Chapter : Glossary
Mana Core Rankings:
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Red - Dark to Mid to Light
Orange - Dark to Mid to Light
Yellow - Dark to Mid to Light
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Silver - Low to Mid to High
White
Integration- Low to Mid to High to Peak
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Ascendant - Low to Mid to High to Peak
Immortal - Low to Mid to High to Peak
Radiant- Low to Mid to High to Peak
Divine
Advancement in mana core rankings involves purification up to the white rank, with a significant turning point at the integration rank. Breaking through to the integration rank requires completion of the three step integration process.
Higher ranks require the attunement of the body and the soul to more mana, making them far harder to reach.
First body metamorphosis is achieved at Ascendant rank.
Second body metamorphosis is achieved at Immortal rank.
First soul metamorphosis is achieved at Radiant Rank.
Second soul metamorphosis is achieved at Divine Rank.
Martial art ranks:
Intent -> Resonance -> Heart -> Domain -> Unity -> Sovereignty
Relic Ranks:
Normal
Advanced
Elite
Historic
Ancient
Legendary
Mythical
Arts:
Graded from 1 to 6.
Art mastery:
There are four levels of mastery - The novice realm of mastery required 25% understanding. The adept realm of mastery required 50% understanding, the virtuoso realm required 75% understanding, and lastly the zenith realm, the pinnacle of art mastery, required 100% understanding.
World:
The world is a vast supercontinent with various islands, technologically a few decades ahead of our time, and divided into five regions.
Central Continent:
Ruled by the Slatemark Empire, integrating elves and dwarves into society without discrimination.
Northern Continent:
A perpetual battleground against Shadow Seekers and the Umbravale Covenant, governed by the influential Windward and Creighton families.
Western Continent:
Facing threats from orcs and ogres and the Savage Communion, ruled by the Ashbluff family known for necromancy.
Eastern Continent:
Once a battleground against vampires, under the Kagu family and the Murim sects (Mount Hua sect, Wudang sect and Southern Edge sect).
Southern Continent:
Battling miasma beasts and the Abyssal Kin. Ruled by the Viserion family, known for being under the protection of Radiant Dragon Tiamat and having dragon blood.
Gifts:
Unique advantages possessed by certain individuals, such as the gift of necromancy, advanced ocular powers, or exceptional martial art physiques.
Mythos Academy:
The preeminent academy situated on a separate island, founded collaboratively by sects, families, and the empire. A six-year program starting at age 15, culminating at 21, it requires a letter of recommendation and passing an entrance exam. Instructors are high ranks, and students are divided into four classes, with Class A receiving exceptional teachers and having a smaller student pool.
Magic:
Two main types of substances can be utilised for magic: mana and miasma. The individual uses either one depending on their species.
Miasma species are very hostile to mana species, thus leading to the constant wars that Earth is embroiled in.
Miasma is very similar to mana as it has the same elements and similar power progression, the only difference seems to be that it is another substance.
Three ways of using mana are: aura, circle and aether.
Aura is the method of using mana that involves increasing physical attributes and using it in a more physical way.
Circle method involves performing numerical calculations on the fly to use mana to cast spells, manifesting mana far away from the body.
Aether is the way of using mana alongside aetherite to create mana technology, something previously thought to be impossible.