The Final Desperation

Stats before Ocean of Black



Genji's Stats

[Enigma]

Health: 33,740/33,740 (Con x 250 x 1.2 + 14,240. Increase of 1,500.)

Energy: 6,150/6,150 (Int x 50 + 2900 from cloak. Increase of 550.)

Con: 56 → 61 + (1 + 3) = 65

Str: 57 → 61 + (1 + 2) = 64

Dex: 56 → 63 + (1) = 65

Int: 58 → 65

Spc: 60 → 69

Masteries:

- Parrying (Grandmaster 5%)

- Swift Steps (Grandmaster 6%)

- Total Weapon Mastery (Grandmaster 34%)

- Firearms (Grandmaster 72%)

- Stealth (Grandmaster Supreme 0%): Danger suppression by 30%

- Hand-to-Hand Combat (Supreme 15%): Beastly instincts

- Dodging (Supreme 16.4%): Instinctive dodge when encountering fatal dangers

- Dagger Mastery (Supreme 52%): initial mastery of intent manifestation

Shadow Devour:

[Shadow Devour]

Effect: Consume at least 1,000 points of energy to construct a vortex that shreds anything it touches.

Damage Breakdown (no change):

Deals (30 x energy used) as damage

If this hits a weak point, multiply the damage by 4x and inflict 1.5% of total damage on the soul

If this hits a fatal spot, execute the target directly and destroy their soul

Bonus Effects:

Exponential growth: Continuously increase the damage coefficient by 10% every second. (Takes 6.93 seconds to double in power, only applies when channeling all four concepts)

Rampage Mode: Lower the damage output to 30%, and enter a continuous killing state. After each kill, wait 3.5 seconds or spend 100 energy to replenish the lost power.

Projectile Coating: You can attach the vortex to a projectile at 50% of its original power.

Astros's Stats

[Astros]

Health: 11,100/11,100 (Con x 100 + 7,000, increase of 300)

Ethereal Mana: 1,680/1,680 (Int x 20 x 2 (racial bonus), increase of 120)

Con: 38 → 41

Str: 39 → 41

Dex: 46 → 48

Int: 39 → 42

Spc: 49

Skills: (no big changes)

- Voidborn (Passive): +5,000 hp, access to Ethereal Mana, +100% Ethereal Mana,

- Spatial Constitution (Passive): +2,000 hp, can survive in extreme environments and conditions

- Friendly Disposition (Passive): All creatures will instinctively have a positive impression of you. Unless there's a deep grudge, they will not initiate the first attack.

- Blessed by Fate (Passive): +10 luck.

- Contract Inheritance (Passive): Bond with a partner and inherit some of their traits. Only one bond can exist at a time. This bonding is permanent and will last until the partner's death. Current bond: Enigma of EverRealm. Inherited traits: Stealth and Speed.

- Stealth (Master): You instinctively know how to hide from danger. Stealth has inherited low priority.

- Speed (Passive): You have inherited some of Enigma's speed. Dexterity has been increased.

- Mutual Assistance (Passive): Your partner will also gain some of your stats. Shared stats: +2,000 health and +3 luck.

- Strong Stomach (Passive): Can consume unconventional materials as food. Digestion rate is increased.

- Accelerated Growth (Passive): Convert excess energy from foods to speed up your growth. The more energy, the faster the growth.

- Free Flow (Active): Cost 100 Ethereal Mana to activate. While active, consume 7 Ethereal mana/minute to boost your speed by 45%.

- Happy Go Lucky (Passive): The happier you are, the luckier. +1 luck if you're in a good mood, +2 if your mood is really good, and +3 if you're celebrating.

- Gluttonous Recovery (Passive): +500% recovery rate when eating.

- Faded Shadows (Active): Cost 120 Ethereal Mana to activate. While active, +35% stealth effectiveness and -10 Ethereal Mana/minute.

- Exotic Hunter (Passive): Temporarily increase your growth rate after you consume a unique/rare specimen. The increase is proportional to the specimen's rarity, strength, and quantity.

Items held:

- Proof of Gluttony: Badge that speeds up growth rate when overeating

[Proof of Gluttony]

Rating: Epic

Type: Badge

Requirements: Eat 5x your body weight in 30 minutes.

Effect: The more you overeat, the faster your power grows.

5x: double the growth rate

10x: triple

20x: quadruple

50x: quintuple (5x)

100x: sextuple (6x)

500x: decuple (10x)

Description: A badge that embodies the philosophy of a gluttonous witch during her life. It might not be the healthiest lifestyle, nor the most enjoyable one, but it certainly is a lifestyle.

Note 1: Even if you're full, you must continue eating. This badge demands it.

Note 2: This really is just a badge. It doesn't do much for you since stat points are more effective, but maybe you can find a gluttonous friend for it?

- Flower of Duality: Teleporting anchor and spatial pocket

[Flower of Duality]

Rating: Legendary

Type: Accessory/Dog tag

Requirements: None

Durability: 50/50

Effects:

Return to Roots (Active): Consume 2,500 points of the [Roots of Duality]'s stored energy and teleport the user to it after 30 seconds. Cooldown: 7 days.

Spatial Pocket (Passive): Grants the user access to a 5-cubic-meter storage space. Items can be put in and taken out with the user's energy.

Description: 1/2 of the Duality set. The flowers are responsible for producing a plant's fruits and seeds. While a plant can live without flowers, it cannot develop to its full potential.

Note: Be careful of the flower; while it may appear pretty, you never know what lies beneath its roots. Its intoxicating scent could very well be your last breath.

Note 2: You dare bully me? Dad! Get him!

Combat techniques

Dagger Arts: upgraded and added new techniques

Threading the Needle: a length-wise attack that combines speed and curved attacks

Impact Strike: 2-handed stab that delivers large amounts of force in a concentrated area

Side Winder: piercing attack to break through a formation

Flow: similar to Threading the Needle, but the trajectory is more curved. It uses Shadow flames to boost damage.

Scar: X-like cut with shadow flames

Focus strike: concentrate strength beyond his limits into one strike, paralyzing the side of his body that uses this attack. Upon impact, unleash all the brutal force to cause enough damage to disintegrate the surrounding wound

Water Parry: Diverts the incoming force and borrows a portion of it for himself.

(Revamped)

Cocoon: barrier ability that also buffs his next attack, a miniature intent manifestation

(Upgraded)

Stealth Dagger: Converged Existence: Has 2 forms

Normal form has a stealth bonus

Ultimate form uses intent manifestation, cuts through everything

(New Ultimate)

Army Decimating Slash: area of denial attack

(New Ultimate)

Cleaving Mountains, Splitting Seas: high single-target attack

Martial Arts: upgraded lighting inspiration

Elemental Emulations: the 4 elemental inspirations

Nature's Harmony: Increases the power of his attacks in proportion to how many plants are in the area. The more, the better.

(Upgraded)

Lighting Inspiration: 2 forms

All to Dust: Powerful stab attack that blows up a small area

Singularity Collapse: All the force is concentrated into a single point, can temporarily shatter weaker spaces, bigger strain on the arm, and much higher energy consumption

Energy Techniques

Flashstep: High-speed movement

Solid Core: Crystalizes the energy around the skin and muscles to gain a diamond-like defense. Decreased mobility while this is active

Shadow Flames: Energy wraps around his weapon and vibrates at a high frequency to achieve a boost in sharpness. Also cuts anything it touches and can spread like flames. Very intensive in durability costs.

Shadow Core (passive): Boosts the power of his energy abilities, constantly upgrading as he kills more enemies, can add as a backup source of energy by breaking part of it down

Crystallizing weapons: Reinforces weapon structure with crystals, can also act as a backup source of energy

Crystal Manifestation: Can conjure various items with energy

Dance of Death: Ability of Reapers, summon 3 silhouettes that move on their own and swap positions with. Percentage cost of energy consumption. 3-day cooldown.

( Ult) Shadow Devour: powerful finisher, information moved to stats page

Equipment

- Lethal Opportunity: Daggers

[Lethal Opportunity]

Rating: High Legendary

Damage: 49 (+1)

Durability: 525/525 (+10)

Effects:

Growth (passive): (no change)

Occam's Razor (passive): +73 sharpness (+3)

Nigh Unbreakable (passive): +275 durability (+10)

Spiritual Attunement (active/passive): You can transform these daggers into a phantom form and store them inside your mind space.

Legacy Liberation: Deadly Severance

+40 Sharpness for 90 seconds. Wounds inflicted during this duration can't be healed for 25 seconds. Cooldown of 1 month. (+5 Sharpness)

Description: On the verge of breaking through. It just needs a slight nudge.

- Shroud of Terror: Now actively adapts to all attacks to minimize the damage taken

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[Shroud of Terror]

Rating: High Legendary

Defense: 50 (+2)

Durability: 350/350 (+30)

Effects:

Growth (Passive): (no change)

Undetectable (Passive): Medium priority stealth

Shadow Blur (Passive): 2x speed. Reduced the strain of high-speed movements by 5%. Medium Priority. (Replaces Untraceable Movement. Speed multiplier: -1x, Strain reduction: +5%)

Like a Feather (Toggleable): Reduces the effects of gravity by 95% on command. (active skill to toggleable passive)

Essence of Terror (Passive): Gain maximum energy stats from kills.

Terror Reinforced (Passive): Recover a small amount of shadow energy from kills. Range: 8 meters (Range: +2 meters)

Legacy Liberation: Terror Unleashed

+80% energy intensity for 5 minutes. Cooldown of 1 month. (Energy intensity: +5%)

Description: A cloak that has reached new heights. Its skills have now been optimized for your convenience.

- Jaguar: Poisonous saber, secondary weapon.

[Saber of Poison, Jaguar]

Rating: Legendary (Degraded once)

Damage: 40 (+4)

Durability: 200/200 (+10)

Requirements: 25 STR, 40 CON

Effects:

Festering Poison (passive): Poison effects will trigger three times faster. (Increased from 2x)

Fatal Wound (passive): A single scratch is all you need to poison your target.

Toxic Assimilation (passive): This saber can absorb other poisons to grow. Absorbed poisons can be stored and released at command. (Triggered twice, changed from status effects to poison)

Description: Under Nightmare Enigma's nurturing, this blade of infection has become one of poisons. It has lost its wide spectrum of compatibilities but has become more specialized in poison, making it even deadlier. Be careful, as a single scratch will apply more status effects than you can imagine.Note: One cut, one kill. You have become a true menace on the battlefield.Note 2: This should be obvious, but don't cut yourself with this. It's unknown what poisons will be injected.

- Curse Bearer: upgraded to [Curse Eater's Mark], see bottom of the list

- Spring Bound Boots: slightly increases speed

[Spring Bound Boots]

Rating: Rare

Durability: 140/140

Requirements: 35 Con, 35 Str, 32 Dex

Effects:

Force Storage(Passive): Every time you move your legs, store some excess force for later. Can store 0/600 units of force.

Spring Boost (Passive): When moving, release some of the stored force to boost your speed. +1 dex after storing 100 units of force. Consumes 1 unit of force per step.

Unhindered (Passive): Reduce environmental hindrance by 25%. Consumes 2x-4x units of force, depending on how difficult the terrain is to traverse.

Description: The Spring Bound Python is a ferocious beast that can unleash a strike beyond its limits after storing enough force. If caught unprepared, one can suffer heavy injuries from the encounter. Having been made from the python's leather, these boots have inherited similar properties and can aid your movements.

- Kraken's Grasp: cursed armguard

[Kraken's Grasp]

Rating: Legendary (Degraded once)

Defense: 38

Durability: 200/200

Requirements: 20 Str, 20 Con

Note: Trying to equip this when you don't meet the requirements will result in you being devoured by the Kraken's resentment.

Effects:

Kraken's Strength (passive): +2 str, +2 con

Dominance Aura (Active): Pick a stat and conduct a judgment on a target. If your stat is higher, they will receive a mental impact and -1 in the chosen stat. Damage is determined by the difference between the stat of choice. Cooldown of 1 hour.

Summon Kraken (Active): Use all your energy and summon the tentacles of the Kraken to strangle a target. The number of tentacles is dependent on the amount of energy used. Cooldown of 1 day.

Kraken's Resentment (Curse): The power of this equipment depends on the curse it bears. Although it provides great power to its wielder, it will attempt to kill them when given the chance. Use this with caution.

Description: Formerly made from the tooth of Jaws, this arm guard was corrupted by the Kraken's resentment. Now all that remains of Jaws is a shell of his former self, his spirit shattered, and his anchor occupied by a malevolent spirit.

- Tyrant Shoulder Guard: Shoulder pads that increase his overall physique and give him Berserk.

[Tyrant Shoulder Guard]

Rating: Legendary (Degraded once)

Defense: 42

Durability: 180/180

Requirements: 25 str, 25 con

Effects:

Berserk (Active): gain +4 con and str for 10 minutes, cooldown of 36 hours

Tyrant Body (Passive): Increase maximum health by 20%

Vigor (Passive): Increase body healing speed by 300%

Compact Muscles (Passive): Your muscles have become compact, granting you +2 defense

Description: A shoulder guard fitting of a tyrant. If you aren't one, then this will make you one.

- Quantum Pulse Pendant: increases his energy control, and gives him Quantum Shield.

[Quantum Pulse Pendant]

Rating: Legendary (Degraded once)

Type: Accessory

Durability: 80/80

Requirements: 25 Int

Effects:

Energy Control (passive): +50% control over energy

Energy Flow (passive): Energy flows 15% faster

Quantum Shield (Active): Form a barrier. Lasts 10 seconds. 1-day cooldown. (Low priority removed)

Description: A dream accessory for all mages

- Sheath of Original Blood: Bruce

[Sheath of Original Blood]

Rating: Legendary

Durability: 240/240 (+120)

Requirements: Killer of The Original Vampire

Effects: Sheath Form

Blood Morphing (Passive): Can take on any form by consuming the stored blood power. (New skill, upgraded form of Flexible Molding.)

Blood Mending (Passive/Active): Gradually repairs the durability of the weapon inside by using the excess iron from blood. When activated, it consumes a moderate amount of blood power to perform an emergency repair. The repaired durability will degrade over time and be depleted at twice the original rate. (Upgraded form of Repair.)

Catastrophic Spear of Annihilation (Active): Transforms into a spear to unleash an attack containing all the stored blood power. After the attack lands, the weapon spirit will fall dormant for 3 days.

Effects: Horse Form

Blood Evolution (Passive): Upgrades this item when enough blood power is accumulated.

High Endurance (Passive): Reduces stamina consumption of long-distance running by 30%.

Sudden Sprint (Active): Bursts out with 300% speed for 15 minutes. Cooldown of 1 day.

Description: Having consumed the blood of a giant incomparably stronger than him, Bruce gained tremendous power and achieved his next evolution. All his attributes have increased significantly, and he's gained some new abilities. In terms of overall quality, this sheath stands at the peak of legendary items - it just needs another push to reach the next level.

- Eye of Horus: Scans a target and provides information based on the difference between a chosen stat; the bigger the difference, the more information it provides

[Eye of Horus]

Rating: Epic

Type: Accessory

Requirement: 15 int

Durability: 32/50

Effect

Scan (Active): Consume 100 energy and conduct a judgment with a stat of your choice. The greater the difference, the more information you will obtain from the target. 1 hour cooldown.

Description: An artifact that allows you to peek at others' information. The ancient civilization forged this in the image of a god with a falcon head, hoping it would bring them the god's protection.

Note: Its structure has weakened over time. Be careful with it; it's fragile.

- Stalker's Compass: A compass that points to things.

[Stalker's Compass]

Rating: Epic

Type: Accessory

Durability: 100/100

Requirements: 20 Spc

Effects:

Ultimate Tracking (Active): Designate a target. This compass will point to them until you designate a new target or until you injure them. 24-hour cooldown between designations.

Persistent Stalking (Active): Bypass the cooldown of Ultimate Tracking by providing the cells of a target. If this target is different from the designated one, you can choose which target to follow. The lighter end of the pointer will be used for this effect while the darker end for Ultimate Tracking. A maximum of two targets can be tracked at once. Only one target can be followed at once. The duration of this effect varies with the provided cells. The more prevalent the cells, the longer this effect will last. The maximum duration of this effect is 24 hours. After that, more cells are required.

Description: You can run, but you can't hide. And even if you run, I'll still find you. It's only a matter of time.

- Mask of the Black Death: Mask that allows him to hide his stats and put on a disguise. Also protects his soul from dangerous attacks.

[Mask of the Black Death]

Rating: Mythic (damaged)

Repair progress: 17.86%

Durability: 1,000/1,000 (Mythic items are hard to break)

Requirements: Bound to Enigma

Effects:

Status Forgery (active/passive): When wearing this mask, you can change how your status page appears to others. This effect has medium priority and will last until it is disabled.

Ultimate Disguise (active/passive): When wearing this mask, you can change your appearance at will. This effect has medium priority. Effects with lower priority can not see through this disguise. Your disguise can not exceed your body proportions by more than 50%.

Soul Sanctuary (passive/active): Your soul is protected from death. When you are affected by a fatal soul attack, negate it and become immune for 5 seconds. This effect has high priority. Limited to 1 use per day.

Description: A mask dedicated to Nightmare Enigma for defeating an Overlord against all odds and retrieving the lost treasure of the Stone Titans.

Note: Everyone wears a metaphorical mask to hide their true selves, but why settle for a figurative one when you can wear a physical one as well?

Note 2: ♫ In the darkness he lurks, stalking his unexpecting prey. ♫

Note 3: Cry, laugh, rage, and fear. What difference does it make if that's painted on a mask?

Note 4: This item is far from reaching its full potential. Keep repairing it if you want to witness its true powers.

- Giant's Grip: Powerful pair of gloves that grants the user immense strength

[Giant's Grip]

Rating: Legendary

Type: Gloves

Defense: 45

Requirements: 58 Str, 60 Con

Durability: 260/260

Effects:

Iron Grip (Passive): Your grip is so strong that it takes an overwhelming force to break it. +4 strength judgment when grabbing.

Giant's Constitution (Passive): +3 Str, +2 Con

Titanic Empowerment (Active): +7 Str, -50 hp/second, -2 Dex for 10 minutes. After the effect ends, you will experience extreme fatigue and weakness for 3 days. Cooldown: 3 days.

Description: An overbearing pair of gloves condensed from the essence of a mature giant with a faint trace of Titan Bloodline. It grants immense power but with no regard for the body's capacity. If you're not careful, your body might collapse before you can use the provided power.

Note: Titanic Empowerment cannot be used with Berserk, as both push the body beyond its limit. However, the Iron Grip bonus stacks with Berserk's stat boosts.

Note 2: The side effects of Titanic Empowerment are due to your low constitution. They will decrease in intensity as your stats grow, disappearing completely once you reach 80 Con.

- Curse Eater's Mark: upgraded gun, has 3 forms, each with their own bonus effects

[Curse Eater's Mark]

Rating: Legendary

Damage: 35 (+10)

Durability: 150/150 (+100)

Requirements: 60 Con, 60 Int, 60 Spc, 45 Dex

Bullet Charges: 4/4 (+2)

Effects:

Curse Bullets (Passive): Shoots cursed bullets that inflict debuffs. Debuffs include, but are not limited to: weakness, lowering defense, weakening perception, and amplifying any already existing status effects. Effects will stack with each consecutive hit. Regenerates 1 bullet/30 seconds. (Recharge time: -30 seconds)

Backup Chamber (Active): Refresh all bullet charges. 15-minute cooldown. (Upgraded version of Side Chamber, Cooldown: +10 minutes)

Condensed Shot (Active): Fuse up to 8 bullet charges into a single shot. When fusing more than 4 charges, Backup Chamber must be off cooldown. Cooldown: 5 minutes. (Upgraded version of Big Bullet. Cooldown: -25 minutes)

Energy Bullets (Passive): You can replenish your bullet charges with energy. 100 energy/charge. Bullets formed this way will not trigger any debuffs.

Curse Eater (Passive): Can devour curse energy to grow stronger. +50% damage when feasting. Reduce the effects of all incoming curses by 50%.

Firearm Assimilation (Active): This mark can assimilate different firearms to replicate their forms. Each form will provide a different bonus to this weapon. Capacity: 1/3

Current available forms:

Flintlock (Base form): Ignores world restrictions and equipment sealing effects.

Sniper Rifle (Long range): +5 damage, strong armor penetration, consumes 2 bullet charges/per shot.

Shotgun (Close up): +10 damage, extremely short range, extremely high burst damage, consumes 4 bullet charges/round.

Description: The apex predator of all curses. Now, it doesn't just bear the burden of your curses, but devours them. With it, you can dominate all matchups against curse users. Such is the unreasonable existence that is the Curse Eater.

Note: "I fear no man. But he… he scares me." - Every curse user ever.

- Roots of Duality: teleportation anchor, and immediate getaway with super long cooldown, linked to Astros's [Flower of Duality]

[Roots of Duality]

Rating: Legendary

Type: Accessory/Ring

Requirements: 50 Spc, 50 Int

Energy Capacity: 0/10,000

Durability: 50/50

Effects:

Return to Flower (Active): Consume 2,500 points of energy and teleport the user to the [Flower of Duality] after 30 seconds. Cooldown: 7 days.

Instant Getaway (Active): Consume 7,500 points of energy and immediately teleport the user to the [Flower of Duality]. Upon use, all teleportations between the components of duality will be disabled for 30 days.

Description: 1/2 of the Duality set. The roots are the most important part of a plant and serve as the anchor of its life. Without them, the flower will quickly wither and die.

Miscellaneous Items

Current privilege tokens: 77 -> 74, (3 spent for team contract notorization in preparation leading up to fight against Igora, ch 242)

- World Selection Token: Final use at the start of this arc

[World Selection Token]

Rating: Legendary

Type: Authority Item

Durability: 1/3

Effect: Consume 1 durability and specify what type of world you will enter next. If your stats are above the world's limit, reduce them until you meet the requirements.

Description: A token sold by Eternal Void. Using it will give you a big advantage in your next world.

Note: You can specify other requirements for the worlds. How much you gain will depend on how you use it.

Note 2: Due to a past violation, items with this effect cannot be paired with the Duelmaster's Invitation. Either choose the world type or drag an opponent into a death match, but not both.

- World Tree's Essence: the essence of a cursed world tree. Unknown use.

[World Tree's Essence]

Rating: ???

Effect: ???

Description: The essence of a demonic world tree after it had almost devoured a world. Its uses are relatively unknown, but its value cannot be underestimated. Perhaps you can find a use for it in the future.

-Volatile Mana Core: replaced by an unnamed custom explosive made from [Fiery Essence of War]

- Golden Substitution Doll: life-saving item, transfers all damage for 1 minute, a pseudo invincibility

[Golden Substitution Doll]

Rating: Epic (Quasi-Legendary)

Type: Life-saving item/consumable

Requirements: The first person to bind this with a drop of blood.

Effect: Upon activation, transfer all current injuries and status effects to the doll. Lasts for 1 minute. Once this duration is up, the doll will shatter, regardless of the damage sustained. Effect can not be paused.

Description: Made from the essence of a High Witch proficient in doll crafting, it can act as a substitute for all incoming harm.

Note: "Look, Mom, I'm invincible! (whispers: but only for 1 minute)"

Note 2: This is also called a "1-up Mushroom."

- Injection of fate: full recovery and +4 to all stats

[Injection of Fate (Revolutionary)]

Rating: Epic (Quasi-Legendary)

Type: Consumable

Effect: Upon use, fully restores health and grants +4 to all attributes for 10 minutes.

Description: A serum distilled from the world energy contained in a Child of Fate's body after death. It possesses unimaginable properties and causes no side effects.

Note 1: This is a guaranteed drop when you kill a world's protagonist.

Note 2: This serum cannot be replicated by artificial means. Please don't even try.

Note 3: This serum is divided into four equal parts, reducing its rating and potency by 1.5 stages. Please collect them all if you want to experience the injection's full effects.


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