an intimidation-type skill that has its effects improved when used together with other copies of the same skill, [Opportunist] which lets the user instinctively recognize any opportunity that they can take advantage of, be it in battle or a scheme, and [Treasure Hunt (Pirate)], a skill that detects treasures and traps and gets stronger if one is on the sea, and/or using a map-type item, all represents the Pirate's desire for easy money.
Then we have the [Jolly Roger]. A Leadership-type skill that improves the stat of any other Pirate, or with a lower effect, those with negative Karma. It also works as a type of [Teamwork]-skill, and it also shares some traits with the [Swarm] skill. The more Pirates that wave their [Jolly Roger], the greater the increase in stats for the Pirates.
Finally, we have the [Stormy Sea] skill. A normal skill to see in Advance-tier classes related to the ocean, but it is by no means weaker because of this. The skill takes advantage of any Ocean-type Landscape and produces a huge attack in the shape of vicious waves. And after the attack is finished, any non-Ocean or non-Water attribute skills will have a drop in efficiency equal to [this Skill's Level / 2]% for [Skill Level] minutes, an effect that affects even skills that is attribute-less.
Garami's comment: Holy shit! If he had that last skill, that octopus could have spelled more than just trouble!
Ciara's comment: Stormy and Ancient Seas...sounds niiiice~.