Alex's abilities by the end of Act 1
Intellect Devourer Abilities
Split Thinking: Capable of multitasking effectively.
Detect Minds: Sense the presence of sentient creatures within 91 meters.
Contact Mind Link: Establish telepathic communication.
Fire Immunity: Completely immune to fire.
Electrical Resistance: Highly resistant to electricity.
Chemical Simulation: Produce acid.
Body Equilibrium: Balance on any surface.
Expansion and Compression: Ability to shrink and conceal.
Mind Flayer Abilities
Enhanced Brain Structure: More powerful and efficient brain functions.
Bulette Abilities
Digging: Ability to burrow through the ground.
Armored Hide: Natural armor providing high defense.
Earth Sonar: Sense vibrations through the earth.
Ground-Softening Slime: Secrete slime that softens the ground.
Spectator Abilities
Flight: Capable of effortless flight.
Magic Generator: Generates magic energy.
Fear Ray: Emit a ray that induces fear.
Stone Ray: Emit a petrifying ray.
Wounding Ray: Emit a ray causing wounds.
Charm Ray: Emit a ray that charms targets.
Astral Shift: Shift to the astral plane once a day.
Tadpole Abilities
Mind Control: Control the minds of others.
Create Mind Flayers: Potential to transform others into mind flayers.
Ogre Abilities
(Currently, no notable abilities)
Harpy Abilities
Charming Song: Sing a song that charms listeners.
Myconid Abilities
Animator Spores: Animate dead organic matter.
Hallucination Spores: Cause hallucinations.
Pacification Spores: Daze threats.
Venom Spores: Induce illness.
Reproduction Spores: Create new myconids.
Telepathic Spores: Telepathic communication.
Distress Spores: Alert other myconids of danger.
Duergar Abilities
Mage Armor: Magical protective armor.
Raise Dead: Animate the dead.
Enlarge: Increase in size.
Blindness: Induce blindness.
Counterspell: Nullify other spells.
Mind Spike: Inflict psychic damage.
Mind Mastery: Enhanced mental control.
Invisibility: Become invisible.
Mind Flayer Immunity: Resistant to mind flayer control techniques.
Drow Abilities
Stealth: Move unseen.
Darkness Manipulation: Control darkness.
Faerie Fire: Reveal hidden targets.
Detect Magic: Sense magical presences.
Shadow Manipulation: Weave shadows.
Weapon Proficiency: Expert weapon skills.
Enhanced Intelligence: High intellect and tactical precision.
Magma Elemental Abilities
Create Lava: Generate and control lava.
Magmatic Disturbance: Cause eruptions.
Magmatic Regeneration: Heal using lava.
Heat Manipulation: Control heat, vulnerable to cold.
Mareggon Abilities
Hivemind: Shared vitality and collective intelligence.
Aboleth Abilities
Amphibious Adaptation: Breathe underwater indefinitely.
Mucous Cloud: Create a toxic mucous cloud.
Slime Healing: Regenerative slime for healing.
Aquatic Teleportation: Short-distance water teleportation.
True Sight: See through illusions and invisibility.
Genetic Imprint: Transfer information genetically.
Slunite Crystal Abilities
Enhanced Night Vision: See in the dark.
Lunar Empowerment: Strength from moonlight.
Moonlight Healing: Heal using moonlight.
Selunite Magic: Various moon-related magic abilities.
Lunar Shield: Protective barrier from moonlight.
Silverlight: Divine awareness.
Celestial Transformation: Transform into a celestial being.
Lathander's Blood Abilities
Radiant Aura: Emit healing and protective light.
Dawnstrike: Radiant energy-infused attacks.
Sunfire: Control and conjure solar flames.
Lathander's Blessing: Bless allies with enhanced abilities.
Rebirth: Revive a fallen ally or self once a day.
Light of Truth: Reveal hidden truths and dispel illusions.
Solar Wings: Fly with radiant wings.
Morningstar Transformation: Temporary divine warrior form.
Githyanki Abilities
Mindsteal Link : Leech off a foe's psychic energy to make them more vulnerable and strengthen yourself.
Mindsteal Tempest : Force a psychic connection on those around you.
Misty Step: Surrounded by silver mist, you teleport to an unoccupied space you can see.
Mind-Claw of Tu'narath : Summon a wicked psionic blade.
Detect Teleportation : You can sense the presence of teleportation magic. You perceive it as a visible warp in space accompanied by a loud static in your mind.
Biggerbang Abilities
Poison Gas: Emit toxic gas.
Explosive Gas: Emit flammable gas.
Torchstalk Abilities
Explosive: Detonate on impact.
Timmask Abilities
Befuddling Spores: Cause confusion.
Potion consumed
Great Healing: Major health restoration.
Speak with Animals: Communicate with animals.
Haste: Enhanced speed and reflexes.
Arsonist's Oil: Increase flammability.
Diluted Oil of Sharpness: Enhance weapon sharpness.
Oil of Accuracy: Improve aim.
Oil of Bane: Debilitate enemies.
Oil of Combustion: Increase fire damage.
Oil of Diminution: Shrink size.
Wizardsbane Oil: Weaken spellcasters.
Basic Poison: Simple toxic substance.
Crawler Mucus: Slow down targets.
Drow Poison: Induce unconsciousness.
Malice: Cause violent behavior.
Purple Worm Toxin: Lethal poison.
Serpent Fang Toxin: Venomous bite.
Simple Toxin: Basic poison.
Wyvern Toxin: Potent toxin.
Classes:
Fighter: Combat prowess and durability.
Ranger - Gloomstalker: Stealth and darkvision, ambush tactics.
Fighter - Battle Master: Tactical maneuvers
Barbarian - Berserk: Rage-fueled combat abilities.
Cleric of Lathander ?