Chapter 2: Chapter 2: Abilities and Magic
Since the system awakened on his first name day, Wright had spent his days "dueling" with wooden toy armor, swords, and shields against the maids and guards. This playful combat had raised his skills in One-Handed, Two-Handed, Block, Archery, Light Armor, and Speech. However, all these skills hit a bottleneck at level 5. It seemed the potential of toy weapons had been fully exhausted, and only real equipment would advance his skills further.
Smithing: Storm's End had a functioning forge for crafting and maintaining weapons, but the blacksmith and guards barred a child from entering. Tinkering with leather had earned him a few points, but progress was slow.
Enchanting: There was no enchanting table in the castle.
Alchemy: The incident from the afternoon had boosted his Alchemy skill to level 5 after consuming so many bizarre ingredients.
Alchemy involved transforming raw materials into special potions through magic at an alchemy table. These potions could restore health, stamina, and magicka or provide resistances to magic. Some had unique effects, like enabling underwater breathing.
As one of the three main skills in the original game, Wright placed great importance on Alchemy. However, the merged systems of Skyrim and Westeros made it far more difficult to level up.
Gaining Alchemy experience primarily came from crafting potions. This required raw ingredients and knowledge of their effects. The only way to discover an ingredient's properties was by eating it, which also provided a tiny amount of Alchemy experience.
He had already sampled ingredients like wheat, silver perch, salt, chicken eggs, honey, and even gnawed on antlers. What others considered food were raw materials for an alchemist.
Other ingredients, however, were problematic. Giant's Toe? There were giants beyond the Wall, but acquiring one would mean defeating a giant and enduring the experience of tasting something likely unwashed for decades. That would also mean a firsthand encounter with Westeros's version of "giant airlines".
Then there were materials like Daedra Hearts, Falmer Ears, and Nirnroot, items whose origins were impossible to determine in this world. Mushrooms? He dared not risk eating random fungi without more knowledge.
And what about Imp Stool? While the alchemy ingredient in Skyrim was named for a mushroom, the thought of something connected to Tyrion Lannister, the "Imp" of future renown, conjured disturbing images. Consuming anything associated with "imp stool" would surely ruin his reputation and relationships.
For now, Alchemy had to wait. The risks of experimentation outweighed the benefits, and alienating those around him wasn't worth it. His focus would shift to other areas, like distributing his accumulated points.
Since the system's awakening, Wright had worked tirelessly for over two years, managing to save up 19 free points. With no clear guidance or instructions from the system, he had refrained from allocating them, cautiously saving them for when he had a better understanding of the system's mechanics.
In this chaotic and dangerous world, survival required high health and robust defenses. Wealthy lords clad themselves in full plate armor, turning into iron-clad fortresses paired with the finest weapons. For the poor, survival meant risking their lives; without antibiotics, a serious injury was often a death sentence. The only strategy was to ensure the other person died first.
Wright allocated his free points evenly across Health, Stamina, and Magicka—5 points each. With each free point granting 10 attribute points, the results were immediate. His body heated up and turned slightly red before returning to normal within a minute. The maid fanned herself, unaware of the extraordinary changes occurring. Wright, however, could feel it clearly: his vitality surged, his stamina grew, and his Magicka reserves increased. The doubling of his attributes was undeniably noticeable.
Physically, his not-yet-three-year-old body already showed hints of developed muscles. Though not obvious to the eye, his strength was now comparable to an adult's. With continued point allocation, surpassing human limits was only a matter of time.
"I can't believe my body is already approaching adult levels. This is absurd! But then again, as a Dragonborn, my enemies include mages, monsters, and even dragons. Being superhuman is a necessity when facing such foes. It makes sense—once you step into the realm of the extraordinary, your adversaries will be equally extraordinary."
According to the system's rules, the total number of free points he could earn was capped. With 18 skills maxed out at level 100, he'd have 600 free points in total. Dividing these evenly among the three attributes would give 200 points per attribute, resulting in a total of 2,000 for each. Even at this peak, his physical attributes would be 20 times greater than the average adult—impressive, but perhaps still inadequate against a dragon.
With his attributes boosted, Wright saved the remaining four points. The world was far more complex and realistic than a game, so he decided to explore his system gradually rather than rush into decisions.
Next, he accessed the "Broken Item Space", a remnant from the original game. Upon his first attempt to open it, all the weapons, armor, and materials had disintegrated into powder, leaving nothing but a few books scattered in disarray. Everything else had vanished in the wind.
Now, as he rummaged through the space, it felt like opening blind boxes. Today, he retrieved two books: Tragedy in black and Alteration Spellbook: Candlelight. He recalled how, in the original game, learning spells required reading books. Moreover, reading books also contributed to skill leveling. Since he was still young and physically limited, studying seemed like the most logical course of action.
Finally, he turned his attention to the "Dragonborn" option. All the Dragon Shouts were currently grayed out, inaccessible. His consciousness was bombarded with a cacophony of deep, indecipherable voices, growing louder and more potent the longer he lingered. These mysterious words carried an almost hypnotic allure, their power and temptation growing with every passing moment.
Wright quickly exited the consciousness space, realizing that the Dragon Shouts in the Dragonborn section were far more complex than the game's simple point-allocation system. The words in that space were imbued with magical knowledge passed down from dragons, knowledge he could neither comprehend nor decipher at present.
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In the underground storeroom of Storm's End, a glowing orb the size of a fist hovered around Wright, illuminating the entire area.
This was the result of mastering the Candlelight spell. Unlike in the game, where a single click learned the spell, the merged systems of Tamriel and Westeros made spell acquisition a much more rigorous process. The spellbook was filled with detailed explanations of the principles behind the spell, the flow of magic, and the precise rules for its release. It required constant practice based on the book's instructions. Only today did he finally manage to cast his first spell successfully.
Wright's excitement was soon tempered by a significant issue: his magicka regeneration was excruciatingly slow.
Even this beginner-level spell drained his magicka so much that it would take several days to recover. Without access to restorative potions, his only option was to wait for the return of dragons and magic to Westeros, which might naturally accelerate magicka regeneration. For now, he resolved to repeatedly deplete his magicka and allow it to recover, gradually increasing his magical proficiency through sustained practice.
He also realized an intriguing possibility: if he gave the Candlelight spellbook to another person with magicka, could they learn and cast the spell by understanding its contents?
Meanwhile, he finished reading The Tragedy in Black, which increased his Enchanting skill by one level. He opened his system panel to review his progress:
Name: Wright Baratheon
Age: Two years and four months
Attributes:
Health: 100
Magicka: 150
Stamina: 100
Physical Skills:
One-Handed: 5
Two-Handed: 5
Block: 5
Archery: 5
Light Armor: 5
Heavy Armor: 0
Shield: 0
Magical Skills:
Destruction: 0
Restoration: 0
Alteration: 1
Conjuration: 0
Illusion: 0
Alchemy: 4
Enchanting: 1
Life Skills:
Speechcraft: 15
Lockpicking: 5
Pickpocketing: 5
Smithing: 5
Free Points: 4
Talents: Dragonborn, Shattered Item Space, Magic Affinity
It seemed the world wasn't entirely without hope. Every skill had a pathway to improvement, especially magic-related ones, which demanded understanding their underlying principles. Given his young age and current limitations, Wright decided to focus on acquiring knowledge as the foundation for his growth.