Sixth Ring Wizard

Chapter 390: Earth Core Devouring Worm



Normally, Herag would stay on the airship for four to five months, and an ordinary room would cost around a thousand Magic Stones.

A luxury suite for such a long time would cost at least tens of thousands of Magic Stones.

However, because this airship happened to have many vacant luxury suites, and with a little help from Brad, Herag was able to stay at a cheaper rate.

The interior of the luxury suite is over two hundred square meters, fully equipped with everything imaginable.

There is also one-on-one personalized service, and the staff can be called at any time for assistance.

Inside the room, there's a massive bed that's extremely comfortable to lie on.

Beside the bed is a huge floor-to-ceiling window, through which one can directly view the scenery outside the airship.

Most importantly, the scenery displayed on the window can be switched at will.

Herag stands here, making it seem as if the outside of the window is indeed the outside of the airship.

But in fact, this luxury suite is inside the airship, not outside.

The view shown on the window is transmitted through a Witch Array to display on the surface.

Next to the window is a button, with a press, it can switch between different angles of the outside or close off to become a wall.

Herag walked to the stove, took down the boiling kettle, to brew coffee for himself.

After pouring himself a cup of coffee, he moved to the floor-to-ceiling window and sat on the sofa, contemplating outside.

Herag is browsing the stored information in Shenlan, regarding the pollution zone.

The pollution zone doesn't have a detailed map, only a complete overview can be seen.

However, specific conditions of various places within it's unknown, as those areas constantly change, and no map can accurately note the situation there.

Even the seasoned Pioneer Explorers in pollution zones need to regularly update their hand-drawn maps.

The maps held by Pioneers mainly denote where powerful creatures are active, and some dangerous areas are clearly marked.

But these are inaccurate, for the territories of creatures can change.

While powerful creatures have territory, it doesn't mean they will stay there forever, roaming freely is common.

Invasions and battles among different beasts are possible, such as a giant spider going out to hunt.

Scarier than these creatures are those dangerous regions, technically ancient relics.

Due to the eerie and high-level danger of these relics, they are marked upon discovery.

Some dangerous areas are not fixed and may appear anywhere in the pollution zone, being another reason maps are not useful.

Herag silently browses this information about the pollution zone, enriching his related knowledge base.

While exploring creature introductions, he stumbled upon a familiar name, the Great Demon.

After reading, he realized the Great Demon was more terrifying than imagined.

The Great Demon is akin to a Crawler but an oversized version.

This means the Great Demon is also immortal.

Encountering such a powerful immortal creature gave Herag goosebumps, making one wonder how to combat them.

Great Demons are very few, and encounters are rare; meeting one could be good or bad luck.

If not for the Great Demon appearing, Herag might have died at the hands of a Level 2 Wizard of the Eye of the Storm.

Herag recalled a whole city of Crawlers not far from the canyon where the Great Demon sleeps.

Given the speed of the Great Demon, it's as if it's sleeping nearby.

Herag believed there might be a connection between the city and the Great Demon; such large numbers of Crawlers are too anomalistic.

However, these matters were distant from Herag, not something to ponder on for now.

The Land of Dawn's cities are mostly not closely connected; they are generally separated by pollution zones.

Many powerful creatures, like the Great Demon, once roamed this land, often besieging cities.

Later, the Land of Dawn formed squads to either slay or drive away powerful creatures within its bounds.

After solving these issues, internal safety in the Land of Dawn moderately improved.

Although demons still exist in the polluting zones, very few Level 3 or above are present now.

Usually, Level 3 Wizard equivalent demons have intelligence and tend to avoid bothering the powerful Wizards here.

In dealing with such creatures, Wizards do not engage solo but work as a group.

Additionally, they collaborate with Witchcraft Artifacts and Witch Arrays to design plans—these creatures are no match for Wizards.

Thus, not much time passed until many powerful demons within were driven out.

With vast pollution zones outside, there's enough territory for such creatures.

Herag also spotted an old friend in the creature data, the Earth Core Devouring Worm, the "high-speed train" he once rode.

The Earth Core Devouring Worm is a Level 1 Demon, active underground, occasionally preying on surface dwellers.

According to records, they're considered a beneficial insect.

They consume polluted black soil and rocks, excreting normal soil.

While the principle behind purifying polluted soil is unknown, for Wizards of the Land of Dawn, they're undoubtedly beneficial.

Typically, Pioneer Squads don't hunt the Earth Core Devouring Worms unless attacked, then they retaliate.

The Worm's purification capability can slowly alleviate pollution issues, though it's minor given the vast zones.

Herag once stayed inside an Earth Core Devouring Worm, observing how it devours soil and rocks, although didn't notice normal soil excretion.

Herag spent a day reading about the pollution zone, gaining more insights into the area.

He stretched, headed to the bathroom to run a hot bath, ready to relax properly.

Recently, he endured intense, stressful circumstances, now he can unwind and ease his tension.

The airship's flight route is generally near each city, making encounters with pollution zone dangers rarer.


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