Kingdom Hearts: Consumed by Darkness

Chapter 325.5 Nobody



In Kingdom Hearts, they never really designed any high-ranking Nobodies are for Zexion, Vexan, and Lexaeus, so I made these, and they'll show up later in the story. Also, I'll create how high-ranking nobodies are born.

High-ranking Nobodies are advanced forms of Dusks or other lesser Nobodies, evolving when exposed to specific energies or powers. High-ranking Nobodies could be "born" by imprinting a fragment of a superior Nobody's personality, powers, or elemental affinities onto a Dusk. Members of Organization XIII channel some of their own unique abilities or essences onto dusks, "elevating" them into specialized forms.

Watchers (Vexen)

Appearance: Slim, humanoid Nobodies with mirror-like shields attached to both arms. Their forms are etched with alchemical symbols and patterns reminiscent of scientific instruments, reflecting Vexen's obsession with research and analysis. Their mirrored surfaces shimmer as though "recording" every strike against them.

Abilities: Watchers are reactive fighters that adapt to the player's tactics. They analyze incoming attacks and counter with the most effective opposite response—for example, retaliating with ice against fire, or barriers against physical strikes. Their evolving defense makes them tricky opponents, demanding players to vary their strategy to outwit them.

Smashers (Lexaeus)

Appearance: Massive, heavily armored Nobodies with thick, earthen plating and enormous battle axes that look far too large to wield. Their hulking frames echo Lexaeus's raw, grounded strength and immovable presence.

Abilities: Smashers embody brute force and unyielding durability. Their swings are slow but devastating, capable of breaking defenses and staggering foes even through guards. Resistant to knockback and highly damage-tolerant, they turn battles into endurance trials, forcing players to carefully time dodges and counterattacks rather than brute forcing.

Summoners (Zexion)

Appearance: Cloaked, spectral figures with translucent, shadow-like bodies that fade in and out of visibility. Their presence is ghostly, elusive, and unsettling, mirroring Zexion's illusory and manipulative nature.

Abilities: Summoners avoid direct combat, instead spawning waves of lesser Nobodies such as Dusks and Creepers. They constantly evade, distract, and hide behind their minions, forcing opponents to chase them down. Only by breaking through their defensive illusions and disrupting their summons can they be defeated.

Reflections (Xion)

Appearance: Sleek, abstract humanoids with segmented limbs and doll-like faces. Their pale, glass-like bodies gleam with a faint, ghostly sheen, straddling the line between organic and artificial. Their hands glow with alternating hues of light and darkness, symbolizing their dual nature.

Abilities: Reflections wield Memory Mimicry, copying the combat style of their opponent after observing their attacks. They alternate between light and dark states—light mode emits dazzling pulses that blind and disorient, while dark mode absorbs Health, MP, and even Drive Gauge energy from foes. Their transitions are their weakness; players must strike during those brief shifts between forms.

For those interersted in the image for these Nobodies, you can find them here free to view:

https://www.patreon.com/collection/825900


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