Chapter 4: Starting Rioneed game part 2
Ibro inspected his profile with concentration. He was familiar with the status information yet he felt quite unfamiliar with the class he chose. In his past life, his class was a Shield Warrior which was clearly different from his Dark Magician class now.
The Shield Warrior depended on the mix between defense and attack using the sword and shield combination. It was a close-range class. Magicians were known for their weak defenses and low HP, in contrast with his previous shield warrior class.
His current class as a Dark Magician depended on the use of magic spells and he would always secure distance from himself and the enemy.
But Magicians, especially Dark Magicians, were like killing machines in big wars, dropping heavy damage skills in the midst of the enemy. The heart of each class was radically different from the other.
His memories were filled with countless information about Dark Magicians but being aware of something and experiencing it yourself was something completely different.
He started to think about the characteristics of his current class. HP or as obviously known as Health Points determined the player's life value.HP depended on Vitality value.
When the value became zero, the player's character would die in the game.If the player died, he would lose a level plus all that level attributes. Dying once would make you weaker. Dying more would push you back many steps, which makes you need more time to level up again.
MANA was considered the fuel for any magician. Any skill used in Rioneed needed MANA. The more MANA he had, the more skills he could use. MANA depended on Intelligence. Intelligence was the basis for any magician to have more status in the team or in any guild.
As for Attack and Magical Attack, they determined the value of player skill damage. The two attack values were dependent on Strength and Intelligence respectively.
These stats could be increased by distributing free attributes points. When a player rose a level, he would gain 10 free attribute points. How players distributed these points differed according to a player's class.
The problem the players faced was point allocation. When a player distributed his free attribute points, he couldn't change that later on. In his past life, many complaints and problems were put on the forums about this matter.
In the past when he was a Shield Warrior, the values of defense and magic defense were at the highest level among the rest of his stats. HP would follow, then Attack. MANA and Intelligence were null.
Now, he was playing as a Dark Magician. Therefore, Defense was something he must neglect. Instead, he should focus on Intelligence.
Speed was an important factor in determining the player's travel speed on the game map.
Rioneedis thousands of times bigger than the size of Earth, so the places in it were vast. If you don't have a high-Speed stat value, you would lose a lot of precious time in moving from one place to another.
Also, Ibro knew how Speed was important for his class. An untouchable lone Magician was like a quantum bomb that could kill a large army on his own. A high-Speed attribute Magician could also dodge any upcoming attacks more effectively.
The most important stat he should focus on was Intelligence. Intelligence affected all that was crucial for any magician.
When he saw the ten free attribute points, he thought about how to distribute them. The first thing he removed from his mind was Strength and Endurance. Attack and Defense were useless to Magicians.
After removing off these two stats, he started thinking about the remaining three. Vitality was important for his HP. Intelligence was crucial to his skills. Magicians always ignored Agility and rarely considered raising it.
But Ibro had another opinion. The most popular build of distributing free Attribute Points in Magician class was 50-50 between Vitality and Intelligence.
But after thinking about this build, he decided to make a personal change on it. He decided to distribute points as 50% Intelligence, 25% Vitality, and 25% Agility. After he distributed his free Attribute Points to his basic stats, his new stats looked like this:
Vitality: 4 - Intelligence: 6 - Agility: 3
HP: 40 - MANA: 60 - Magic Attack: 6 - Speed: 1 –Attack Speed: 2
Although Speed and Attack Speed did not change significantly, in time both would show good results. MANA value had changed dramatically which would allow him to use his three skills smoothly.
After that, he viewed the list of his equipment. He did not mind them as much as the equipment of a novice player was worthless. It didn't add any stats to the player.
He then focused on his skills. These three skills were considered a gift from the game to every beginner player.
They were chosen randomly from the skill tree of each class. Luck played a great role in this process.
For example, Basic Black Blow skill was considered a rare skill in the dark magician skill tree. It was difficult to obtain, especially in the early stages of the game.As for Basic Paralysis skill, it was also one of the advanced skills in the dark magician skill tree. It would play a crucial role in his upcoming battles.
Basic Paralysis skill was a common skill that was easy to get once the player level exceeded level 50. For a beginner like him, it was a killer skill.
As for the Basic confusing skill, it was one of the basic common skills for any magician. It could be easily acquired in the early stages of the game.
Ibro felt that luck was standing by his side. He managed to get to one rare skill and one advanced skill from the very beginning.
He felt satisfied with this start. After he finished all that, he remembered AyaDarwish. Would she communicate with him as soon as she entered the game, or would she wait for a while before doing that?
He sighed. He didn't know why he felt a great urge to contact her. He tried to forget about this strange feeling as he checked his Inventory. It had some potions that he could use and 100 copper coins.
The coins in the game were divided into copper, silver, and gold coins. Every thousand copper coins equaled a silver coin, and a thousand silver coins equaled a gold coin.
That meant one gold coin equaled one million copper coins. He owned a hundred and that was very few but they were enough for what he wanted to do.
He moved through the streets of the small novice village. The village was empty of players like a haunted village.
Everyone around him are NPCs.What distinguished them from players was the green faint halo that surrounded their body. That was an indicator that this NPC was peaceful towards the player.
If an NPC was hostile to a player, this halo would turn red.If it was yellow, it meant that the NPC was neutral and could be peaceful or hostile towards the player based on the player's actions. NPCs in Rioneed have a very high Artificial Intelligence. They were almost similar to players.
So, it was very difficult to deal with NPCs in the game. His target for now was one of those NPCs residing in this village.
There was a famous topic in the game forums before. It was about a player who clashed with one NPC in his novice village. The result of this clash was a pleasant surprise for this player, as he got a very good quest.
Later on, everyone learned that in every novice village in the game, there was a similar NPC to that in the forums. But when many players tried to acquire this quest again from that NPC, they failed.
This was a unique quest. It meant that once a player completed it, this quest would disappear forever. Ibro wanted to get this unique quest and finish it.
This quest was very easy to finish, especially when he knew the way to do it. He expected a lot of rewards from this quest. After crossing several intersecting streets, he found a small narrow alley that he entered without hesitation.
If he didn't know in advance about this place, he would have never noticed this alley. The alley was narrow and could barely hold three people walking side by side.
At the end of this alley, he found a small store with no sign on its front door. Ibro stood in front of the store and smiled happily. He found his first goal. He only had to follow the steps of that player to get the wonderful rewards that awaited him.