Jujutsu Kaisen: Cursed Empire

Chapter 2: Plans



THIS IS A HUGE INFO DUMP.

Do not panic if you are unable to remember everything said here, it will be done in little bits(later one) so that it feel natural and you can also contribute to the chapters.

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It's been a day and Athena has yet to come back from her session. It's fine because I'm currently occupied training my martial arts. 

Now you might be wondering why someone like me would want to do that, well I actually liked seeing those beautiful hand to hand combat scenes in anime. Like the one where Gojo beat down the guy from Kenya and several other examples. 

But the system warned me that most of my martial arts skills would be useless if I couldn't build up enough strength to build them effectively, but wasn't the whole point of martial arts for the weak? It made sense but it didn't hurt to question it. 

The system then recommended I did the solo-levelling daily challenge, but as soon as I heard that the beating I would have given it would make torture like a joke (A/N: was tempted to say holocaust but thought it was too far) 

Either way I knew that this was probably the most effective way for me to build upper and lower body strength. It looks so easy on paper but when you start doing it, that's another matter. 

"Sir, I've finished the plan," Athena said shaking me out of my thoughts. 

"Let me take a look," I replied back. 

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Military Hierarchy of the Empire

1. Supreme Commander

The Sovereign:The absolute ruler and controller of the cursed military. Possesses a unique Domain Expansion that allows them to summon, manipulate, or amplify cursed spirits. Directly linked to the cursed spirits, ensuring obedience through binding pacts or overwhelming cursed energy.

2. High General of Curses

A singular, special-grade cursed spirit chosen by the Sovereign. Acts as the voice and enforcer of the Sovereign's military will. Commands all other cursed spirits and oversees their deployment in battle. Known for having an unparalleled combination of intellect, strength, and loyalty.

3. Division Generals

Elite special-grade cursed spirits that specialize in specific types of warfare or tasks.Examples of divisions and their generals:

General of Destruction: Commands curses specialized in raw power and destruction, ideal for large-scale battles.

General of Stealth: Leads curses adept at espionage, assassination, and infiltration.

General of Barriers: Handles defensive operations, creating cursed barriers and defensive zones.

General of Terrors: Commands curses designed to induce fear and psychological warfare, weakening enemy morale.

4. Cursed Spirit Regiments

Special-Grade Cursed Spirits:

Rare and immensely powerful, these spirits are second only to the Division Generals. Often assigned as field commanders during major operations.

Grade 1 Cursed Spirits:

Serve as captains within the military structure.Lead smaller units of lower-grade cursed spirits.Examples: Curses with monstrous strength, unique abilities, or high durability.

Grade 2-3 Cursed Spirits:

Make up the bulk of the military force.Grade 2 spirits handle more complex tasks, such as ambushes or coordinated strikes. Grade 3 spirits are primarily used for overwhelming the enemy with numbers.

Lesser Curses:

Low-level curses that act as expendable foot soldiers.Deployed in massive swarms to tire or distract opponents. Often controlled in groups by higher-grade cursed spirits or directly by the Sovereign.

5. Specialists

Cursed Object Carriers:

Certain curses imbued with cursed objects to enhance their power.Act as mobile artillery or walking weapons on the battlefield.

Domain Expansion Artillery:

Cursed spirits that possess incomplete or unstable Domain Expansions.Used as high-risk weapons to destabilize enemy forces.

6. Support Corps

Cursed Healers:

Rare cursed spirits capable of reverse cursed techniques.Tasked with maintaining the integrity of elite units.

Barrier Engineers:

Spirits specialized in creating or breaking barriers to aid movement and defense.

Resource Gatherers:

Spirits responsible for harvesting cursed energy or cursed objects from conquered territories.

Military Code of Conduct

Absolute Loyalty to the Sovereign

All curses exist to serve the Sovereign's will. Any act of rebellion or disobedience results in immediate destruction or banishment.

Purpose-Driven Deployment

Each cursed spirit is assigned a role based on its abilities and grade.

Eternal Conflict Protocol

The cursed military is always prepared to defend the empire or expand its influence.

Consumption Clause

Lower-grade curses can be consumed by higher-grade ones to increase strength if deemed necessary by the Sovereign.

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"Athena you have truly out-done yourself now lets see what you think the Empire should do first!" I replied back, if she didn't have it that would be fine I now had a solid base anyway. 

"Yes sir," Her response was immediate. "I do not have the construction plan to do it but I do have the final product."

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1. Name

The Abyssal Citadel or The Nexus of Shadows.A monolithic, ominous fortress built in a location dense with cursed energy. (A/N: poll at the end) 

2. Location

Primary Site:

A cursed hotspot, such as a massive ancient battlefield, an abandoned city, or a natural disaster zone where countless lives were lost, ensuring a constant flow of cursed energy. Hidden from the outside world through advanced barrier techniques, making it nearly impossible for outsiders to locate without the Sovereign's permission.

Key Features of the Location:

Cursed Energy Wells: Natural reservoirs of cursed energy that power the empire's infrastructure.

Dead Zones: Surrounding areas filled with low-grade curses that act as a natural deterrent against intruders.

Miasmic Atmosphere: The air itself is thick with cursed energy, weakening unprepared sorcerers and fueling the empire's forces.

3. Layout of the Base

A. The Central Palace

Role: The Sovereign's seat of power and the heart of the empire's operations.

Structure:A towering spire surrounded by swirling cursed energy, visible from miles away.Intricately designed with cursed inscriptions that amplify the Sovereign's control over the military.

B. The Military District

Purpose: Houses the cursed spirit army, providing spaces for containment, enhancement, and deployment.

Subsections:Cursed Spirit Pits: Containment areas where lesser and mid-grade curses are stored until deployment.

Amplification Chambers: Special zones where cursed spirits undergo rituals to increase their strength, often using captured sorcerers or human tributes as catalysts.

Summoning Grounds: Areas dedicated to calling forth new curses.

C. Barrier Engineering Sector

Role: A hub for creating, maintaining, and studying cursed barriers and seals.

Unique Feature: The Mirror Dome, a massive barrier that protects the base by reflecting incoming attacks and masking the empire's presence.

D. Ritual Grounds

Purpose: Used for performing large-scale rituals that sustain the empire's cursed energy reserves or summon powerful cursed spirits

.Notable Areas:The Sacrificial Altar: A blood-soaked dais used to drain cursed energy from offerings.

E. Residential District

For Sorcerers: Living quarters for rogue sorcerers and allies of the empire, designed to ensure loyalty and provide access to cursed tools and resources.

For Humans: A separate area where human subjects are kept as tributes or servants, often living in fear of being used as sacrifices.(optional)

F. Cursed Research and Development

Function: Laboratories dedicated to enhancing cursed objects, creating new cursed techniques, and experimenting on hybrid sorcerer-cursed entities.

Key Feature: The Vault of Relics, where ancient cursed objects are stored and studied.

4. Defensive Measures

A. Barriers

Primary Barrier: The Shroud of Oblivion, a multilayered cursed barrier that conceals the base and disorients intruders.

Secondary Barriers: Each district has its own localized barrier to prevent access in case of infiltration.

B. Natural Defenses

Cursed Swarms: The area surrounding the base is infested with lesser curses that attack any intruder on sight.

Environment Manipulation: The Sovereign can manipulate the cursed energy in the land to create hazardous terrain, such as sinkholes or cursed spikes.

C. Elite Guard

Special-Grade Cursed Spirits: The most powerful curses under the Sovereign's control act as sentinels, patrolling key areas

.Sentient Barriers: Barriers imbued with cursed energy that can actively repel or attack intruders.5.

Key Features of the Base

A. The Binding Nexus

A colossal structure in the Central Palace that channels cursed energy and controls the Binding Pact Network.Acts as a focal point for the Sovereign's connection to all cursed spirits in the empire.

B. The Abyssal Well

A bottomless pit at the base of the palace, where the cursed energy of the land is concentrated.The Sovereign draws power directly from this well to amplify their abilities.

C. The Throne of Dominion

Located at the peak of the Central Palace.A cursed object fused with the throne, allowing the Sovereign to monitor and control the military through the Binding Nexus.

6. Expansion Potential

The base is designed to expand as the empire grows, with additional cursed spirit pits, training grounds, and ritual sites constructed in annexed territories.Satellite bases could be established in other cursed hotspots, each connected to the main base via cursed energy conduits.

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Shock. 

"You are dismissed," I said, Athena seemed a bit broken-hearted as if I was upset with her, it was the exact opposite. 

She had manage to think of this while using my powers as a base for it all, though some of it might have to be edited due to my limitations I think this will be perfect for now. I smile appeared on ym face as I looked at the sheet that Athen created. 

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Poll: For the name of Empire 

1: The Abyssal Citadel

2:The Nexus of Shadows

3. (Comments) 


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