Storm Hardlight Character Sheet (end of arc one)
ARC TWO STARTS NEXT WEEK!
Although this is not a typical litrpg with a system controlling outputs and quests, there are methods to ascertain an individual’s characteristics, abilities, and skills. While not sentient, the aether can improve a person beyond normal genetic ceilings.
While this character sheet may be edited in the future, it is a baseline. This is really a lot of background noise that I thought readers might like to look at.
For skills, I am loosely going by the below table. Please note that learning occurs faster under duress, intense focus, or a skilled instructor.
Skill Level 3 = Neophyte (basic understanding)
Skill Level 7 = Adept (recognized as competency)
Skill Level 13 = Skilled (professional)
Skill Level 23 = Mastered (expert in the skill)
For stats, it is racially and gender-focused. 10 is the average for an adult. From 11 to 20 there is 10% relative increase per point over the average. From 21 to 30 there is a 7.5% increase per point. From 31 to 40 it is 5% increase and from 41 to 50 it is 2.5%. Every point further it is 1% increase. So if a adult male human had 68 in strength that would be...100%+75%+50%+25%+18%=3.68 times stronger than an average male of the race.
Storme Hardlight
Age 12, (Birthday 2nd month, 3rd day of the year)
Current Height: 5’11" (adult height will be 6’3")
Eyes: Green
Hair: Black, shoulder length
Physical and Mental Statistics
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Age 12 ‘Storme’ |
||
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Strength |
9.7 |
muscles |
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Dexterity |
12.8 |
body awareness and control |
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Speed |
12.7 |
the quickness of hands and feet |
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Constitution |
10.8 |
body resistance |
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Stamina |
9.8 |
body endurance |
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Aether Channeling |
17.2 |
ability to pull aether into core |
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Intellect |
12.4 |
memory, ability to learn |
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Reasoning |
13.9 |
Problem-solving |
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Willpower |
10.8 |
mental resistance |
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Presence |
12.2 |
bearing, charisma |
Abilities
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Aetheric Conversion to Metal, Tier 7 |
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Greater Aether Core, Tier 4 |
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Metal Sculpting, Tier 3 |
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Long Lived, Tier 1 |
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Access Person, Tier 1 |
Traits
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Past Life’s Knowledge, Tier 3 |
Skill Affinities
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Healing Magic, Tier 4 |
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Lightning Magic, Tier 2 |
Skill Level 3 = Neophyte (basic understanding)
Skill Level 7 = Adept (recognized as competency)
Skill Level 13 = Skilled (professional)
Skill Level 23 = Mastered (expert in the skill)
Common Skills
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Animal Handling, Level 3 |
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Baking, Level 9 |
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Cooking, Level 24 |
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Farming, Level 4 |
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Fishing, Level 7 |
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Fletcher, Level 3 |
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Herbalism, Level 4 |
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History: Skyholme, Level 7 |
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Instrument: Flute, Level 3 |
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Mathematics, Level 20 |
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Meditation: Focus, Level 5 |
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Metal Sense (Requires Metalsculpting Ability), Level 8 |
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Observation, Level 7 |
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Reading/Writing: Common, Level 13 |
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Weapon Crafting, Level 7 |
Aetheric Skills
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Aether Core Control, Level 4 |
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Aether Core Manipulation, Level 9 |
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Aetheric Lore, Level 3 |
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Runecraft, Level 2 |
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Spell Imprinting, Level 8 |
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Sphere: Aetheric Magic, Level 4 |
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Sphere: Darkness Magic, Level 3 |
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Sphere: Healing Magic, Level 13 |
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Sphere: Spacial Magic, Level 5 |
Physical/Combat Skills
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Acrobatics, Level 9 |
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Archery: Short Bow, Level 7 |
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Axe: Hand Axe, Level 4 |
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Climbing, Level 7 |
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Combat Awareness, Level 5 |
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Dodge, Level 7 |
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Duelist, Level 9 |
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Hand to Hand, Level 8 |
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Pain Tolerance, Level 6 |
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Parry, Level 10 |
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Running, Level 6 |
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Shield, Level 5 |
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Staff, Level 14 |
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Swimming, Level 6 |
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Sword: Saber, Level 10 |
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Thrown: Daggers/Knife, Level 5 |
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Wrestling, Level 14 |
SPELLS:
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Cleanliness Spell (Tier 1, no affinity-aetheric spell) |
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1 Vanilla Aroma (lasts 1 hour) |
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2 Clean Clothes |
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3 Mouth Cleanse |
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4 - |
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5 Skin Renewal (after shower clean and skin hydration) |
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6 - |
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7- extended range to 18” |
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8- |
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9- |
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at level 11 either choosing bowel cleanse or hair styling |
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Mend Flesh (Tier 1, Healing Affinity) |
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1 Self Diagnostic |
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2 Mend Organs |
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3 Scar Removal |
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4 - |
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5 Diagnose other |
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6 - |
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Obfuscate Abilities (Tier 1, Darkness) |
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1 Hide aspects of aethic soul |
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2 Control Aether Core Size Viewed |
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3 Alter the what the ‘Greater Aether Core, Tier 4’ shows to readers |
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4- |
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Dimensional Closet (Tier 3, Space) |
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1 Change size of doorway |
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2 Material Exchange |
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3 Poor Stasis (slows aging to one tenth normal) |
NOVEL NEXT