Appendix B: Level 69
Note: This appendix omits all abilities that are in Appendix A
Jun Kyung Han
Pathbreakers Founder
Lupus Rex squad leader
Synergist Level 69
Avg lvl 13~
1st Step Classes
Mage, level 1
Fighter, level 1
Rogue, level 1
2nd Step Classes
Charge Barrage Caster, level 3
System Scout, level 3
Far Caller, level 8
Up Close With A Knife Killer, level 3
3rd Step Classes
Hedge Rake, level 3
Frost Burn Chimerablood Sorcerer, level 4
Telekinetic Psychic, level 3
Mid Ranger, level 3
Hidden Blade Assassin, level 3
4th Step Classes
Armed Magus, level 7
Supportive Ki Monk, level 4
Masked Phantom, level 3
Library Archmage, level 9
Scummy Scoundrel, level 9
Special Abilities
Synergist Level 30 - Double Down. Choose one of your subclass abilities and enhance its effects.
Synergist Level 50 - Duo Development. Choose two classes you qualify for. When you gain a level in one, you gain a level in the other as well.
Strength 100 - Impact - Your attacks and instant uses of strength are increased by 50%.
Dexterity 100 - Fire - Your attack speed increases by 50%.
Agility 100 - Sprint - Increase your running speed by 50%.
Intelligence 100 - Multitasking - You may split your intellect up into sub-minds to perform multiple tasks and thought patterns at once.
Reflexes 100 - Peripheral - Your focus using all your senses becomes 50% more effective.
Ki 100 - Accelerated Recovery - Your Ki Point recovery rate is increased by 50%.
Arcana 100 - Refined Use - Your Arcana Point spell costs are halved.
Subclasses
Charge Barrage Caster - You can hold spells before completing the cast to empower them. You focus on small spells that can be used in quick succession. Basic attack spells cost 1 AP less, to a minimum of 1 AP
Far Caller - Your familiar doesn't have to be anywhere near you anymore. There's no distance limit to it.
Up Close With A Knife Killer - Melee weapons you wield deal 10% more damage. Knives you wield deal 15% more damage.
Frost Burn Chimerablood Sorcerer - Your fire and ice spell damage increases by 25%. While in negative AP your body takes on aspects of the elemental magic you use.
Mid Ranger - You can use techniques limited to either melee or ranged weapons with the opposite type, assuming it isn't an impossibility to do so.
Hidden Blade Assassin - Light blades you wield deal 25% more damage.
Supportive Monk - Your Ki is most often used to heal and purify. Your master and lower support and healing techniques use 33% less Ki. Techniques you learn are more likely to be support and healing techniques.
Masked Phantom - You can summon a mask that instantly transforms you into a second outfit, only to return to your previous clothes when you remove the mask.
Library Archmage - You gain all advanced spells.
Scummy Scoundrel - Your status effects and debuffs are 33% harder to resist.
Physical Attributes
Strength 100
Dexterity 105 (+4 from M3 Mongoose)
Agility 105 (+4 from M3 Mongoose)
Toughness 30
Constitution 30
Mental Attributes
Intelligence 110
Memory 51
Wisdom 15
Charisma 50
Reflexes 111 (+4 from M3 Mongoose)
Etheric Attributes
Ki 100
Spirit 0
Faith 0
Arcana 112
Luck 10
Techniques
---Striking Techniques---
Trip
Sweep the leg. Your foe takes a little extra damage if they fall for this move.
Cost: 1 Ki Point
Proficiency: 0%
Cross Slash
Strike with two melee weapons in rapid succession, your Ki adding to the speed and damage of the strikes.
Cost: 2 Ki Points
Proficiency: 12%
Rapid Strike
Strike, but a little faster. 10% faster to start. You should practice this one to make it matter.
Cost: 2 Ki Points
Proficiency: 0%
Fade Strike
Strike, then immediately slide back a few feet. Keep your enemies guessing.
Cost: 2 Ki Points
Proficiency: 0%
Blind Strike
Strike to your side or back, letting your Ki guide your blow to a target you can't see. Your Luck increases the chance this works out.
Cost: 5 Ki Points
Proficiency: 0%
Pressing Strike
Strike with additional force that doesn't deal more damage but does knock the enemy back 2 feet.
Cost: 8 Ki Points
Proficiency: 0%
Ricochet Shot
Fire at any surface and rely on your Luck to make the shot bounce and hit your target.
Cost: 15 Ki Points
Proficiency: 0%
Spiral Thrust
Stab forward while twisting your weapon, adding drill-like spiral energy to your attack.
Cost: 15 Ki Points
Proficiency: 0%
Eye Gouge
Strike, if you land a hit anywhere near your target's eyes your Ki pulls your weapon into their eye. Gross, but effective.
Cost: 20 Ki Points
Proficiency: 0%
Iai Strike
Draw and strike. The draw is 30% faster and the strike deals 30% more damage.
Cost: 30 Ki Points
Proficiency: 0%
Empowerment Techniques
Backstab
You deal more damage to foes when you hit them from behind. 25% more damage, to be exact.
Passive
Proficiency: 17%
Sneak Attack
You deal more damage to unaware foes. 25% more.
Passive
Proficiency: 19%
Bloody Blades
You deal 14.5% more damage to enemies in the 5 seconds after you deal damage. This effect doesn't stack but gets refreshed if you keep attacking.
Passive
Proficiency 145% (increased damage)
Headshot
This ability increases the damage if you hit their head. If the target doesn't have a head you're out of luck.
Passive
Proficiency: 77%
Peerless Knives
Your knives deal 46.1% more damage. Get straight to the point.
Passive
Proficiency: 461% (increased damage)
Injury To Insult
You deal 33% more damage to foes under a status effect that you dealt to them. This effect doesn't stack if you apply multiple effects to a foe, but honestly being a dick to monsters is fine, so why not?
Passive
Proficiency: 35%
Scummy Insult
Enemies under one of your status effects are 35% more likely to be inflicted with another of your effects.
Passive
Proficiency: 0%
---Defensive Techniques---
Unarmored Armor
Your Toughness is increased by 10% when not wearing armor. You can still wear clothes, we're not promoting nudists. FYI, abilities like this only increase their proficiency for each minute you're in battle.
Passive
Proficiency: 87%
Glancing Chance
You have a 5% chance to turn any strike against you into a glancing blow, which deals 50% less damage.
Passive
Proficiency: 0%
Pain Killer
Your pain threshold is increased by 20%. You'll still feel pain even if you master this, it just won't bother you as much.
Passive
Proficiency: 78%
Ki Body Armor
While not wearing armor the damage resistance from Toughness is increased by 50% of your current Ki Points. Thus incentivizing you to never use KP on all the fancy abilities you have.
Passive
Proficiency: 87%
Iron Cloak
While wearing a cloak or coat and no armor, the damage resistance from Toughness is increased by 50% of your current Agility.
Passive
Proficiency: 0%
Purity Of Body
Your body recovers from toxins and poisons 33% faster than normal. This is on top of whatever your Constitution does for you.
Passive
Proficiency: 0%
---Recovery Techniques---
Pure Palm
Hold your hand over a target and reduce the duration of a status effect on them.
Range: 2 inches
Cost: 1 Ki Point per second
Proficiency: 99%
Healing Palm
Hold your hand over a wound to slowly heal it. Doesn't regrow anything chopped off.
Range: 2 inches
Cost: 1 Ki Point per second
Proficiency: 241% (increased speed)
Pain To Gain
You recover health equal to 25% of the damage you dealt with your last attack.
Cost: 15 Ki Points
Proficiency: 0%
Restoration Palm
Hold your hand over a wound to gradually heal it. Can't regrow things lost but can stitch together things severed.
Range: 2 inches
Cost: 10 Ki Points per second
Proficiency: 312% (increased speed)
Exorcising Palm
Hold your hand over an ally who is under a mental effect or curse and they'll have a better chance of recovering from that effect. Your Luck increases this effect.
Range: 2 inches
Cost: 10 Ki Points per second
Proficiency: 1%
Restoring Clap
Clap and release healing energy into the air around you, healing those within range by a small amount.
Range: 10 feet
Cost: 15 Ki Points
Proficiency: 1%
Restorative Meditation
While out of battle your Ki recovers 25% faster. This ability doesn't gain Proficiency if you're already at full KP.
Passive
Proficiency: 54%
---Utility Techniques---
Ki Cloth Weaving
Use your Ki to repair mundane cloth and clothing. Also cleans clothes. Doesn't repair armor, but can clean it.
Range: 5 feet
Cost: 5 Ki Points
Proficiency: 8%
Shadow Sheathe
You sheathe a weapon in a shadow on your body, and can withdraw it from your shadow at any time later.
Cost: 1 Ki Point
Proficiency: 0%
Smoke Cloak
While inside of smoke you are 25% harder to detect.
Passive
Proficiency: 0%
Chakra Scan
You gain the ability to see the chakras of those around you.
Range: 30 feet
Cost: 20 Ki Points per minute
Proficiency: 0%
---Mobility Techniques---
Half Step
Slide half your stride in any direction.
Cost: 1 Ki Point
Proficiency: 12%
Back Dash
Suddenly slide back 3 feet.
Cost: 2 Ki Points
Proficiency: 5%
Soft Step
Your steps are quieted
Duration: 10 minutes
Cost: 3 Ki Points
Proficiency: 0%
Flicker Step
As you move you become invisible for 0.1 seconds, which may throw off your foes.
Cost: 5 Ki Points
Proficiency: 7%
Spiral Dodge
A spinning dodge that lends centrifugal force to any strike you make immediately afterwards.
Cost: 10 Ki Points
Proficiency: 2%
Meteor Charge
Fly 50 feet at high speed, towards a foe. You have to target a foe to use this.
Cost: 20 Ki Points
Proficiency: 0%
---Mapping techniques---
Plant Flag
You create a small flag on a metal stick that can be put in the ground or stuck to an object. The color of the flag is your choice. At the end of the duration you may choose to pay the KP cost and refresh the duration.
Duration: 24 hours
Cost: 5 Ki Points
Proficiency: 1%
Counter Radar
You don't appear on enemy radar if their technique is Advanced or lower.
Passive
Proficiency: 0%
Map Share
Touch an ally and grant them all of your radar related passive abilities for 10 minutes. At the end of the duration you may choose to pay the KP cost and refresh the duration.
Range: Touch
Duration: 10 minutes
Cost: 15 Ki Points
Proficiency: 23%
Hunt Prey
Lock on to a foe. You always know which direction they're in for the duration.
Range: sight
Duration: 1 hour
Cost: 10 Ki Points
Proficiency: 0%
---Fire Spells---
Heat Sheathe
Coat a weapon in flames.
Range: 1 held weapon
Duration: 1 minute
Cost: 5 Arcana Points
Proficiency: 0%
Smoke Ball
Throw a ball which explodes into a cloud of smoke.
Range: however far you can throw a ball
Area: 10 foot radius
Duration: 1 minute
Cost 5 Arcana Points
Proficiency: 0%
Burning Palm
This hand of mine burns with justice, telling me to beat you!
Cost: 15 Arcana Points
Proficiency: 0%
---Electric Spells---
Electro Charge
Flow electrical energy into a battery or other electrical storage device.
Range: 15 feet
Cost: 0.5 Arcana Points per second
Proficiency: 0%
Spark Jump
Using a coating of electrical speed, you leap 10 feet.
Cost: 2.5 Arcana Points
Proficiency: 0%
Zap Shot
Fire a ball of electric energy at a foe.
Range: 30 feet
Cost: 2.5 Arcana Points
Proficiency 1%
Stun Snap
Static Snap with a greater stun effect. Before it was a side effect. Now it's the main draw.
Range: touch
Cost: 4 Arcana Points
Proficiency: 0%
Forked Bolt
Touch a foe to shock them, and up to two additional nearby targets will suffer the same fate.
Range: Touch, 30 feet
Cost: 7.5 Arcana Points
Proficiency: 37%
Electric Cage
Drop a cage of lightning on a foe.
Range: 10 feet
Area: up to 10 feet diameter
Duration: 10 seconds
Cost: 7.5 Arcana Points
Proficiency: 0%
Lightning Lance
Launch a massive spike of lightning at a foe.
Range: 500 feet
Cost: 25 Arcana Points
Proficiency: 0%
---Earth Spells---
Sand Slash
A reaping claw of sand attempts to eviscerate your target.
Range: 10 feet
Cost: 1 Arcana Point
Proficiency: 0%
Sand Cloak
A thin cloak of sand swirls about you, reducing the force of incoming attacks. May also reduce certain elemental attacks as well.
Duration: 1 minute
Cost: 1.5 Arcana Points
Proficiency: 0%
Stone Shot
Fire a rugby ball of stone at a foe
Range: 20 feet
Cost: 2.5 Arcana Points
Proficiency: 1%
Stone Shield
Turn a held shield or worn piece of armor into stone. It's up to you whether this ends up as a benefit or not.
Duration: 1 minute
Cost: 5 Arcana Points
Proficiency: 0%
Stone Ride
You slide rapidly across stone, dirt, sand and any other earthen surface.
Duration: 1 second
Cost: 0.5 Arcana Points
Proficiency: 0%
Rock Hide
Coat your skin in stone, increasing your Toughness my 25%.
Duration: 1 minute
Cost: 7.5 Arcana Points
Proficiency: 0%
Sand Storm
Conjure a swirling vortex of sand that slices into anyone inside of it- even you.
Range: 50 feet
Area: 20 foot diameter
Duration: 10 seconds
Cost: 15 Arcana Points
Proficiency: 0%
---Wind Spells---
Gust
Shoot a burst of wind. May be enough to distract or disorient a foe.
Range: 30 feet
Cost: 0.5 Arcana Points
Proficiency: 0%
Air Bullet
Fire a small shot of air. Probably not strong enough to break the skin but enough to bruise.
Range: 50 feet
Cost: 0.5 Arcana Points
Proficiency: 0%
Blow Out
Create an eddy of swirling wind to distract people, disrupt projectile flights and mess up stacks of paper.
Range: 50 feet
Area: 5 feet
Cost: 0.5 Arcana Points
Proficiency: 0%
Illusive Sound
Throw off the origin point of sounds you make.
Range: 30 feet
Duration: 5 minutes
Cost: 1 Arcana Point
Proficiency: 0%
Whirlwind Slash
Release a circular slash of air all around you.
Area: 5 foot radius
Cost: 2.5 Arcana Points
Proficiency: 1%
Gale Boots
Increase your movement speed by 10%. If your Reflexes aren't good enough to handle the speed that's your problem.
Duration: 1 minute
Cost: 2.5 Arcana Points
Proficiency: 0%
Aero Shell
Pull air into a round barrier around you to absorb a bit of incoming damage.
Duration: 1 minute
Cost: 2.5 Arcana Points
Proficiency: 0%
Air Rifle
Fire a bullet of air with extreme range and precision.
Range: 200 feet
Cost: 7.5 Arcana Points
Proficiency: 0%
Flight
You can fly. Your max flight speed is 100% of your maximum running speed.
Duration: 1 minute
Cost: 5 Arcana Points
Proficiency: 0%
---Water Spells---
Bubble Spray
Fire a stream of 5 to 20 vaguely threatening bubbles at foes. Popular with toddlers.
Range: 10 feet
Cost: 1.5 Arcana Points
Proficiency: 0%
Water Cutter
Have you ever seen one of those machines that cut steel with a high pressure water jet? This isn't that strong, but you get the general idea.
Range: 25 feet
Cost: 0.5 Arcana Points per second
Proficiency: 116% (increased pressure)
Bubble Helmet
Create a spherical helmet around you or an ally's head. The helmet absorbs a tiny amount of damage but also contains clean air.
Range: 10 feet
Duration: 1 minute
Cost: 2.5 Arcana Points
Proficiency: 0%
Wet Floors
Create a puddle of particularly slippery water.
Range: 30 feet
Area: 5 foot diameter
Cost: 5 Arcana Points
Proficiency: 0%
Needle Rain
A very, very hard rain falls, ripping apart any under it.
Range: 50 feet
Area: 20 foot diameter
Cost: 15 Arcana Points
Proficiency: 0%
Flood
Create a porthole in space that discharges 100 gallons of water for every second you cast the spell. You can choose if it's freshwater or saltwater.
Range: 50 feet
Cost: 5 Arcana Points per second
Proficiency: 0%
---Ice Spells---
Chill Guard
Add a thin coating of cracked ice to any exposed part of your skin, protecting you from both extreme cold and extreme heat.
Duration: 1 hour
Cost: 0.5 Arcana Points
Proficiency: 0%
Frost Skin
Add an ice attuned layer of Arcana to your skin, giving you the strengths and weaknesses of ice.
Duration: 1 minute
Cost: 0.5 Arcana Points
Proficiency: 0%
Sapping Cold
Call forth a cloud of chilling air around you that slowly erodes enemy strength and life. Also known as “Brr It's Cold Out Here.”
Area: 5 foot radius
Cost: 0.5 Arcana Points per second
Proficiency: 180%
Ice Armor
Create part of a suit of ice armor with each cast, choosing which limb, your head or torso you're protecting. You can cast up to 6 times to cover everything, and can recast to restore broken parts.
Duration: 10 minutes
Cost: 7.5 Arcana Points
Proficiency: 0%
Snow Blind
Create a circle of snow around a foe, effectively blinding them for a moment. You can't see them either during this time, so use this carefully.
Range: 25 feet
Area: up to 10 foot diameter
Duration: 5 seconds
Cost: 10 Arcana Points
Proficiency: 0%
White Dragon Breath
Breathe ice, snow and cold like a white dragon. This is absolutely devastating to any normal human or animal.
Area: A cone 50 feet long and 30 feet at its widest.
Cost: 22.5 AP
Proficiency: 0%
---Light Spells---
Light Mote
Release a speck of light that circles you for 1 minute until you come within 15 ft of a foe, at which point it buries itself in the foe.
Duration: 1 minute or impact
Range: Personal / 15ft
Cost: 0.5 Arcana Points per mote
Proficiency: 0%
Yellow Beam
A sci-fi style blaster bolt.
Range: 40 feet
Cost: 5 Arcana Points
Proficiency: 1%
Sunglasses
This creates sunglasses and equips them to your face. It does nothing else.
Duration: 1 hour
Cost: 2.5 Arcana Points
Proficiency: 0%
Shimmer Step
You slide, and are blurry as you move, making it harder to hit you.
Range: 5 feet
Cost: 2.5 Arcana Points
Proficiency: 0%
Gaslight
An enemy sees you in the corner of their vision, distracting them.
Range: 50 feet
Duration: 30 seconds
Cost: 7.5 Arcana Points
Proficiency: 0%
Book Cover
Put a protective barrier around a book.
Range: 5 feet
Duration: 24 hours
Cost: 5 Arcana Points
Proficiency: 0%
Solar Slam
Create a basketball of light. You can throw it and it'll explode or dunk on someone with it to punch them real good.
Range: however far you can throw a basketball
Area: 15 feet (if thrown)
Cost: 17.5 Arcana Points
Proficiency: 0%
Scroll Scribing
Create a scroll of one of your spells. This costs 10+ the spell's regular AP cost. You can choose the duration of a sustainable spell, paying that amount of AP. Scrolls can be used by anyone, at the cost of 10 AP, regardless of its contents.
Range: self
Cost: 5+ Arcana Points
Proficiency: 0%
---Dark Spells---
Night Shield
Create a platter of shadow that is good at absorbing elemental damage but won't stop physical attacks. The plate attaches to any part of you.
Duration: 1 minute
Cost: 1.5 Arcana Points
Proficiency: 0%
Shadow Stab Strike
Stab with a weapon. A Shadow Stab extends your blade.
Cost: 1.5 Arcana Points or 3 Ki Points
Proficiency: 0%
Dark Mote Shot
Attack with a ranged weapon. Where your projectile lands a Dark Mote will emerge to strike at a foe.
Duration: 1 minute or impact
Range: projectile's range / 15ft
Cost: 1 Arcana Points or 2 Ki Points
Proficiency: 0%
Night Shield Parry
Instantly create a Night Shield and use it to block an attack. If you time the block to happen at the same time as the Shield finishes forming, the shield will absorb twice as much damage as normal.
Duration: 1 minute
Cost: 1.5 Arcana Points or 3 Ki Points
Proficiency: 0%
Void Lance
Launch a slender spear of purple void energy.
Range: 50 feet
Cost: 5 Arcana Points
Proficiency: 0%
Shadow Shell
Coat yourself in dark energy. This can help hide you in dim light, but also absorbs some of light and dark elemental attacks.
Duration: 1 minute
Cost: 5 Arcana Points
Proficiency: 0%
And Darker Still
Wrap rings of shadow around your wrists, boosting your next dark elemental attack by 25%
Duration: 1 minute or next dark elemental attack.
Cost: 4 Arcana Points
Proficiency: 0%
Shadow Slash
A blade of shadow appears from your hand and runs along the ground to find a foe.
Range: 25 feet
Cost: 6 Arcana Points
Proficiency: 0%
Obsidian Sphere
Conjure a large ball of void energy to swallow anything in its path.
Range: 50 ft
Cost: 15 Arcana Points
Proficiency: 7%
Create Shade
Create a shadow animal that fights alongside you. You can only have one summon at a time.
Duration: 1 hour
Cost: 15 Arcana Points
Proficiency: 0%
Tome Absorb
Instantly absorb all information in a book, destroying that book in the process. If the book is a spellbook, you learn any spells contained within.
Range: touch
Cost: 25 Arcana Points
Proficiency: 0%
---Toxic Spells---
Rot Touch
Reach out, touch someone and make their flesh rot. Doesn't work on things without flesh.
Cost: 0.5 Arcana Points
Proficiency: 0%
Poison Blade
A weapon you're holding becomes tinged with a slowing and damaging poison.
Duration: 10 minutes or until your weapon hits a foe
Cost: 2.5 Arcana Points
Proficiency: 0%
Splash Guard
Your poison resistance is increased by 10%.
Duration: 1 minute
Cost: 0.5 Arcana Points
Proficiency: 0%
Toxic Breathing
You can breathe in toxins and poisons without harm.
Duration: 1 minute
Cost: 2.5 Arcana Points
Proficiency: 0%
Noxious Dart
A small, pen sized projectile flies unerringly into a target to deliver a harmful and crippling poison.
Range: 50 feet
Cost: 20 Arcana Points
Proficiency: 0%
---Psychic Spells---
Telepathy
Open a channel with another, then send them your thoughts. It comes to them like a whisper, always in your voice. They can refuse the connection.
Range: 100 feet
Duration: 1 minute
Cost: 0.5 Arcana Points
Proficiency: 0%
Psi Punch
Deliver a short range, powerful telekinetic blow.
Range: 15 feet
Cost: 7.5 Arcana Points
Mental Wall
Your defense against psychic attacks is increased by 150%.
Duration: 10 minutes
Cost: 7.5 Arcana Points
Proficiency: 0%