Powers List(Spoiler Warning)
Dark Offering:
Dark Offering: By offering a relevant sacrifice, the Divine fragment of Ic'thotl'itrod can either charge or strengthen itself with usable energies or bequeath a reward to the host.
Dark Idol. Allows the host to build a Dark Idol in the Worship of Ic'thotl'itrod. Creatures can worship Ic'thotl'itrod and offer sacrifices, accumulating energy inside the Dark Idol that the Divine fragment of Ic'thotl'itrod can absorb. Price: 25 Enhancement Energy A
Camouflage:
Camouflage: The Divine fragment of Ic'thotl'itrod passively conceals its and the Host's divine aura. When activated, The Divine Fragment of Ic'thotl'itrod will retract into the Host's body, and the Host will revert to his mortal form.
Conceal Presence 1: Able to conceal the Host's presence and eliminate sound and scent to an extent. Price: 10 Enhancement Energy A
Alter Appearance 1: The Host can minorly alter his appearance. Price: 10 Enhancement Energy A
Storage:
Storage: The Divine fragment of Ic'thotl'itrod has an internal storage space with no gravity. The host can freely store or retrieve items inside.
Size: 1m^3.
Energy cost: None.
Limits: Cannot place inside - Objects the owner cannot hold and lift; Living Creatures; Objects of immense power; Other objects containing a folded space.
Increase Storage size 1: Increase the size of the Storage space from 1m^3 to 8m^3
Automatic Ordering: Automatically sorts all items that enter the Storage into designated areas. Price: 10 Enhancement Energy A
Time Flow Control 1: The Host can control the relative time flow speed of the Storage Space up to a factor of 2. Price: 10 Enhancement Energy A
Segmentation 1: The Host can segment the Storage into two parts, allowing each segment to experience different conditions. Price: 10 Enhancement Energy A
Teleport:
Teleport: The Divine fragment of Ic'thotl'itrod bestows upon the owner the ability to teleport himself to a location he can sense.
Range: 3m.
Energy cost: 0.1 Basic Energy for each meter traveled(Replaceable with mental energy).
Cooldown: 10 seconds.
Limits: Cannot teleport with an object the owner can't lift. Cannot teleport with a living creature. Can only teleport to a location filled with air, dust particles, or a body of liquid. Some energies can repel teleportation.
Increase Range 1. Increases the maximum teleportation range from 3m to 10m. Cost: 25 Enhancement Energy A
Reduce Cost 1. Reduces the cost of teleporting by 10%. Price: 10 Enhancement Energy A
Reduce Cooldown 1. Reduces the cooldown by 10%. Price: 10 Enhancement Energy A
Mass Teleportation 1: Allows the Host to teleport with one more living creature, but the cost of carrying it is ten times that of the host. Price: 10 Enhancement Energy A
Waypoint: In the same reality, the Host can teleport between Dark Idols he had built before for a relatively cheap cost. Price: 100 Enhancement Energy A
Reality Travel:
Reality Travel: The Divine Fragment of Ic'thotl'itrod can place a reality anchor on another reality, allowing the host to travel through the treacherous fabrics of unreality unimpeded.
Energy cost: Subjective
Cooldown: Subjective
The number of used reality anchors: 2
The number of available reality anchors: 0
Limits: Cannot travel with objects the host cannot carry or items of immense power.
Notes: Each reality can have one anchor at most. The host's last location counts as the anchor's location, and the host will return to that location when traveling back. If the anchor's site is blocked, the owner will be moved to the nearest available location.
Warning: Travel with other living creatures the host can carry is possible, but they won't be protected from the fabrics of unreality.
Decrease Cost 1. Increases the efficiency of Reality Traveling, reducing its Energy Cost by 10%. Price: 10 Enhancement Energy A
Decrease Cooldown 1. Stabilizes unreality paths, reducing the time it takes to travel again by 10%. Price: 10 Enhancement Energy A
Add Reality Anchor 1. Adds a new reality anchor, enabling a new reality connection. Price: 10,000 Enhancement Energy A
Unanchor: Can unanchor from a Reality. Caution: An unanchored reality will be forever lost to the Host. Price: 1,000 Enhancement Energy A
Improved Selection 1: The Host can specify the kind of reality he wishes to enter. Price: 1,000 Enhancement Energy A
Information Gathering 1: The Host will receive relevant information before entering a new Reality. Price: 1,000 Enhancement Energy A
Strategic Insertion 1: The Host can select his starting location in a 1,000km radius from the original landing location. Price: 1,000 Enhancement Energy A
Arrival at Waypoint: Instead of arriving at the original location, the Host can come in a Dark Idol. Price: 1,000
Evolution:
Evolution: Imbues the owner with usable energies, strengthening or evolving the body.
Devolve. The owner can devolve his genetic chain, allowing the picking of another evolution. Price: 1,000 Enhancement Energy A
Synthesize. The owner can synthesize multiple genetic chains, creating a different evolution path. Price: 1,000 Enhancement Energy A
Enhancement:
Enhancement: Enhances The Divine fragment of Ic'thotl'itrod's existing Powers or unlocks new Powers through Special energies.
Sanitization:
Sanitization: When activated, disinfects the owner from all harmful non-divine organisms and disintegrates impurities. It can also be triggered inside Storage and activated automatically when the owner reality travels. (Toggleable)
Energy Cost: None.
Empowered Sanitization 1: Can Empower the effect of Sanitization, removing Energy-Based or Divine taint and harmful organisms. Price: 25 Enhancement Energy A
Sanitize Area 1: The Host can activate Sanitization on a 3-meter radius around himself. Price: 10 Enhancement Energy A
Sanitize Other: The Host can use the power of Sanitization on another for a cost. Price: 100 Enhancement Energy A
Increase Compatibility:
Increase Compatibility 1. Increases the compatibility between The Divine fragment of Ic'thotl'itrod and the host. It is a prerequisite for unlocking many functions and powers.
Energy Conversion:
Energy Conversion: Converts Basic Energy to other useable forms of energy. (Only works one way)
Spells:
Empower Words 1: Imbues the host's True Words with Energy, giving them more substance and power.
Cost: Up to 10 Basic Energy(Replaceable with mental energy)
Touch of the True Sun 1: Cover your hand with True Sun Flames, either damaging the Host's foes or healing his allies, including himself.
Void Shield 1: The Host erects a Void Shield around himself, protecting him from Kinetic and Energy blows.
Displace 1: The Host can displace an object in his line of sight. Energy consumption is significantly increased when used on living creatures.
Mark of Zeal 1: The Host can plant the Mark of Zeal on an unresisting or weak-willed creature, turning them into Zealots. Zealots branded with this mark will be filled with unyielding faith toward Ic'thotl'itrod and will view the Host as the living incarnation of Ic'thotl'itrod, making them unwaveringly loyal. Zealots are considered an extension of the Host's power and can siphon Basic Energy to the Host from their kills.
Cost: 100*(Target Mental Energy) Basic Energy(Replaceable with mental energy)
Range: Touch
Channel Time: 100*(Target Mental Energy)/(Host Mental Energy) seconds
Cooldown: 10 days
Limits: If interrupted, then the casting would fail, wasting the energy and entering cooldown, and possibly damaging the target's soul. The Mark of Zeal can conflict with the Mark of another god.
Note: Can heal a broken mind but not a shattered soul.
Analytical Eye 1: The Host can scan a creature or item, gaining information on them.
Range: Clear Sight
Energy cost: 10 Basic Energy(Replaceable with mental energy)
Channel Time: 10*(target mental strength)/(Host mental strength) seconds
Limits: The information gleaned depends on the time the analysis was channeled. Some sensitive targets might notice they are being analyzed. It can be resisted through various means, and the information gleaned might be deceptive.
Divine Might 2: Imbues the Host's body with his Divinity, granting enhanced strength, speed, and durability.
Cost: Up to 2 Basic Energy per second(Replaceable with mental energy)
Disruptive Void Coating 2: Coats the Host's limbs and weapons with disruptive energies, breaking down material and energy.
Cost: Up to 2 Basic Energy per second(Replaceable with mental energy)
Note: The more concentrated the coating is, the stronger it is.
Unreality Barrier 2: A barrier that protects the Host from reality-based hazards and rules and resists unreality powers.
Cost: Up to 2 Basic Energy per second(Replaceable with mental energy)
Note: A must-have to survive in foreign realities, occasional unreality storms, or encounter with a hostile or willful god.
True Sun Fireball 2: The Host shoots a homing True Sun Fireball at a target, destroying all material and soul in its path.
Cost: Up to 20 Basic Energy(Replaceable with mental energy)
Note: The fireball will continue its path until its energy is depleted or is actively dismissed. If the Host cannot perceive the target, then the fireball will continue on its last vector path. Automatically dispels if about to hit the Host.
Space Grip 2: The Host uses space itself to grip onto an object or living creature, using spatial force to move or crush them. It can also block teleportation and mortal-tier shifting.
Cost: Up to 2 Basic Energy per second(Replaceable with mental energy)
Note: Not to be confused with telekinetic grip. This spell is dimensional and can only be resisted through overwhelming force or spatial resistance.
Host Powers:
True Tongue 1: The Host has grasped the most elementary True Tongue. Although unable to change the world around him, the Host can affect the minds of creatures who hear him speak. The Host gains resistance to the negative effects of True Tongue. It also passively increases multilingual capabilities, enabling the Host to grasp Mortal languages quickly.
Unreality Affinity 1: The Host has gained the most elementary Unreality Affinity. The Host can now faintly sense the rules, elements, aspects, and concepts of reality and unreality and slightly manipulate them. The Host gains resistance to Unreality. Creatures of Unreality will view the Host as a fellow creature of Unreality.
Void Affinity 1: The Host has gained the most elementary Void Affinity. The Host can now faintly sense the void and its infinite emptiness and slightly manipulate it. The Host gains resistance to the Void.
Space Affinity 1: The Host has gained the most elementary Void Affinity. The Host can now faintly sense Space and its infinite vastness and slightly manipulate it. The Host gains resistance to Space.
True Sun Affinity 1: The Host has gained the most elementary True Sun Affinity. The Host can slightly produce and command the True Sun Flames, flames that command fear even in existential-class creator gods. The Host gains resistance to True Sun Flames.
Immortal Body 1: The Host's body has taken its first step of shedding its mortality. Increases the Hosts lifespan, regeneration, and ability to withstand deadly blows.
Immortal Soul 1: The Host's soul has taken its first step of shedding its mortality. Increases the Host's Soul Fortitude, Soul Regeneration, Mental Energy, and Mental Energy Recovery.
Divinity 1: The Host has gained basic Divinity, a basic indicator of the Host's status as a divine being. The Host can use it to pressure creatures around him or resist the divinity of others.