Kigal-Note

Kigal-Note/Special Classes: Pirate



Class:
Pirate
Type: Special/Warrior Class
Rank: Advance
Unlock Requirements:
  • Class: Sailor
  • Class: Criminal-type class
  • Karma Value: -100 or less
  • STR: 300
  • VIT: 300
  • DEX: 300
  • Title: [Ocean Technique Master]
Effects:
  • Improves proficiency-gain with sailing-related skills and thievery-related skills.
  • Unlocks sailing- and thieving-related skills.
Skills obtained by advancing in the Pirate Class:
Obtained from Main Class only: [Steal Lv.1] Obtained at Lv.1: [Marine Combat Lv.1]
Obtained at Lv.1:
[Ocean Attack Lv.1] Obtained at Lv.10: [Pirate's Menace Lv.1]
Obtained at Lv.20: [Opportunist Lv.1] Obtained at Lv.30: [Jolly Roger Lv.1]
Obtained at Lv.40: [Treasure Hunt (Pirate) Lv.1] Obtained at Lv.50: [Stormy Sea Lv.1]

Description:

Pirates. The scourge of the sea, rats on drafts, and those swimming in rum. 

The Pirate class is a criminal-variant of the Sailor class, obtained by evolving mentioned class through combining it with a criminal-type class like Rogue, Thief, or Slasher.

Pirate is Warrior/Special-line class that focuses on combat on a ship, getting some quick coins, and group combat.

The first set of skills, [Marine Combat] that improves marine combat knowledge and grants a boost to movements and [Ocean Attack] that consumes SP to enhance attacks with the Ocean attribute, represents the Pirate's combat advantage on a ship.

[Pirate's Menace], an intimidation-type skill that has its effects improved when used together with other copies of the same skill, [Opportunist] which lets the user instinctively recognize any opportunity that they can take advantage of, be it in battle or a scheme, and [Treasure Hunt (Pirate)], a skill that detects treasures and traps and gets stronger if one is on the sea, and/or using a map-type item, all represents the Pirate's desire for easy money. 

Then we have the [Jolly Roger]. A Leadership-type skill that improves the stat of any other Pirate, or with a lower effect, those with negative Karma. It also works as a type of [Teamwork]-skill, and it also shares some traits with the [Swarm] skill. The more Pirates that wave their [Jolly Roger], the greater the increase in stats for the Pirates.

Finally, we have the [Stormy Sea] skill. A normal skill to see in Advance-tier classes related to the ocean, but it is by no means weaker because of this. The skill takes advantage of any Ocean-type Landscape and produces a huge attack in the shape of vicious waves. And after the attack is finished, any non-Ocean or non-Water attribute skills will have a drop in efficiency equal to [this Skill's Level / 2]% for [Skill Level] minutes, an effect that affects even skills that is attribute-less.

Garami's comment: Holy shit! If he had that last skill, that octopus could have spelled more than just trouble! 

Ciara's comment: Stormy and Ancient Seas...sounds niiiice~.


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