Nightmare Fantasy Online

Chapter 17: Evil Eye & Event Info



And clear~. Hmm-hmm-hmm~. A simple puzzle like that is no enemy for me~.

Okay, it was sorta difficult. But I've cleared it! I didn't play all those puzzle games before for nothing! 

While I was celebrating, the magic book started to burn, and the ashes rose into the air and created a list. This is..., Evil Eyes! 

Evil Eye List:
[Magic Evil Eye]:
  • Attribute: ---
  • Effect:
    • Inflicts magic-type damage to a single target in the skill user's line of sight. Consumes MP. Damage is calculated based on the skill user's MAG and the skill's level.
[Dark Evil Eye]:
  • Attribute: Darkness
  • Effect:
    • Inflicts Darkness Damage to a single target in the skill user's line of sight. Consumes MP. Damage is calculated based on the skill user's MAG and the skill's level.
[Blind Evil Eye]:
  • Attribute: Light/Darkness/Shadow
  • Effect:
    • Inflicts Blindness status ailment to a single target in the user's line of sight. Consumes MP. Success rate is calculated based on the skill user's MAG and the skill's level.
[Weakness Evil Eye]:
  • Attribute: Darkness/Curse/Gold
  • Effect:
    • Inflicts Weakness status ailment to a single target in the user's line of sight. Consumes MP. Success rate is calculated based on the skill user's MAG and the skill's level.
[Sleepy Evil Eye]:
  • Attribute: ---
  • Effect:
    • Inflicts Sleep status ailment to a single target in the skill user's line of sight. Consumes MP. Success rate is calculated based on the skill user's MAG and the skill's level.
[Scary Evil Eye]:
  • Attribute: ---
  • Effect:
    • Inflicts Fear status ailment to a single target in the skill user's line of sight. Consumes MP. Success rate is calculated based on the skill user's MAG and the skill's level.
[Painful Evil Eye]:
  • Attribute: ---
  • Effect:
    • Inflicts phantom pain to a single target in the user's line of sight. Consumes MP. Success rate is calculated based on the skill user's MAG and the skill's level.
[Binding Evil Eye]:
  • Attribute: ---
  • Effect:
    • Uses a rope-like item in the user's line of sight to capture a target within the user's line of sight. Consumes MP. Success rate is calculated based on the skill user's MAG and the skill's level.
[Analyzing Evil Eye]:
  • Attribute: ---
  • Effect:
    • Reveals information of a target within the user's line of sight. Consumes MP. Success rate is calculated based on the skill user's MAG and the skill's level.

Okay, that's a lot. And here I thought I would be getting a random Eye without the choice of choosing it myself.

Ehm, what should I take... All this stuff consumes MP, which is my lifeline despite not being a Mage. Gotta be careful when choosing one.

Starting by eliminating what I don't need should be the best..., which in that case, I can exclude [Analyzing Evil Eye], [Binding Evil Eye], and [Magic Evil Eye]. I have skills that do around the same thing as them in the form of [Identification], [Create Trap], and [Mystical Thread].

[Dark Evil Eye] must be the skill the creature in the Dark Cave used. It dealt lots of damage to me despite my high RES and natural resistance towards the Darkness attribute. Even then, there's nothing that says that skill was at Lv.1. It could have been maxed out for all I know, so it's rejected for now. At least until I find a way to improve my sight.

My "attack range" with an Evil Eye is the same as my range of sight, meaning 5 meters. Have to take that into account. Meaning the Evil Eye should act as an emergency skill for the moment. Scary and Pain may bring opposite results in such a situation, so they're out. A cornered rat and all that, and Pain may not be that strong either. 

That leaves me with the Evil Eyes of Blind, Sleepy, and Weakness. Sleepy may overlap with [Sleep Demon's Touch], but the difference is that I don't need to touch the target, which is a big plus. Blind would be useful for a distraction, else, Weakness would be the best option...

Okay, I've decided. 

SYSTEM MESSAGE:

You have acquired the skill: [Weakness Evil Eye Lv.1].

You can now acquire Evil Eye-type skills from the Skill Shop.

You have acquired the title: [First Evil Eye]

My main element is darkness, so stuff like smokescreens and distracting the target may come up again. And weakening people just by glaring at them sound so cool!

And what's this title about? I guess that it's something everyone gets along with their first Evil Eye skill...

Title Name: First Evil Eye
Acquisition condition:
  • Be the first player to obtain an Evil Eye-type skill.
Effects:
  • Reduces costs for Evil Eye-type skills: [Small]
  • Improves the effect of Evil Eye-type skills: [Small]
Status enhancements upon equipping:
  • MP: +50
  • MAG: +50
  • RES: +30
  • LUC: +30
Description:

You are the first one to have stared back into the abyss when the abyss tried to stare at you. Now, go forward and warp the laws of the world with your maleficent eyes.

I WAS DAMN WRONG! What's this, it's awesome! All these extra stats, AND bonus to Evil Eye-type skills?!

That's it. I'm getting more of those eyeballs. 

BWA-HAHAHAHAHA!! Nothing can stop me now! 

---

Later, in the real world:

*Siiigh*...

I silently ate my pizza as I looked at my character's skills from the pc-screen.

Skill List:
Ability Skills:
[Magic Lv.1]  [Speed Lv.1]  [Dexterity Lv.1] 
[Luck Lv.2] UP1    
Magic Skills:
[Mystical Threads Lv.2]     
Crafting Skills:
[Create Traps Lv.1]     
Active Skills:
[Lurk Lv.3] UP2    
Passive Skills:
[Throwing Lv.1]  [Evasion Lv.2] UP1 [Linguistics Lv.3] NEW, UP2
[Auto-Map Lv.2] UP1    
Perception Skills:
[Detect Monsters Lv.2] UP1 [Detect Treasure Lv.3] UP2 [Identification Lv.1]
Elements:
[Lesser Darkness Talent Lv.1]     
Monster Skills:
[Sleep Demon's Touch Lv.1]   [Weakness Evil Eye Lv.1] NEW  

Those stupid potions. Why did they have to increase a random skill? And they didn't hit a single offensive-related skill! Not that I have that many, but still...

I close the game window and started to browse on the official site in an attempt to change my mood. And then I noticed something. An official notification from the management.

THE FIRST EVENT IS CONFIRMED! [Nightmare Carnival]!

Carnival? Are we gonna dress up?

[Nightmare Carnival] event details:

  • All players can participate.
  • The event will take place in a special field. Any participating players can log in to the event area no matter their location.
  • The contents of the event are:
    • Free Battle Tournament
    • Item Exchange
    • Mini-Games
    • Popularity Contest
    • Special Survival Tournament
  • Participation reward: 1 [Skill-Up Potion (Event)].
  • Further rewards can be obtained at the various side-events of the Carnival.

Oh? This is like a real carnival. Lots of stuff to do, even if you aren't a combat player. 

There's even info on the Skill-Up Potion. Seems like this one can increase the level of a specific skill, but only tier-1 skills. Even the management isn't expecting people to have upped their skills past that. And the potions are non-tradable items. Probably a measurement to prevent people from over-leveling characters by using multiple accounts to get more potions.

The duration of the event is 5 days, and it starts within two weeks. Maybe I should participate. Just the potion is enough of a reason to take a peek, but...

Yeah, let's try to clear the Dungeon first. If it turns out to be impossible, I'll wait until the event starts and try to increase my battle potential there. 

But for now, good night.

---

Good morning, and log in.

The first thing I did was to take another look at the vacuum cleaner. The one I used yesterday to suck up all the "glitches", but something's making me wonder. What happens to the glitches? Are they stored in some dust bag, or better, a "glitch bag"? Maybe I can use that as some bomb?

After a while, I found out how to open the vacuum cleaner. But there's something far more "developed" here than a simple dust bag. 

The [Identification] result tells me it's an "Outer Energy Battery". Then should I plug it into some device?

I exited my Player Room and started to look for something to use the battery on. And I found something right away! 

In the security room that my Player Room was connected to, a "thread" of light came out from the battery and went toward the broken monitors that should be for the fifth floor. After the thread of light connected to the monitors, they started to repair themselves right in front of my eyes! Cool! 

After the monitors were fixed, several screens started to show what I believe to be the 5th floor. No Vile Queens in sight though. But some of the monitors instead showed a recording, or maybe I should call it a "report"?

It seems to be telling about the "Outer Energy" project, or, its later stages. Hmm..., you need [Linguistics] to understand most of this stuff, glad its level went up..., summarized, I can say the story's like this:

  1. The researchers succeeded in bringing an unknown type of energy into this world.
  2. After some tests, strange changes happened to the lab.
  3. Spider monsters started to pop up and kill the people that were unlucky enough to encounter them. 
  4. Turns out the "energy" is the Vile Queen (or so I presume) and started to take a physical form.
  5. The "energy creature" seems to be "predating" on the real world, but it's too weak to do real damage, resulting in the glitches from before.
  6. The glitches seem to be part of the Queen's power, so removing them, will reduce the Queen's strength?
  7. The Queen hibernated after all the researchers were killed and trapped them with the threads produced by her power to seep off energy from their corpses. 
  8. From the looks of things on the other monitors, there are 4 "bundles of glitches" that the Queen uses to sustain herself on the fifth floor! Maybe if I cut her connection to them, then-

*Beep!*

A sharp sound interrupted my reasoning at the same time as the monitors telling me about the "Outer Energy" project went black. Does that mean...

World Quest: Plunder of the Arcechnia Castle | Path of Chaos
Quest giver: Final researcher of the "Outer Energy" project
Requirements:
  • Have high favorability with the spider-type NPCs that live in the [Arcechnia Castle] Dungeon.
  • Have never entered combat with spider-type NPCs that live in the [Arcechnia Castle] Dungeon.
  • Have a negative Karma Value of 100 or more.
  • Solo player.
Quest Description:

The Arcechnia Castle is a Dungeon shrouded in mysteries. And now, the last former resident of this Dungeon before a certain event has entrusted you with his last wish: defeat the Vile Queen.
However! Just destroying the Dungeon is unworthy of someone as despicable as yourself! 

Take out the Queen with any means possible, obtain the ownership of this castle yourself, and start a new reign with the spider-type monsters as your servants!

<This route has been opened due to your Karma Value being vastly lower than normal>

Quest Content:
  1. Phase 1: Understand what happened that destroyed the lives of the Castle's former residents, which by now goes by the identities of "the Horror Remnants". Completed.
  2. Phase 2: When all preparations are cleared, take the hidden path to the lair of the Vile Queen and face her in battle. Work in progress...
    1. Require key item: "Left Key of Dreams": 1/1
    2. Require key item: "Right Key of Nightmares": 1/1
  3. Phase 3: Chose a route. Work in progress...
    1. Challenge the Vile Queen to combat on the 5th floor.
    2. Destroy the Outer Energy Storages on the 5th floor: 0/4
Clear Rewards:
  • Ownership over the Dungeon: [Arcechina Castle]
  • Special evolution rights.
  • 10 AP
Failure Punishments:
  • Deletion of character data (more info can be found in the system menu).

YES! It worked! And hey! Who would challenge the Queen just like that!? That's a one-way ticket to character deletion! 

Okay, I've got a plan now. Take this now-empty battery back into the vacuum cleaner and suck up as much glitch as..., the battery's fried!? Crap, is it a one-time use? 

Th-th-there should be spare batteries somewhere else in the Dungeon! Like on the 5th floor! I hope...


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