Sixth Ring Wizard

Chapter 378: Private Room



Herag picked up his glass, took a sip of butter beer, and began thinking about how to leave Solde City and head into Serlandir's territory.

He first thought of seeking help from the Witch Array Master Association or the Magic Pharmacist Association, but after some thought, he gave up.

These two associations, although widespread throughout the Land of Dawn, have members from various Wizard Organizations.

However, the managers of these two associations in every city are generally appointed by the local affiliated forces.

Just like in Silver Moon City, Israel and Baron are actually official members of Serlandir, only holding positions in the association.

This means that the managers of these two associations in Solde City are likely people from the Eye of the Storm.

Herag naturally couldn't approach people from the Eye of the Storm.

He knew very well that as long as that Level 2 Wizard returned alive, he absolutely couldn't expose himself.

There's also Old Man Booker, if he's still alive, he would recognize him.

Herag glanced at the map in his mind, noting that there was a city called Beilu City within the Eye of the Storm's territory.

This city held significant importance in the Eye of the Storm's territory, located at a transportation hub.

From Beilu City, one could reach various places throughout the Land of Dawn, naturally including within Serlandir's territory.

The closest city to Beilu City within Serlandir's territory is called Silver Beach City, and reaching this city essentially means entering Serlandir.

Herag quickly planned a route: from Solde City to Beilu City, then from Beilu City to Silver Beach City.

This was the shortest route he could think of so far, and also the one with the least turnaround.

The only problem was how to safely reach Silver Beach City.

In the Land of Dawn, transportation between cities generally involved airships.

These airships could be ticketed by ordinary residents to travel to other cities.

Regular merchant guilds also used airships to circulate within the Land of Dawn, and goods were transported by airship as well.

Ordinary residents could naturally ticket an airship through normal means without identity issues.

But Herag currently had no identity, unable to buy a ticket through normal means.

This was giving Herag a bit of a headache, and he temporarily had no good solution.

If, in the end, he couldn't think of something, he'd have to risk trying to sneak onto an airship.

Such a critical facility as an airship would undoubtedly have extremely tight security, likely making it difficult to sneak on.

Herag slowly took another sip of his drink, pondering these issues.

As he thought, he was also paying attention to the movements around him.

That's when Herag suddenly made a new discovery from one of the tavern's private rooms.

The tavern's private rooms were on the second floor, much quieter, with individual small rooms.

These small rooms were all protected by a witch array, preventing external sounds from entering and providing an absolutely quiet environment.

Correspondingly, these room arrays also protected against potential eavesdropping or spying, serving a certain level of confidentiality.

Many would occasionally choose such small tavern rooms for discussions that were somewhat private yet not extremely important.

These witch arrays could block ordinary magic eavesdropping and spying methods but couldn't shield Shenlan's environmental detection.

Through environmental detection, Herag clearly saw the situation in the upstairs rooms.

He knew that there were people in four private rooms upstairs, initially paying them no particular mind.

Room One was even hosting quite a show, a melee fight, which Herag watched with keen interest.

What caught Herag's attention was the conversation in Room Five.

On the tavern's second floor, in Room Five.

"Mr. Sam, isn't two thousand magic stones a bit too expensive, considering it's just helping to deliver something," a slender middle-aged man with a small mustache, dressed very gentlemanly, said with a troubled expression.

Sitting across from him was a man in his thirties with a bushy beard and a round belly, a long scar running across his face.

Sam sneered, "Just delivering something? I'm very principled about my work, won't ask what you're bringing in, I just handle getting it out. But do you really think I know nothing? The stuff you're into, if the Eye of the Storm discovers it, we're all dead!"

"Take this box, it looks small and easy to get out. But in reality, don't you realize the risk involved in getting it out?"

The mustached man was rendered speechless, nodding helplessly, not daring to refute.

Sam sat up straight and said, "Two thousand magic stones, not one less. The old rules, no talisman stone transfers. Once I have the magic stones, I guarantee your item gets to Gurating, and I won't ask what it is."

The mustached man hesitated for a moment, painfully agreeing, "Alright then, two thousand magic stones it is, I'll bring them to you tomorrow night."

Sam's expression eased a bit, forcing a smile which, paired with the scar on his face, made him even more intimidating.

He poured the mustached man a drink, "Then, to our smooth cooperation, my friend!"

The mustached man appeared somewhat bitter but could only go along, raising his glass to clink with Sam's.

Downstairs, Herag saw this scene and immediately probed what was inside the small wooden box.

The small wooden box was made of special material, capable of blocking ordinary magic power detection.

Through environmental detection, Herag saw clearly what was inside; it was a wooden carving of a figure wrapped like a mummy.

That wasn't the critical part; the critical part was that Herag noticed there was something inside the carving.

A blood-red worm lay inside.

"Abyssal cultist..."

Herag had dealt with Abyssal cultists quite a bit, never experiencing Abyssal Aura up close, but he didn't need to; one look confirmed this was undoubtedly the work of an Abyssal cultist.

The mustached man was likely an Abyssal cultist, and Sam seemed like an underground figure in Solde City, widely connected and dealing in smuggling business.

Many things in the Land of Dawn were banned and prohibited from sale.

For instance, many necromancy casting materials required registration, sold only officially by major Wizard Organizations, with strict limitations and requirements on purchasing.

Despite such strict restrictions, necromancy casting materials still circulated privately, mostly relying on smuggling channels.

Smuggling was generally done by underground figures in various places, people who might not be very powerful but typically had strong connections to accomplish these things.


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