Kigal-Note

Kigal-Note/Scout Classes: Ruinbringer



Class:
Ruinbringer
Type: Scout Class
Rank: Advance
Unlock Requirements:
  • Class: Any offensive Scout-line class
  • MAG: 400
  • DEX: 400
  • Five or more Magic Skills at Lv.30 or higher
  • Three or more "Expert"-tier titles from the Status Ailment series.
  • Status-ailment inflicting skills with a total level of 200 or more.
Effects:
  • Alters the growth of mentioned stats:
    • MAG growth increase [Normal]
    • DEX growth increase [Normal]
  • Positive correction to inflicting status ailments.
  • Unlocks skills related to the Ruin series.
Skills obtained by advancing in the Ruinbringer Class:
Obtained from Main Class only: [Masterly Nimbleness Lv.1] Obtained at Lv.1: [Harbinger (Ruin) Lv.1]
Obtained at Lv.1:
[Arcane Attack Lv.1] Obtained at Lv.10: [Critical Dance Lv.1]
Obtained at Lv.20: [Mystic Cloak (Ruin) Lv.1] Obtained at Lv.30: [Ailment Reinforcement Lv.1]
Obtained at Lv.40: [Ailment Reap Lv.1] Obtained at Lv.50: [Blessings of Ruin Lv.1]

Description:

Ruinbringers are offensive Scouts who use mystical energies obtained from training their magical abilities to the point of being closer to magic than man.

Class-wise, Ruinbringer is a Scout-line class that grants various status ailments through an offensive beatdown of skills that are magical and mystic in nature. It is a class with a heavy MP consumption, but the many status ailments they can inflict on their targets justify the high upkeep. 

Ruinbringers also have access to the Ruin skills, a series of skills that torments their victims with any status ailment that the skill owner may also possess. This class is among one of the first classes that actively makes use of this series of skills.

[Harbinger (Ruin)] allows the Ruinbringer to create special weaponry that inflicts various status ailments. These weapons can be anything from swords to daggers, even animal-shaped Harbingers are possible to create. However, the amount, shape, and qualities of the Harbinger depend on the user's personal ability instead of the skill's level.

[Arcane Attack] is a skill that lets the Ruinbringer improve their physical attacks through their MAG stat, allowing this class to be a "magic attacker" in the truest sense of the word. Added with [Critical Dance], which improves the rate of getting a critical hit on the target each time they dodge an attack in a row, a Ruinbringer can steadily increase the pace of damage inflicted to their victim.

[Mystic Cloak (Ruin)] creates a cloak made of mana, with its defensive powers being based on the user's MAG stat, and those that touch the cloak may be inflicted with a random status ailment. 

[Ailment Reinforcement] is a Passive Skill that improves the odds of inflicting and stacking more and more status ailments on people. Combined with [Ailment Reap], an Attack Skill that deals more damage the more status ailments the target has, it can produce a sudden end of a painful battle.

[Blessings of Ruin] is sort of contradicting to its name. Anyone who is inflicted with a status ailment except the skill user and their allies will have a small, temporary reduction to their RES stat. This reduction kicks in even if the target resists being affected by the ailment, so a Ruinbringer can bring down even the healthiest of dragons as long as they keep on pestering them. On the other side, the skill owner and their allies will have an increase in their RES stat if they are affected by status ailments, which will improve their ability to shake off the ailment's effects.

GM's comment: Wonder why they never added this class before now recently?

Garami's comment: Nobody likes status ailments. That's why. Except for me.


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