Wild Awakening

Chapter 6: 6. Savage Sage



Zane swallowed. Again.

He'd held the fruit in his mouth because he knew he was on the verge of a level up. And the level up came with one very specific perk.

There was a flash. Then he stood up, shirt all but shredded off his body, his trousers torn to limp strips, but underneath was cords of smooth, clean muscle. There wasn't a mark on the skin. Perfectly healed.

The chief's face went slack with horror. It tried to get up, even managed to stagger to a knee. No, you don't. "Round two."

He took a step and full strength, full essence, he blasted a Titan's Fist in the Chief's face. Again.

It was like a bolt of lightning touched down. And when it vanished, it left a smoking heap. This time the Chief did not get up.

There was a deafening silence.

 

𝕋𝕙𝕖 β„π• π•“π•˜π• π•“π•π•šπ•Ÿ β„‚π•™π•šπ•–π•—π•₯π•’π•šπ•Ÿ 𝕙𝕒𝕀 π•“π•–π•–π•Ÿ π•€π•π•’π•šπ•Ÿ!

𝕆𝕓𝕛𝕖𝕔π•₯π•šπ•§π•–π•€ β„‚π• π•žπ•‘π•π•–π•₯𝕖: πŸ™/πŸ›

The Chief's body began dissolving to white.

All its minions ran screaming, but they didn't get far before they were stumbling over themselves, smoking into nothing too; it seemed once their boss went, so did they. And all that essence flushed straight into Zane, thick rivers of light merging to one.

 

𝕃𝕖𝕧𝕖𝕝 𝕦𝕑!

π”Όπ•€π•€π•–π•Ÿπ•”π•– 𝕃𝕖𝕧𝕖𝕝 πŸšπŸ› -> 𝟚𝟜

 

𝕃𝕖𝕧𝕖𝕝 𝕦𝕑!

π”Όπ•€π•€π•–π•Ÿπ•”π•– 𝕃𝕖𝕧𝕖𝕝 𝟚𝟜 -> 𝟚𝟝

 

π•‹π•šπ•₯𝕝𝕖 π”Όπ•’π•£π•Ÿπ•–π••!

π”Ύπ• π•“π•π•šπ•Ÿ π•Šπ•π•’π•ͺ𝕖𝕣 𝕀 [β„‚π• π•žπ•žπ• π•Ÿ]

𝔸𝕝𝕝 𝕒π•₯π•₯π•’π•”π•œπ•€ 𝕕𝕖𝕒𝕝 πŸ›% π•žπ• π•£π•– π••π•’π•žπ•’π•˜π•– π•₯𝕠 π”Ύπ• π•“π•π•šπ•Ÿ π•—π•’π•žπ•šπ•π•ͺ π•„π• π•Ÿπ•€π•₯𝕖𝕣𝕀

 

He grinned stupidly. He was still drunk off the heat of the fight, but he felt himself quickly cooling. It took a moment to get himself to focus, take in the words floating before him. His first titleβ€”how neat. 3% might not seem like a lot, but spread over dozens of strikes in the course of a battle, it'd surely add up.

 

𝕐𝕠𝕦 𝕙𝕒𝕧𝕖 π•£π•–π•€π• π•Ÿπ•’π•₯𝕖𝕕 π•¨π•šπ•₯𝕙 𝕒 π•Šπ•šπ•˜π•Ÿπ•’π•₯𝕦𝕣𝕖 π•‹π•šπ•₯𝕝𝕖.

π•Šπ•šπ•˜π•Ÿπ•’π•₯𝕦𝕣𝕖 π•‹π•šπ•₯𝕝𝕖𝕀 𝕒𝕣𝕖 π•¦π•Ÿπ•šπ•’π•¦π•– π•šπ•Ÿ π•₯𝕙𝕖 π•Œπ•Ÿπ•šπ•§π•–π•£π•€π•–. 𝕋𝕙𝕖π•ͺ 𝕒𝕣𝕖 𝕑𝕒𝕀𝕀𝕖𝕕 π••π• π•¨π•Ÿ π• π•Ÿπ•π•ͺ π•₯𝕠 π•₯𝕙𝕠𝕀𝕖 π••π•–π•–π•žπ•–π•• 𝕨𝕠𝕣π•₯𝕙π•ͺ. 𝕋𝕙𝕖 π•Œπ•Ÿπ•šπ•§π•–π•£π•€π•– π•¨π•–π•šπ•˜π•™π•€ π•žπ•šπ•Ÿπ•• π•’π•Ÿπ•• 𝕒𝕔π•₯π•šπ• π•Ÿ, π•’π•Ÿπ•• π•šπ•₯ 𝕙𝕒𝕀 π•—π• π•¦π•Ÿπ•• π•ͺ𝕠𝕦 𝕨𝕠𝕣π•₯𝕙π•ͺ.

 

π•‹π•šπ•₯𝕝𝕖 π”Όπ•’π•£π•Ÿπ•–π••!

π•Šπ•’π•§π•’π•˜π•– π•Šπ•’π•˜π•–, πŸ™πŸ™πŸœπ•₯𝕙 π•€π•Ÿπ•”π•’π•£π•Ÿπ•’π•₯π•šπ• π•Ÿ [π•Šπ•šπ•˜π•Ÿπ•’π•₯𝕦𝕣𝕖]

𝔽𝕠𝕣 π•₯𝕙𝕠𝕀𝕖 π•¨π•šπ•₯𝕙 𝕒 𝕔𝕠𝕠𝕝 𝕙𝕖𝕒𝕕 𝕓𝕦π•₯ 𝕒 𝕙𝕠π•₯ 𝕙𝕖𝕒𝕣π•₯. 𝕋𝕙𝕖 π•Šπ•’π•§π•’π•˜π•– π•Šπ•’π•˜π•– π•π•šπ•§π•–π•€ 𝕗𝕠𝕣 π•₯𝕙𝕖 π•₯π•™π•£π•šπ•π• 𝕠𝕗 𝕓𝕒π•₯π•₯𝕝𝕖, π•ͺ𝕖π•₯ π•£π•–π•žπ•’π•šπ•Ÿπ•€ 𝕔𝕝𝕖𝕒𝕣-𝕖π•ͺ𝕖𝕕 π•¦π•Ÿπ••π•–π•£ π•₯𝕙𝕖 π•žπ• π•€π•₯ π••π•šπ•£π•– 𝕠𝕗 π•”π•šπ•£π•”π•¦π•žπ•€π•₯π•’π•Ÿπ•”π•–π•€: π•”π• π•Ÿπ•₯𝕣𝕠𝕝𝕝𝕖𝕕 𝕔𝕙𝕒𝕠𝕀 π•‘π•–π•£π•€π• π•Ÿπ•šπ•—π•šπ•–π••. β„‚π•šπ•§π•šπ•π•šπ•«π•– π•₯𝕙𝕖 π•žπ•šπ•Ÿπ••, 𝕓𝕦π•₯ π•žπ•’π•œπ•– π•€π•’π•§π•’π•˜π•– π•₯𝕙𝕖 𝕓𝕠𝕕π•ͺ.

 

π•Šπ•œπ•šπ•π•: π•Šπ•’π•˜π•– π•„π•šπ•Ÿπ•• (𝔸𝕔π•₯π•šπ•§π•–) [π•Šπ•šπ•˜π•Ÿπ•’π•₯𝕦𝕣𝕖]

π”»π•–π•”π• π•Ÿπ•€π•₯𝕣𝕦𝕔π•₯𝕀 π•₯𝕙𝕖 π•–π•Ÿπ•–π•žπ•ͺ, π•˜π•’π•šπ•Ÿπ•šπ•Ÿπ•˜ 𝕕𝕖𝕖𝕑 π•šπ•Ÿπ•€π•šπ•˜π•™π•₯𝕀 π•šπ•Ÿπ•₯𝕠 π•₯π•™π•–π•šπ•£ 𝕑𝕠𝕨𝕖𝕣𝕀 π•’π•Ÿπ•• π•¨π•–π•’π•œπ•Ÿπ•–π•€π•€π•–π•€.

 

π•Šπ•œπ•šπ•π•: π•Šπ•’π•§π•’π•˜π•– 𝔹𝕠𝕕π•ͺ (β„™π•’π•€π•€π•šπ•§π•–) [π•Šπ•šπ•˜π•Ÿπ•’π•₯𝕦𝕣𝕖]

𝔸𝕔π•₯π•šπ•§π•’π•₯𝕖𝕀 π• π•Ÿπ•”π•– π•₯𝕙𝕖 π•Šπ•’π•˜π•–'𝕀 𝕙𝕖𝕒𝕝π•₯𝕙 𝕕𝕣𝕠𝕑𝕀 𝕓𝕖𝕝𝕠𝕨 𝟝𝟘%. π•€π•Ÿπ•€π•₯π•’π•Ÿπ•₯π•’π•Ÿπ•–π• π•¦π•€π•π•ͺ π•šπ•Ÿπ•”π•£π•–π•’π•€π•–π•€ π•Šπ•₯π•£π•–π•Ÿπ•˜π•₯𝕙, π•Šπ•‘π•–π•–π••, π•’π•Ÿπ•• π•π•šπ•₯π•’π•π•šπ•₯π•ͺ 𝕓π•ͺ 𝟚𝟝%. π•Žπ•™π•–π•Ÿ 𝕙𝕖𝕒𝕝π•₯𝕙 𝕕𝕣𝕠𝕑𝕀 π•₯𝕠 π•”π•£π•šπ•₯π•šπ•”π•’π• 𝕝𝕖𝕧𝕖𝕝𝕀, π•₯π•™π•šπ•€ 𝕖𝕗𝕗𝕖𝕔π•₯ π•£π•šπ•€π•–π•€ π•₯𝕠 𝟝𝟘%. π•‹π•™π•šπ•€ π•Šπ•œπ•šπ•π• 𝕕𝕠𝕖𝕀 π•Ÿπ• π•₯ 𝕃𝕖𝕧𝕖𝕝.

 

Zane reread the numbers. Then again.

What.

He thought about Goblin Slayer granting a 3% boost to damage against only goblins. 25%? 50%?! These titles were not at all alikeβ€”if he assumed Common was the lowest rank, just how much higher was Signature?

What the fuck did I just get? He was reeling. This Title gave him the sense that it was something so huge, he couldn't even understand the implications of it from where he was standing. Even so, he could tell this was not normal.

Before he could think further on itβ€”

 

𝕃𝕖𝕧𝕖𝕝 𝟚𝟝 𝕣𝕖𝕒𝕔𝕙𝕖𝕕. π”½π•šπ•£π•€π•₯-𝕔𝕝𝕒𝕀𝕀 𝕖𝕧𝕠𝕝𝕦π•₯π•šπ• π•Ÿ π•¦π•Ÿπ•π• π•”π•œπ•–π••. ℙ𝕝𝕖𝕒𝕀𝕖 𝕀𝕖𝕝𝕖𝕔π•₯ π•ͺ𝕠𝕦𝕣 𝕔𝕝𝕒𝕀𝕀 𝕖𝕧𝕠𝕝𝕦π•₯π•šπ• π•Ÿ.

ℕ𝕠π•₯𝕖: 𝕒𝕝𝕝 𝕔𝕝𝕒𝕀𝕀 𝕖𝕧𝕠𝕝𝕦π•₯π•šπ• π•Ÿπ•€ π•”π• π•žπ•– π•¨π•šπ•₯𝕙 𝕒 π•Šπ• π•¦π• π•Žπ•–π•’π•‘π• π•Ÿ. 𝕀π•₯ 𝕖𝕧𝕠𝕝𝕧𝕖𝕀 π•¨π•šπ•₯𝕙 π•ͺ𝕠𝕦𝕣 𝕔𝕝𝕒𝕀𝕀. π•†π•Ÿπ•”π•– π•”π•™π• π•€π•–π•Ÿ, π•šπ•₯ π•”π•’π•Ÿπ•Ÿπ• π•₯ 𝕓𝕖 π•”π•™π•’π•Ÿπ•˜π•–π••.

 

He blinked, shook his head, tried to wrap his head around the new thing. Right. The system did mention that classes evolved. He'd been wondering when it would happen. He'd expected it at Level 10, actually.

 

π•‚π•Ÿπ•šπ•˜π•™π•₯ [β„‚π• π•žπ•žπ• π•Ÿ]: Knights are armored guardians. They excel in defense, protecting allies, and holding strategic positions, but are also capable of meting out punishment. Knights are ideal for those who hold strong in the heat of battle, a balanced class. π•Šπ• π•¦π• π•Žπ•–π•’π•‘π• π•Ÿ: Spirit Sword I (Common)

π”Ήπ•–π•£π•€π•–π•£π•œπ•–π•£ [β„‚π• π•žπ•žπ• π•Ÿ]: Avatars of raw fury, Berserkers are relentless in their attacks, thriving in the chaos of combat. They overwhelm their foes through sheer ferocity and grow stronger as the battle intensifies. π•Šπ• π•¦π• π•Žπ•–π•’π•‘π• π•Ÿ: Spirit Axe I (Common).

π”Ύπ•π•’π••π•šπ•’π•₯𝕠𝕣 [β„‚π• π•žπ•žπ• π•Ÿ]: Gladiators are masters of the arena, skilled in engaging multiple foes with grace and efficiency. They blend offensive prowess with crowd control, ideal for those who enjoy a showy yet effective combat style. π•Šπ• π•¦π• π•Žπ•–π•’π•‘π• π•Ÿ: Spirit Spear I (Common).

𝕄𝕒𝕣π•₯π•šπ•’π• 𝔸𝕣π•₯π•šπ•€π•₯ [β„‚π• π•žπ•žπ• π•Ÿ]: Focusing on hand-to-hand combat and agility, Martial Artists are swift and precise. They make lethal weapons of their bodies, ideal for those who prefer a more refined, technique-oriented approach to physical combat, valuing speed and skill over brute force. π•Šπ• π•¦π• π•Žπ•–π•’π•‘π• π•Ÿ:: Spirit Gauntlets I (Common)

π•€π•£π• π•Ÿ π•π•’π•Ÿπ•˜π•¦π•’π•£π•• [π•Œπ•Ÿπ•”π• π•žπ•žπ• π•Ÿ]: The Iron Vanguard specializes in resilience. Known for their ability to endure and counter heavy assaults, Iron Vanguards are adept at controlling the flow of battle through their unyielding presence. This class excels in defensive tactics, turning endurance into a weapon by outlasting their opponents, converting defense to offense. π•Šπ• π•¦π• π•Žπ•–π•’π•‘π• π•Ÿ: Soul Pavis I (Common)

 

Zane was pretty close to selecting Berserker. It was a good thing he hesitated, becauseβ€”

 

π•Šπ•’π•§π•’π•˜π•– π•Šπ•’π•˜π•– π•˜π•£π•’π•Ÿπ•₯𝕀 π•ͺ𝕠𝕦 π•₯𝕙𝕖 π•”π•™π• π•šπ•”π•– 𝕠𝕗 π•šπ•₯𝕀 π•€π•šπ•˜π•Ÿπ•’π•₯𝕦𝕣𝕖 𝕔𝕝𝕒𝕀𝕀 𝕑𝕒π•₯𝕙.

β„‚π•™π•’π•šπ•Ÿ ℝ𝕖𝕒𝕧𝕖𝕣 [ℝ𝕒𝕣𝕖]: The Chain Reaver is where primal wrath meets the elegance of chain combat. Their chains are extensions of their spirits, transforming into weapons of war that wield explosive, suffocating power. The Reaver binds, and the Reaver reaps.

π•Šπ• π•¦π• π•Žπ•–π•’π•‘π• π•Ÿ: Prometheus Chains I [Signature]

 

…If the other classes were Common, and this was Rareβ€”and it came with a signature 'Soul Weapon', whatever that was…

That Berserker class, that axe, spoke to him. But he'd just seen the difference between Common and Signature. This was not a choice.

 

ℂ𝕝𝕒𝕀𝕀 π”Ύπ•’π•šπ•Ÿπ•–π••! β„‚π•™π•’π•šπ•Ÿ ℝ𝕖𝕒𝕧𝕖𝕣 [ℝ𝕒𝕣𝕖]

𝕃𝕖𝕧𝕖𝕝-𝕦𝕑 𝕀π•₯𝕒π•₯ π•“π• π•Ÿπ•¦π•€: π•π•šπ•₯π•’π•π•šπ•₯π•ͺ +𝟘.𝟞, β„π•–π•˜π•–π•Ÿπ•–π•£π•’π•₯π•šπ• π•Ÿ +𝟘.𝟚, π•Šπ•₯π•£π•–π•Ÿπ•˜π•₯𝕙 +𝟘.𝟠, 𝔻𝕖𝕩π•₯π•–π•£π•šπ•₯π•ͺ +𝟘.πŸ›, π•Šπ•‘π•–π•–π•• +𝟘.πŸ™.

 

ℂ𝕝𝕒𝕀𝕀 π•Šπ•œπ•šπ•π• π•ƒπ•–π•’π•£π•Ÿπ•–π••!

β„‚π•™π•’π•šπ•Ÿ 𝕄𝕒𝕀π•₯𝕖𝕣π•ͺ 𝕀 (β„™π•’π•€π•€π•šπ•§π•–) [ℝ𝕒𝕣𝕖]

π”Όπ•Ÿπ•™π•’π•Ÿπ•”π•–π•€ π•‘π•£π• π•—π•šπ•”π•šπ•–π•Ÿπ•”π•ͺ π•šπ•Ÿ π•¨π•šπ•–π•π••π•šπ•Ÿπ•˜ π•”π•™π•’π•šπ•Ÿ π•¨π•–π•’π•‘π• π•Ÿπ•€, π•€π•šπ•˜π•Ÿπ•šπ•—π•šπ•”π•’π•Ÿπ•₯𝕝π•ͺ π•šπ•žπ•‘π•£π• π•§π•šπ•Ÿπ•˜ 𝕒π•₯π•₯π•’π•”π•œ 𝕖𝕗𝕗𝕖𝕔π•₯π•šπ•§π•–π•Ÿπ•–π•€π•€ π•’π•Ÿπ•• π•‘π•£π•–π•”π•šπ•€π•šπ• π•Ÿ π•šπ•Ÿ π•”π•™π•’π•šπ•Ÿ π•žπ• π•§π•–π•žπ•–π•Ÿπ•₯𝕀. 𝕋𝕙𝕖 π•”π•™π•’π•šπ•Ÿ π•“π•–π•”π• π•žπ•–π•€ π•’π•Ÿ 𝕖𝕩π•₯π•–π•Ÿπ•€π•šπ• π•Ÿ 𝕠𝕗 π•ͺ𝕠𝕦𝕣 𝕓𝕠𝕕π•ͺ.

 

ℂ𝕝𝕒𝕀𝕀 π•Šπ•œπ•šπ•π• π•ƒπ•–π•’π•£π•Ÿπ•–π••!

β„‚π•™π•’π•šπ•Ÿ β„‚π•ͺπ•”π•π• π•Ÿπ•– (𝔸𝕔π•₯π•šπ•§π•–) [ℝ𝕒𝕣𝕖]

𝔼𝕩𝕖𝕔𝕦π•₯𝕖𝕀 𝕒 π•€π•¨π•šπ•—π•₯, πŸ›πŸžπŸ˜-π••π•–π•˜π•£π•–π•– π•€π•¨π•–π•–π•‘π•šπ•Ÿπ•˜ 𝕒π•₯π•₯π•’π•”π•œ, 𝕒 𝕔π•ͺπ•”π•π• π•Ÿπ•– 𝕖𝕗𝕗𝕖𝕔π•₯; π•’π•Ÿ 𝕒𝕣π•₯π•šπ•—π•šπ•”π•šπ•’π• π•Ÿπ•’π•₯𝕦𝕣𝕒𝕝 π••π•šπ•€π•’π•€π•₯𝕖𝕣. π•‹π•™π•šπ•€ π•€π•œπ•šπ•π• 𝕔𝕣𝕦𝕀𝕙𝕖𝕀 π•€π•¦π•£π•£π• π•¦π•Ÿπ••π•šπ•Ÿπ•˜ π•–π•Ÿπ•–π•žπ•šπ•–π•€, π• π•—π•—π•–π•£π•šπ•Ÿπ•˜ 𝕓𝕠π•₯𝕙 π• π•—π•—π•–π•Ÿπ•€π•šπ•§π•– 𝕣𝕖𝕒𝕔𝕙 π•’π•Ÿπ•• 𝕒 π••π•–π•—π•–π•Ÿπ•€π•šπ•§π•– π•“π•’π•£π•£π•šπ•–π•£.

 

π•Šπ•‘π•šπ•£π•šπ•₯ π•Žπ•–π•’π•‘π• π•Ÿ π•Œπ•Ÿπ•π• π•”π•œπ•–π••!

β„™π•£π• π•žπ•–π•₯𝕙𝕖𝕦𝕀 β„‚π•™π•’π•šπ•Ÿπ•€ 𝕀 [ℝ𝕒𝕣𝕖]

𝔸 π•₯𝕠𝕠𝕝 𝕠𝕗 π•¨π•šπ•€π••π• π•ž π•’π•Ÿπ•• π•—π•šπ•£π•–, 𝕔𝕒𝕑𝕒𝕓𝕝𝕖 𝕠𝕗 π•“π•šπ•Ÿπ••π•šπ•Ÿπ•˜ π•’π•Ÿπ•• π•’π•Ÿπ•Ÿπ•šπ•™π•šπ•π•’π•₯π•šπ• π•Ÿ 𝕓𝕠π•₯𝕙. 𝕋𝕙𝕖 π•Šπ•šπ•˜π•Ÿπ•’π•₯𝕦𝕣𝕖 π•Žπ•–π•’π•‘π• π•Ÿ 𝕠𝕗 π•₯𝕙𝕖 π•Šπ•’π•§π•’π•˜π•– π•Šπ•’π•˜π•–. β„‚π•¦π•£π•£π•–π•Ÿπ•₯𝕝π•ͺ 𝕒π•₯ π•₯𝕙𝕖 π•—π•šπ•£π•€π•₯ 𝕀π•₯π•’π•˜π•–.

π•Šπ•₯π•’π•˜π•– 𝕀 ℙ𝕠𝕨𝕖𝕣𝕀: ℍ𝕖𝕒𝕧π•ͺ π•₯𝕠 𝕠π•₯𝕙𝕖𝕣𝕀, π•π•šπ•˜π•™π•₯ π•₯𝕠 π•₯𝕙𝕖 π•Šπ•’π•˜π•–, π•šπ•₯𝕀 π•¨π•–π•šπ•˜π•™π•₯ 𝕀𝕔𝕒𝕝𝕖𝕀 π•¨π•šπ•₯𝕙 π•₯𝕙𝕖 π•Šπ•’π•˜π•–'𝕀 𝕝𝕖𝕧𝕖𝕝.

 

He felt like he'd been struck by a whirlwind, and now that things had finally calmed down, it was time to assess the damage. He was still baffled by what just happened.

First, that Title. Savage Sage. Its descriptionβ€”that was him. Was it tailored to him? But that notification made it sound like it was the other way around; he was chosen for it. And as for his class evolution... chains? He was ambivalent about it. He never fought with chains before. He never played characters that fought with chains before. Did Kratos count? He was skeptical they could actually be used to fight. Light to the Sage, heavy to others, it said…

He could feel them there, like a new limb, waiting. If he wished, he could simply summon them and they'd come. So he did.

They burst into being mid-air, ranged before him like two great coiling serpents. He could believe these are chains meant for a God. It was pitch black, the blackest thing Zane had ever seen; it was not reflective at allβ€”light went in and got swallowed whole. The links fit his grip perfectly, like they were made for him.

He saw all this while the chains were falling. Then they hit the ground, and he was thrown off his feet.

He stumbled back up and blinked. There were two new furrows dug deep into the ground, dust drifting over them. He swore. It wasn't kidding when it said these things were heavy. It wasn't kidding when it said they'd be light to him too; he could shuffle around just pretty easily, but every small shift made the earth groan.

He realized he could actually control the weight with his mind. Or rather that he had a kind of bond with it, and he could use that bond to carry most of its weight, artificially lighten it.

Could he move it around with his mind too? He tried, but all he could do was point it, steer it. No. He couldn't give it energy, impetus with just his mind; that had to come from its base, his hands. His mind would do the steering, his hands the throwing.

And it came so easily too, as though he'd been practicing for years. Chain Mastery did this? He lashed it up and down, and it undulated like a wave; it felt like cracking a whip. He took most of the weight with his mind, and it clattered like a common chain.

Then he put all the weight back and threw it casually to the side, and it flattened half the tree line.

Three big ones were almost fully decapitated, the trunks clinging on by a strip; wood chips showered everywhere. Through the gaping maw he'd torn in the canopy, he got a glimpse of blue sky. Sunlight burst through, making a golden pool on the twilight-purple ground.

Zane was quickly changing his mind. Yeahβ€”he could see how these things could be useful in a fight.

Then he had an idea. He turned to the massive moon tree, cocking his head. He lashed his chains at it, curled them around the base, and yanked with all his might.

For a second, nothing happened.

Then it started trembling at the roots, and Zane yanked again, harder.

It burst clean out of the ground. It was like the chains were an extension of his strength stat. He felt the tree's enormous weight bearing down on him; the chains shook with the effort of it, but still he managed to turn it over in one slow revolution.

He shook it vigorously, and Moon Fruit dropped like hail into the crater the tree left behind.

Satisfied, he tossed the tree off to the side. It rolled over to join its fallen brethren, and Zane enjoyed a pleasant dinner on the goblins.

That was all very fascinating, but he felt to really understand what he'd just gotten, he'd have to test them live. Only all the goblins were dead.

It was time to move regions. He couldn't wait until tomorrow. Next up: Crystalback Highlands!


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