Chapter 48: Character Dive! 1.0 Update!
Hey hey!
Welcome back to the gates of Enverdolmal!
I hope that this new entry finds you all well, happy, and healthy.
The world is in a turbulent place as I write this and most likely as you read it. I hope that none of you Readers are caught up in any of the turmoil, strife, and decimation that has been going on.
I want Enverdolmal to be a safe place for any and everyone. A place where you can come to get away from the "REAL" world you know?
Because that is exactly what it is to and for ME.
I want that for you all.
I want you to open whatever app you read this on and be able to escape to a new and amazing world. A world where the monsters are actually MONSTERS and rarely ever HUMAN, unlike the "REAL" world.
When I was working on the name for the world of Enverdolmal, I wanted to find something that would not only stick with my readers, but inspire them in some way to not only return and continue to read but to share the stories and invite more friends and family to do so as well.
"Enverdolmal" Is a loose translation from *Een Vir Almal* which means "One for all" in Afrikaans.
I will always stick to that name.
That title.
The meaning that it has.
You all will always be welcomed to my world.
This world that YOU and your loyalty and support have aided in the creation of.
Want to hear something amazing?
14,000 ENGLISH VIEWS!
6,500 SPANISH VIEWS!
That blows my mind!
You all have been so loyal and amazing and silently supportive... You have no idea how much it means to me. How much it means to me that you continue to return week after week.
Even though no one has yet to comment lol
Its OKAY!
Look at this list of places!
United States.
Myanmar.
Mexico.
Germany.
Singapore.
Canada.
Turkey.
Columbia.
Nicaragua.
Dominican Republic.
Japan.
Peru.
The simple fact that so many people in so many places actually care to read my work is a lot to process for me lol
I don't care if there are TWO people in each of those places, that is still beyond me.
Beyond the borders of my little State.
My little City.
My little Studio Apartment.
My little Netbook.
The screen of my little Pixel 6 phone.
You all are an extension of my family, my friends.
I don't see you as "fans" or "followers"
I see you as Readers.
Simple, Human Readers.
People.
I can't imagine being someone's favorite Author/Writer.
So I won't lol
That kind of thing scares me lol
But I do love the idea of some group of kids, somewhere in the world, running about cosplaying as Davien or Laxe. Pomilio or Zandara.
Or even Bastion!
I also hope that that same group of children just happened to miss (or have their parents skip) the chapter titled "No blood on our pillows. Part 1."
That chapter is a bit... risqué, and not at all rated for - or recommended to anyone below 18!
All jokes aside, Thank you all.
YOU keep me going.
YOU keep the gates of Enverdolmal open.
I will leave you all at that and let you get to what you came for!
See you back here soon.
Enjoy.
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Lifespans are a bit weird here in Enverdolmal :-) Nothing to crazy thought I assure you.
A year is know as an SC or "Sun Cycle" and one SC is 366 days (give or take.)
One day-night cycle is 28 hours, about 30 additional hours a year when compared to our real world calendar.
HLS- Human Lifespan.
Humans: 1x1 Sun Cycle . = 1 Year or one rotation around the Sun.
Dwarfs: 3x HLS. The average Dwarf will live 3 times longer than the average human.
Elves: 4x1HLS. The average Elf will live 4 times longer than the average human.
Goblins: 2x1 HLS. The average Goblin will live twice as long as the average human.
Orcis: 2.5x1 HLS. The average Orcis will live 2.5 times longer than the average human.
Ogre: 3x1 HLS. The average Ogre will live 3 times longer than the average human.
Ordin: (Goblin/Orcis hybrid. Randomized physical characteristics based on parental species.) 3.5x1 HLS. The average Ordin will live 3 times longer than the average human.
Dwarfym: (Human/Dwarf hybrid who retains Human height and features.) 2x HLS. The average Dwarfym will live twice as long as the average human.
Tinker-Kin: (Dwarf/Human hybrid who retains Dwarven height and features.) 1.5x HLS. The average Tinker-Kin will live 1.5 times longer than the average human.
Changeling: ??? HLS.
Elfym: (Elf and Human genetics are always harmonized if the pregnancy makes it to the second trimester. A rare happenstance. Neither bloodlines characteristics show more physically than the other.) 2.5x HLS. The average Elfym will live 2.5 times longer than the average human.
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"Gotta start somewhere."/ "My path to travel. Part 1 & Part 1.5"
Character: Bastion Ridder. "Main" character.
Species: Human/Dwarf Hybrid -Dwarfym-
Class: Knight.
Nation: Sondermahgi, Crayosia.
Age: 70 HLS/ 35 Dwarfym years.
Weapons: Aetherite-tipped collapsible Spear.
-Situ-Shift Buckler shield and War Hamaxe (Hammer/Axe hybrid.)
The Situ-Shift Buckler is constructed of several durable yet light sheets of Flex-steel that can be manipulated into different types of shield forms via the users mental impulse. This includes (but is not limited to) the Kite shield, the Targe round shield, the Nguni long shield, and the aforementioned Buckler.
-Bastion's armor is Aether-enhanced and has been constructed not only of Flex-steel, but in a way that allows its user to adjust to varying situations by shifting the plates about. It is tempered to withstand high levels of both heat and cold, it can absorb and redirect the energy from blows, and it can lock up at the joints, allowing its user to avoid being crushed by heavy objects.
-Wilderness Survival kit.
-Dual Boot knifes.
Origin:
A knight from Crayosia, a war-torn continent far to the North and West over the Deep Stone Sea, who's five nations are perpetually at odds due to a heavily regulated trade system, and constant Waring over the distribution of natural resources. His nation is at the center of the five, and the inhabitants of this nation are mostly magicless by both genetics and the anti-magic effects of the region. Bastion sought out a new start in a new land, only to be plunged into another war. One that he wanted no part of.
*Update.
Bastion arrived in Enverdolmal not to long after the war in his homeland of came to an end. His life had been a series of difficult events, starting from a very young age when his Aether-sensitive mother had been taken from him and his father by ill-willed Mages. Bastion served his country as a stanch and loyal knight in the great war that would come to consume nearly all of the land of Crayosia. With his hometown all but demolished and desolate, he chose to cross the sea to Enverdolmal and start a new life, serving not only as a Knight for the Queendom of Naeri, but as a Knight Instructor for the world famous school known as Garth Verlore.
Bastion's dream is to be an effective educator, mentor, and tutor to the youth of Enverdolmal in any and all ways possible. His homeland was destroyed by war and greed, and he seeks to teach the next generation of Knights and Mages the best ways to wage war without an immense lose of life or even the express need for violence.
Words have power as well, one just has to know what to say and when to say it.
On his way to rendezvous with an old friend and began his new career, his plans were thrown aside by the sudden arrival of a rampaging Cyclops.
Abilities:
-Above average strength, resilience, and stamina due to his Dwarven blood.
-Natural resistance to Low-Magic.
-Seasoned battle strategist.
-"Rapid Adjust" Allows Bastion to pick up on enemy combat styles with easy in comparison to even elite trained fighters.
-Exceptional Hand-to-Hand combatant.
Stats:
Strength: 8/10
Stamina: 5.5/10
Agility: 6.5/10
Dexterity: 8.5/10
Intellect: 7.5/10
Aether: 2.5/10
Resilience: 8/10
Resistance: 9/10 (Low magic)
6.5/10 (High magic)
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"Go your own way. Part 1. & Part 1.5"
Character: Laxe Moonrey.
Species: Elfym.
Class: Ranger.
Nation: Lustria South, Lustria.
Age: 60 HLS/ 24 Elfym.
Weapon: Acifan Knobkerrie fashioned after the Boomslang snake. Laxe refers to it affectionately as her Bomkerrie for that reason.
-Rangers bow.
-Ranger survival kit.
-Hip knife X3.
Origin:
Being born to an Elven mother and a Human father made her very existence against the law in Lustria. Being exiled from her homeland, she grew up in and about both the wilds and more settled lands of Enverdolmal, and learned the ways of the Ranger. Her mother left her with her father as a toddler, who in tern left her at the gate of Mornaless, a small village situated on the Northwest coast. Laxe travels across the land, lending her considerable skill to any and all in need. At a small fee of course... And only the goodly folk.
*Update.
Before her life as a Ranger for the Queendom of Naeri, Laxe had been quite the wanderer. Being forced from her home at a very young age due to her mixed heritage meant that she would be forced to grow up with and live among Humans and other Humanoids for the better part of her youth and indeed for the rest of her days. This has made her both cultured and cautious at the same time, as she has seen both the best and worst of most species.
On the road between Kabouterval and Kopstad, Laxe had crossed paths with a fellow Ranger. One who was of a higher rank and a different, more prominent banner. His name was Pomilio Longblade. He was a member of the legendary Razor Leaf Ranger Company, and he would go on to mentor her for the better part of a decade, saving her life on more than a few occasions.
With Pomilio's tutelage, Laxe would make and carry quite the reputation of her own. One that would unfortunately attract the attention of some unsavory folk from her parents past.
Although Laxe and her abilities have been welcomed and appreciated in most regions, there are still small pockets of Enverdolmal that are prone to unjustified hatred. Elfym. Dwarfym, and Tinker-kin tend to receive the majority of that hatred as they are often considered "Sub-species" to their Human, Elf, and Dwarf kin.
Abilities:
-Above average strength, resistance, dexterity and agility due to her Elven blood.
-Senses are 2x times as sharp as that a top-shape Human.
-Rank 4 Ranger. (Ranks are 1-10 based on feats accomplished.)
-Weapon proficiency: Short swords. Bows. Staffs, Spears, Javelins, and Daggers.
-Natural remedy expert.
-Call to nature -Tap into Aether veins in plants and some small animals.
-Rune and Sigil magics.
Stats:
Strength: 7/10
Stamina: 9/10
Agility: 8/10
Dexterity: 8.5/10
Intellect: 8/10
Aether: 8.5/10
Resilience: 6.5/10
Resistance: 8.5/10 (Low magic)
5.5/10 (High magic)
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"Shadows and Sorrow. Part 1 & 1.5."
Character: Kyric Blacklore.
Species: Human.
Class: Warlock Blade.
Nation: Tri-Eye, Crater Coast Collective.
Age: Perpetually 17.5 (age is Sigil locked.)
Weapons: Dread staff.
-Crescent moon sword.
-Spell Tome known as Odobourdonzo.
Origin:
Born in the magic-affluent Triple Islands or "Tri-Eye" as it is more commonly known. By some force of nature, Aether potency seems to be nearly 3x that of what is normal across the land. This fact means that nearly 70% of each of the three islands is all but uninhabitable.
The very few Humans and Humanoids who tough out their existence in the volatile planes are not only incredibly well studied in many magics, but are in turn just as resilient to the effects of most forms of magic. Their very genetics seems to be saturated in raw Aether.
Kyric left the Eyes at a... "young" age to look for any sort of knowledge that he could not find among just the islands. He cannot age. Both a gift and a curse. His goal? To gather all of the known (and unknown) magics and spells that he can possibly find, in order to reverse, or at least dampen the effects of the Daemon Sigil who's powers have cursed him.
No one wants to live forever.
*Update.
Kyric has never been one to fall for traps or the likes.
Until now. Somehow, someway, SOMETHING got the drop on him. To make it worse, this assault came within the confines of his own bedroom of all places! The single most well-guarded place that he could imagine.
His fathers past dealings and daemons are starting to catch up to him just as he sought to forge his own path and live a life that he can be proud of. The life as an esteemed ES (Educational Scribe) for the world famous Garth Verlore. Some of these Daemons are quite literally just that: Daemons.
Kyric has a lot on his plate to say the least, and most of it has very little to do with anything that he has personally done. "The sins of our father" seem to be a real thing for this one. Kyric's own obsession with Daemonic lore has given him an edge when it comes to most of his encounters, but alas, not every plan is fool-proof.
Especially when you have no real idea what to be on the look out for.
Abilities:
-Demonic consultant.
-Dark Magic (Fire/Water/Lightning/Earth manipulation.)
-Hair partial manipulation. (Grow and harden at will.)
-Exceptional Hand-to-Hand combatant.
-Stick fighting. Swordsmanship.
-Open Temporal gates, allowing him to pass himself and items across both vast and small distances based on the amount of concentration and Aether given at the point of casting.
(Temporal gates are limited to the casters sight but at higher levels, the user can draw targets based on memory.)
-Rune and Sigil magic.
Stats:
Strength: 6.5/10
Stamina: 6.5/10
Agility: 8/10
Dexterity: 8.5/10
Intellect: 10/10
Aether: 8.5/10
Resilience: 5.5/10
Resistance: 9.5/10 (Low magic)
8.5/10 (High magic)
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Hey hey!
Welcome back to the gates!
I hope you all enjoyed these updates.
I know it isn't much, but I have new Chapter Parts on the way and World Lore and the likes so don't stray to far lol.
I will see you all back here soon enough with some form of content or another!
Do you all have any questions?
Suggestions?
Realizations!?
Inbox me or comment on whatever platform you are currently reading on lol.
Until next time, as always:
Stay safe.
Stay healthy.
Stay vigilant.
Safe travels my friends.
-Redd.