Chapter : Game character status
Name: Ethan Winters.
Race: High human.
Level: 100
Job: Martial Lord (10/65)
Vit: 335
Con: 345
Dex: 395
Mag: 230
Per: 355
Luck: 350
Skills:
Racial Abilities:
[Increased Physical Abilities] [ Sharpened Senses] [ Accelerated Regeneration] [ Adaptability to Extreme Environments] [ Superior Intelligence] [ Photographic Memory] [ Increased Mana Affinity ]
Job Skills:
Rogue (10/10) - [Trap Creation and Stopping (Passive)] [Lockpicking (Active)] [Silent Steps (Passive)]
Assassin (25/25) - [Stealth (Active)] [Sneak Attack (Passive)] [Fast Movement (Active)] [Basic Poison Creation (Passive)]
Marksman (10/10) - [Aim (Passive)] [Fast Shooting and Reloading (Active)] [Basic Long-Distance Weapon Knowledge (Passive)]
Brawler (10/10) - [Foul Play (Passive)] [Street CQC (Passive)] [Blocking (Active)]
Martial Artist (25/25) - [Calm Mind (Passive)] [Pressure Point Strikes (Active)] [Counter Strike (Active)] [Light Movement (Passive)]
Mage Apprentice (10/10) - [Basic Magic (Active)] [Concentration (Passive)] [Fast Learning (Passive)]
Martial Lord (10/65) - [Iron Body (Passive)] [Master CQC (Passive)] [Martial Will (Passive)] [Meditate (Active)] [Limit Breaker (Active)]
<[Race Abilities: High Human]>
Physical abilities:
- Greater strength and endurance: They could lift heavier objects, run faster, and resist pain for longer.
- Heightened senses: Night vision, superior hearing, more developed sense of smell, etc.
- Accelerated regeneration: Ability to heal wounds more quickly or even regenerate lost tissue.
- Adaptability to extreme environments: Tolerance to extreme temperatures, lack of oxygen, etc.
Mental abilities:
- Superior intelligence: Greater capacity for learning, problem solving, and creativity.
- Photographic memory: Ability to remember any detail with perfect precision.
Greater magical affinity: Deep connection with magical energy, facilitating its control and use.
<[Jobs and Skills]>
Rogue: He is like a very skilled thief. He moves in the shadows, he is good at opening locks and avoiding being caught.
- Lock picking: Allows access to restricted areas, finding hidden objects, and escaping from compromising situations. Combines well with Silent Steps to carry out nighttime raids without being detected.
- Silent Steps: Allows you to walk without making noise. Complements with Lockpicking to thoroughly explore locations.
- Trap Creation and Stopping: Allows you to create, detect, and deactivate traps. Can be combined with Assassin's Basic Poison Knowledge to create poisonous traps.
Assassin: An expert at stealth killing. Uses weapons such as daggers and poisons, and knows how to move without making noise.
- Stealth: Allows you to decrease presence to approach enemies unseen and execute surprise attacks. Combines with Surprise Attack to deal maximum damage.
- Surprise Attack: +25% attack when attacking from behind or taking the enemy by surprise. Works well with Quick Movement to quickly close the distance and execute a deadly attack.
- Quick Movement: +25% speed when activated. Allows you to escape dangerous situations, chase down targets, and perform quick, evasive attacks. Complements with Stealth to approach enemies undetected and attack by surprise.
- Basic Poison Creation: Useful for poisoning weapons and projectiles, dealing damage over time. Can be combined with the Rogue's Trap Creation and Stop to create poison traps.
Marksman: A skilled long-range weapon handler, he possesses extreme patience and accuracy.
- Marksmanship: Allows you to accurately take out targets from a distance, both in combat and hunting. Combines with Shooting and Quick Reload to take out multiple targets quickly.
- Shooting and Quick Reload: Ideal for maintaining a high rate of fire and suppressing the enemy. Works well with Basic Ranged Weapon Knowledge to choose the right weapon for each situation.
- Basic Ranged Weapon Knowledge: Allows you to use a variety of ranged weapons, from bows to modern pistols. Complements with Marksmanship to maximize damage from a distance.
Brawler: A street fighter, he knows how to fight using anything within his reach to win.
- Foul Play: Allows you to use dishonorable tactics to win a fight, such as attacking from behind, using objects as weapons, or striking vulnerable parts. Combines with Street CQC to dominate close-quarters combat.
- Street CQC: Perfect for close-quarters engagements. Complements with Blocking to defend against enemy attacks.
- Blocking: Allows you to defend against enemy attacks and create opportunities to counterattack. Combines with Foul Play to perform surprise attacks while the enemy is on the defensive.
Martial Artist: A calm and effective fighter, he maintains a calm mind and a body trained to be a weapon.
- Calm Mind: Allows you to remain calm under pressure and make strategic decisions. Combines with Pressure Point Strikes to perform precise and debilitating attacks.
- Pressure Point Strikes: Allows you to incapacitate enemies quickly, attacking vital points. Works well with Counterattack to take advantage of opportunities provided by the enemy.
- Counterattack: Allows you to take advantage of enemy attacks to perform devastating counterattacks. Complements Light Movement to dodge attacks and counterattack quickly.
- Light Movement: Allows you to move quickly and agilely, avoiding enemy attacks and closing distances quickly. Combines with Pressure Point Strikes to perform quick and precise attacks.
Apprentice Mage: A student who is just beginning their path in magic, knows how to use weak but useful basic spells.
- Basic Magic: Allows you to cast simple spells to attack from a distance, heal wounds, or create environmental effects. Combines with Concentration to cast more powerful spells.
- Concentration: Allows you to cast more complex and powerful spells. Works well with Quick Learning to learn new spells quickly.
- Quick Learning: Allows you to learn new spells and magical abilities at an accelerated pace. Complements with Basic Magic to expand the repertoire of available spells.
Martial Lord: An experienced warrior forged by the countless battles he has fought and led. Knowledgeable in countless techniques and possessing an extremely powerful body.
- Iron Body: Provides great physical and magical resistance, allowing you to take more damage without falling. Combines with Expert CQC to master hand-to-hand combat.
- Master CQC: Allows you to master a wide variety of hand-to-hand combat techniques. This skill represents an exceptional mastery of close-range fighting techniques, including disarms, opponent control, strikes, blocks, and takedowns. It is complemented by Martial Will to persevere in battle.
- Martial Will: Allows one to resist pain and fatigue and some other status effects, allowing one to continue fighting even when injured. Works well with Meditate to regain energy and maintain focus.
- Meditate: Allows one to regain energy and improve focus, increasing combat effectiveness. Combines with Limit Breaker to overcome physical limits.
- Limit Breaker: Allows one to overcome physical and mental limits, performing incredible feats for a short period of time. Combines with any other skill to enhance its effects.
- Basic Spells:
- Weak Barrier: A weak energy shield that protects from small projectiles and light attacks.
- Weak Healing: Heals superficial wounds and relieves minor discomfort.
- Weak Mana Bullet: A small energy projectile that deals minimal damage to a target.
- Fireball: A small sphere of fire that causes minor burns.
- Water Ball: A small sphere of water that can put out small fires.
- Wind Gust: A small current of air that can move light objects.
- Rock Bullet: A small rock thrown at high speed.