Worldwide Awakening: My Soul Kinds Are Lost

Chapter 207: Virtual Online Game·'God-given World'_1



"Your efficiency is impressive. I won the prize just moments ago, and you've already finished the installation."

"Thanks for your hard work." Wang Linchi couldn't help but exclaim. "As expected of major global companies with government backing—it's an entirely different kind of efficiency."

"Well, young man, don't hold back on the good review!" said the engineer installing the Game Cabin enthusiastically.

"Of course, of course." Wang Linchi agreed and quickly left a positive review, given their excellent service and work quality.

After exchanging a few more polite words, the engineer hurried off. He still had other jobs to do; Wang Linchi's wasn't the only home he had to visit.

Their efficiency was already quite remarkable.

"The servers will open in about an hour. Maybe I could preview it ahead of time."

Wang Linchi locked the door, not worrying about anyone breaking in. His residential community was protected by professional security guards and a reliable security system. Outsiders couldn't get in; whether at the community gate or the building entrance, there was face recognition or passcode access.

Once he lay down in the Game Cabin, he logged into the system very quickly.

Wang Linchi felt his consciousness being elevated.

Then, he entered a stark white, extraordinary space.

Wow, this technology… Wang Linchi couldn't help but marvel. With his 660,000 points of spiritual power, further enhanced by his Soul Kind and Soul Seed Page, this technology could silently draw his consciousness away or plunge him into an illusion—it was truly incredible.

[Welcome to the "God-given World." Please enter your citizen identity code to register and log in.]

[Please note: This Game Cabin is a Limited Game Cabin and is bound to citizen Wang Linchi. It cannot be transferred. Non-bound citizens, please refrain from entering your information, or an alarm will be immediately transmitted to the police department.]

"Interesting. They even prevent scalping," Wang Linchi marveled.

A total of one million Limited Game Cabins were released. It might seem like a large number, but it was a drop in the ocean for a population close to twenty billion.

Wang Linchi promptly entered his citizen identity number and completed a facial recognition check before successfully registering.

The moment his registration was successful, he sensed a quick scan of his body, which made him feel slightly uneasy.

Though he was wary, the scan wasn't invasive and seemed more like it was recording data.

[Registration successful. 55 minutes and 12 seconds remaining until the servers go live.]

A countdown appeared before Wang Linchi, but he paid it little mind as a new notification soon popped up.

[Respected citizen Mr. Wang Linchi, you can create your character and open the limited-edition gift pack in advance, or you can browse the forums and watch videos to pass the time.]

"Quite user-friendly."

"I'll start by creating my character," Wang Linchi said. As soon as he spoke, three statues appeared in the pure white space.

Nearby, there was also a large gift pack—the limited-edition gift pack.

This gift pack could yield rewards like special classes, rare talents, growth equipment, companion pets, and other items that could accompany a player to the maximum level.

The three statues represented three classes: Hero, Doctor, and Taoist Priest.

Of course, these were classes specific to Chen Country, an ancient Eastern nation. In Western-style settings, the equivalents would be Warrior, Priest, and Mage.

These were basic classes that could be upgraded later. For example, a Hero could advance to a Ranger or Swordsman, while a Doctor could become a Physician or a Poison Master.

The same principle applied to the Western Warrior, Mage, and Priest.

Players also had the option to enter the "God-given World" without selecting a class and then discover or unlock hidden classes or other basic classes on their own.

This didn't mean the three basic classes were the worst; on the contrary, they were the easiest to get started with and offered the most diverse range of advanced classes.

Even if you chose one of these basic classes, you could still reset your stats and change your class after entering the game.

Instead of choosing a class immediately, Wang Linchi decided to open the limited-edition gift pack first.

[You have obtained the reward: Special Class, Choose 1 of 3]

As the prompt flashed, three more statues appeared in addition to those of the Hero, Doctor, and Taoist Priest.

"Scholar, Merchant, and Soldier?"

Wang Linchi examined them, finding it a bit strange.

"Aren't these basic classes? Why are they considered special classes?" Wang Linchi couldn't help but ask.

One could obtain these three classes even by entering the game without an initial class.

[To ensure fairness in the early game, special classes are distributed through tasks.]

"So, it's like I've received a special task, and the other rewards are distributed similarly?"

[Yes, other rewards in the limited-edition gift pack are also distributed as task rewards.]

"And what if a task fails..." Wang Linchi asked.

[Upon task failure, you automatically skip that part of the task chain and move to the next. The reward for the failed part is automatically distributed either one year after the game launches, or when the player's level is 50 levels below the world level benchmark.]

[Furthermore, completing tasks successfully will yield additional rewards.]

Seeing this, Wang Linchi noted that the system was being quite reasonable. It wasn't that the game wouldn't give him the rewards, but rather a measure to ensure fairness. After all, if it granted game-breaking rewards right at the start, there would be no fairness to speak of.

Completing the tasks offered extra rewards, which was a fair compensation.

And if you genuinely couldn't complete a task, you would still receive the reward after a year. Alternatively, if your leveling was too slow and you fell behind the main player base to a point where it no longer impacted overall player fairness—and could even help you catch up—you would also receive it.

"Ah, that does make it quite good."

Therefore, Wang Linchi naturally disregarded the three basic classes that didn't come with special rewards.

The Merchant class was not within his consideration, mainly because he had no knack for business. All its skills were related to personal wealth—the greater the wealth, the higher the damage dealt. This class was better suited for large organizations.

So, only Soldier and Scholar remained. He personally leaned more towards Soldier; playing games, after all, generally boiled down to two things: where to go and who to kill.

"But in my current situation, Scholar is more suitable."

The Scholar class was a jack-of-all-trades, combining attack, control, support, and healing. It seemed versatile, but as a game, it had to be balanced. Before one obtained its "special" version, its offense and defense were inferior to Soldiers and Heroes, its control weaker than Taoist Priests, and its support and healing capabilities less potent than Doctors.

It was understandable for special classes to lack balance, but basic classes definitely needed it.

"Scholar it is then. I'm just here to be stylish, not to actually grind through battles every day, let alone engage in melee combat." Wang Linchi quickly chose Scholar.

If the Merchant's skills weren't tied to wealth, Wang Linchi might have genuinely considered choosing that class.

He certainly had good luck, but business required more than just that. If his temporary Protagonist's Aura were still active, Merchant would indeed have been a more suitable choice.

After choosing Scholar, Wang Linchi casually typed in the four characters for "Calligraphy Linchi."

"Calligraphy Linchi"... an allusion to Zhang Zhi, the Sage of Cursive Script from the Eastern Han Dynasty, for whom water by the pond turned to ink.

[Detecting special talent, loading into character panel...]

Hearing this, Wang Linchi couldn't help but frown. What special talent could he possibly have?

[Character panel generation complete.]

[Player: Calligraphy Linchi]

[LV1: (0/100)]

[Class: Scholar]

[Stats]

[Health: 100]

[Mana: 100]

[Root Bone: 1]

[spiritual power: 1]

[Comprehension: 1]

[Talent]

[Strong Luck: Luck Contribution +100%]

[Skills]

[Active · Literary Warfare LV1 (0/100)]

[Skill Description: Use Wenqi to launch attacks, dealing Fixed Damage to enemies.]

He currently had only one skill, but his talent was actually Strong Luck. He had thought it might be the Book of Records. Nevertheless, he sighed in relief.

This "God-given World" is truly extraordinary; it can even detect my Strong Luck. Perhaps I'll be able to make contact with some Transcendent beings.

Maybe it can help me continue to grow stronger.

Whether he grew stronger or not wasn't Wang Linchi's primary concern, but the fact that becoming stronger could prolong his life was very tempting.

This isn't going to be one of those "game merging with reality" tropes, is it? It couldn't be that cliché, could it...? Wang Linchi suddenly had this thought.

Then he glanced at his attributes. Chen Country used Root Bone, spiritual power, and Comprehension. Other regions used different terms, but the attributes were functionally consistent.

Root Bone was the primary attribute for physical classes, while spiritual power was for spell-casting classes. Comprehension was needed by all but couldn't be increased with attribute points; raising Comprehension reduced the Proficiency required for skills.

Additionally, there were skill points and attribute points, with one of each gained per level-up. Skill points could instantly upgrade a skill by one level, bypassing Proficiency requirements. Attribute points were more straightforward, used to increase the Root Bone and spiritual power attributes. Comprehension could not be raised with attribute points; it could only be enhanced through items, task rewards, or other similar channels, making it a rare attribute.

Luck Contribution was a hidden attribute, not directly displayed. In Western-style game settings or regions, it was known as Luck.


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