There is Something Wrong with This Game

ℙ010 – Sneak Peek on the 4th-tier Job-class



Still inside the unnamed ruins, Hecate rubbed the orb in her hand with a grinning face. Having obtained an unexpected fortune Skill Assimilation Orb, there is still something else that she needs to do.

To gain a skill, there are few methods that every players can use.

    1. Skill obtained from their Job-class Skill Tree.

      The very basic method that any player can do. Just by leveling up and spends Skill Point, they can obtain the skills exclusive to their Job-class. There is no need to do anything.

       

    2. Skill obtained from their Sub-classes.

      Player must do a certain quest first to change their Sub-classes.

      After they changed to a certain Sub-class, they can obtain the skills exclusive to that Sub-class, but by direct tutoring of their mentor/Sub-class giver or other means related to it.

      Only 3 Sub-classes is permitted for each player, and once they filled all 3, they can't learn anything more.

      To level up the skill, they can't use their Skill Points and have to increase the proficiency of their skills.

       

    3. Skill obtained from their Equipment.

      Hecate's current build was basically centered on this aspect.

      Some Equipment bestows certain skills that player can immediately use. However, it is limited in use and only can be used for a certain amount of use per day. Skill will disappear once player un-equip the Equipment.

      No Skill Points used, and no proficiency needed. But the skills was fixed and can't be leveled up. 

       

    4. Skill obtained from doing Quests or other methods.

      Some of the skills can be obtained outside of Skill Tree or Sub-classes. And it is not a temporary one like skill obtained from the Equipment nor it will disappear upon changing Sub-classes. In other words, Permanent skills.

Hecate has many skills in her arsenal, of course excluding skills that obtained from Equipment. Though, it was mainly from her Skill Tree and Sub-classes. She did not take any Skill gaining Quest except for one time.

"If what I think is true, then..."

She closed the inventory window and checked her skill list.

Skill List ; ;
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</big></big></big>

 
Archwitch Skill Tree
     Allocable Skill Points: 45   

     Passive

Equipment
Rod Mastery1 [Name: Rod Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Rods, Wands, and Staffs.

Automatically learned when user became Mage.] , Book Mastery2 [Name: Book Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Magic Tomes.

Automatically learned when user became Mage.]

 
Damage Boost
Fire Mastery (Lv10)3 [Name: Fire Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Fire element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

] , Fire Boost (Lv10)4 [Name: Fire Boost Lv10

Requirement: Wizard / Witch, Fire Mastery Lv5

Type: Passive

Effect: Boost MATK of Fire related spells.

Current: MATK +25%

] , Fire Amp (Lv10)5 [Name: Fire Amp Lv10

Requirement: Archwizard / Archwitch, Fire Boost Lv5

Type: Passive

Effect: Amplifies MATK of Fire related spells.

Current: MATK +50%

]

Water Mastery (Lv10)6 [Name: Water Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Water element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%] , Water Boost (Lv10)7 [Name: Water Boost Lv10

Requirement: Wizard / Witch, Water Mastery Lv5

Type: Passive

Effect: Boost MATK of Water related spells.

Current: MATK +25%] , Water Amp (Lv10)8 [Name: Water Amp Lv10

Requirement: Archwizard / Archwitch, Water Boost Lv5

Type: Passive

Effect: Amplifies MATK of Water related spells.

Current: MATK +50%]

Wind Mastery (Lv10)9 [Name: Wind Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for wind element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%] , Wind Boost (Lv10)10 [Name: Wind Boost Lv10

Requirement: Wizard / Witch, Wind Mastery Lv5

Type: Passive

Effect: Boost MATK of  Wind related spells.

Current: MATK +25%] , Wind Amp (Lv10)11 [Name: Wind Amp Lv10

Requirement: Archwizard / Archwitch, Wind Boost Lv5

Type: Passive

Effect: Amplifies MATK of Wind related spells.

Current: MATK +50%]

Earth Mastery (Lv10)12 [Name: Earth Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Earth element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%] , Earth Boost (Lv10)13 [Name: Earth Boost Lv10

Requirement: Wizard / Witch, Fire Mastery Lv5

Type: Passive

Effect: Boost MATK of Earth related spells.

Current: MATK +25%] , Earth Amp (Lv10)14 [Name: Earth Amp Lv10

Requirement: Archwizard / Archwitch, Earth Boost Lv5

Type: Passive

Effect: Amplifies MATK of Earth related spells.

Current: MATK +50%]

Light Mastery (Lv10)15 [Name: Light Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Light element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%] , Light Boost (Lv10)16 [Name: Light Boost Lv10

Requirement: Wizard / Witch, Light Mastery Lv5

Type: Passive

Effect: Boost MATK of Light related spells.

Current: MATK +25%] , Light Amp (Lv10)17 [Name: Light Amp Lv10

Requirement: Archwizard / Archwitch, Light Boost Lv5

Type: Passive

Effect: Amplifies MATK of Light related spells.

Current: MATK +50%]

Dark Mastery (Lv10)18 [Name: Dark Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Dark element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%] , Dark Boost (Lv10)19 [Name: Dark Boost Lv10

Requirement: Wizard / Witch, Dark Mastery Lv5

Type: Passive

Effect: Boost MATK of Dark related spells.

Current: MATK +25%] , Dark Amp (Lv10)20 [Name: Dark Amp Lv10

Requirement: Archwizard / Archwitch, Dark Boost Lv5

Type: Passive

Effect: Amplifies MATK of Dark related spells.

Current: MATK +50%]

 
Trait
Increase MP Recovery (Lv10)21 [Increase MP Recovery Lv10

Requirement: Mage

Type: Passive

Effect: Increase the user natural MP regeneration.

Current: MP Regen +500 / 10 sec] , Soul Drain (Lv5)22 [Name: Soul Drain Lv5

Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1

Type: Passive

Effect: Receive MP every time the user use a magic attack to kill an enemy.

The amount of MP received depending on the level of the enemy.

This skill also increases the user's maximum MP.

Current: Max MP +7.500] , Free Cast (Lv10)23 [Name: Free Cast Lv10

Requirement: Archwizard / Archwitch, Cast Cancel Lv1

Type: Passive

Effect: Allows its user to move and attack while casting spells.

Skill level affects on the moving speeds while casting a spell.]

 
     Active

Skill
Cast Cancel (Lv1)24 [Name: Cast Cancel Lv1

Requirement: Wizard/Witch

Type: Active/Self

Effect: Allows its user to cancel currently casted spells.

When canceled, the spell still consumed required MP.] , Spell Breaker (Lv5)25 [Name: Spell Breaker Lv5

Requirement: Wizard/Witch, Cast Cancel Lv1

Type: Active

MP Costs: 10

Effect: Cancels a spell that enemy casts.

If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.] , Dispel (Lv5)26 [Name: Dispel Lv5

Requirement: Archwizard / Archwitch, Spell Breaker Lv5

Type: Active

MP Costs: 1

Catalyst: 1 Pearl

Effect: Cancels all magical effects on the target.] , Energy Coat (Lv1)27 [Name: Energy Coat Lv1

Requirement: Wizard/Witch, Increase MP Recovery Lv3

Type: Active/Self

MP Costs: 30

Duration: 5 min

Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.

Amount of remained MP affects on the amount of damage reduced by the skill.] ,

Mana Drain (Lv3)28 [Name: Mana Drain Lv3

Requirement: Wizard/Witch, Increase MP Recovery Lv5

Type: Active

MP Costs: 1

Effect: Drains MP from a target

Current: Drains 150 MP per casts] , Mystical Amplification (Lv10)29 [Name: Mystical Amplification Lv10

Requirement: Archwizard / Archwitch

Type: Active/Self

MP Costs: 10 + 4 per SkillLV (lv10 = 50)

Effect: Amplifies MATK of one of the user next spell.

Current: MATK +100%]

 
Spell
Soul Strike (Lv1)30 [Name: Soul Strike Lv1

Requirement: Mage

Type: Active

MP Costs: 18 + 4 per SkillLV

Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.]

 
Subclass
     Acrobatics
Passive
Flexible Body (Lv8)31 [Name: Flexible Body Lv8

Requirement: Subclass Acrobatics

Type: Passive

Effect: Grants flexible body and allows the user to do extreme body movement.] , Improve Jump (Lv9)32 [Name: Improve Jump Lv9

Requirement: Subclass Acrobatics

Type: Passive

Effect: Increase the user's jump power.] , Sense Crisis (Lv10)33 [Name: Sense Crisis Lv10

Requirement: Subclass Acrobatics

Type: Passive

Effect: Instinctual sense that can perceive unfavorable situation on the spot.]

 
Active
Dash (Lv9)34 [Name: Dash Lv9

Requirement: Subclass Acrobatics

Type: Active

Sta Costs: 5%

Effect: Dash forward by 5 meters in a straight line. Cannot turn.]

, Flip Jump (Lv10)35 [Name: Flip Jump Lv10

Requirement: Subclass Acrobatics

Type: Active

Sta Costs: 5%

Effect: Jump and do a flip in the air.] , Wall Run (Lv9)36 [Name: Wall Run Lv9

Requirement: Subclass Acrobatics

Type: Active

Sta Costs: 15%

Effect: Allows the user to run in a vertical surface, but gravity still applied.]

Adrenaline Rush (Lv10)37 [Name: Adrenaline Rush Lv10

Requirement: Subclass Acrobatics

Type: Active/Self

Sta Costs: 50%

Duration: 3 min

Effect: Consume 50% Stamina to increase the user's speed by 50% for 3 minutes.]

 
     ➁ Collector
Passive
Inventory Weight Limit (Lv10)38 [Name: Inventory Weight Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the inventory weight limit.] , Inventory Size Limit (Lv10)39 [Name: Inventory Size Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the inventory size limit.] ,

Item Weight Limit (Lv10)40 [Name: Item Weight Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the item weight limit that can be carried inside the user's inventory.] , Item Size Limit (Lv10)41 [Name: Item Size Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the item size limit that can be carried inside the user's inventory.]

Lucky Drop (Lv10)42 [Name: Lucky Drop Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase drop rate chance of the enemy that was killed by the user.] , Treasure Sensor (Lv10)43 [Name: Treasure Sensor Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Lootable valuables in around 10 meters will appear on the minimap as a dot.] ,  Sense Fortune (Lv10)44 [Name: Sense Fortune Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Instinctual sense that can perceive favorable situation on the spot.]

 
Active
Burst Luck (Lv3)45 [Name: Burst Luck Lv3

Requirement: Subclass Collector

Type: Active

MP Costs: 5

Effect: Consume a lucky item to temporarily boosts LUK stat for 10 minutes.]

 
     ➂ Blacksmith
Passive
Forging46 [Name: Forging

Requirement: Subclass Blacksmith

Type: Passive

Effect: Allows the user to use Blacksmith Furnace and Blacksmith Forging Hammer.]

Metallurgy (Lv7)47 [Name: Metallurgy Lv7

Requirement: Subclass Blacksmith

Type: Passive

Effect: Complete understanding to processing material made of metals, ores and other minerals.

Allows the user to process metals, ores, and other minerals.] , Ore Discovery (Lv10)48 [Name: Ore Discovery Lv10

Requirement: Subclass Blacksmith

Type: Passive

Effect: Grants the user the ability to find ores in the field.] , Blueprint Research (Lv3)49 [Name: Blueprint Research

Requirement: Subclass Blacksmith

Type: Passive

Effect: The overall information about the user's succesful crafted items.]

 
Active
Crafting (Lv10)50 [Name: Crafting Lv10

Requirement: Subclass Blacksmith

Type: Action

Effect: Craft an item using the existing material.

Increase the success rate and bonus-effects of the crafted items.] , Repair (Lv8)51 [Name: Repair Lv8

Requirement: Subclass Blacksmith

Type: Action

Effect: Repair the durability of an item. The material required is varies.

Failed repair will destroy the item.] , Upgrade (Lv5)52 [Name: Upgrade Lv5

Requirement: Subclass Blacksmith

Type: Action

Effect: Upgrade an item or Equip. The material required is varies.

Failed upgrade will destroy the item.]

Auto Production (Lv10)53 [Name: Auto Production Lv10

Requirement: Subclass Blacksmith

Type: Active

Effect: Automatically craft an item in the user's Blueprint.

The item quality is not guaranteed.]

 
Extra Skill

     Active
Meditate54 [Name: Meditate

Requirement: Meditating for more than 4 hours.

Type: Active

Effect: Triples HP and MP regeneration when sit and idle. The user must not do any kind of movement for the skill effect to activate.]

 
 

Hecate did not have too many Active Skill in her Skill Tree. Other than some necessary skills and few prerequisite skills, she did not bother to learn other Active Skill. Because her Equipment already filled that spot for her.

♠♠♠

Skills from Acrobatic Sub-class utilized to the fullest for dodging enemy attack.

Unlike the traditional desktop MMO, Virtual Reality MMO executes fully with the movement of the players. This is also applied in Ascension. Dodge stats did not exist at all in this game, nor it was needed in the first place.

If you got hit by an attack, then you got damage and hurt your HP. If you move your body and didn't let the attack hit you, then you did not get hurt at all. That's just simple natural conclusion.

Though, after Hecate obtained sure-kill destructive power, these skill become rarely utilized.

- With just a wave, most enemies decimated. Is there still a need to do unnecessary parkour after that?

Perhaps, the usefulness of this Sub-class will be fully-shown again when she do leapfrog challenge to higher leveled dungeon... or soloing a boss monster.

Collector Sub-class increases drop rate items and also have some supportive passive stats that allows her to increase her weight limit and size limit that she can carry. The drop rate effect will not be shown clearly, but it still effective.

If other players were to hunt a wolf an dismantling its carcass, they might collect 2 Wolf Talon, with other loot like Wolf Meat and stuff. And then, the carcass will become unlootable. The rest of it will start to rot and can't be used except for fertilizer.

But if Hecate were to kill it, she can sometimes double the loot. Not only that, she might be able to extract its eyes, blood, brain, etc before the carcass starting to rot.

And then Blacksmith, Hecate's main lifeline.

Using it to the fullest, she can craft parts of the DIY project she was about to create, to be assembled by herself in the real life. As for why she did not directly assemble it in the game, because metaphysics in Ascension sometimes messed up her items. Like, why the hell there are HP regenerative bonus or buffs when people sits in her chair.

Imagine when some people with injuries were to sit in the chair and found their wounds healed.

Selling that chair to the public will definitely make her more conspicuous.

Also, there are something that nerf the technology, making the items barely usable.

  • If players were to create a gun, its damage to the monsters won't even exceeds swords.
  • Bombs, or Nuclear is not as effective as Wizard or Witch's spells.
  • Plane will not be able to fly, because something in the air will interferes with the flight.

This is supposedly to maintain the "fantasy" atmosphere in the game. Any technology related craft will either be nerfed or unusable.

Lastly, the skills that outside above categories and could only categorized as Extra.

These skills gained by other means, like getting some NPC to teach their family heirloom arts, or some action outside of system jurisdiction like training original martial arts style.

When players do something that worthy enough to be called a skill, the observing AI will conduct an investigation. Using the information inside the internet and the user's brainwave as a reference, then they will plate the action as a skill.

For example, Hecate's Meditate skill was gained by just sit in the spot for full 4 hours without doing anything. This happened during her early days, where she contemplating about the meaning of life. Sick in the bed and having little left time, what are her life worth for...

This skill was the result of culmination of the feeling in that very moment.

♠♠♠

Looking at her skill list, Hecate kinda regretted that she did not actively hunting skills. If she at least studied in the city public library, she might able to obtain few skills to increase her arsenal, and perhaps increasing the fuse-able material.

It seems, too much occupied with leveling up also have a serious drawback.

"Oh well, regretting the past will not solve anything. I'll just start hunting skills from now..."

After all, late is better than never.

Having convinced herself, Hecate then opened her Skill Tree, and starts to spend her remaining 45 Skill Points. She keep those Skill Points after her status reset because well... Amnesia Stone, the item required for status reset is expensive!

In her current level, she needs 10 of it and total costs reached

3000, or ¥150.000!

Even though she able to earn more than ten or twenty times of that amount, but she didn't dare to spend money like water for no reason. However, only for this exact moment, if she could increase the fuse-able material, then even if something goes wrong,

3000 is worth to spend.

  • Skill Points: 45
  • Safety Wall Lv0 ➝ Lv10 Maxed (SP -10)
  • Soul Drain Lv5 ➝ Lv10 Maxed (SP -5)
  • Mana Stone Creation unlocked ➝ Lv2 Maxed (SP -2)
  • Mana Drain Lv3 ➝ Lv10 Maxed (SP -7)
Spoiler ; ;
 
You have used 1 SP to learn Safety Wall.
 
Safety Wall has been learned!

You can expend your MP to create a 1 cell area (1m²) barrier

that blocks 1000 damage for 30 seconds.

 
You have used 1 SP to upgrade Safety Wall to Lv2

Barrier HP +1000, Duration +30 seconds.

...

 
You have used 1 SP to upgrade Safety Wall to Lv10
Barrier HP +1000, Duration +1800 seconds.

 

Safety Wall has been maxed!

Now the barrier can block 10,000 damage and lasts for a maximum of 4 hours.

 
; ;
 
You have used 1 SP to upgrade Soul Drain to Lv6

Max MP +3000, restores MP coefficiency +60 per EnemyLv.

...

 
You have used 1 SP to upgrade Soul Drain to Lv10

Max MP +5000, restores MP coefficiency +100 per EnemyLv.

 

Soul Drain has been maxed!

Total Max MP increases by 27500,

When killing an enemy with a spell, restores MP by 1450 per EnemyLv.
 
Mana Stone Creation has been unlocked.
 
; ;
 
You have used 1 SP to learn Mana Stone Creation.

 

Mana Stone Creation has been learned!

Using all of your MP except one, you can create a Mana Stone

with the energy equal to the MP used.
 

Magicallurgy has been unlocked.

Mana Stone Explosion has been unlocked.

   

 You have used 1 SP to upgrade Mana Stone Creation to Lv2.

 
Mana Stone Creation has been maxed!

You can control the output of your MP to create a Mana Stone,

containing the energy equal to the MP used.

 
; ;
 
Mana Drain has been maxed!

You can drain MP from a target or an object by 5000 MP.

 
Life Drain has been unlocked.
 

Many system messages popped up every time Hecate pressed the button.

But, she was not done yet.

  • Magicallurgy unlocked ➝ Lv10 Maxed (SP -10)
  • Mana Stone Explosion unlocked ➝ Lv1 Maxed (SP -1)
  • Enhance Radius unlocked ➝ Lv5 (SP -5)
  • Memorize Spell unlocked ➝ Lv5 Maxed (SP -5)
Spoiler ; ;
 
You have used 1 SP to learn Magicallurgy.
 
Magicallurgy has been learned!
...
 
Magicallurgy has been maxed!
Your Max MP increased by 10000.
MP Regenerate 5% per 10 seconds.
You can replace Ruby, Sapphire, Turquoise and Pearl as a catalyst for a spell
with a Mana Stone containing energy > 10000 MP.
You can imbue a Mana Stone with your MP to replenish its energy.
Mana Drain has been enhanced by 10 times.
Soul Drain will restore MP by double the amount.
Safety Wall duration has been doubled.
 
; ;
 
You have used 1 SP to learn Mana Stone Explosion.
 
Mana Stone Explosion has been learned!
You can explode 1 or more Mana Stone inside your radius range,
causing Normal property damage to the surrounding.
 
; ;
 
You have used 1 SP to learn Enhance Radius.
 
Enhance Radius has been learned!
Your maximum Spell launch range has increased by 30 meters.
...
 
You have used 1 SP to upgrade Enhance Radius to Lv5.
Your Spell launch range has increased further by 1200 meters.
 
; ;
 
You have used 1 SP to learn Memorize Spell.
 
Memorize Spell has been learned!
You can memorize 1 Spell to be unleashed later at any times.
You cannot unleash the spell inside a Safe Zone.
Current Stored Spell: None
...
Memorize Spell has been maxed!
You can memorize up to 10 Spells to be unleashed later at any times.
You cannot unleash the spell inside a Safe Zone.
Current Stored Spell: None
 

"And then, this is the last."

Hecate pressed the button and uses the last Skill Point. Now that all the skill points have been spent, she was ready to use Skill Assimilation Orb.

No, actually there are something that she would like to try.

; ;
 
You have equipped Ring of Ventus.

You have equipped Ring of Aqua.

You have equipped Ring of Gnome.

You have equipped +8 Eldritch Bone Wand.

 

Now her skill increased even more as she equipped all of her elemental rings. Though, she did not have any expectation that this will change anything, but at least it won't hurt to try.

Her eyes glittering with excitement as her vision fixed on the orb in her other hand.

"Hehehehe... Such adorable orb... I wonder what surprise you will bring to your mama here?"

At this moment, she laughed while letting out a creepy smile. Her disturbing laugh creates very contrasting scene with her adorable face. If any of her guildmate were to see her right now, perhaps they would think this loli is a fake that impersonates their Hecate!

Unfortunately, or fortunately... they were still lamenting in the real world, unable to login because the death penalty.

They were fortunate, because they're unable to see this dark side of Hecate!

They were very fortunate, because their image of Hecate did not crumble!

♠♠♠

With the smirk still in her face, Hecate tapped the orb with a gentle touch as she intends to use it right away. Soon after, a confirmation window appeared.

; ;
 
Would you like to use Skill Assimilation Orb?

▶ Yes         No

 

Without further ado, she clicked Yes.

The moment her finger pressed the confirmation button, the orb in her hand starts to glow. It's light was so bright that Hecate instinctively closed her eyes. The orb slowly turns into particles of light and envelops her entire body.

An enormous of information flows inside Hecate's mind. Though, it did nothing harmful to her as it was just a vision of unrecognizable symbols that moves in high speed. At most, it only creates magnificent scene and did not have any other impact.

; ;
 
Skill Assimilation Orb has been used!

Calculating variable....

       

Skill assimilate process has started!

Please don't logout until the process is complete.

 

After a few seconds, the brightness starts to dwindle and everything looks normal. Except the orb has become swirling of light that oscillates in Hecate's surrounding, orbiting her figure.

"Oh... I have to wait? Okay."

Saw the message in front of her, Hecate did not complain and just silently closed her eyes. There is nothing left she could do today anyway. She only hope that the process did not take too long, as she only left with less than one and half hour before she got force logout.

A loli girl sit in the floor of the dilapidated ruins of gorgeous castle while enveloped by particle light.

If only looking at the appearance only, Hecate definitely looked like a fairy or angel right now. The dirt and blood on her clothes did not affect the mystified atmosphere around her. But alas, the appearance is a scam!

This girl was not a kind fairy or angel, but an evil witch!

DING!

Hecate slowly opened her eyes and looked at the rows of system message in front of her.

Spoiler   ; ;
 
Skill Assimilation starts!
 
Assimilated Skill: Fire Mastery, Fire Boost, Fire Amp.
Skill Extremity of Fire has been learned.
 
Assimilated Skill: Water Mastery, Water Boost, Water Amp.
Skill Extremity of Water has been learned.
 
Assimilated Skill: Wind Mastery, Wind Boost, Wind Amp.
Skill Extremity of Wind has been learned.
 
; ;
 
Assimilated Skill: Earth Mastery, Earth Boost, Earth Amp.
Skill Extremity of Earth has been learned.
 
Assimilated Skill: Light Mastery, Light Boost, Light Amp.
Skill Extremity of Light has been learned.
 
Assimilated Skill: Dark Mastery, Dark Boost, Dark Amp.
Skill Extremity of Dark has been learned.
 
; ;
 
Assimilated Skill: Extremity of Fire, Extremity of Water, Extremity of Wind,
Extremity of Earth, Extremity of Light, Extremity of Dark
Skill Extremity of Primary Elements has been learned.
 
You did not fulfill the condition to level up this skill.
Extremity of Primary Elements has been adjusted to Lv1.
 
All of your elemental passive skills effects have been rewritten.
MATK for the 6 elements spells increased by 100%
MP Costs for the 6 elements spells decreased by 15%
 

Hecate already expected that the orb will fuse her damage boost passive skills. But she didn't think that it would just fuse everything into a single skill...

; ;
Skill Name: Extremity of Primary Elements
Requirements: Fantasy Archwitch
Type: Passive
Effect: Increases MATK for Fire, Water, Wind, Earth, Light and Dark element spells and decrease its MP Costs.

MATK increased by 100% per SkillLv

MP Costs decreased by (10 + (5 ×SkillLv))%

"Wait... Something is not right! Fantasy Archwitch... What is this? 4th-tier Job-class?"

Hecate stared at the skill description carefully for a few times before she convinced that her eyes did not see wrong.

It is really Fantasy Archwitch, an unknown tier Job-class.

She then checked her Skill Tree, only to find that all the damage boost skill were gone, replaced by a single Lv1 passive skill. However, even though it was just Lv1, it was more powerful than all of the old 18 passive skills combined.

Fire Mastery, Fire Boost, and Fire Amp combined, only boosts 85% MATK of Fire elemental Spells.

Meanwhile, Extremity of Primary Elements increases MATK 100% for all 6 elements while reducing MP Cost by 15%, and this is still at level 1. At level 10, the skill will give 1000% MATK, strengthening its strength tenfold!

But, that wasn't the end, the Skill Assimilation Process still wasn't finished.

Spoiler ; ;
 
Assimilated Skill: Magicallurgy, Metallurgy.
Skill Mysticallurgy has been created.
 
Due to your skill, Metallurgy was at Lv7,
the skill Mysticallurgy has been adjusted to Lv7.
 
You can process metals, minerals, and ores with rarity < 7★.
You can process any mystical and magical object with rarity < 7★.
You can imbue your craft with magic.
 
; ;
 
The effects of the skill Magicallurgy has been degraded into Lv7
and replaced by the following effects.
 
Your Max MP increased by 7000.
MP Regeneration +3.5% per 10 seconds.
You can replace Pearl as a spell catalyst with a Mana Stone (> 20000 MP).

You can imbue Mana Stone with your MP to replenish its energy.
 
Mana Drain has been enhanced by 7 times.
Soul Drain will restores MP by 1.7× the amount.
Safety Wall duration has been extended by 1.7× of the time.
 
; ;
 
Assimilated Skill: Sense Crisis, Sense Fortune.
Skill Fortune Instinct has been created.
 
Fortune Instinct has been adjusted to Lv10.
You can instinctively perceive both favorable and unfavorable situation.
 
Absorbed Skill: Ore Discovery -> Treasure Sensor
Treasure Sensor has been strengthened.
Valuables in your vision will have a noticeable glitter to you.
 

After the last system notification appeared, there was a moment of silence, as if the system froze.

But in the end, the notification that skill assimilation had been finished appeared.

; ;
 
Skill Assimilation finished!
 

In the end, Equipment Skills did not included as a fuseable skills.

"Well, it would be too good to be true if it really was."

Hecate did not really complain and proceed to see the description of her new skills.

; ;
Skill Name: Mysticallurgy
Requirements: Metallurgy + Magicallurgy
Type: Passive
Effect: ▷ Inherits Metallurgy and Magicallurgy effect.

Can process any mystical and magical object with rarity < 7★.

Can imbue the user's craft with magic.

Her Metallurgy (Lv7) from the Blacksmith Sub-class was fused with Magicallurgy (Lv10) from her Skill Tree. Both skills now are disappeared under their own category in the Skill List and placed at the Extra Skill category. This means both skills had become one of the permanent skills.

If by chance Hecate were erasing her Blacksmith Sub-class in the future, this skill won't disappear from her Skill List!

However, since her Metallurgy was still at Lv7, the fused skill also adjusted to Lv7. And the benefits that she gained from Magicallurgy also got devolved... into its Lv7 effects.

"Why is it just Lv7... Where is the remaining 3 SP from Magicallurgy?!"

She couldn't help but pondering the reason.

Fortunately the skill seems can be leveled up, not by Skill Points but by increasing proficiency, so it's just a temporary loss. When the skill reached Lv10, it would break even. Though, it probably will take a very long time.

"Does this mean if I only use 1 SP to learn Magicallurgy and stopped there, I'll only got Lv1 Mysticallurgy?

That was close! If that really happen, I would surely cry!"

To increase her Metallurgy up to Lv7 takes almost 2 years. If the skill suddenly reverted back to Lv1, then she wouldn't be able to craft items except back to use low rarity iron...

It's like when you got used riding to your destination with a sports car, but because of some reason have to sell the car and replace it with an old used bicycle. Extremely depressing.

Hecate didn't dare to think further. Anyway, it's just an if situation that did not happen.

The bright side is now the skill seems evolving. Its just that Hecate did not know what the extent of the difference. It will be clear once she got back to her workshop so she didn't too worried.

She then moved her attention to the next skill.

; ;
Skill Name: Fortune Instinct
Requirements: Sense Crisis + Sense Fortune
Type: Passive
Effect: Gives the user an instinctual sense that can perceive favorable and unfavorable situation on the spot.

Same as Mysticallurgy, both of the spell disappeared from its Sub-class and now plated as a skill inside the Extra Skill category.

"Umm... too vague...? But from the details it's just combining those two skills."

Hecate recalled the two skills that was fused.

Up until now, Sense Crisis had been a great help for her. When Hecate about to take a mortal blow, her vision would turn slightly red. If that situation occurs, she immediately moved from the spot with her best effort. Sure enough, not long after she do that, a seemingly powerful attack hits that very spot where she previously stand.

And because of her paper-defense, any blow from high leveled player and monster is a mortal blow to her. Thus, the skills activates very often, and Hecate abused this to the fullest.

As for Sense Fortune... It was used mainly when upgrading stuff or gamble. When she holds the hammer upgrade, if there is a light-weight sensation in her mind, then it most likely the skill was activated.

That's basically a guaranteed success!

However, that kind of feeling is fleeting and hard to grasp, so it's somewhat difficult to use.

And the last one, Treasure Sensor.

; ;
Skill Name: Treasure Sensor
Requirements: Collector
Type: Passive
Effect: Shows lootable valuables in around 10 meters in the minimap.

Lootable valuables will have noticeable glitters in the user's vision.

It was not a new skill, but a reinforced skill. It still belongs to the Collector Sub-class. Only the skill that was absorbed, Ore Discovery that goes missing in the Blacksmith category.

Originally, this skill only shows the valuable that can be looted in the minimap as a dot. Of course, she can exclude unneeded items by including them to the exclude list in the skill's setting. No random rock, grass, or feces will casually shown in her minimap!

It was quite a useful skill but requires Hecate to constantly turn on the minimap which took some space in her vision.

But now there are additional effects that appeared in the description. Lootable valuables now glitters on real-time. She did not need to open her minimap again to collecting loot.

"Oh, this is quite useful. Is this because of Ore Discovery?"

Ore Discovery is a skill that Blacksmith and Miner had. The effect was simple, if there are ore in the rock, wall, or crevice that can be mined, the ore will shine with glitters.

Now this effect has been appended to Treasure Sensor.

♠♠♠

Satisfied with the skills, Hecate closed all of the windows. She did not have anything left to do today, so she planned to logout and sleep.

Since she already got a great harvest, she wasn't in hurry for exchanging her Glory Points. She to see if there are something good after reaching 2000 points first.

But before that...

; ;
 
You have equipped +7 Lunar Wand.
 

She changed her wand and checked her status screen once again.

Status Screen ; <td colspan="4">

;
       
Name: Hecate

EXP: 17,320,174 / 33,560,000
Race:

Human / ♀

Gold:

218,000

Class: Archwitch - Lv131    
Sub:

➀ Acrobatics Guild: Genesis
  ➁ Collector    
  ➂ Blacksmith    
       
HP: 7,100 / 7,100 STR: 1 + 14
MP: 10,200 / 69,700 AGI: 1 + 8
STA:

100%

VIT: 1 + 15
    INT: 221 + 68 
Karma: 0 DEX: 1 + 19
Stat Pt: 9 LUC: 1 + 3
       
       
Status: MP Regeneration Disabled   (2:56:12 left)

  Exp Potion

  (0:12:32 left)

       

Thanks to Exp Potions and the earlier high-level dungeon, three rounds of mad grinding had given her about 12 million Exp. In just a short time, she already filled more than half the Exp required to level up.

"As I thought, the more I level up, the more it will take to progress to the next level..."

It was quite fast leveling speed if according to most player standards. But to Hecate, this leveling speed already starts to slow down. Well, nobody have Elixir supply that can make them grind non-stop like Hecate does.

There are about 10k MP left from earlier grindfest. Her MP won't be so low if her MP regen still worked normally.

But 10k is already enough. She then activated a certain skill.

"Mana Stone Creation!"

As Hecate said that, her hand starts to glow and a fist-sized stone appeared in her palms.

; ;
 
Mana Stone Creation has been used!

10.199 MP was used and compressed to form 1 Mana Stone.

   

You got a Mana Stone (10.199 MP).

 

"It would be a waste to not use the remaining SP before logout. But, this is just good, I recently lack these things."

She stored the Mana Stone into her inventory and pressed the logout button. Her figure gradually disappeared from the scene, turning into numerous particle of light.

However, Hecate doesn't know...

Nearly arround 30 minutes after she left, all the players received the same notification message.

; ;
 
Arachnia's Wrath!

 

The Queen of Spiders, Arachnia has been angered.

An unknown Human has massacred her kin in her own nest while she was asleep.

Her sorrow and grudge towards Human race had transformed into a curse.

 

Arachnia's Lv has been reduced by 1!

All Spider type monsters in the Rodinia Continent has risen by 10 levels!

All Spider type monsters in the Rodinia Continent become hostile to humans!

 


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