Addendum: Volume 3 Earning and Spending Credits (Contains Some Spoilers)
Known tiers of cultivation:
Warrior Tier Ruler Tier Bloodline Tier ??? Tier
Martial Disciple Martial Lord Martial Sovereign Martial Saint
Martial Master Martial King Martial Spirit
Martial Grandmaster Martial Emperor Martial Ancestor
Credits gained upon death for each known cultivation level:
Martial Disciple Credits Awarded Martial Master Credits Awarded Martial Grandmaster Credits Awarded
1 10 1 1,000 1 100,000
2 20 2 2,000 2 200,000
3 30 3 3,000 3 300,000
4 40 4 4,000 4 400,000
5 50 5 5,000 5 500,000
6 60 6 6,000 6 600,000
7 70 7 7,000 7 700,000
8 80 8 8,000 8 800,000
9 90 9 9,000 9 900,000
Peak 100 10 10,000 Peak 1,000,000
Half-Step Master 200 Peak 20,000 False Lord 2,000,000
Martial Lord Credits Awarded Martial King Credits Awarded Martial Emperor Credits Awarded
1 10,000,000 1 1 billion 1 100 billion
2 20,000,000 2 2 billion 2 200 billion
3 30,000,000 3 3 billion 3 300 billion
4 40,000,000 4 4 billion 4 400 billion
5 50,000,000 5 5 billion 5 500 billion
6 60,000,000 6 6 billion 6 600 billion
7 70,000,000 7 7 billion 7 700 billion
8 80,000,000 8 8 billion 8 800 billion
9 90,000,000 9 9 billion 9 900 billion
Peak 100,000,000 Peak 10 billion Peak 1 trillion
False King 200,000,000 False Emperor 20 billion
Purchasing a temporary reset point:
Basic cost is the number of credits gained from the current cultivation level + the number of credits gained from the next cultivation level.
The cost of a temporary reset point will double each time they are used. This doubling will reset upon a return to the permanent reset point.
Each temporary boost purchased via the System will result in the price of a temporary reset points increasing by 10% of the credits used on such boosts.
Secondary reset points are available at eight times the cost of a primary rest point.
Any items taken out of Su Fang's storage space and left in the open world will create temporal anomalies, increasing the base price of a temporary reset point.
Known cost modifiers:
Gold Bars -- +20 credits each
Spirit Stones -- +50,000 credits each
Note: Other costs and fees may apply, details unknown at this time.
The cost of increasing affinities for the five basic elements:
Note: Prices are cumulative. You can't just purchase Peak 7, you have to purchase every step before it too.
Basic Affinity Permanent Cost Basic Affinity Permanent Cost Basic Affinity Permanent Cost
9* Low 100 6* Low 1,000,000 3* Low 10 trillion
Mid 250 Mid 2,500,000 Mid 25 trillion
High 500 High 5,000,000 High 50 trillion
Peak 750 Peak 7,500,000 Peak 75 trillion
8* Low 1,000 5* Low 100,000,000 2* Low 10 quadrillion
Mid 2,500 Mid 250,000,000 Mid 25 quadrillion
High 5,000 High 500,000,000 High 50 quadrillion
Peak 7,500 Peak 750,000,000 Peak 75 quadrillion
7* Low 10,000 4* Low 10,000,000,000 1* Low 10 quintillion
Mid 25,000 Mid 25,000,000,000 Mid 25 quintillion
High 50,000 High 50,000,000,000 High 50 quintillion
Peak 75,000 Peak 75,000,000,000 Peak 75 quintillion
The price of a temporary affinity that only lasts one life is 10% that of a permanent affinity.
The price of secondary affinities (wind, lightning, light, and dark) are 10x that of basic affinities.
The price of an affinity to karmic energy is 1,000x that of a basic affinities.
The price of affinities to space and time are 100,000x that of basic affinities.
Miscellaneous Items:
Misc
Mental Reversion 100 x 100^(Rank-1)
Knowledge Cost
General Knowledge priced based on the effect it will have on the world.
Note: Asking seemingly unrelated questions that tell you something important will cost the same or more than simply asking for that important information directly. Both ways of asking questions result in the same effect on the world, so the price is the same.
Western Han Language 100
Item Cost
Rank 1 Minor Healing Pill 10
Rank 1 Minor Healing Pill (Recurring) 200
Rank 1 Minor Strengthening Pill 25
Storage Bag, 10 m^3 1000
Su Fang's Storage Space 30M per m^3
Profound-Rank Fire Seed 5 trillion
Basic Robes with Cleaning and Self-Repair Formations 1,000
Skill
Alchemy (Disciple Alchemist) 10,000,000
Alchemy (Master Alchemist) 10,000,000,000
Appraisal (Rank 1 Pills, Limited) 10
Appraisal (Rank 1 Pills, Majority) 5,000
Appraisal (Technique) Lvl 5 of Rank
Mental Library (Rank 1) 1000
Mental Library (Additional Ranks) x10
Mental Library - Perfect Reading x10
Mental Library - Touch Reading x100
Mental Journal (Rank 1) 100
Mental Journal (Additional Ranks) x10
Mastery of a Yellow-Rank fire seed 100,000
Mastery of a Profound-Rank fire seed (limited) 5,000,000
Mastery of a Earth-Rank spirit fire 10 trillion
Techniques Cost
Rank 1 Low-Yellow -> Mid-Yellow 200
Rank 1 Mid-Yellow -> High-Yellow 400
Rank 1 High-Yellow -> Peak-Yellow 700
Increased Rank (Disciple, Master, etc.) x100
Ex: Rank 2 Low-Yellow -> Mid-Yellow = 200*10 2,000
Increased Power (Yellow, Profound, Earth, Heaven) x10
Ex: Rank 1 Low-Profound -> Mid-Profound = 200*100 20,000
Ex: Rank 3 Mid-Profound -> High-Profound = 400*100*100*10 40,000,000
Multipliers refer to improvements of techniques of different levels. Upgrading Profound techniques cost 10x the cost to improve when compared to Yellow. They do NOT refer to improving a technique from Yellow to Profound.
Techniques can not simply be upgraded from Yellow to Profound or from from Rank 1 to Rank 2.
Rank 1 Yellow Change Effect (with reference) 100
Increased Rank x100
Increased Power x10
Rank 1 Yellow Change Effect (no reference) 10000
Increased Rank x100
Increased Power x10