Excerpts from “The Adventurers Guild Guide to Skills and Monsters” – Branchird, Echo, Selun, Pyr
Pyr - Our planet, not claimed by a single element, the land of constant strife. Resting place of hundreds of primal demigods and titans remnants reside here, constantly emanating mana, protecting it from the void and the echo, but also wroughting destructive mana storms, and soul hurricanes. Agents of many forces fight here, hoping to be the onest to finally claim the planet for their side. |
Selun - moon of Pyr, as well as home of multi faced, thousand eyed Selun - a direct descendant of the original titan whose bones form the satellite. Covered in seas and oceans, a land of honorable fight between all. |
Echo - remnant of the chaos of creation, when first words were spoken they were a lament, sadness at being wrought into existence. The primal shout of yet unformed titans, whose caracasess would later become the planets still travel through ether, danger to all that are outside of the protection of celestial bodies. |
Branchird - highly social creatures , near extinct in the wild. Run and report if spotted. When a flock is born, it looks like an old withered tree, rooted to ground. The young have a fur of leaves, feeding on ground water,sun, and decaying corpses brought by one of their parents (the other forming the trunk of the tree). After a year or two, depending on conditions, it’s length grows to over a meter, and it loses its leaves. Eventually, during a sunrise the branches split (according to those that heard, making a terrible noise, a mix of chirping and wood breaking), and each offshoot becomes its own separate branchird. According to some, they are a bir evolution, with affinity for wood mana. According to others, they are a form of treant that got ability of flight. That doesn’t really matter to most adventurers, unlike the fact that they are a terrifying enemy. Firstly, they are terribly social. If you see one, don’t expect them to be alone, as they tend to flock with their siblings, who grew from the same branch. Secondly, they are immune to most status effects - like treants, the only status that seems to affect them is burning, as they are even immune to frost damage (leading credence to them never having been flesh, and being living tree) Thirdly, they accumulate skills over generations. If their group gets well settled into an area, they will, over hundreds of years, share between each other more and more advanced skills. No one knows what would happen if a colony survived over a thousand years, as other powerful beasts tend to hunt them down before that happens, though they would certainly be an S threat at least. |