Pathbreakers: Multiclassing For Fun And Profit

Appendix B: Level 69



Note: This appendix omits all abilities that are in Appendix A

Jun Kyung Han

Pathbreakers Founder

Lupus Rex squad leader

Synergist Level 69

Avg lvl 13~

1st Step Classes

Mage, level 1

Fighter, level 1

Rogue, level 1

2nd Step Classes

Charge Barrage Caster, level 3

System Scout, level 3

Far Caller, level 8

Up Close With A Knife Killer, level 3

3rd Step Classes

Hedge Rake, level 3

Frost Burn Chimerablood Sorcerer, level 4

Telekinetic Psychic, level 3

Mid Ranger, level 3

Hidden Blade Assassin, level 3

4th Step Classes

Armed Magus, level 7

Supportive Ki Monk, level 4

Masked Phantom, level 3

Library Archmage, level 9

Scummy Scoundrel, level 9

Special Abilities

Synergist Level 30 - Double Down. Choose one of your subclass abilities and enhance its effects.

Synergist Level 50 - Duo Development. Choose two classes you qualify for. When you gain a level in one, you gain a level in the other as well.

Strength 100 - Impact - Your attacks and instant uses of strength are increased by 50%.

Dexterity 100 - Fire - Your attack speed increases by 50%.

Agility 100 - Sprint - Increase your running speed by 50%.

Intelligence 100 - Multitasking - You may split your intellect up into sub-minds to perform multiple tasks and thought patterns at once.

Reflexes 100 - Peripheral - Your focus using all your senses becomes 50% more effective.

Ki 100 - Accelerated Recovery - Your Ki Point recovery rate is increased by 50%.

Arcana 100 - Refined Use - Your Arcana Point spell costs are halved.

Subclasses

Charge Barrage Caster - You can hold spells before completing the cast to empower them. You focus on small spells that can be used in quick succession. Basic attack spells cost 1 AP less, to a minimum of 1 AP

Far Caller - Your familiar doesn't have to be anywhere near you anymore. There's no distance limit to it.

Up Close With A Knife Killer - Melee weapons you wield deal 10% more damage. Knives you wield deal 15% more damage.

Frost Burn Chimerablood Sorcerer - Your fire and ice spell damage increases by 25%. While in negative AP your body takes on aspects of the elemental magic you use.

Mid Ranger - You can use techniques limited to either melee or ranged weapons with the opposite type, assuming it isn't an impossibility to do so.

Hidden Blade Assassin - Light blades you wield deal 25% more damage.

Supportive Monk - Your Ki is most often used to heal and purify. Your master and lower support and healing techniques use 33% less Ki. Techniques you learn are more likely to be support and healing techniques.

Masked Phantom - You can summon a mask that instantly transforms you into a second outfit, only to return to your previous clothes when you remove the mask.

Library Archmage - You gain all advanced spells.

Scummy Scoundrel - Your status effects and debuffs are 33% harder to resist.

Physical Attributes

Strength 100

Dexterity 105 (+4 from M3 Mongoose)

Agility 105 (+4 from M3 Mongoose)

Toughness 30

Constitution 30

Mental Attributes

Intelligence 110

Memory 51

Wisdom 15

Charisma 50

Reflexes 111 (+4 from M3 Mongoose)

Etheric Attributes

Ki 100

Spirit 0

Faith 0

Arcana 112

Luck 10

Techniques

---Striking Techniques---

Trip

Sweep the leg. Your foe takes a little extra damage if they fall for this move.

Cost: 1 Ki Point

Proficiency: 0%

Cross Slash

Strike with two melee weapons in rapid succession, your Ki adding to the speed and damage of the strikes.

Cost: 2 Ki Points

Proficiency: 12%

Rapid Strike

Strike, but a little faster. 10% faster to start. You should practice this one to make it matter.

Cost: 2 Ki Points

Proficiency: 0%

Fade Strike

Strike, then immediately slide back a few feet. Keep your enemies guessing.

Cost: 2 Ki Points

Proficiency: 0%

Blind Strike

Strike to your side or back, letting your Ki guide your blow to a target you can't see. Your Luck increases the chance this works out.

Cost: 5 Ki Points

Proficiency: 0%

Pressing Strike

Strike with additional force that doesn't deal more damage but does knock the enemy back 2 feet.

Cost: 8 Ki Points

Proficiency: 0%

Ricochet Shot

Fire at any surface and rely on your Luck to make the shot bounce and hit your target.

Cost: 15 Ki Points

Proficiency: 0%

Spiral Thrust

Stab forward while twisting your weapon, adding drill-like spiral energy to your attack.

Cost: 15 Ki Points

Proficiency: 0%

Eye Gouge

Strike, if you land a hit anywhere near your target's eyes your Ki pulls your weapon into their eye. Gross, but effective.

Cost: 20 Ki Points

Proficiency: 0%

Iai Strike

Draw and strike. The draw is 30% faster and the strike deals 30% more damage.

Cost: 30 Ki Points

Proficiency: 0%

Empowerment Techniques

Backstab

You deal more damage to foes when you hit them from behind. 25% more damage, to be exact.

Passive

Proficiency: 17%

Sneak Attack

You deal more damage to unaware foes. 25% more.

Passive

Proficiency: 19%

Bloody Blades

You deal 14.5% more damage to enemies in the 5 seconds after you deal damage. This effect doesn't stack but gets refreshed if you keep attacking.

Passive

Proficiency 145% (increased damage)

Headshot

This ability increases the damage if you hit their head. If the target doesn't have a head you're out of luck.

Passive

Proficiency: 77%

Peerless Knives

Your knives deal 46.1% more damage. Get straight to the point.

Passive

Proficiency: 461% (increased damage)

Injury To Insult

You deal 33% more damage to foes under a status effect that you dealt to them. This effect doesn't stack if you apply multiple effects to a foe, but honestly being a dick to monsters is fine, so why not?

Passive

Proficiency: 35%

Scummy Insult

Enemies under one of your status effects are 35% more likely to be inflicted with another of your effects.

Passive

Proficiency: 0%

---Defensive Techniques---

Unarmored Armor

Your Toughness is increased by 10% when not wearing armor. You can still wear clothes, we're not promoting nudists. FYI, abilities like this only increase their proficiency for each minute you're in battle.

Passive

Proficiency: 87%

Glancing Chance

You have a 5% chance to turn any strike against you into a glancing blow, which deals 50% less damage.

Passive

Proficiency: 0%

Pain Killer

Your pain threshold is increased by 20%. You'll still feel pain even if you master this, it just won't bother you as much.

Passive

Proficiency: 78%

Ki Body Armor

While not wearing armor the damage resistance from Toughness is increased by 50% of your current Ki Points. Thus incentivizing you to never use KP on all the fancy abilities you have.

Passive

Proficiency: 87%

Iron Cloak

While wearing a cloak or coat and no armor, the damage resistance from Toughness is increased by 50% of your current Agility.

Passive

Proficiency: 0%

Purity Of Body

Your body recovers from toxins and poisons 33% faster than normal. This is on top of whatever your Constitution does for you.

Passive

Proficiency: 0%

---Recovery Techniques---

Pure Palm

Hold your hand over a target and reduce the duration of a status effect on them.

Range: 2 inches

Cost: 1 Ki Point per second

Proficiency: 99%

Healing Palm

Hold your hand over a wound to slowly heal it. Doesn't regrow anything chopped off.

Range: 2 inches

Cost: 1 Ki Point per second

Proficiency: 241% (increased speed)

Pain To Gain

You recover health equal to 25% of the damage you dealt with your last attack.

Cost: 15 Ki Points

Proficiency: 0%

Restoration Palm

Hold your hand over a wound to gradually heal it. Can't regrow things lost but can stitch together things severed.

Range: 2 inches

Cost: 10 Ki Points per second

Proficiency: 312% (increased speed)

Exorcising Palm

Hold your hand over an ally who is under a mental effect or curse and they'll have a better chance of recovering from that effect. Your Luck increases this effect.

Range: 2 inches

Cost: 10 Ki Points per second

Proficiency: 1%

Restoring Clap

Clap and release healing energy into the air around you, healing those within range by a small amount.

Range: 10 feet

Cost: 15 Ki Points

Proficiency: 1%

Restorative Meditation

While out of battle your Ki recovers 25% faster. This ability doesn't gain Proficiency if you're already at full KP.

Passive

Proficiency: 54%

---Utility Techniques---

Ki Cloth Weaving

Use your Ki to repair mundane cloth and clothing. Also cleans clothes. Doesn't repair armor, but can clean it.

Range: 5 feet

Cost: 5 Ki Points

Proficiency: 8%

Shadow Sheathe

You sheathe a weapon in a shadow on your body, and can withdraw it from your shadow at any time later.

Cost: 1 Ki Point

Proficiency: 0%

Smoke Cloak

While inside of smoke you are 25% harder to detect.

Passive

Proficiency: 0%

Chakra Scan

You gain the ability to see the chakras of those around you.

Range: 30 feet

Cost: 20 Ki Points per minute

Proficiency: 0%

---Mobility Techniques---

Half Step

Slide half your stride in any direction.

Cost: 1 Ki Point

Proficiency: 12%

Back Dash

Suddenly slide back 3 feet.

Cost: 2 Ki Points

Proficiency: 5%

Soft Step

Your steps are quieted

Duration: 10 minutes

Cost: 3 Ki Points

Proficiency: 0%

Flicker Step

As you move you become invisible for 0.1 seconds, which may throw off your foes.

Cost: 5 Ki Points

Proficiency: 7%

Spiral Dodge

A spinning dodge that lends centrifugal force to any strike you make immediately afterwards.

Cost: 10 Ki Points

Proficiency: 2%

Meteor Charge

Fly 50 feet at high speed, towards a foe. You have to target a foe to use this.

Cost: 20 Ki Points

Proficiency: 0%

---Mapping techniques---

Plant Flag

You create a small flag on a metal stick that can be put in the ground or stuck to an object. The color of the flag is your choice. At the end of the duration you may choose to pay the KP cost and refresh the duration.

Duration: 24 hours

Cost: 5 Ki Points

Proficiency: 1%

Counter Radar

You don't appear on enemy radar if their technique is Advanced or lower.

Passive

Proficiency: 0%

Map Share

Touch an ally and grant them all of your radar related passive abilities for 10 minutes. At the end of the duration you may choose to pay the KP cost and refresh the duration.

Range: Touch

Duration: 10 minutes

Cost: 15 Ki Points

Proficiency: 23%

Hunt Prey

Lock on to a foe. You always know which direction they're in for the duration.

Range: sight

Duration: 1 hour

Cost: 10 Ki Points

Proficiency: 0%

---Fire Spells---

Heat Sheathe

Coat a weapon in flames.

Range: 1 held weapon

Duration: 1 minute

Cost: 5 Arcana Points

Proficiency: 0%

Smoke Ball

Throw a ball which explodes into a cloud of smoke.

Range: however far you can throw a ball

Area: 10 foot radius

Duration: 1 minute

Cost 5 Arcana Points

Proficiency: 0%

Burning Palm

This hand of mine burns with justice, telling me to beat you!

Cost: 15 Arcana Points

Proficiency: 0%

---Electric Spells---

Electro Charge

Flow electrical energy into a battery or other electrical storage device.

Range: 15 feet

Cost: 0.5 Arcana Points per second

Proficiency: 0%

Spark Jump

Using a coating of electrical speed, you leap 10 feet.

Cost: 2.5 Arcana Points

Proficiency: 0%

Zap Shot

Fire a ball of electric energy at a foe.

Range: 30 feet

Cost: 2.5 Arcana Points

Proficiency 1%

Stun Snap

Static Snap with a greater stun effect. Before it was a side effect. Now it's the main draw.

Range: touch

Cost: 4 Arcana Points

Proficiency: 0%

Forked Bolt

Touch a foe to shock them, and up to two additional nearby targets will suffer the same fate.

Range: Touch, 30 feet

Cost: 7.5 Arcana Points

Proficiency: 37%

Electric Cage

Drop a cage of lightning on a foe.

Range: 10 feet

Area: up to 10 feet diameter

Duration: 10 seconds

Cost: 7.5 Arcana Points

Proficiency: 0%

Lightning Lance

Launch a massive spike of lightning at a foe.

Range: 500 feet

Cost: 25 Arcana Points

Proficiency: 0%

---Earth Spells---

Sand Slash

A reaping claw of sand attempts to eviscerate your target.

Range: 10 feet

Cost: 1 Arcana Point

Proficiency: 0%

Sand Cloak

A thin cloak of sand swirls about you, reducing the force of incoming attacks. May also reduce certain elemental attacks as well.

Duration: 1 minute

Cost: 1.5 Arcana Points

Proficiency: 0%

Stone Shot

Fire a rugby ball of stone at a foe

Range: 20 feet

Cost: 2.5 Arcana Points

Proficiency: 1%

Stone Shield

Turn a held shield or worn piece of armor into stone. It's up to you whether this ends up as a benefit or not.

Duration: 1 minute

Cost: 5 Arcana Points

Proficiency: 0%

Stone Ride

You slide rapidly across stone, dirt, sand and any other earthen surface.

Duration: 1 second

Cost: 0.5 Arcana Points

Proficiency: 0%

Rock Hide

Coat your skin in stone, increasing your Toughness my 25%.

Duration: 1 minute

Cost: 7.5 Arcana Points

Proficiency: 0%

Sand Storm

Conjure a swirling vortex of sand that slices into anyone inside of it- even you.

Range: 50 feet

Area: 20 foot diameter

Duration: 10 seconds

Cost: 15 Arcana Points

Proficiency: 0%

---Wind Spells---

Gust

Shoot a burst of wind. May be enough to distract or disorient a foe.

Range: 30 feet

Cost: 0.5 Arcana Points

Proficiency: 0%

Air Bullet

Fire a small shot of air. Probably not strong enough to break the skin but enough to bruise.

Range: 50 feet

Cost: 0.5 Arcana Points

Proficiency: 0%

Blow Out

Create an eddy of swirling wind to distract people, disrupt projectile flights and mess up stacks of paper.

Range: 50 feet

Area: 5 feet

Cost: 0.5 Arcana Points

Proficiency: 0%

Illusive Sound

Throw off the origin point of sounds you make.

Range: 30 feet

Duration: 5 minutes

Cost: 1 Arcana Point

Proficiency: 0%

Whirlwind Slash

Release a circular slash of air all around you.

Area: 5 foot radius

Cost: 2.5 Arcana Points

Proficiency: 1%

Gale Boots

Increase your movement speed by 10%. If your Reflexes aren't good enough to handle the speed that's your problem.

Duration: 1 minute

Cost: 2.5 Arcana Points

Proficiency: 0%

Aero Shell

Pull air into a round barrier around you to absorb a bit of incoming damage.

Duration: 1 minute

Cost: 2.5 Arcana Points

Proficiency: 0%

Air Rifle

Fire a bullet of air with extreme range and precision.

Range: 200 feet

Cost: 7.5 Arcana Points

Proficiency: 0%

Flight

You can fly. Your max flight speed is 100% of your maximum running speed.

Duration: 1 minute

Cost: 5 Arcana Points

Proficiency: 0%

---Water Spells---

Bubble Spray

Fire a stream of 5 to 20 vaguely threatening bubbles at foes. Popular with toddlers.

Range: 10 feet

Cost: 1.5 Arcana Points

Proficiency: 0%

Water Cutter

Have you ever seen one of those machines that cut steel with a high pressure water jet? This isn't that strong, but you get the general idea.

Range: 25 feet

Cost: 0.5 Arcana Points per second

Proficiency: 116% (increased pressure)

Bubble Helmet

Create a spherical helmet around you or an ally's head. The helmet absorbs a tiny amount of damage but also contains clean air.

Range: 10 feet

Duration: 1 minute

Cost: 2.5 Arcana Points

Proficiency: 0%

Wet Floors

Create a puddle of particularly slippery water.

Range: 30 feet

Area: 5 foot diameter

Cost: 5 Arcana Points

Proficiency: 0%

Needle Rain

A very, very hard rain falls, ripping apart any under it.

Range: 50 feet

Area: 20 foot diameter

Cost: 15 Arcana Points

Proficiency: 0%

Flood

Create a porthole in space that discharges 100 gallons of water for every second you cast the spell. You can choose if it's freshwater or saltwater.

Range: 50 feet

Cost: 5 Arcana Points per second

Proficiency: 0%

---Ice Spells---

Chill Guard

Add a thin coating of cracked ice to any exposed part of your skin, protecting you from both extreme cold and extreme heat.

Duration: 1 hour

Cost: 0.5 Arcana Points

Proficiency: 0%

Frost Skin

Add an ice attuned layer of Arcana to your skin, giving you the strengths and weaknesses of ice.

Duration: 1 minute

Cost: 0.5 Arcana Points

Proficiency: 0%

Sapping Cold

Call forth a cloud of chilling air around you that slowly erodes enemy strength and life. Also known as “Brr It's Cold Out Here.”

Area: 5 foot radius

Cost: 0.5 Arcana Points per second

Proficiency: 180%

Ice Armor

Create part of a suit of ice armor with each cast, choosing which limb, your head or torso you're protecting. You can cast up to 6 times to cover everything, and can recast to restore broken parts.

Duration: 10 minutes

Cost: 7.5 Arcana Points

Proficiency: 0%

Snow Blind

Create a circle of snow around a foe, effectively blinding them for a moment. You can't see them either during this time, so use this carefully.

Range: 25 feet

Area: up to 10 foot diameter

Duration: 5 seconds

Cost: 10 Arcana Points

Proficiency: 0%

White Dragon Breath

Breathe ice, snow and cold like a white dragon. This is absolutely devastating to any normal human or animal.

Area: A cone 50 feet long and 30 feet at its widest.

Cost: 22.5 AP

Proficiency: 0%

---Light Spells---

Light Mote

Release a speck of light that circles you for 1 minute until you come within 15 ft of a foe, at which point it buries itself in the foe.

Duration: 1 minute or impact

Range: Personal / 15ft

Cost: 0.5 Arcana Points per mote

Proficiency: 0%

Yellow Beam

A sci-fi style blaster bolt.

Range: 40 feet

Cost: 5 Arcana Points

Proficiency: 1%

Sunglasses

This creates sunglasses and equips them to your face. It does nothing else.

Duration: 1 hour

Cost: 2.5 Arcana Points

Proficiency: 0%

Shimmer Step

You slide, and are blurry as you move, making it harder to hit you.

Range: 5 feet

Cost: 2.5 Arcana Points

Proficiency: 0%

Gaslight

An enemy sees you in the corner of their vision, distracting them.

Range: 50 feet

Duration: 30 seconds

Cost: 7.5 Arcana Points

Proficiency: 0%

Book Cover

Put a protective barrier around a book.

Range: 5 feet

Duration: 24 hours

Cost: 5 Arcana Points

Proficiency: 0%

Solar Slam

Create a basketball of light. You can throw it and it'll explode or dunk on someone with it to punch them real good.

Range: however far you can throw a basketball

Area: 15 feet (if thrown)

Cost: 17.5 Arcana Points

Proficiency: 0%

Scroll Scribing

Create a scroll of one of your spells. This costs 10+ the spell's regular AP cost. You can choose the duration of a sustainable spell, paying that amount of AP. Scrolls can be used by anyone, at the cost of 10 AP, regardless of its contents.

Range: self

Cost: 5+ Arcana Points

Proficiency: 0%

---Dark Spells---

Night Shield

Create a platter of shadow that is good at absorbing elemental damage but won't stop physical attacks. The plate attaches to any part of you.

Duration: 1 minute

Cost: 1.5 Arcana Points

Proficiency: 0%

Shadow Stab Strike

Stab with a weapon. A Shadow Stab extends your blade.

Cost: 1.5 Arcana Points or 3 Ki Points

Proficiency: 0%

Dark Mote Shot

Attack with a ranged weapon. Where your projectile lands a Dark Mote will emerge to strike at a foe.

Duration: 1 minute or impact

Range: projectile's range / 15ft

Cost: 1 Arcana Points or 2 Ki Points

Proficiency: 0%

Night Shield Parry

Instantly create a Night Shield and use it to block an attack. If you time the block to happen at the same time as the Shield finishes forming, the shield will absorb twice as much damage as normal.

Duration: 1 minute

Cost: 1.5 Arcana Points or 3 Ki Points

Proficiency: 0%

Void Lance

Launch a slender spear of purple void energy.

Range: 50 feet

Cost: 5 Arcana Points

Proficiency: 0%

Shadow Shell

Coat yourself in dark energy. This can help hide you in dim light, but also absorbs some of light and dark elemental attacks.

Duration: 1 minute

Cost: 5 Arcana Points

Proficiency: 0%

And Darker Still

Wrap rings of shadow around your wrists, boosting your next dark elemental attack by 25%

Duration: 1 minute or next dark elemental attack.

Cost: 4 Arcana Points

Proficiency: 0%

Shadow Slash

A blade of shadow appears from your hand and runs along the ground to find a foe.

Range: 25 feet

Cost: 6 Arcana Points

Proficiency: 0%

Obsidian Sphere

Conjure a large ball of void energy to swallow anything in its path.

Range: 50 ft

Cost: 15 Arcana Points

Proficiency: 7%

Create Shade

Create a shadow animal that fights alongside you. You can only have one summon at a time.

Duration: 1 hour

Cost: 15 Arcana Points

Proficiency: 0%

Tome Absorb

Instantly absorb all information in a book, destroying that book in the process. If the book is a spellbook, you learn any spells contained within.

Range: touch

Cost: 25 Arcana Points

Proficiency: 0%

---Toxic Spells---

Rot Touch

Reach out, touch someone and make their flesh rot. Doesn't work on things without flesh.

Cost: 0.5 Arcana Points

Proficiency: 0%

Poison Blade

A weapon you're holding becomes tinged with a slowing and damaging poison.

Duration: 10 minutes or until your weapon hits a foe

Cost: 2.5 Arcana Points

Proficiency: 0%

Splash Guard

Your poison resistance is increased by 10%.

Duration: 1 minute

Cost: 0.5 Arcana Points

Proficiency: 0%

Toxic Breathing

You can breathe in toxins and poisons without harm.

Duration: 1 minute

Cost: 2.5 Arcana Points

Proficiency: 0%

Noxious Dart

A small, pen sized projectile flies unerringly into a target to deliver a harmful and crippling poison.

Range: 50 feet

Cost: 20 Arcana Points

Proficiency: 0%

---Psychic Spells---

Telepathy

Open a channel with another, then send them your thoughts. It comes to them like a whisper, always in your voice. They can refuse the connection.

Range: 100 feet

Duration: 1 minute

Cost: 0.5 Arcana Points

Proficiency: 0%

Psi Punch

Deliver a short range, powerful telekinetic blow.

Range: 15 feet

Cost: 7.5 Arcana Points

Mental Wall

Your defense against psychic attacks is increased by 150%.

Duration: 10 minutes

Cost: 7.5 Arcana Points

Proficiency: 0%


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