Second Life: Welcome to Gaia

Skills/Spells/Miracles/Hexes (Spoiler - Chapter 24)



A

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B

[Bash] (Skill)

Description: You strike hard and violently your foe.

Effect: You attack your enemy with ATK equal to (100+20*Skill level) %.

Secondary effect: Has (1+ Skill level) % chance to Stun the target.

Cost: 1 AP

Cooldown: None

Class Requirement: Fighter, Swordman

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C

[Cure Wounds] (Miracle - Active: Utility)

Description: Treat a wounded target.

Effect: HA target you touch regain health points equal to MATK + (1*Skill Level/2)%

Cost: (10+Skill Level*2) MP

Cast Time: Instantaneous

Cooldown: 3 seconds

Property: Neutral

Range: Touch

Weapon Class Requirement: Unrestrict

Class Requirement: Doctor and Merchant

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D

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E

[Endure] (Skill)

Description: I can endure everything.

Effect: Increase a player defense and magic defense by 80% for 10 seconds. The player becomes immune to flinch and stun, while the skill is active.

Cooldown: 3 minutes.

Class Requirement: Fighter, and Swordsman

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F

[Fire Bolt] (Spell - Active: Offensive)

Description: Create a bolt of fire to hit your enemies.

Effect: Hit the target with one Fire Bolt with damage equal to (100+Skill Level*5)% of MATK.

Cost: (1+Skill Level*2.5) MP

Cast Time: (2 + Skill level*0.25) seconds of concentration

Cooldown: 1 second

Property: Fire

Range: 30 meters

Class Requirement: Mage

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[First Aid] (Skill)

Description: Heal yourself for 5 HP or an ally for 10 HP.

Cooldown: 5 seconds

Requirement class: Novice

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G

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H

[Heal] (Miracle - Active: Utility)

Description: I will heal your heart.

Effect: Heal a target HP for {MATK*(1+Skill Level/2)}.

Cost: (10+Skill Level*10) MP

Cast Time: 1 second of concentration

Cooldown: 10 seconds

Property: Holy

Range: 30 meters

Weapon Class Requirement: Rod

Class Requirement: Doctor and Holy advanced classes

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I

[Ice Bolt] (Spell - Active: Offensive)

Description: Create a bolt of ice to hit your enemies.

Effect: Hit the target with one Ice Bolt with damage equal to (100+Skill Level*5)% of MATK.

Cost: (1+Skill Level*2.5) MP

Cast Time: (2 + Skill level*0.25) seconds of concentration

Cooldown: 1 second

Property: Ice

Range: 30 meters

Class Requirement: Mage

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J

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K

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L

[Lucky Hit] (Skill)

Description: Luck is as good as a skill if it gets results.

Effect: Your critical chance increase in (30+ Skill level*2)% for 1 minute.

Cooldown: (20 - skill level) minutes

Class requirement: Unrestricted

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M

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N

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O

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P

[Play Dead] (Skill)

Description: You lay on the ground like you were dead and lose all agro from monsters. You can't recover HP or MP(mana points) while pretending to be dead.

Cooldown: 1 minute

Requirement class: Novice

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[Provoke] (Skill)

Description: Come hit me, sucker!

Effect: Lowers the enemy DEF by (3+3*Skill level)% and increases their ATK by (1+Skill Lvl)% for 10 seconds.

Cooldown: (20 - skill level) seconds.

Class requirement: Fighter, Swordman

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Q

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R

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S

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T

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U

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V

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W

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X

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Y

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Z


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