MARVEL: GAMER PATH

Chapter 36: CHAPTER 36



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By the end of the first month in Karma-Taj, I had successfully eliminated Hydra from the USA, base wise, I mean, I knew there were some agents still out there, but bases and safehouses? Nope, they had all been blown up, needless to say Fury was whooping mad with me. 

His texts were very graphic with how he would get his motherfuckering revenge for not keeping him up to day, he said, and I quote, "I don't fucking care if you went to the Oompa Loompa land to learn terrorist magic, I will fuck the Magic terrorist out of you."

To which I replied, "Bring it on bitch," 

Anyway, after hearing Fury rant about how irresponsibly mad my plan had been, I continued making bombs, because if I took into account how many bases were in the USA, and how many countries were in the world, well. I had to make at least 41.925 bombs, that's if each country had above two hundred bases like the USA.

As for Emily, she was still trying to make a portal, she wasn't close yet, but her circles with the sling ring were already making yellow sparks, and she had leveled up thanks to the Ancient One, it was surprising really, when we arrived Emily was level 3, now she's level 9, and has mana on her status, something she didn't have before.

As for me, well, killing some many Hydra bases had given me a massive amount of EXP, I was already level 105, and considering that when I started this was around level 90, well, I was doing good.

"I don't understand why she allows you access to all of our books, without being a part of our order," Who was that? Kal Mordo, [Kal Mordo LV 129] he and I didn't go along too well, he thought I was not as committed as I should be to the Mystic Arts, and I thought he was an ass for question my motives, I mean, if he had a problem, why not go to the big guy, or in this case the big girl, she is the boss here, not me, whining in my ear in a passive aggressive tone won't do shit.

"I don't know, and like I told before, ask the Ancient One," I was one question away from recording this answer, so that I could put in a boombox for him to hear. 

Without saying anything, he left.

Anyway, back to sexy old me, I was not only level 105, but…. My INT and WIS had skyrocketed thanks to the teachings of the Ancient One. You see, after learning how to open portals, I was greeted by the cold revelation that I didn't have the required stats for most spells, so… I either had to level up and put some points into WIS and INT, or farm the old stats the old fashioned way.

I picked the latter.

It was hard though, because I had grown complacent of my power doing the learning for me, so… Well, it was like college all over again, thank goodness the Ancient One was pacient, because if I didn't ask her a thousand questions everytime we partook in something, well, let's just say if I didn't I wasn't there.

As I was saying, not only my INT and WIS had increased but also my other stats had increased as well, with good old training, I think I was shaping to be a spellsword, or a warrior mage, for how things were going.

[Name: Alex Walker

Job: The Gamer

Level: LV 105

EXP: 41875/394512

Title: Mutant

HP: 120.000/120.000

MP: 55400/55400

STR: 490

VIT: 475

DEF: 315

DEX: 340

INT: 292

CHA: 164

WIS: 285

WILL: 188

PER: 174

LUK: 114

POINTS: 130

MONEY: 11.580.785$

]

As for my new skills, well. 

[Portal - Active - LV 29 = Portal is a useful utility spell that allows the caster to transport himself or something else to a desired location as long as the caster knows where said location is. Each portal costs 50MP]

[Eldritch Magic Mastery - Passive - LV 44 = Eldritch Magic, is a light-based magic that produces sparks and fiery energy in a yellow - orange color. This type of magic is highly versatile, it can be used to generate constructs of tangible energy, such as melee weapons and shields, as well as to cast spells by conjuring specific formations and geometric patterns with the fiery energy.

It gives a 121.5% EXP boost when learning Eldritch related spells.]

[Eldritch Whip - Active - LV 29 = Using your connection to the Eldritch Arts, you are able to conjure fiery lines you can use as whips or lassos for combat. The whips or lassos constantly emit sparks of mystic energy, evoking a serrated appearance, generating more force than the user normally can produce alone. This allows a user to effortlessly restrain and drag its targets with the rope or strike someone with enough force to send them flying across a room.]

[Eldritch Shield - Active - LV 27 = Using your connection to the Eldritch Arts, you are able to conjure a powerful shield that feeds off your mana, the shield's durability equals the amount of mana you have.]

[Eldritch Enchantment Active - LV 42 = Using your connection to the Eldritch Arts, you are able to permanently enchant items with magical properties and abilities. Current Enchantments =

Eldritch INT Enchantment = Boosts an item with a plus 25% of INT.

Eldritch WIS Enchantment = Boosts an item with a plus 25% of WIS.

Eldritch DEF Enchantment = Boost an item with a plus 25% of DEF.

]

[Eldritch Sword - Active - LV 21 = By controlling the Eldritch forces within you, you create a sword of pure mystic energy to aid you in combat. Damage is based on INT and STR]

[Eldritch Blast - Active - LV 29 = By controlling the Eldritch Forces within you, you generate powerful streams of fiery energy to vanquish your enemies. Damage based on INT and WIS.]

[Eldritch Transmutation - Active - LV 9 = By conjuring the powerful Eldritch forces, you are able to transmute simple objects to other simple objects, a knife to a gun, a gun to a beer mug, the possibilities are limited, for now.]

And, that's where I stood now. Neat right? As for Transmutation, it was the hardest to learn, but I already knew how to make an endless beer mug, which alone made the spell… sooooo fucccccking worth iiiiit.


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