To become the richest man from the beginning of the game
Chapter 1264 "Bullet Scar 2"
Chapter 1264 "Bullet Scar 2"
At this time, Mr. Pei gave everyone the feeling that he was a peerless master.
Disciples ask, Master, what martial arts will you teach me today?
President Pei replied: What do you want to learn?
That means obviously that I will teach you whatever you want to learn!
Otherwise, the disciple said that I want to learn swordsmanship, but the master said, I don’t know how to change it.
Is that plausible!
It must be that I have what you want to learn, so I can ask this question with confidence.
So Mr. Pei's question stopped everyone.
Those designers who were eager to perform well before lost their courage to stand up and fell into silence.
Because they hadn't thought about such a thing at all, and they were able to participate in the discussion.
According to the normal process, the producer should first decide on a game type, or even a rough prototype of the game, and then on this basis, everyone will discuss and express their opinions.
Are we even discussing game types now?
With such a big and vague topic, everyone didn't know how to speak.
Coupled with the invisible pressure of Boss Pei, everyone is afraid of saying the wrong thing, and it is even more difficult to speak.
Pei Qian was a little puzzled, why, is this question too much?
I'm just asking what type of game you want to make, you can just say whatever you want!
Why didn't everyone open their mouths, and some people lowered their heads in shame?
He couldn't help looking at Zhou Muyan, thinking, are you sure this is the most awesome designer selected by Tianhuo Studio?
Zhou Muyan coughed twice: "Boss Pei, let's just follow Tengda's procedures, and don't care too much about our opinions."
Obviously, Zhou Muyan also has some misunderstandings about Tengda's working model.
Anyway, the game type should have been decided from the beginning, right?It is too strange to discuss it at the meeting.
Pei Qian said: "This is the process of Tengda. Everyone can express their opinions on the type of game. You can say whatever you want, and it doesn't matter if you make a mistake."
Hearing Mr. Pei's words, everyone confirmed their previous guesses.
Mr. Pei really can design anything!
This kind of all-rounder can only be described as awesome...
Obviously, it is not a coincidence that Tenda does not repeat the same types of games.
Zhou Muyan was silent for a while before recovering from the shock.Seeing that others were too embarrassed to speak, he had no choice but to speak.
"Currently, the games developed by our studio mainly fall into three categories: the first two categories are relatively traditional, namely MMORPG and shooting games, both of which have had successful projects, and the latter category is mobile game projects."
"If the mobile game is subdivided here, there will be more types. There are projects modified from previous end games, as well as self-developed cards and mobile games of national warfare."
"If Mr. Pei chooses the type of game, try to choose from these types. We still have a little experience in this area, so we won't be too blind."
Zhou Muyan was also afraid that if Boss Pei came up with a design plan for an action game like "Return to the Shore" for them, it would be a bit difficult to do.
It's not that it can't be done, the key is that it doesn't taste that good.
Pei Qian nodded: "Okay, since that's the case, let's make a shooting game."
He also felt that it would be better not to make stand-alone games, but the reasons were completely different.
The main reason is that stand-alone games are really not too difficult. The more unorthodox and niche game types, the more likely it is to give people a bright feeling and succeed in breaking the circle.
In contrast to shooting games, Tianhuo Studio first had the failure experience of "Bullet Scar", and at the same time, there are very strong competitors such as "Sea Fortress" on the market, and the possibility of failure is greatly increased.
Of course, if it is more ruthless, you can ask Tianhuo Studio to develop a MOBA game and compete with GOG.
But considering that Min Jingchao himself is the chief designer of GOG... this plan is of course not.
In short, shooting games meet the requirements of Tianhuo Studio and Longyu Group, and the probability of success is not high, but this probability still exists. Pei Qian thinks that it is the most suitable choice after comprehensive consideration.
Hearing the FPS game, Zhou Muyan regained his energy instantly.
This is the unique skill of Tianhuo Studio!
Although "Bullet Hole" is not good now, it was still a small hit for a while when it first came out, so it wouldn't lose money.
Moreover, Tianhuo Studio has a very sufficient talent reserve in the genre of FPS games, and Mr. Pei has a proven successful idea like "Sea Fortress"...
Doesn't it add up to almost 100% success?
Pei Qian thought for a while and said, "I remember you guys had a game called "Danhen" before? Don't waste the good IP, the new game is called "Danhen 2"."
Zhou Muyan: "..."
The enthusiasm that was soaring just now was instantly poured with cold water.
This name is a bit unlucky, right?
Although "Bullet 2" didn't lose a lot of money back then, it wasn't really a successful project!It was completely crushed by the "Sea Fortress" on the ground, unable to move.
Is there any need to continue using this kind of IP?
Can't you keep using something good?
Zhou Muyan looked at Min Jingchao, and found that Min Jingchao didn't say anything, just kept his head down.
Is this the working process of Tenda?
Zhou Muyan thought for a while, he had said before that he would not ask too many questions and would cooperate with all his strength, but now he raised his opinion because of the name, which seemed a bit inappropriate, so he had to accept it silently.
Seeing that everyone was silent, Pei Qian was a little uncomfortable.
You have to talk!
You have to deny my proposal!
If you don't talk, where can I get inspiration and inspiration?
I don't have any inspiration and inspiration, if I don't negate your negation in turn, how do I design?
Thinking of this, Pei Qian said again: "If you have any questions, you can speak freely. Don't be embarrassed, and don't be afraid of making mistakes. I will make the decision for you. Don't be burdened."
"Min Jingchao, please give everyone a demonstration first."
Min Jingchao, who had been keeping his head down while recording, nodded: "Okay, Boss Pei."
"Then "Bullet 2", will the game still use the previous design of "Bullet"?"
"For example, feel, art style, charging model, etc.?"
This question stopped Pei Qian on the spot.
It's not that he doesn't know how to make a decision. There is nothing in this world that Pei Qian dare not make a decision. The key is that he forgot what kind of game "Bullet Scar" is...
After all, it was more than two years ago, how can I remember it so clearly?
But I can't show it, and I can't ask Zhou Muyan directly, otherwise I just said that I will make "Danhen 2", but I don't even know what kind of game "Danhen" is. Is it plausible!
Pei Qian fell into a brief silence, trying to recall what kind of game "Bullet Scar" is.
Hmm... I still remember that when I came to Tianhuo Studio, Zhou Muyan seemed to have introduced the design intention of "Bullet Scar".
At that time, Pei Qian felt stable while listening below, and "Sea Fortress" would definitely lose money.
That is to say... it should be the opposite of "Sea Fortress".
Oh, remembered.
"Bullet" restores "Anti-Terrorism Plan" to the greatest extent in terms of feel, and it is [-]% or [-]% similar; the art is realistic, and the weapons are absolutely restored; the charging mode seems to use the MMORPG set, free + props TOLL.
So now, from the perspective of hindsight, the combo skill "Bullet Scars" will indeed lose money.
It imitated "Anti-Terrorism Plan" but did not achieve perfection. Instead, it dissuaded some rookie players because of its high difficulty. Although the realistic painting style is real, it is not as cool and pleasing as Fire Unicorn. The charging model seems to be more conscientious than "Sea Fortress" There are many pits...
It's a pity that such a perfect money-losing model has already been used by Zhou Muyan once, so it's not easy to use it again.
Or "Bullet 2" will completely continue the setting of "Bullet"?
Pei Qian silently glanced at Zhou Muyan, seeing his expectant expression, silently dismissed this idea.
If it completely continued the setting of "Bullet Scar", it would be too obvious. I'm afraid Zhou Muyan would be the first to fight himself with a knife.
So, it's best to keep as much of Bullet's most critical failures as possible, and only make some adjustments and modifications to the innocuous places.
After all, it is a spiritual sequel, and it is reasonable to continue the previous setting a little bit.
Pei Qian thought about it quickly, and then said: "Since it is a sequel, of course we have to inherit and modify some parts."
"In my opinion... the touch can be inherited."
"The painting style needs to be revised."
"The fee-based model...skins that are sold at a very cheap price must not be sold at an expensive price."
The feel of "Bullet Scar" is close to "Anti-Terrorism Project", but it is not so perfect, so it is not pleasing to both ends. The core players feel that it is almost tasteless, and the novice players are persuaded to leave.
In Pei Qian's view, this is obviously the core element of the failure of "Bullet Scars". Nothing can be changed, and it must continue.
In terms of charging mode, although props charge a lot of criticism, but also make a lot of money!
It has been seen a lot in the game circle that players scold while paying for money, and it must not be taken lightly.
What's more, there is a precedent for the success of Fire Unicorn, and the spending power of this group of rich players in FPS games must not be underestimated.
So like GOG, if you make a very cheap skin and charge, you will definitely earn less.
Of course, GOG does not make a lot of money, but that is because of the large player base, so it has the effect of small profits but high sales.
This is the total number of FPS game players, and there are still a large number of players in "Sea Fortress". If "Bullet Scar 2" sells skins cheaply, it will be difficult to make money.
Conscientious games may not always be able to make small profits but sell quickly, and there may be too little income to support the cost. This method of death has long been introduced in "Game Producer".
Of course, just these two changes are still too few and not obvious enough.
In the end, it was just a change to the charging model. What is the difference between this and no change?
The same dish, just a different price?
That didn't seem to fool an old stick like Zhou Muyan, and made him doubt his motives.
So Pei Qian thought for a while, in order to better shut Zhou Muyan's mouth, he had to be ruthless about the packaging.
Anyway, the packaging is just a piece of skin, and no matter how you change it, it will not affect the core of the game.
This aspect has been greatly changed. It seems that there has been a big change, but in fact it has changed the soup without changing the medicine, which is perfect.
Min Jingchao lowered her head and quickly recorded.
Zhou Muyan and the other designers looked at each other in blank dismay.
At this moment, they had many doubts in their hearts.
Mr. Pei, that's not what you did when you designed "Sea Fortress"!
Now we highly suspect that you are deliberately avoiding the design of "Sea Fortress", just trying to trick us into going astray, so as not to affect "Sea Fortress" to make money!
(End of this chapter)
At this time, Mr. Pei gave everyone the feeling that he was a peerless master.
Disciples ask, Master, what martial arts will you teach me today?
President Pei replied: What do you want to learn?
That means obviously that I will teach you whatever you want to learn!
Otherwise, the disciple said that I want to learn swordsmanship, but the master said, I don’t know how to change it.
Is that plausible!
It must be that I have what you want to learn, so I can ask this question with confidence.
So Mr. Pei's question stopped everyone.
Those designers who were eager to perform well before lost their courage to stand up and fell into silence.
Because they hadn't thought about such a thing at all, and they were able to participate in the discussion.
According to the normal process, the producer should first decide on a game type, or even a rough prototype of the game, and then on this basis, everyone will discuss and express their opinions.
Are we even discussing game types now?
With such a big and vague topic, everyone didn't know how to speak.
Coupled with the invisible pressure of Boss Pei, everyone is afraid of saying the wrong thing, and it is even more difficult to speak.
Pei Qian was a little puzzled, why, is this question too much?
I'm just asking what type of game you want to make, you can just say whatever you want!
Why didn't everyone open their mouths, and some people lowered their heads in shame?
He couldn't help looking at Zhou Muyan, thinking, are you sure this is the most awesome designer selected by Tianhuo Studio?
Zhou Muyan coughed twice: "Boss Pei, let's just follow Tengda's procedures, and don't care too much about our opinions."
Obviously, Zhou Muyan also has some misunderstandings about Tengda's working model.
Anyway, the game type should have been decided from the beginning, right?It is too strange to discuss it at the meeting.
Pei Qian said: "This is the process of Tengda. Everyone can express their opinions on the type of game. You can say whatever you want, and it doesn't matter if you make a mistake."
Hearing Mr. Pei's words, everyone confirmed their previous guesses.
Mr. Pei really can design anything!
This kind of all-rounder can only be described as awesome...
Obviously, it is not a coincidence that Tenda does not repeat the same types of games.
Zhou Muyan was silent for a while before recovering from the shock.Seeing that others were too embarrassed to speak, he had no choice but to speak.
"Currently, the games developed by our studio mainly fall into three categories: the first two categories are relatively traditional, namely MMORPG and shooting games, both of which have had successful projects, and the latter category is mobile game projects."
"If the mobile game is subdivided here, there will be more types. There are projects modified from previous end games, as well as self-developed cards and mobile games of national warfare."
"If Mr. Pei chooses the type of game, try to choose from these types. We still have a little experience in this area, so we won't be too blind."
Zhou Muyan was also afraid that if Boss Pei came up with a design plan for an action game like "Return to the Shore" for them, it would be a bit difficult to do.
It's not that it can't be done, the key is that it doesn't taste that good.
Pei Qian nodded: "Okay, since that's the case, let's make a shooting game."
He also felt that it would be better not to make stand-alone games, but the reasons were completely different.
The main reason is that stand-alone games are really not too difficult. The more unorthodox and niche game types, the more likely it is to give people a bright feeling and succeed in breaking the circle.
In contrast to shooting games, Tianhuo Studio first had the failure experience of "Bullet Scar", and at the same time, there are very strong competitors such as "Sea Fortress" on the market, and the possibility of failure is greatly increased.
Of course, if it is more ruthless, you can ask Tianhuo Studio to develop a MOBA game and compete with GOG.
But considering that Min Jingchao himself is the chief designer of GOG... this plan is of course not.
In short, shooting games meet the requirements of Tianhuo Studio and Longyu Group, and the probability of success is not high, but this probability still exists. Pei Qian thinks that it is the most suitable choice after comprehensive consideration.
Hearing the FPS game, Zhou Muyan regained his energy instantly.
This is the unique skill of Tianhuo Studio!
Although "Bullet Hole" is not good now, it was still a small hit for a while when it first came out, so it wouldn't lose money.
Moreover, Tianhuo Studio has a very sufficient talent reserve in the genre of FPS games, and Mr. Pei has a proven successful idea like "Sea Fortress"...
Doesn't it add up to almost 100% success?
Pei Qian thought for a while and said, "I remember you guys had a game called "Danhen" before? Don't waste the good IP, the new game is called "Danhen 2"."
Zhou Muyan: "..."
The enthusiasm that was soaring just now was instantly poured with cold water.
This name is a bit unlucky, right?
Although "Bullet 2" didn't lose a lot of money back then, it wasn't really a successful project!It was completely crushed by the "Sea Fortress" on the ground, unable to move.
Is there any need to continue using this kind of IP?
Can't you keep using something good?
Zhou Muyan looked at Min Jingchao, and found that Min Jingchao didn't say anything, just kept his head down.
Is this the working process of Tenda?
Zhou Muyan thought for a while, he had said before that he would not ask too many questions and would cooperate with all his strength, but now he raised his opinion because of the name, which seemed a bit inappropriate, so he had to accept it silently.
Seeing that everyone was silent, Pei Qian was a little uncomfortable.
You have to talk!
You have to deny my proposal!
If you don't talk, where can I get inspiration and inspiration?
I don't have any inspiration and inspiration, if I don't negate your negation in turn, how do I design?
Thinking of this, Pei Qian said again: "If you have any questions, you can speak freely. Don't be embarrassed, and don't be afraid of making mistakes. I will make the decision for you. Don't be burdened."
"Min Jingchao, please give everyone a demonstration first."
Min Jingchao, who had been keeping his head down while recording, nodded: "Okay, Boss Pei."
"Then "Bullet 2", will the game still use the previous design of "Bullet"?"
"For example, feel, art style, charging model, etc.?"
This question stopped Pei Qian on the spot.
It's not that he doesn't know how to make a decision. There is nothing in this world that Pei Qian dare not make a decision. The key is that he forgot what kind of game "Bullet Scar" is...
After all, it was more than two years ago, how can I remember it so clearly?
But I can't show it, and I can't ask Zhou Muyan directly, otherwise I just said that I will make "Danhen 2", but I don't even know what kind of game "Danhen" is. Is it plausible!
Pei Qian fell into a brief silence, trying to recall what kind of game "Bullet Scar" is.
Hmm... I still remember that when I came to Tianhuo Studio, Zhou Muyan seemed to have introduced the design intention of "Bullet Scar".
At that time, Pei Qian felt stable while listening below, and "Sea Fortress" would definitely lose money.
That is to say... it should be the opposite of "Sea Fortress".
Oh, remembered.
"Bullet" restores "Anti-Terrorism Plan" to the greatest extent in terms of feel, and it is [-]% or [-]% similar; the art is realistic, and the weapons are absolutely restored; the charging mode seems to use the MMORPG set, free + props TOLL.
So now, from the perspective of hindsight, the combo skill "Bullet Scars" will indeed lose money.
It imitated "Anti-Terrorism Plan" but did not achieve perfection. Instead, it dissuaded some rookie players because of its high difficulty. Although the realistic painting style is real, it is not as cool and pleasing as Fire Unicorn. The charging model seems to be more conscientious than "Sea Fortress" There are many pits...
It's a pity that such a perfect money-losing model has already been used by Zhou Muyan once, so it's not easy to use it again.
Or "Bullet 2" will completely continue the setting of "Bullet"?
Pei Qian silently glanced at Zhou Muyan, seeing his expectant expression, silently dismissed this idea.
If it completely continued the setting of "Bullet Scar", it would be too obvious. I'm afraid Zhou Muyan would be the first to fight himself with a knife.
So, it's best to keep as much of Bullet's most critical failures as possible, and only make some adjustments and modifications to the innocuous places.
After all, it is a spiritual sequel, and it is reasonable to continue the previous setting a little bit.
Pei Qian thought about it quickly, and then said: "Since it is a sequel, of course we have to inherit and modify some parts."
"In my opinion... the touch can be inherited."
"The painting style needs to be revised."
"The fee-based model...skins that are sold at a very cheap price must not be sold at an expensive price."
The feel of "Bullet Scar" is close to "Anti-Terrorism Project", but it is not so perfect, so it is not pleasing to both ends. The core players feel that it is almost tasteless, and the novice players are persuaded to leave.
In Pei Qian's view, this is obviously the core element of the failure of "Bullet Scars". Nothing can be changed, and it must continue.
In terms of charging mode, although props charge a lot of criticism, but also make a lot of money!
It has been seen a lot in the game circle that players scold while paying for money, and it must not be taken lightly.
What's more, there is a precedent for the success of Fire Unicorn, and the spending power of this group of rich players in FPS games must not be underestimated.
So like GOG, if you make a very cheap skin and charge, you will definitely earn less.
Of course, GOG does not make a lot of money, but that is because of the large player base, so it has the effect of small profits but high sales.
This is the total number of FPS game players, and there are still a large number of players in "Sea Fortress". If "Bullet Scar 2" sells skins cheaply, it will be difficult to make money.
Conscientious games may not always be able to make small profits but sell quickly, and there may be too little income to support the cost. This method of death has long been introduced in "Game Producer".
Of course, just these two changes are still too few and not obvious enough.
In the end, it was just a change to the charging model. What is the difference between this and no change?
The same dish, just a different price?
That didn't seem to fool an old stick like Zhou Muyan, and made him doubt his motives.
So Pei Qian thought for a while, in order to better shut Zhou Muyan's mouth, he had to be ruthless about the packaging.
Anyway, the packaging is just a piece of skin, and no matter how you change it, it will not affect the core of the game.
This aspect has been greatly changed. It seems that there has been a big change, but in fact it has changed the soup without changing the medicine, which is perfect.
Min Jingchao lowered her head and quickly recorded.
Zhou Muyan and the other designers looked at each other in blank dismay.
At this moment, they had many doubts in their hearts.
Mr. Pei, that's not what you did when you designed "Sea Fortress"!
Now we highly suspect that you are deliberately avoiding the design of "Sea Fortress", just trying to trick us into going astray, so as not to affect "Sea Fortress" to make money!
(End of this chapter)
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