Chapter 34.5 - Stat Interlude
Loophole - Level 6 Perfect Planner
Health Points (Non-Buffed) | Stamina Points (Non-Buffed) |
2300 | 1700 |
Current General Stats
Strength | Toughness | Dexterity | Luck | Style | Intelligence | Charisma | Ingenuity | |
Base | 7 | 5 | 7 | 15 | 4 | 7 | 9 |
8 |
Equipped | 12 | 18 | 9 | 22 | 8 | 7 | 10 | 8 |
Conditional | ----- | +2 | ----- | ----- | ----- | ----- | ----- | ----- |
Powerset Descriptors
Primary Power | Secondary Power | Hidden Power (Unlocked at Level 15) |
Local Area Manipulation | Super Luck | ????? |
Current Level: 3 | Current Level: 1 | ????? |
Creates a permanent zone in a 17-foot radius around body. Allows for a variety of effects based on General Understanding | Subtly affect the Luck of everything within your Local Area Zone by .1% for every 1 point of luck that you have. Events and outcomes within your vicinity have a higher chance of unfolding advantageously for you | ????? |
Activated Ability: Area Sense (Non-Hotbar Ability) | Activated Ability: Luck Bomb (Non-Hotbar Ability) | ????? |
While directly focusing on your local area, you now have the ability to feel anything residing within it. Items felt are not precisely identified. Duration: As Long As Holding Still. Cooldown: None Cost: None |
Consciously invoke a surge of good fortune, increasing the likelihood of a positive outcome for a specific action or event.
Duration: Null Cooldown: 24 Hours Cost: None |
????? |
Hotbar Revolver #1: "Stealth"
Activated Bar
Ability | Ability Level | Description | Augmentations |
Like Concrete | 1 | Increase the Van Der Waals forces (Stickiness) on a piece of gum by 10,000%.
Duration: As long as item stuck is within your Local Area OR when you choose to end the effect. Cooldown: 2 hours Cost: 10% Stamina |
None |
Trigger Finger | 1 |
Target a single firearm within your local area and make it fire, regardless if anyone is touching the trigger. Duration: None Cooldown: 10 seconds Cost: 1% Stamina |
None |
Mute Button | 1 |
Silence ALL noise coming into and leaving your local area. Duration: 5 seconds per point of Intelligence, Current Time: 35 seconds. Effect can be disabled before end of this timer by user's choice. Cooldown: 10 minutes Cost: 10% Stamina |
None |
Sting Like A Bee | 2 | Gain a 2% chance (increasing by 2% for every 1 point of Luck) for the next 3 Unarmed Strikes to strike Weak Spots and inflict 30% increased damage. Additional effects may also occur.
Duration: None Cooldown: 2 minutes and 30 seconds. Cost: 5% Stamina |
Time Adjustment (Duration eliminator) Locked from further Augmentation until Level 12. |
Float Like A Butterfly | 2 | Grants an increased chance to dodge hand-to-hand combat strikes of 10% plus 1% for every point of Luck.
Duration: 15 seconds Cooldown: 5 minutes Cost: 5% Stamina |
None |
Weighted Clothes | 3 | When activated, target one random article of clothing on every hostile target within your local area. Evenly distribute 2,500 lbs. of weight between all targeted items. If Pinned, enemies affected take damage equal to 1 point per pound distributed to them minus Strength immediately and 10% of the weight on them minus Strength every 3 seconds for duration.
Duration: 30 seconds Cooldown: 10 minutes Cost: 10% Stamina |
Party Mode (Even Weight Distribution) Locked from further Augmentation until Level 14 |
Trick of the Light | 1 | Warp the light within your local area to make yourself practically invisible to the naked eye unless someone is looking directly at you for more than 1 full second.
Duration: 10 Minutes Cooldown: 10 minutes Cost: 15% Stamina |
None |
Mirror Image | 1 | Immediately turn invisible and leave a mirage of yourself in place.
Duration: Invisibility- 10 seconds, Mirage- 30 seconds Cooldown: 10 minutes Cost: 10% Stamina |
Recording (Afterimage movement modification) Locked from further Augmentation until Level 16 |
Passive Bar
Ability | Ability Level | Description | Augmentations |
Defy the Odds | 1 | Gain a 1% chance for every point of luck you have minus the enemy's total luck to bypass any resistances they have. This chance is tripled if you are Hidden from the enemy. | None |
Misfortune Abound | 2 | While in combat, cause all enemies within your local area to have a chance equal to 1.5% for every 1 point of Luck you have minus their current level for something "bad" to happen to them. | None |
Hotbar Revolver #2: "Fight Time"
A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation.
Activated Bar
Ability | Ability Level | Description | Augmentations |
Earthbound Impact | 1 | Rapidly Descend to the ground, increasing at a speed of 1 mph per foot dropped up to a maximum of 150 mph. All enemies caught within your zone upon impact with a surface will take damage equal to your speed traveling before impact times 10.
Duration: None Cooldown: 10 minutes Cost: 10% Stamina |
None |
Center of the Universe | 1 |
Create a Gravitational Force within your entire Local Area centered on yourself, drawing in either all enemies or all non-biological objects with an initial pull of 5 meters per second, diminishing in strength the further from you they are. This ability can be strengthened by 1 meter per second for matching cost, up to a maximum of 50 meters per second in strength. Duration: None Cooldown: None Cost: 5 Stamina per second + 1 Stamina per second for each additional meter per second in strength being used. |
None |
Gravity Punch | 1 |
Rapidly compress gravity directly around your fist before you throw a punch. Damage dealt is increased from your base attack by 50% for each 5% of your Stamina used. An attack utilizing 25% of your stamina will cause the enemy to be knocked back by 15 feet and an additional 5 feet for each additional 5% of your stamina. Duration: None Cooldown: 5 seconds. Cost: Variable- 5% to 50% Stamina |
None |
Sting Like A Bee | 2 | Gain a 2% chance (increasing by 2% for every 1 point of Luck) for the next 3 Unarmed Strikes to strike Weak Spots and inflict 30% increased damage. Additional effects may also occur.
Duration: None Cooldown: 2 minutes and 30 seconds. Cost: 5% Stamina |
Time Adjustment (Duration eliminator) Locked from further Augmentation until Level 12. |
Float Like A Butterfly | 2 | Grants an increased chance to dodge hand-to-hand combat strikes of 10% plus 1% for every point of Luck.
Duration: 15 seconds Cooldown: 5 minutes Cost: 5% Stamina |
None |
Weighted Clothes | 3 | When activated, target one random article of clothing on every hostile target within your local area. Evenly distribute 2,500 lbs. of weight between all targeted items. If Pinned, enemies affected take damage equal to 1 point per pound distributed to them minus Strength immediately and 10% of the weight on them minus Strength every 3 seconds for duration.
Duration: 30 seconds Cooldown: 10 minutes Cost: 10% Stamina |
Party Mode (Even Weight Distribution) Locked from further Augmentation until Level 14 |
Freeze! | 1 | Rapidly lower the ambient temperature within a concentrated location to freeze of a source of unpackaged liquid of any type.
Duration: None Cooldown: 30 Seconds Cost: Variable- 10 points of Stamina per Cubic Foot of liquid initially + 1 point of Stamina per second to maintain the effect. |
None |
Ring of Fire | 1 | Ignite the air in a ring that travels outward from your location at a speed of your choosing, dealing Fire based damage to all objects and targets in your area that are struck by the wave. Damage delivered is equal to 250 points on initial contact and 50 points of damage for each second the target remains within the fire.
Duration: 5 to 30 seconds. Cooldown: 10 minutes. Cost: 5% initial Stamina + 1% for every second you maintain the effect. |
None |
Passive Bar
Ability | Ability Level | Description | Augmentations |
Defy the Odds | 1 | Gain a 1% chance for every point of luck you have minus the enemy's total luck to bypass any resistances they have. This chance is tripled if you are Hidden from the enemy. | None |
Misfortune Abound | 2 | While in combat, cause all enemies within your local area to have a chance equal to 1.5% for every 1 point of Luck you have minus their current level for something "bad" to happen to them. This has a maximum effective chance for negative effects of 85%, any additional amount over this limit increase potential damage by .10% for each 1% overflow. After this ability procs, no further enemies can be affected by this ability for at least 15 seconds. "Bad" outcomes include but are not limited to: Tripping over shoelaces, getting dust in eyes, losing grip on their weapon, stepping into an environmental hazard, or accidentally targeting their ally. Damage applied from any of these outcomes is amplified by (base level) 25%. | None |
Movement Ability
Ability | Ability Level | Description |
Personal Gravity Laws | 1 | Minutely control your own relation to gravity within your local area, giving you the ability to float and move around freely.
This ability drains your stamina at a rate of 5 points per second while floating and moving at a base walking speed. For every 10 mph of additional speed, stamina drain is increased by 5% (of the active drain rate.) |
Equipment
Item | Slot | Stats and Features | Ability |
The Mask of Strategic Fortitude | Face | Stats: +10 Toughness, +3 Style Features: Who's That?! (Appearance Disguiser) Mental Fortress (Damage Resistance) | ----- |
Nutcracker Stompers | Feet | Stats: +1 Charisma, +1 Style, +1 Dexterity Features: Steadyfoot (+2 Toughness, +2 Stability) Modified: Enchanted Shoelaces of the Nimblefoot | ----- |
Serpent's Fang Bracers | Wrists | Stats: +5 Strength Features: None | Venomous Strike: Activated Ability Once per encounter, you can activate the bracers to deliver a venom-infused attack. Reduces movement speed and attack effectiveness by 30% for 10 seconds. |
Fortune's Guardian Jacket | Overcoat | Stats: +6 Luck, +3 Toughness Features: Lucky Charm (Loot Upgrader) | Fortune's Shield: Activated Ability Once per encounter, your jacket can activate to provide a protective barrier for 10 seconds, reducing all incoming damage by 20%. |
Spotter's Tank | Undershirt |
Stats: +1 Dexterity, +1 Luck Features: Team Player - Minor Leagues (Damage Modifier) |
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