PixelPioneers: The Birth of a Gaming Empire

Chapter 81: Chapter : 80 : Resident Evil



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Compared to other game developers or official blogs of studios, only a discount is for a game, or a message is shown only when they are posted. The official blog of Mercury Studio, and the official blog of John, send messages every time, just like some self-media accounts.

Mercury Studio developed a 3A-level game. After the news planned by Martel as the game master, John sent a blessing to them using the official account of PixelPioneers Studio, and then inadvertently appeared in a small corner of the photo: a computer screen.

Above is a poster that is being produced, a man and a woman are leaning back together holding a pistol in their hands, there are countless black shadows with invisible faces around them, and the words "Resident Evil" are written at the bottom of the poster.

There are also pictures of "Resident Evil" filmed in the motion capture studio, as well as photos of employees playing basketball on the basketball court of the park during their break.

Luna didn't need Armani to arrange it afterward, she became addicted herself. When she went out to eat, she posted on the account, and when she went to the supermarket, she posted on the account.

???

A lot of people who follow are dumbfounded and they are afraid they are following a fake game developer. But many other followers and people in the industry have paid attention to one important point, that is, John and his team are already developing a new game, a game called "Resident Evil."

But what kind of game is this? Whether it is the follower or a person in the industry, is not clear. Everyone is guessing what kind of game "Resident Evil" is.

The content of "Resident Evil" in PixelPioneers Studio has been submitted to the corresponding review and rating department, and the test outsourcing team has conducted bug tests.

The progress of the game development is much faster than John thought. With the previous experience of "Outlast," the entire team above the game development seems to be handy.

Some characters are already shaped; so Evelien and the team save a lot of trouble because they do not need to be original like "Octopath Traveler," but directly import the data from the corresponding model for fine-tuning.

The only difficulty in the middle is that in some details, John thinks that what they did is a little too scary, probably affected by the development of "Outlast." For the police station, John has already designed drawings.

When they made the terrain, Evelien designed the aisle very narrowly, and at the same time, the light was extremely dark. In addition, the body of the policeman hanging on the ceiling, and the sound of the tyrant's leather shoes, which allow them to know the location of the tyrant, created psychological horror that was a bit too strong.

Most of the time is spent on modifying the details in this area; the rest is very smooth. The rest of the time is spent in the general game development process, which is the fault of inspiration and rework.

For example, the developer suddenly thinks that this kind of gameplay is not interesting enough. If you want to start again, it means that most of the previous efforts are in vain and need to be repeated from scratch.

With the parallel memory as a reference, John was able to have a very clear goal from the beginning, just like writing a book with an outline, making it easy to modify the details around this goal.

"Mr. John, you need to hold a game conference next Monday, and there will be a live interview with Social Tap." In the office, Armani held a worksheet to John and told Luna, who was playing with the dog.

"Game launch, and live interview?" Looking up, John's face was astounded.

Next to him, Luna, who was also a little surprised, stopped the teasing movement of the dog, saved the video being filmed, and listened to Armani's explanation. Before, she occasionally posted content related to their dog to the official account, and many people were fascinated by this dull-looking Samoyed.

Currently, most comments under the official account are such words as "Mr. John, go away, let the Doggo come out."

At the same time, Luna herself increasingly enjoys posting on the official account and interacting with the fans. There is a saying that fits this well: "Life has the boring parts that movies don't. And that's ok because to be happy and joyful in life, you need to treasure the ordinary moments."

It is obvious that Luna now understands the true meaning of this sentence. The netizens in the comment area below the official blog are all adept, and the conversations are hilariously entertaining.

"Whether it's publishing by yourself or looking for a third-party release, the higher the popularity of the game, the more favorable it is for us to negotiate.

Speaking of Armani, everyone here has a bit of regret. It would be nice if I could come to PixelPioneers earlier. After studying "Outlast" and "Octopath Traveler," he feels that there are many opportunities for hype and to increase excitement even further.

"As for the live interview, President John some break. Although the Golden Owl Game Award is not a mainstream traffic award, it still holds a lot of significance in the industry," Armani said to John.

"You can decide." Listening to Armani's words, John nodded, leaving it in the hands of the professionals. As long as the game itself doesn't change gameplay or content, promotion strategies are left to those who know best.

And from the perspective of the recent period's effect, Armani does indeed have a lot of skills, even though the money spent is considerable. John may not fully understand Armani's methods, but based on the current results, Armani is indeed very good. For example, the conditions for negotiating with the overseas games "Octopath Traveler," "Binding of Isaac," and "Outlast" are very favorable. And the popularity of PixelPioneers Studio is also very impressive.

"In addition, Mr. John, we can consider setting up a department to handle game porting, especially for mobile games. 'Binding of Isaac' and 'Octopath Traveler' are perfect for conversion into mobile games and online games," Armani suggested to John.

"There's no problem with the mobile platform and other platforms for porting, but let's forget the online game part," John said dismissively.

Hearing John's refusal, Armani didn't ask why. He just presented the best suggestions for the company's growth, whether or not they agreed was not his decision.

After continuing to discuss with John and Luna about the strategic layout of PixelPioneers Studio, Armani left the office to get to work.

Luna, who was teasing the dog in the office, glanced around like a thief, then leaned close to John with a playful grin and whispered, "How come I feel like we're the bosses, but also like we're just employees?"

"Think more logically, look at the shareholding structure, we each own 50%," John said with a teasing glance at Luna.

John is still very pleased with Armani's work. At least he doesn't need to worry about the tedious things and can focus wholeheartedly on developing the game.

Listening to John, Luna also smiled.

At the same time, with the help of the operations team, online players are increasingly discussing the topic of "Resident Evil."


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