Chapter 136 Rare Trait: Shadow Avatar
——Although the drop rate for the New Moon Ritual is high, isn't this too high?
Or is it because I have enough points and have achieved a special victory condition, so the drop rate was maxed out?
Demon Scholar recognized all three attributes.
The first attribute, "Challenger's Courage," is the same one found on the Holy Lance—its effect is to exempt oneself from higher priority "Fear" and "Petrification" effects. It can trigger regardless of an energy level advantage or additional priority values, and its characteristic is to disregard priority immunity to some control effects.
It seems very useful, but actually, it's the least useful.
The basic philosophy in this world is that immunity to control is inferior to breaking control. All resistances can be penetrated by equally leveled modifiers.
Just like "the strongest spear and the strongest shield," if they are of the same priority, the spear always has a higher priority. It's the same as Transcendents of the same energy level— their skills can normally affect each other without any reduction in effect or exemption from resistance.
Furthermore, the application of this resistance is very narrow; it is only effective against individuals with a higher energy level than oneself—however, it does not work when facing fear effects used by Transcendents of the same or even lower energy levels.
And if this fear comes from the environment rather than the enemy, this resistance is ineffective.
For example, if you create a ritual field that makes everyone who enters it feel fear, the provided resistance would become ineffective.
Of course, there are other types of resistance specifically for environmental factors... But unless you're a lone wolf with no team members and no one to help, breaking control is definitely more beneficial.
Once many spells take effect, their exemption tests become irrelevant to the caster.
For example, if a curse is difficult to remove, it's only because the curse itself is strong, making it hard to lift. You cannot deduce the caster's energy level based on the difficulty of removing a low-level curse— because the exemption that comes with energy level suppression is already calculated upon hitting.
Similar situations apply to controls like sealing, binding, freezing, petrification, etc.
Unless the spell effect is still ongoing—such as continuous freezing, uninterrupted curses, or permanent sealing using an array—otherwise, when the casting is finished, control is merely control.
Just like the petrifying gaze used by Yaspavand previously, which remained a regular mechanic even after he entered the instance. Players who were already level seventy at that time would still be petrified at a glance.
That instance fully demonstrated why immunity to control is less effective than breaking control—because normal petrification resistance is ineffective against Yaspavand's petrification ability.
And unlike low-level petrification rays and Magic Eyes of petrification.
His petrification ability does not trigger beams that can be reflected, blocked, or absorbed, nor is it a Magic Eye that requires eye contact to petrify. There isn't even a gradual process of petrification. As soon as his gaze locks on, you are instantly petrified.
Yaspavand's petrification is an instant control with no pre-casting animation, no cast time, and no projectile. In the game, this is a special move triggered every time 5% of health is lost; the main countermeasure is for everyone but the tank to move behind before the health drops, and then have players on the Path of Devotion instantly break the petrification afterward.
Otherwise, if you are killed while petrified, you cannot be resurrected for combat; and when injured in petrified state, it's the maximum health points that drop, and this negative status only clears after dying once.
If the healer gets distracted after petrification or gets petrified together, and doesn't remove the control from the tank in time, allowing the tank to face a massive hammer blow right after petrification—basically, the group is wiped out. Even if the tank doesn't die right away, he would be as fragile as paper thereafter.
As an ancient Giant born before the concept of "classes" existed, Yaspavand parallels multiple Paths. These are the innate powers bestowed by the Path of Dusk on this Giant Chieftain.
And the attribute "Silent Undead," commonly known among players as "zombie."
It looks like an attribute of the Path of Dusk, but in fact, it's an exclusive attribute of the Path of Transcendence.
In the game, it is undeniably a divine skill. However, there is one issue, which is that its resurrection is actually a pseudo-resurrection.
Its effect is that, upon death, you can immediately revive with full health and enter the "Silent Undead" state. Silent Undead form is considered Undead, automatically dispelling all externally applied states, and gains the "Transcend Death" resistance status, temporarily withstanding most controls.
But life decays faster and faster and can be targeted by spells like "Dispel Undead" and "Rebuke Undead."
Generally, a revived player can last about seven or eight seconds without healing. With healing, they might live an extra ten seconds or so before they cannot be healed anymore. In PvE, many instances might be just 1% or even 0.5% away from clearing, so standing up and outputting high damage without needing healing for those few seconds can determine the outcome.
In PvP, Demon usually prefer to use this attribute.
Because the Demon Scholar is too fragile. As a rear-line caster, if they can be killed by the opponent, standing up often means they will be killed a second time.
But it's different for Demons.
The characteristic of the Demon profession series is to recover a significant amount of health in one breath when severely injured, then enter a rapidly decreasing health demonization state. Most of Demon's abilities can only be used in demonization, so their abilities in a healthy state largely consist of self-damaging skills, burning health while charging forward to be hit, in hopes of entering demonization sooner.
And after being revived by "Silent Undead," the demonization state is still maintained.
That is to say, a Demon has three lives — and the third life starts in a state of burst activation.
Upon entering demonization and being swiftly controlled and killed, the Demon stood up again. At this point, the opponent's mind often crashes for a moment, facing a dilemma:
Because even if you ignore him, he will soon die anyway. The speed of decay from demonization and the Silent Undead is quite fast, and killing him again would be somewhat of a waste of time.
But if you really ignore him and bypass him, you'll get beaten up by the Demon in a demonized state — since the Demon knows he'll die again soon, he'll stand his ground and output damage like crazy for a few seconds, which is really hard to block. After all, the Transcendent's hallmark is dealing damage under strict conditions... But once the conditions are met, the damage is of the highest level.
"Transcend Death" also provides resistance. If you want to control him and wait for him to die on his own, the control might get resisted, which can be extremely frustrating. As a melee profession, a Demon's tankiness is also much stronger than that of the Demon Scholar, and it would waste too many abilities to kill him again.
The greatest significance of this attribute is to reduce the enemy's intelligence, forcing them into a difficult decision. As long as the opponent reacts quickly, a Demon that stands up can only live for about five or six seconds and is actually not that much of a threat.
But players often get stunned for a moment when they see someone they've just killed standing up again full of health. And in that moment of hesitation, the Demon, who was already mentally prepared, has finished his combo.
In the real world, such an ability to resurrect briefly after death is indeed not very useful.
Its greatest significance is probably to take the enemy down with you — after all, players are somewhat aware of the attribute "Silent Undead" and will suspect whether the opponent has this trait if they are a Demon.
But the natives of this world do not know that. Seeing someone they killed stand up again can catch them off guard. It may even serve as a surprise attack.
— Although, in fact, this world does have quite a few resurrection abilities. But at least in this version, the conditions for resurrection are relatively harsh, otherwise, the resurrected being isn't complete.
The Path of Dusk has the most resurrection routes, but they are somewhat odd.
The Preserver can save someone's memories and implant them into a baby's body for a form of possession and rebirth, but that's just a portion of the memories, not the actual soul; Amber Craftsmen can create something similar to a Lich's phylactery for their own use, but currently, it can only be used for specific puppets, golems, or corpses, because they have not yet been able to create backups of normal flesh; Necromancers can also pull the dead back to life, but the resurrected must obey the Necromancer's commands and will be stripped of their Path adaptations.
The most complete resurrection currently is a high-level ability of the Path of Devotion.
There is a divine ritual that allows the exchange of life for life — as long as the opponent's soul has not dissipated or is preserved immediately, the Priest can sacrifice themselves to bring the other back to life, effectively giving their body to the other. The rituals of the Transcendence Path, on the other hand, have all sorts of messy possibilities with anything being possible.
And the resurrection spells commonly held by healer players, which can even be cast briefly during combat, actually do not exist in the narrative and are certainly not available in the early stages.
This is a spell purely based on game mechanics. The proof is that all the NPCs killed off cannot be resurrected.
Both of these features are great in theory but not very useful in reality.
The only option for Aiwass was the third one.
Or rather, he came specifically for the third one — Aiwass used the Shadow Demon throughout specifically to see if he could acquire this attribute.
— This is the best purple attribute that a Demon Scholar contracted with the Shadow Demon can obtain in the first ascension ritual!
[Shadow Avatar (Purple): You are the vessel, and the incarnation. The shadows are no longer your enemy.]
The effect of this attribute is similar to the "Vessel of Blaze and Brilliance," which is a combination of two lower-tier options. The difference is that this one specifically enhances a single attribute, so it's slightly stronger than the enhancement of multiple attributes.
Its default effect provides both a level of Shadow Affinity and a level of Dark Container. However, if in addition to this attribute, one has at least one level of Dark Container, its effect can be converted to provide two levels of Shadow Affinity by a ritual; if one has at least one level of Shadow Affinity, it can instead provide two levels of Dark Container.
Its effect can be switched, or not switched. You can adjust the attributes once each new moon and full moon.
In other words, this is a special attribute for strengthening weaknesses.
Specializing in a single pure attribute requires both the container and affinity attributes for that attribute. This attribute doesn't do much for players, mainly saving them from redistributing points... But for Aiwass, who lacks the means to redistribute, this attribute effectively solves the waste of attributes!
At present, its effect on Aiwass is to elevate his "Shadow Affinity" to two levels, while also supplementing him with a level of container attribute. This allows Aiwass to use the Shadow Demon more conveniently, and he also has the mana to craft "Field Card: Shadow Cellar"!
If Aiwass gets an affinity or container attribute for darkness in his next Transcendence ritual, he can upgrade Shadow Affinity to three levels — then, Aiwass could get rid of the wheelchair!
It would be best to acquire a Dark Container, as this would allow the trait to reach its full potential.
If the Shadow Demon is cultivated into a Superior Phantom by Aiwass and sealed into a card, he no longer needs Shadow Affinity and can get rid of the wheelchair. Then he could also convert the specialty into a container attribute to add mana points for himself.
And if he is preparing for a particularly tough battle, thus needing to specialize in the Shadow Demon... he would need to increase the "Shadow Affinity" attribute to raise his combat ceiling, and then he could use the ritual to convert the "Dark Container" attribute back again.
Although it's just a purple attribute, because of its flexibility, it could even be considered as adding four levels of basic attributes in theory!