The Weight of Legacy

Chapter 124 - Forging Yesteryear



Ignoring things wasn't the best coping mechanism, and Malwine wasn't about to pretend the excuse was valid. She simply found she'd rather stare at the panel where [Imitation Beyond Filiality] once was, than go check out just what the notifications off to the side of her consciousness said. It seemed both logical and impossible to unravel—Classes were something to be forged, and started off as Unforged Classes. [Once and Forever]'s Trait was now labeled an Unforged Trait of <Soul>.

Yet she hadn't needed Forgery to make a Class, and she knew from her reading that there were nobles and Champions out there who seemed to have the ability to forge Classes, almost by default. At no point had she considered that might be something related to Forgery, despite the similar wording.

A coincidence? It could be, but Malwine could tell this would become one of those random details about the system that ended up living in her head rent free, popping up as an intrusive thought every now and then until she found an answer—if she ever did.

With a sigh, she figured she might as well rip the bandaid off. It wasn't as if the Trait would get any less broken—or Unforged, I guess—if she went out of her way to look at the notifications about it.

Your [System Eye] Skill has improved! 13 → 14
You have reached Level 81!
(❗) You have unmade the [Imitation Beyond Filiality] Trait.
(❗) Skill [Once and Forever] is without Trait despite being known to have had one. Reverting to Trait slot to system baseline.
You have unlocked [True Panel Modification]
Would you like to slot [True Panel Modification] into your category?
(❗) [Imitation Beyond Filiality] has been salvaged for parts, and will dissipate in due time.

Malwine blinked, unsure what to address first—because that was certainly a lot. Reaching Level 81 somehow felt completely irrelevant at the moment, so that one was easy to dismiss. [System Eye] had been doing well for itself.

Salvaged for parts. Oh, dear, that doesn't sound good in the slightest.

Even with how distant her own thoughts felt as she tried her best to postpone any freakouts by performing the mental equivalent of hitting the snooze button, she could tell the Skill she'd gotten for this was likely to be useful. Both its name and rarity implied as much, prior to her accepting the Skill.

[True Panel Modification]

Alter the contents of a panel you have full access to, to the degree you have access to. This is an art of change—not creation. Elements must already exist in order to be utilized or repositioned. You may store elements taken from the backend of any panel, but fidelity of retrieval depends on Skill level, Luck, and Adaptability. While elements cannot be made from nothing, they may be altered at will within the limits of plausibility.

Customization of descriptions is allowed so long as the contents ring true.
Trait: None
Aspect: None

The note about how she couldn't lie if she made descriptions for something was yet another thing that felt wildly unimportant compared to everything else this Skill was bringing to the table.

Whichever concerns over [Imitation Beyond Filiality]'s fate that might have remained were promptly squashed as Malwine found herself grinning. This is going to be fun.

The instinct had been there from the moment she took [True Panel Modification], feeling as natural as bringing panels up did. All she had to do was think about it and a panel that put [Blank Panel]'s to shame materialized before her—it was sorted and everything!

Queries

Reference : Self

  • Tuned to: Ancestor (Individual, Unlimited)

Reference : System

  • Tuned to: Scenario
    • Narrowed to: Ancestor of Self (Known), Past Event
  • Requires: (2) Controls (Any)

Reference : System

  • Tuned to: Past Event
    • Narrowed to: Ancestor of Self
  • Requires: (1) Control (Any)
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<p><span style="font-size: 1.5em"><strong> <span style="color: rgba(236, 240, 241, 1)"><strong>Effects</strong></span></strong></span></p>
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Active : Scenario

  • Subtype: Generation
  • Tuned to: None
  • Requires: (1) Reference (Any)

Active : Trial

  • Subtype: Generation
  • Tuned to: Ancestor of Self (Known)
  • Requires: (1) Conquest Condition
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<p><span style="font-size: 1.5em"><strong> <span style="color: rgba(236, 240, 241, 1)"><strong>Controls</strong></span></strong></span></p>
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Identity : Individual
  • Tuned to: Ancestor (Known)
Switch : Binary
  • Tuned to: Ancestor (Individual, Unlimited)
  • Options:
    • Available
    • Unavailable (Temporary)
      • Tuned to: 300 days (Local time)
Switch : Binary
  • Tuned to: Ancestor (Individual, Unlimited)
  • Options:
    • Available
    • Unavailable (Permanent)
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She must have reread the contents close to a dozen times by when she had no choice but to take a step back—it was at that point that Malwine had to concede she had no idea what to do with this. It wasn't that she didn't understand the individual elements—certainly, her practice with [System Eye] all but guaranteed she had a general idea of what they all probably did—but that there seemed to be no way to put this back together exactly as it had been.

Salvaged for parts, eh? There were elements missing, like the conditions for trial completion. She also couldn't help but notice how the possibility of gaining attributes was shining its absence. Then again… Bah! I'm not going to be a coward about it after getting this far.

The truth was, she didn't exactly mourn the headache that was [Imitation Beyond Filiality]. It'd had potential, for sure, but even the greatest reward she ever got from it—Katrina's obit—was shaping up to become an excellent paperweight. Some arguments could have been made in the Trait's benefit, but by now, Malwine didn't particularly care. What was done was done.

But just what was she to do with this? For what must have been one time too many in recent memory, Malwine had options in front of her while also having no clue as to just how to proceed.

She reviewed the elements again. Seriously… I couldn't put the trial back together if I tried, could I? That active effect explicitly requires a win condition. Be it through the instincts [System Eye] wrought or through conjecture, Malwine could tell that type of thing would have come from a query—a query she specifically didn't have.

Unauthorized usage: this narrative is on Amazon without the author's consent. Report any sightings.

It served as confirmation that not all of the Trait was salvaged, if nothing else. Figures. With no levels on it, she supposed it made sense that the whole 'fidelity of retrieval' had somewhat failed her there. Maybe she was lucky to have gotten this many elements at all.

Again, the allure of experimentation called to her. This wasn't just about breaking things—she now knew she could outright stockpile elements like this.

Malwine bit her lip. With [Everflowing Overflow] in place, she didn't have that much use for the other token she'd revealed. Something that could go as low as only 1 bonus effective level would barely have been a drop in the bucket anyway, so she summoned the token from her inventory and eyed it.

The only real question was whether she could break it down for parts without actually generating the Trait by using it—and the answer was apparently 'yes'.

As the token vanished, something shattered with the mental image of smashed glass—a detail she'd keep to herself lest Veit find it amusing—and new notifications greeted her.

(❗) You have unmade an unused Trait Generation Token.
(❗) Unused Trait Generation Token has been salvaged for parts. Automatic partial retrieval has been carried out by a Skill.

Just as advertised, Malwine found something else had joined the other effects on her growing collection—should I be worried I'm starting to think of it as a growing collection?

Effects

Passive : Effectiveness Modifier

  • Tuned to: Skill level
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Huh. I wonder if this means it doesn't have to be tied to a Trait? Now that she thought about it, none of these elements specified whether they had to be tied to a Trait, Skill, or else. She tried not to cackle maniacally at that realization.

There was nothing keeping her from shoving that particular effect into any Skill, given the lack of a requirement, but this Skill seemed to only be able to act upon things that had already been broken down. [Imitation Beyond Filiality] was one thing, and it's sacrifice would be remembered—not really—but Malwine wasn't willing to start smashing Skills left and right for something that simple.

Tokens are another story… She supposed the rule she'd learned from Veit still applied—if she wanted to get decent reveals, she had to keep spacing those out. That unfortunately meant her dreams of revealing a bunch of harvestables for tokens to break apart would not become reality anytime soon.

That left her to examine what she had for the time being—just what could she build with this? Despite its lack of requirements, something told her trying to shove the effective levels into this would probably be a waste. Her best shot was to try and make something similar to [Imitation Beyond Filiality].

Her hopes were surprisingly up—she was missing those 'conquest conditions', but they would be missed by approximately no one. The loss of a trial function sucked, but the element would stay there, in any case. There had to be something she could make with the rest.

One of those queries could seek out an ancestor, but it was clear that queries couldn't, by themselves, do anything. It was the simplest of them and also the only one to require nothing—probably for a reason. As far as she could tell, while that particular one was self-targeted, it was the second one that actually narrowed it down to an ancestor of her own, specifically one that she knew.

The definition itself, coupled with the impression [System Eye] gave her of it, painted a hilarious yet grim picture. Malwine could probably use that first reference to send off queries to herself about ancestors—which was about as specific as the vague concept of ancestors on its own—but it would achieve approximately nothing. At most, she might get some feedback based on her own knowledge.

The second, she might have been able to work with. It could seek out scenarios based on her known ancestors and past events—and since it was a query to the system, it wasn't affected by Malwine's own limitations. There was potential there, especially considering how she could attach any two controls to. Since the requirement that it be known was handled by the narrowed reference itself, whichever part this element had played in the original Trait was probably locked behind both switches.

That realization made the last of the queries feel odd. While it required a single control, it also didn't seem to specify that the ancestor the query was sent about had to be known. Presumably, the ancestor-specific control had been tied to that. Granted, it could have come from a bonus additional option that was lost when she shattered [Imitation Beyond Filiality], but this was what she had to work with. Considering the alternatives sounded like a nice way to get a headache.

As she was ignoring the effective level bonus and the trial effect was literally unusable, the only effect she truly had access to here was scenario generation. Curiously enough, while it required a reference, she didn't have to use the reference that was tuned to a scenario, specifically.

Malwine froze as it hit her. Reaching forward, she touched the third element among the references. She wasn't surprised to see she could all but drag and drop her, the panels moving to her will until she had three elements hovering before her.

They clearly weren't what the Trait was meant to be, yet they fit together, each of their quirks compatible enough with each other.

Reference : System

  • Tuned to: Past Event
    • Narrowed to: Ancestor of Self
  • Requires: (1) Control (Any)
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Active : Scenario

  • Subtype: Generation
  • Tuned to: None
  • Requires: (1) Reference (Any)
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Switch : Binary
  • Tuned to: Ancestor (Individual, Unlimited)
  • Options:
    • Available
    • Unavailable (Temporary)
      • Tuned to: 300 days (Local time)
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She could eschew the requirement for a known ancestor entirely with this combination, even if it did mean she had to settle for a cooldown. Three-hundred days was nothing compared to that potential, even if she found herself already mourning how this might mean she could no longer try for every single one of her known ancestors once a year.

…Not that Malwine had ever actually done that, with how prone to chickening out of using the Trait after every time a trial went wrong she was.

It felt deceptively simple—enough that she kept eyeing the three elements she'd chosen, trying to find what she must have done wrong. She couldn't quite reconcile how all that had technically been sacrificed just might justify removing so many requirements in turn.

I think I'm starting to see why Forgery might be as big a deal as Veit was making it out to be. When it had been something as basic as writing on panels or even just detecting how her abilities worked behind the scenes, it had felt almost trivial in comparison. At no point had it truly felt like a powerful ability beyond how the forester insisted it definitely was.

It wasn't without cost. She had to keep telling herself that, before it got to her head. Otherwise, she might start trying to figure out just how far she could push this, and she wasn't anywhere near the point where she could afford to. If she had to get elements from somewhere, she had limited material to work with.

Feeling the overthinking she was about to engage in, Malwine pressed on. This would be her first time using [True Panel Modification], seeing as she'd barely just gotten it, but pressing the three elements together felt natural, like closing her fists around a stress ball. She couldn't further destroy what she held, nor truly crush it, but she could hold it in place and force it into a shape that felt right.

Exhaling, she shoved the combination back into the place where [Imitation Beyond Filiality] had once been, watching the three elements disappear from the list at her disposal as light took over the world for a blink.

You have Forged the [Regard Aforetime] Trait.
[Once and Forever] has gained the [Regard Aforetime] Forged Trait.
[Once and Forever]
No action is ever truly irrelevant, and nothing ever wants to be truly forgotten. Likelihood of Affinities lost to precursors reemerging greatly increased. You may claim Skills and Traits from any you may have right to inherit from, providing they are too long gone for resurrection and your desired Skill/Trait has not already passed on to somebody else.
Trait: [Regard Aforetime]. Once per cycle, create a window into the past through which you may witness a single event connected to an ancestor. Both the specifics of the event and which ancestor it relates to are random, but only cohesive sequences can be generated.
Aspect: [Mana Reclaimer]. If you can prove within reason that someone you could inherit an Affinity for a Mana Source from possessed a specific Mana Source, you may make the Affinity your own. Affinities from famous ancestors of a rarity higher than cannot be obtained.
Your [True Panel Modification] Skill has improved! 0 → 3

A pang of disappointment coursed through her as she confirmed that the cooldown now meant she could try once a year—period—but that hardly mattered compared to the thrill of success.

Not bothering to hide her joy, Malwine laughed. She wasted no time activating the Trait, letting her surroundings dissolve and diving headfirst into whatever [Regard Aforetime] had in store.


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