Chapter 764: Legends and Legends within Legends Chapter Forty Tricks_4
Originally, I thought the Paralysis Poison would be enough to deal with the opponent, but the Spiritual Master's willpower kept him conscious, he just temporarily lost tactile sense in his hands. In a rush, Lynch could only find a highly corrosive Poison Powder and throw it with his metal hand. If he didn't have this metal prosthetic, he probably couldn't have done such a dangerous action.
The Spiritual Master initially didn't notice the anomaly in his hand, and by the time he did, that tension and surprise created a momentary gap in his Spiritual Control. Although Lynch had never tested this theory, it was his best chance. Sure enough, the Spiritual Master was trying to find a suitable explanation for the change in his hand, falling into a cycle of self-explanation. Lynch immediately broke free from the control, pulling out a scroll with one hand while using the Arcane Wand beside him to strike hard.
Dispelling the Paralysis Poison on his left hand with a spell, he was finally relieved. He carefully placed the Eight-headed Evil Emblem of the opponent into the Spatial Bag inside his coat while pulling out a semi-circular collar. It looked more like a curved metal rod with two large, smooth pearls set on either end.
Lynch put this thing around the archbishop's neck, watching it transform into a sealed ring. During his time as a "merchant" in the Grey Ruins, he had found many strange and peculiar items from the witch. This "Prisoner's Thoughts Collar" was one of them. It could not deprive any spell but could block all Spiritual Abilities — including Lynch's Spiritual Control.
"There were originally more interesting things waiting for you, but it's a pity you fell down so early." Lynch scattered the antidote onto the archbishop's hand, the corrosive blisters immediately began to slow down, though those hands were already a mess of wounds and mangled flesh. The mage did not use the antidote for the Paralysis Powder, as losing sensation was a relief for him right now.
While searching the secret chamber, Lynch spoke to the unconscious archbishop: "Once, a flying skeleton head told me that Spiritual Mages could control others' minds, but only one type of person they dared not touch."
"Lunatics. If you encounter lunatics, there's nothing you can do. Their minds are like a maze. Those delusions... I mean, their peculiar thoughts build an inexplicable labyrinth between you and their self." Lynch smirked, pulling out a map marked with all the Teleportation Stones from a bookshelf and happily tucking it into his coat. "Even though you can't hear me now, I still want to tell you, I'm actually very good at becoming a lunatic. But if I did that, you would also become someone with a broken mind — I still wanted to ask you for some information!"
After clearing out the surrounding items, Lynch prepared to push open the secret chamber's door and take the captive with him. He initially wanted to use spiritual power to move the still unconscious and heavy body of the archbishop, but upon hearing footsteps, the mage smiled.
"Everyone be careful of that guy, his Spiritual Powers are too strong!" Littlefinger said as he ran, speaking to the people beside him: "When we see him, attack simultaneously. Don't give him any chance to react."
Zilvra and Kuboert nodded, slightly spreading out, gripping their weapons firmly. They almost woke up simultaneously, then followed Felps in pursuit. The halfling had found the correct escape route of the archbishop, but did not have any definite information on how to defeat him.
Lynch glanced at the Spiritual Ability Master lying beside him and then leaned relaxed against the wall. This time, some free laborers had come.
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