remake reborn in injustice

Chapter 3: **Chapter 3: Arkham’s Secrets**



The eerie silence of Arkham Asylum surrounded him like a thick fog. The air in the corridors felt stagnant, heavy with the lingering scent of madness, desperation, and the foul stench of forgotten hope. The dim lights overhead flickered sporadically, casting long, jagged shadows against the cracked walls. It was as if the place itself were alive, a breathing entity that had long since given up any pretense of salvation.

The protagonist's eyes darted around, scanning every inch of his surroundings. There was a subtle tension in the air, a palpable sense that something was amiss. Arkham wasn't just home to Gotham's most notorious criminals—it was a breeding ground for chaos, a microcosm of everything that had gone wrong in the world. And right now, he was inside, walking the halls of madness with a purpose.

He took a deep breath, adjusting the sleek black jacket he wore, which now felt more like a second skin than clothing. He wasn't here to rescue anyone, and he wasn't here to save Gotham. His goal was clear—he needed information, resources, and the leverage to make an impact. And Arkham Asylum, with its twisted mix of criminals and broken minds, was the perfect place to start.

The lights above hummed softly as he moved down the main corridor. Every door he passed was a gateway to a different nightmare. The whispers from behind the thick, iron-barred windows were constant, muffled voices drifting into his consciousness, promising danger, pain, and promises of revenge. But the protagonist didn't flinch. He'd been to darker places in his previous life, and he was no stranger to the dissonant hum of a broken society.

His wrist-mounted device vibrated, giving him the first piece of useful intel. The security systems within Arkham had been temporarily shut down, but it wouldn't be long before someone figured out what was happening. It was time to make his next move.

He took a sharp left into a nearby hallway, moving swiftly as the walls seemed to close in around him. His eyes narrowed as he approached the security office, the sound of muffled voices growing louder. Two guards were stationed outside, but they were distracted by the sudden chaos triggered by his earlier EMP pulse. He knew this was his chance.

As he approached, the protagonist's mind already formulated a strategy. A quick flick of his wrist, and the small drone he'd sent ahead earlier came into view. It darted silently to the ceiling, its camera lens focused on the two guards. With precision, the protagonist tapped a series of commands into his wrist-mounted interface, and the drone deployed a small, quiet sleeping gas, which began to fill the air near the guards.

The first sign that the gas had taken effect came when the two men staggered and yawned, their heads drooping in exhaustion. Within seconds, they were both slumped to the ground, unconscious but unharmed. The protagonist wasted no time. He slipped past them and into the security office, his eyes quickly scanning the room.

The security monitors displayed the usual chaos—patients acting out in their cells, guards struggling to maintain control, the occasional flicker of a malfunctioning camera. But there, in the corner of the screen, was something that caught his eye. The map of Arkham's layout showed a hidden level beneath the asylum. Something about it didn't sit right. The facility's records were murky, but this hidden layer wasn't marked on any standard maps. It was a place that shouldn't exist—yet here it was, just beneath the surface.

The protagonist's brow furrowed. He had his next destination. But what lay beneath Arkham?

Before he could dig further into the details, his wrist-mounted device vibrated again. He tapped it quickly, checking the signal. It was a local network alert: a group of prisoners was being moved from one of the more secure blocks to a holding cell in the deeper parts of Arkham. But these weren't ordinary criminals. The names that popped up on his screen made his heart skip a beat. 

*The Joker. Harley Quinn. Bane. Scarecrow.*

The most notorious of Gotham's criminals were all being transferred. But why? Was it a coordinated move? And why were they all being gathered at the same time? The protagonist's mind spun. This wasn't just about the prisoners—it was about control. Someone was pulling the strings behind the scenes. And if he was going to fix this world, if he was going to manipulate this broken system, he needed to understand who was in charge.

Grabbing the map from the screen, he committed the layout to memory. The transfer was scheduled to take place in less than twenty minutes, and the prisoners would be escorted through a dark, rarely used passage to the deeper levels of Arkham—exactly where he'd seen the hidden section marked.

The protagonist's lips curved into a cold smile. This was the opportunity he'd been waiting for. The first real lead into the heart of Gotham's madness. 

He exited the security office, moving quickly but silently through the corridors, his steps echoing softly. He took another series of turns, bypassing the routine security checkpoints and avoiding the occasional guard. He could feel the tension in the air as he neared the holding area. The deeper he went into the asylum, the darker it became. The walls seemed to close in, the air thick with the oppressive weight of madness. 

He could hear the faint sounds of footsteps ahead, the low murmur of voices. His pulse quickened, but he kept his breathing steady. He was in control. Every plan he'd made, every move he'd calculated had brought him to this moment. Now, he was about to find out exactly what Arkham was hiding.

The passage was narrow, dimly lit by flickering overhead lights. At the end, a heavy steel door stood, reinforced with several layers of security. It was guarded by two large, burly men, both armed and alert.

The protagonist took a moment to assess the situation. The men were well-trained, but they were still only human. And he wasn't about to waste time trying to overpower them. Instead, he reached into his jacket and pulled out a small device—a modified EMP grenade. 

With a swift motion, he hurled it toward the guards. The device activated with a soft click and exploded with a flash of light, sending a pulse of energy that temporarily disabled all electronics in the vicinity. The guards froze, their radios and weapons useless for the next few moments.

The protagonist was already moving. He closed the distance with a few quick steps, his body a blur of calculated motion. Before the guards could react, he had already incapacitated both, using non-lethal force to knock them out cold. It was swift, silent, and effective.

He stepped over their unconscious forms and approached the steel door. His wrist-mounted device scanned it, analyzing the complex security system. It didn't take long to crack the code, and the door slid open with a soft hiss.

Behind it lay the hidden depths of Arkham Asylum. The atmosphere was colder, the air heavier. The walls were adorned with strange symbols, and the flickering lights cast an unsettling glow on the walls. The protagonist felt a shiver run down his spine. He wasn't sure what he was walking into, but he knew one thing for certain: he was about to uncover something that would change everything.

The deeper levels of Arkham were more than just a prison. They were the heart of the madness that had consumed Gotham—and perhaps, the key to unraveling Superman's twisted reign.

He stepped inside, his senses heightened, his mind already calculating every possible outcome. This was just the beginning. There was no turning back now.


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