♜ Stat Sheets #1 ♜
NAME |
Hallvar Nyman |
AGE |
32 |
CLASS |
Beastmaster |
SUBCLASS |
|
PLACE OF ORIGIN |
Hero of Amnasín |
ATTRIBUTES |
|||||
STR |
11 |
AWA |
14 |
CHA |
6 |
AGI |
10 |
CON |
10 |
INT |
12 |
DEX |
12 |
END |
18 |
LUC |
6 |
UNIQUE SKILL |
BAD LUCK BOON |
Each time you experience misfortune, you have a small chance of increasing your luck attribute by 1. Chance percentage is calculated based on the imminent danger of the misfortune. The luck attribute does not affect the chance percentage. You are not allowed to game the system. |
HERO SKILLS |
ROTE READING [PASSIVE] |
REQUIREMENTS: Read 10 books CLASS: SCHOLAR Books read to 95% completion are archived within the system and may be searched for information. This skill applies to maps and educational diagrams. Indexes may be omitted. |
GENERAL SKILLS |
- |
- |
CLASS SKILLS |
SHARED LAND [PASSIVE] |
Your threat level is lowered significantly until you initiate aggression or combat, allowing you to observe uninterested beasts or pass by peacefully. This skill does not prevent beasts from perceiving you as a predator or prey. Negated by beasthunter subclass. |
- - - |
BULL RUSH [ACTIVE] |
Your strength and agility are set to 150% for a duration of time, which increases by 1s per use. Effects are extended to companion beasts. Limit: 10m DURATION Ch 15 – 10s Ch 17 – 80s |
- - - |
TAME BEAST [ACTIVE] |
A percentage chance to tame a targeted beast into a companion beast. Affected by luck. |
- - - |
TRAP BREAKER [ACTIVE] |
Negate one (1) affliction every 12 hours. |
SUBCLASS SKILLS |
- |
- |
GENERAL SPELLS |
- |
- |
PROFICIENCIES |
Art - drawing Combat - defensive melee - offensive melee - weapon: axe Gambling - simple games Support the author by searching for the original publication of this novel.Leatherwork - skinning - processing Wildcraft - foraging - spearfishing - trapping - woodcutting |
AUGMENTATIONS |
- |
- |
NAME |
Viktor Veðraldi |
AGE |
50s-60s |
CLASS |
Fighter |
SUBCLASS |
Duelist, Unseen |
PLACE OF ORIGIN |
Fyrmann |
ATTRIBUTES |
|||||
STR |
19 (15) |
AWA |
30 |
CHA |
10 (13) |
AGI |
24 (20) |
CON |
10 |
INT |
24 (22) |
DEX |
L 26 R 4 |
END |
18 |
LUC |
1 (2) |
STR | AGI | DEX - injury reduction
CHA - infamy, status
INT - age
LUC - blessing
GENERAL SKILLS |
LOCKPICKING [ACTIVE] LVL 3 |
REQUIREMENTS: Attempt to pick locks 100 times. LEVELS 1. 10% chance of success per attempt 2. 30% chance of success per attempt 3. 50% chance of success per attempt Levels add onto base success chance (from dexterity and proficiency). |
- - - |
LOCK-ON [ACTIVE] |
Lock focus onto a target to display their health, buffs, debuffs, and afflictions. In group combat, focus automatically shifts when a target is defeated or dies. |
CLASS SKILLS |
DISENGAGE [PASSIVE] |
Successfully escaping combat or magical range sets Agility to 150% and lowers Threat level significantly for 2m. |
- - - |
ARENA LORD [PASSIVE] |
REQUIREMENTS: Win single-combat challenges 1500 times. Combat within a defined or enclosed space increases damage to 1.5x. Challenges can be arena combat, duels, or freeform sparring matches. |
SUBCLASS SKILLS |
FIRST BLOOD [PASSIVE] |
SUBCLASS: DUELIST Successfully drawing first blood (or making first weapon contact, in jousting) applies a random debuff or affliction to your target that lasts 5m. See Torment or Sabotage for list. |
- - - |
RIPOSTE [ACTIVE] |
SUBCLASS: DUELIST Attacks that follow successful parries do 2x damage and ignore armor / magical shields. Buff ends after target resigns or dies. |
- - - |
TORMENT [ACTIVE] |
SUBCLASS: DUELIST Applies affliction(s) from below list to the opponent. Duration is randomized but is at minimum 2 minutes and maximum 10 minutes. - exhaustion - high threat - paralysis - reverse healing - silence - slow - vision fog
LEVELS: 1. 1 random affliction 2. 2 random afflictions 3. 1 chosen affliction 4. 1 random and 1 chosen affliction 5. Maximum of 2 chosen afflictions |
- - - |
DELICATE AND DANGEROUS [PASSIVE] |
SUBCLASS: DUELIST Resistances to debuffs, afflictions, and elemental damage inversely correlate to the amount of armor worn. Less armor = more resistance. |
- - - |
DEFLECT [PASSIVE] |
SUBCLASS: DUELIST 50% chance to deflect long-range or magical attacks. |
- - - |
SABOTAGE [ACTIVE] |
SUBCLASS: DUELIST Applies debuff(s) from below list to the opponent for 2 minutes.
LEVELS:
|
- - - |
BITTER END [ACTIVE] |
SUBCLASS: UNSEEN Receive a notification from the system when your target's health is either 1) decreasing at an unsustainable rate or 2) drops below 10%. [ Lock-On ] target may be monitored remotely. Bitter End dispels after 60m or more than a mile. |
- - - |
NO WITNESSES [ACTIVE] |
SUBCLASS: UNSEEN When active, alerts you to any people within a boundary or within a 5ft border of the boundary. Boundary options:
|
- - - |
SPY'S MANTLE [ACTIVE] |
SUBCLASS: UNSEEN Charisma is set to 7 and all weapons (including sheathes, belts) attached to body are illusioned to be invisible. |
- - - |
STEALTH [ACTIVE] |
SUBCLASS: UNSEEN Set Agility and Awareness to 200% for a duration of time, which increases by 1s per use. Duration has reached limit. Limit: 10m |
- - - |
ASSASSINATE [ACTIVE] |
SUBCLASS: UNSEEN An attack which does minimum damage if the target is above 10% health, but below 10% health, it does 2x damage. |
- - - |
GENERAL SPELLS |
NIGHTSIGHT [ACTIVE] |
REQUIREMENTS: Participate in combat at night 30 times. See in the dark as if day for a duration of time, which increases by 1s per use. Duration has reached limit. Limit: 10m Repeated use of this spell may cause eye color to lighten. |
PROFICIENCIES |
Combat - defensive melee - offensive melee - weapon: dagger - weapon: sabre - weapon: axe - weapon: crossbow - weapon: bow Criminal - cryptography - forgery - lockpicking - stalking Gambling - simple games - cards - dice Wildcraft - fishing - netcrafting - foraging - ropemaking - trapping [This section is incomplete and will be updated as needed.] |
AUGMENTATIONS |
DRAGON'S MERCY [BLESSING] |
+1 luck Spared by the dragon Faythe for being amusing |
- - - |
THE QUEEN'S BLESSING |
+ resistance to friendly combatants within 60 feet |