Transmigrated Indian Boy: Job Change to the Arcane Technomancer

Chapter : Worldview in short



The story of humanity unfolded just as we know it—wars, peace treaties, scientific revolutions, technological progress, and cultural shifts shaping societies throughout millennia. Yet, everything changed dramatically on July 15, 1950, a day etched permanently into the annals of history. It began with what seemed like minor anomalies—glimpses of otherworldly shadows, inexplicable phenomena in isolated regions, strange lights flickering in remote skies—incidents initially dismissed by governments as mere superstition or wartime paranoia.

But dismissals quickly gave way to undeniable reality.

On August 12, 1950, the skies split open in the heart of major global cities, creating colossal rifts radiating energies never before seen by humankind. Through these fissures poured legions of monstrous entities—beasts unlike any creatures documented in Earth's history—triggering worldwide panic and chaos.

The first invasion wave, later dubbed by historians as the "Great Breach," began simultaneously over major cities: Kolkata, London, New York, Tokyo, Cairo, Moscow, and São Paulo. As towering rifts opened, monstrous creatures surged into reality—beings straight from humanity's darkest nightmares. These invasions weren't isolated incidents but coordinated breaches that forever reshaped Earth's geopolitical structure, culture, and technological advancement.

Humanity fought bravely, employing every conventional weapon at their disposal: tanks, fighter jets, firearms, and eventually even atomic arsenals. Yet conventional weapons struggled to hold back these creatures. The monstrous entities shrugged off bullets, absorbed artillery fire effortlessly, and advanced mercilessly through major urban centers. Entire cities became battlefields overnight, the human toll unimaginable.

Desperate and on the brink, humanity adapted. In the chaos, scientists and researchers made a critical discovery: certain humans, when exposed to the interdimensional energy emanating from the portals—later termed "Aether"—began developing supernatural abilities and magical skills. Ordinary people found themselves wielding inexplicable powers, awakening latent potential long dormant in human genetics. It was humanity's last lifeline.

Thus began the era of magical awakening and supernatural combatants. Ordinary men and women transformed into powerful Warriors, Archers, Magic Engineers, Mages, Priests, Healers, and Assassins—each finding their own paths and specializations. Schools, colleges, and academies shifted from teaching mundane science to training and nurturing these new abilities. Society's infrastructure changed rapidly, intertwining technology and magic in ways previously unimaginable.

Yet, even as humanity fought back fiercely, the invasion had irrevocably altered the Earth's very geography. Once the dust settled in late 1950, humanity faced a new reality: Earth's total landmass had mysteriously grown more than fourfold, drastically changing global geography. Existing continents expanded, new continents emerged, islands appeared overnight, and previously unknown vast forests, treacherous mountain ranges, and endless plains filled with monstrous lifeforms replaced vast stretches of familiar territory.

Borders redrawn overnight, the known world expanded dramatically. India, like every other nation, now had massive unexplored regions filled with dangers and hidden opportunities. What had once been densely populated human territory was now teeming with monstrous creatures, a new food chain that humanity stood precariously atop. The age of exploration and adventure began anew, fueled by necessity, ambition, and the constant desire to reclaim lost lands.

In this new, precarious equilibrium, governments erected protective walls around major human settlements, establishing safe zones and venturing slowly into dangerous areas. The shift was monumental. History remembered the year 1950 as the genesis of humanity's transformation—both its greatest catastrophe and most profound turning point.

As humanity gradually adapted to the extraordinary circumstances, a clearer understanding of these otherworldly invaders emerged. People began classifying these creatures meticulously, establishing a structured hierarchy that became central to survival and combat strategies. Monsters weren't uniform—they varied immensely in strength, intelligence, and abilities. This gave rise to a sophisticated classification system, meticulously designed to prepare humanity's warriors and spellcasters.

Initially, the monsters were grouped broadly, but this soon evolved into a detailed, precise ranking method. Monsters were categorized from the weakest (F-level) to the most terrifying and nearly invincible S-level threats. Each rank was subdivided further for precision, progressing from the weakest (F-level) upward through multiple tiers, becoming exponentially more dangerous at every level.

At the most basic level stood the F-level monsters, beings that—while dangerous to ordinary humans—posed little threat to trained warriors or mages. Their strength, agility, and magic potential increased gradually with each ascending numeric level within the rank. Every increase in a numeric level granted each monster +1 to all stats, with an additional +2 boost specifically to their defensive capabilities, reflecting their increasing resilience against attacks.

Above these stood monsters of the F- tier, distinctly stronger, with all attributes exactly double those of an F-level creature at equivalent numeric levels. Similarly, each rank ascended in a clear and predictable manner, doubling in threat level every time it advanced.

The hierarchy looked like this, clearly structured for humanity's defenders:

F-level (Base Stats: each level up = +1 to all stats, +2 Defense)

F level (2x stronger than F- in all attributes)

F+ level (2x stronger than F level)

E- level (2x stronger than F+ level)

E level (2x stronger than E-)

E+ level (2x stronger than E)

… and so forth, ascending progressively from D, C, B, A, and beyond.

To vividly illustrate the power structure, consider a brief comparison of typical monsters:

Example: Power Comparison

F-level Monster (Level 1)

Strength: 10 points

Agility: 10 points

Defense: 20 points (double due to defense bonus)

Magic Potential: 10 points

Upon leveling up to Level 2, its stats become:

Strength: 11 points

Agility: 11 points

Defense: 22 points

This progression is linear, straightforward, and manageable by even novice adventurers.

F+ Level Monster (Level 10) (for clearer power perspective)

Strength: 10 × 2 (F-) × 2 (F) × 2 (F+) = 80 points

Agility: 80 points

Defense: 160 points (always double defense)

Even at the low ranks, these monsters can easily overpower an untrained person, requiring proper basic training and strategy to overcome safely.

Moving further up the hierarchy, the magnitude of threat increased exponentially.

E- Level Monster (Level 10) (illustrating major threat)

Strength: 80 (F+) × 2 (E-) = 160 points

Agility: 160 points

Defense: 320 points

Higher Threat Illustration: C-level Monster (Level 10) (city-destroying threat)

Strength: 2560 points

Agility: 2560 points

Defense: 5120 points

At such staggering power levels, conventional military tactics became obsolete. Humanity could only survive by relying on highly specialized warriors, mages, and advanced magical technology to fight these threats.

This meticulous structure of monster classification became an indispensable framework for military strategists, adventurers, and aspiring heroes across the transformed India. It permeated education, popular culture, and even daily life, guiding humanity's response to constant threats and providing clarity in a dangerously unpredictable world.

In the decades following the catastrophic invasion of 1950, humanity adapted quickly to its drastically transformed reality. Each surviving nation erected massive fortifications, collectively known as the Universal Barrier, encircling countries and dividing human territories from the perilous wilderness. Within these vast walls were specific access points called Dungeon Gates, tightly controlled portals that allowed passage between the civilized world and the monstrous forests outside.

Yet, despite rigorous monitoring, these gates remained vulnerable points. Occasionally, cunning and powerful monsters breached these barriers, devastating smaller, unprepared nations. By the year 2020, numerous countries had fallen, leaving only 150 nations still standing, each fiercely guarding its territories and struggling to prevent further calamities.

Humanity, however, was not defenseless. At eighteen years of age, every individual underwent a universally mandated trial known as the Awaken Dungeon, a mystical dimension designed to reveal their latent supernatural abilities. Within these trials, each person would awaken to their unique profession and receive a ranking, ranging from the humble F- up to the exceptionally rare and powerful S+.

Professions varied widely, including Warriors, Mages, Healers, Archers, Magic Engineers, and Assassins, as well as rarer and more specialized roles like Elemental Enchanters, Beast Tamers, Spellblades, or Shadow Summoners. Each profession came with a rank that directly influenced potential growth and the number of "free attribute points" received at every subsequent level-up, enabling flexible specialization.

Human professions mirrored the same hierarchical ranking used for monsters:

- F- to S+, each successive rank exponentially stronger and rarer.

- As the rank increased, so too did the difficulty of leveling up, reinforcing the importance of innate talent.

Humanity also established a strict and mathematically clear leveling system based on accumulating Experience Points (EXP). Unlike monsters, whose power rose predictably, humans needed exponentially more EXP for each level:

\[

\text{EXP required to level up} = 2^{n}

\]

Where \( n \) represented the individual's current level.

To illustrate the daunting nature of this system:

- From Level 1 to Level 2: \( 2^1 = 2 \) EXP

- From Level 2 to Level 3: \( 2^2 = 4 \) EXP

- From Level 3 to Level 4: \( 2^3 = 8 \) EXP

- Eventually, from Level 10 to Level 11, adventurers required an overwhelming \( 1024 \) EXP.

Adventurers gained EXP by defeating monsters, each granting EXP equal to their numeric level. A single adventurer defeating a Level-10 monster earned exactly 10 EXP, whereas EXP was split proportionally based on damage contributions in group battles. This competitive mechanic encouraged individuals to continuously enhance their skills and teamwork strategies.

To further grasp the depth of this system, consider a clear comparison:

A typical Level 10 F- Monster had manageable stats suitable for novice adventurers:

- Strength: 20 points

- Agility: 20 points

- Defense: 40 points

- Magic Potential: 20 points

In contrast, an S+ Level Monster at Level 10 presented an utterly catastrophic threat, exponentially scaling up from the F- baseline:

- Strength: Over 1 million points

- Agility: Over 1 million points

- Defense: Over 2 million points

- Magic Potential: Immeasurably vast

This stark difference clarified the peril humanity faced, emphasizing why highly talented individuals were crucial. To date, the world celebrated only a single S+ talent human—Emilia Hart, the legendary American fire mage whose presence alone inspired hope worldwide.

This profound hierarchy reshaped global culture, placing immense value on talent, bravery, and power. Societies revered warriors and mages, dedicating extensive resources to preparing younger generations for their Awakening trials. Schools emphasized combat training and magical theory, ensuring humanity's survival hinged firmly on awakening individuals who could stand against these overwhelming threats.

In this transformed world, the concept of heroes evolved drastically. No longer limited to myth or legend, heroes now walked openly among ordinary citizens, carrying humanity's survival on their shoulders and offering hope in the face of overwhelming darkness.


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