♜ Stat Sheets #2 ♜
NAME |
Hallvar Nyman the Guild's Hero |
AGE |
32 |
CLASS |
Beastmaster |
SUBCLASS |
Beastshaper |
PLACE OF ORIGIN |
Hero of Amnasín |
ATTRIBUTES |
|||||
STR |
13 (14*) |
AWA |
15 |
CHA |
10 |
AGI |
11 (13*) |
CON |
10 |
INT |
12 |
DEX |
12 |
END |
21 |
LUC |
7 |
AGI – 20% inc from travel form + offense form STR – 10% inc from tank form |
UNIQUE SKILL |
BAD LUCK BOON |
Each time you experience misfortune, you have a small chance of increasing your luck attribute by 1. Chance percentage is calculated based on the imminent danger of the misfortune. The luck attribute does not affect the chance percentage. You are not allowed to game the system. |
Author's Note: A d100 or random number generator (1-100) is used per each activation of Bad Luck Boon. If 1-5 is rolled, then the luck attribute is increased by 1. |
HERO SKILLS |
ROTE READING [PASSIVE] |
REQUIREMENTS: Read 10 books CLASS: SCHOLAR Books read to 95% completion are archived within the system and may be searched for information. This skill applies to maps and educational diagrams. Indexes may be omitted. |
STANDARD SPEECH [PASSIVE] |
REQUIREMENTS: Attempt to translate an unknown language while immersed in the language CLASS: SAGE Understand functional language of nations other than the place of origin, activated per language during immersion attempt. Adds proficiency in individual language learning. Author's Note: "Functional language" is word-specific, but would translate to "where is the bathroom?" or "help" "healing" "danger." While you wouldn't get colors or place names, it's equivalent to a language 101 / first level class. Survival language. Unlawfully taken from Royal Road, this story should be reported if seen on Amazon. |
SLEEP IT OFF [PASSIVE] |
REQUIREMENTS: Successfully sleep in a sleep-unfriendly environment. CLASS: fighter Upon activation, the user quickly falls into a restful sleep, awakening to disruptions based on Awareness and Luck attributes. Sleep will not exceed 8 hours. |
GENERAL SKILLS |
- |
- |
CLASS SKILLS |
SHARED LAND [PASSIVE] |
Your threat level is lowered significantly until you initiate aggression or combat, allowing you to observe uninterested beasts or pass by peacefully. This skill does not prevent beasts from perceiving you as a predator or prey. Negated by beasthunter subclass. |
- - - |
BULL RUSH [ACTIVE] |
Your strength and agility are set to 150% for a duration of time, which increases by 1s per use. Effects are extended to companion beasts. Limit: 10m DURATION Ch 15 – 10s Ch 17 – 80s Ch 47 - 121s |
- - - |
TAME BEAST [ACTIVE] |
A percentage chance to tame a targeted beast into a companion beast. Affected by luck. |
- - - |
TRAP BREAKER [ACTIVE] |
Negate one (1) affliction every 12 hours. |
SUBCLASS SKILLS |
CHIMERIC [ACTIVE] |
Spend magic to alter one or multiple senses for 10 minute intervals. Author's Note: Chimeric can activate based on sensory intent rather than overt commands, i.e. trying to hear something in the distance is equivalent to "activating" the skill by name. It will activate if Hallvar possesses the magic to spare. |
- - - |
BELLOW [ACTIVE] |
From Defense Form: Draw the focused attention of beasts or other non-sentient targets (i.e. some spirits) for 15 seconds. Can be re-cast before timer expires for zero cost. |
SMASH & CRASH [ACTIVE] |
From Defense Form: On contact, knockback (distance equivalent to target body height, if possible) + stun for 1 min. Stun - reduce Intelligence and Awareness attribute by 30% |
- - - |
STALK [ACTIVE] |
From Offense Form: The quieter / less noise made, the less noticeable you are, even if you were initially observed. Applies to any activity, not only movement. Disabled by drawing attention to self and is magically / energetically costly to maintain. Drains magic and/or stamina; switches if used to re-charge either. EXCLUSIVE TO OFFENSE FORM |
- - - |
WALLOP [ACTIVE] |
From Offense Form: On contact with head or torso, stun + stumble for 1 min. Stun - reduce Intelligence and Awareness attribute by 30% Stumble – reduce Dexterity and Endurance attribute by 30% |
GENERAL SPELLS |
SUMMON LIGHT [ACTIVE] |
Creates a small foci of light which can be attached to non-living objects. |
PROFICIENCIES |
Art - drawing Combat - defensive melee - offensive melee - weapon: axe Gambling - simple games Leatherwork - skinning - processing Resistance - elemental (electricity) - elemental (cold) - panic - toxins (venom) Scholarship - language learning Wildcraft - foraging - spearfishing - trapping - woodcutting |
AUGMENTATIONS |
DEFIANT [TITLE] |
REQUIREMENT: Attempt to resist challenges from 5 figures of authority; Endurance 15; Luck 1 Unaffected by social challenges made on the basis of authority or perceived superiority. |
- - - |
THE QUEEN'S BLESSING [BLESSING] |
Friendly combatants within 60 feet get physical damage resistance during combat. |
DRAGON'S ACKNOWLEDGEMENT: RODU THE WISEN [MARK] |
Physical mark is visible on skin; aura of magical mark is able to be sensed by magical beings. |
- - - |
DRAGON'S ACKNOWLEDGEMENT: ILYNA [BLESSING] |
No traits associated with acknowledgement. |