Reality Collision Online(A VRMMORPG story)

Vermouth – Updated Character Sheet



Stats

[Vermouth]       [Mage]       [Level: 65]

[Base Stats]
[HP 22,275/22,275 | MP 88,056/88,056]
[ p.atk 1,443(+409)| m.atk 7,419(+12,322)]1I DID NOT expect the additional m.atk to be this high too. Hooray for new armor?Hehehe…
[ p.def 257 | m.def 267 ]

[Status Points: 0]
[STR 10(+45) |AGI 10 |DEX 205 |END 10(+3) |WIS 530(+321)]

Skills and Spells

Passive Skills
[Casting III (76%)]2Tier 1 skill - Decreases the chance of failing a spell by 3%, increases by 1% every level. Shortens the casting time by 10.5%. Allows movement while casting at maximum level. The default spell fail chance is 15%. Failing to cast a spell will cancel its effects while still consuming the mana used.   [Mana Boost II (32%)]3Tier 1 skill - Increases mana by 20%.   [Magic Mastery III (46%)]4Tier 1 Skill - Increases m.atk by 60%   [Chain Cast III (23%)]5Tier 2 Skill - Successfully casting a spell shortens the cast time of the next spell by 4.5% and increases m.atk by 6%. Stacks 5 times. All stacks are lost after 15 seconds of not casting a spell. Increases the chance of failing a spell by 5% for every three spells successfully cast.     [Totemist I (73%)]6Tier 9 Skill - Allows the user to assign spells on crafted totems, removing the need to cast. Reduces the mana cost of all spells by 75%. Additionally, using materials with high mana conductivity and related elements will increase the effectiveness of the spell assigned to the totem. Totems are unbreakable and only the user can interact with them. Placing down totems with continuous spells will make the totem continuously absorb mana from the surrounding area and keep the spell running. Totems can be indefinitely attached to the main weapon as long as it is a staff. The number of totems that can be attached to the main weapon will depend on the weapon's rank. The number of spells that could be assigned on a single totem is directly proportionate to the skill level.
Grants the spells [Totem Creation]   [Assign Totem]   [Totemist - One with Mana]
   [Combat Mastery I (4%)]7 Tier 1 Skill - Increases P.atk by 20%  [Multicasting I (2%)]8Tier 3 Skill - Allows the user to cast more than one spell at a time. Limit: 2 Spells.   [Whimsical Witch I (9%)]9Tier 8 Skill - You are a whimsical witch.

Active Skills
[Mana Charge III (29%)]10Tier 1 Skill - Restores 27% of mana. Charging time: 3.5 secs   [Invisibility I (15%)]11Tier 4 Skill - Makes the user transparent to all entities and erases all physical traces. Receiving damage will remove the skill's effects. Duration: 5 mins. Cooldown: 60 secs.   [Pulse Radar I (89%)]12 Tier 5 Skill - Send an energy pulse toward all directions and reveal all living entities within a 50-meter radius of the user. Cooldown: 2 mins 30 secs   [Mana Clumps I (3%)]13

Tier 5 Skill - Create harmless clumps of mana within your body, which could then be used to power spells. Each clump can store 1,000 mana points, raises with skill level. The user can create 1 clump at a time.

Magic Spells
[Magic Arrow]14Fire five bolts of homing arrows and deal 200% of m.atk as magic damage. Casting Time: 1 second. MP cost: 100   [Living Sword]15Summon two living swords that will automatically slash at your enemies in a 3-meter radius of the caster, dealing 500% of m.atk. Prioritizes the closest enemy. Five minutes sword duration, Cast Time: 8.5 seconds. MP cost: 650   [Magic Missile]16Rapidly conjure ten mana balls from the tip of your staff, homing on your chosen enemy and dealing 150% of m.atk. The path of the mana balls can be controlled by the caster's mind. Cast Time: 0.5 seconds. MP cost: 150   [Totem Creation]17Create or fuse totems from any materials and bind them to yourself. The quality, effectiveness, elemental affinity, and appearance of the totem will depend on the materials used. Cast time: 120 seconds. MP cost: 1500   [Assign Totem]18Assign a spell on a totem created using the spell [Totem Creation]. Allows totems to be attached to a staff. Cast time: 60 seconds. MP cost: 750   [Totemist - One with Mana]19One With Mana. Combines HP and Mp points and turns the user's body into intangible mana that will not be affected by any physical or magical means, making the totems act as the user's tangible body. The user will receive 50% of the damage done to the totems. Hitting multiple totems at once will not increase the damage received. Letting go of the totems or staff with totems attached will cancel this state. Spell Duration: Indefinite. Cast time: 300 seconds. Mana Cost: 0  [Fire Ball]20Launch a ball of flames toward the aimed direction. Deals 250% of M.atk with the fire element. 30% chance to apply [burn] status effect and deal 1% of the target's HP as fire element for 5 seconds. Cast time: 1 second. Mana cost: 170   [Wind Blade]21Let out three swift blades of wind toward the aimed direction. Deals 120% of M.atk with the wind element, before bursting outward, dealing an additional 20% of M.atk. Cast time: 0.5 seconds. Mana cost: 120   [Water Gun]22Continuously fire a torrent of water for two seconds toward the aimed direction. Continuously dealing 100% of m.atk as water element. Cast time: 2 seconds. Mana cost: 200   [Earth Spikes]23Swiftly create earthen spikes under the target's location, dealing 300% of m.atk with the earth element. 15% chance to apply [immobilized] status effect. Cast time: 2 seconds. Mana cost 250  [Bursting Lance]24Fire off a lance made of pure mana, piercing through all enemies in a straight line. Ignores 35% of the targets' m.def and deals 700% of the caster's m.atk. Casting time: 13 seconds. Mana cost: 1,500   [Persistent Chains]25Conjure seven ghastly chains that will violently latch onto your targets' bodies. Each chain successfully making continuous contact will hold down the targets and deal 20% of the caster's m.atk every half a second. Casting time: 7 seconds. Mana Cost: 900   [Safe Haven]26Create a dome made of pure mana that will protect the caster within their 2-meter radius. Damage absorption rate equivalent to 1500% of the user's m.atk, barrier weakens by 1% every 0.5 seconds. Duration of 8 minutes. Casting time: 7 seconds. Mana cost: 7500   [Healing Radiance]27Emit a light of mana and heal the caster and their allies by 20% of the caster's combined MP and HP. Duration of five seconds. Effects halved for not having the Healer class. Casting time: 15 seconds. Mana Cost: 2,700   [Burgeon]28Hurl a dozen seeds toward the targets' location. Upon landing, the roots of the seeds will latch on the nearest target and wrap around them. The plants' roots will absorb 0.1% of the targets' HP every 0.3 seconds. For every 10 hp sapped from the target, the rate of absorption will increase by another 0.1%. Casting Time: 23 seconds. Mana Cost: 4,500

Equipment

Main Weapon

[Lone Wolf's Scepter]   [Staff]   [Rank 4]
[M.atk 452]   [P.atk 120]

[M.atk +25%]   [WIS +15%]   [WIS +35]
[Aggro -25%]

"Balza's symbol of authority."

[Drop Requirement]
Dropped by Balza with a 2% rate. Balza must be fairly fought solo and not get hit on the head to honor his authority as the wolven chief in order for this scepter to drop.

[Attachments]
[Balza's Mighty Fang]   [Balza's Hateful Paws]
[False Dragon's Fruit]   [Grinning Log]

Off-Hand

[Ragar's Golden Heart]   [Crystal Orb]   [Rank 8]
[M.atk --]   [P.atk --]

[HP + 15,000]   [END + 30%]
[STR + 45]   [Nat.Reg + 500]

[Unique Passive - Ragar's Heartfelt Gratitude]
10% chance to recover 100% of HP upon hitting zero.

"Ragar's purified core. The golden heart of the last elemental druid."

[Drop Requirement]
Dropped by Ragar when he peacefully passes away in the successful completion of the questline "Muryo's Devastating Grudge."

Armor

Headgear

[Pointy Hat]   [Headgear]   [Rank 1]
[M.def --]   [P.def 2]

Garb

[Crystal Mana Garb]   [Garb]   [Rank 7]
[M.def 25]   [P.def 37]

[WIS +25]   [M.atk +10%]

Robe

[Crystal Mana Robe]   [Robe]  [Rank 7]
[M.def 30]   [P.def 18]

[WIS +25]   [M.atk +10%]

Pants

[Crystal Mana Skirt]   [Pants]  [Rank 7]
[M.def 25]   [P.def 37]

[WIS +25]   [M.atk +10%]

Boots

[Crystal Mana Boots]   [Boots]   [Rank 7]
[M.def 15]   [P.def 10]

[WIS +25]   [M.atk +10%]

"Special clothing woven out of crystalized mana crafted into threads."

[Set Bonus - Crystalized Mana]
[M.atk +20%]   [MP + 5,500]
"Restore 8% of damage taken as MP points. Restore 1% of damage dealt as MP points."

Accessories

[Bangle of Muryo]   [Accessory]   [Rank 5]
[M.def + 120]   [P.def + 75]

[MP + 2,000]   [HP + 4,500]
[Wis + 20%]   [M.atk + 15%]

"Ragar's treasured bangle. Made of preserved vines from the hair of his late lover before she withered away."

[Drop Requirement]
Dropped by Ragar when he peacefully passes away in the successful completion of the questline "Muryo's Devastating Grudge."

[Empty Slot]29A/N: She didn't put on the starter accessories. Or did she? I don't remember.

 

*****

You have no idea how much of a pain this was to compile! It was a massive pain to go back and make sense of the nonsense I wrote! BE GRATEFUL!!!

I made a mistake in the stats back then and I can't be bothered to fix those, but now it is fixed in this character sheet. I blame my phone's calculator for that. It's really hard to explain numbers so I'm not gonna bother. It was a small thing anyway.

And if I made some miscalculations!? THAT'S NOT MY FAULT!!11!11!!!


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