End of Book 1 - Character Reference
Hello, Casters 👋
We made it through the first book of the Jaded series! I hope you've all (mostly) enjoyed reading about Jin's journey so far!
Much like Wayward, it's time to see all the DATA and to satisfy my curiosity about which characters you dear readers are enjoying the most. I'm only including "major recurring characters" instead of the whole massive list. You can pick your Top Three! I'd love to hear about why you picked who you did in the comments below ❤️
Book 2 will also be continuing when I come back from my break on July 1st, along with keeping the three chapters per week pace! I hope you've all enjoyed the story so far! If you have, please leave a rating to let others know!
Now, the Character Profiles!
Jin
|
Natural Talent: Poker Face
|
|
Natural Talent: Aetheric Transmigrator
|
|
Natural Talent: Treasure Hoard Cultivated from [Rainy Day] due to unlocking the Abyssal Dragoon Class.
|
|
Natural Talent: Solo Player
|
|
Natural Talent: Nihilist
|
|
Passive Ability: Silent Spear Type: Utility (construct) Crystal Effect: Construct a spear that greatly increases your Strength Attribute and produces no sound. |
|
Ability: Piercing Thrust Type: Special Attack (magical, blood) Cost: Moderate stamina. Cooldown: None. Crystal Effect: Deliver a powerful piercing attack that inflicts an instance of [Bleeding].
|
|
Passive Ability: Nimble Type: Boon Crystal Effect: Greatly increased Agility and Mind. |
|
Ability: Leap Type: Utility (combination, movement) Cost: Low stamina. Cooldown: None. Crystal Effect: Leap high into the air, increasing the damage of your next attack. |
|
Passive Ability: Draconic Dominion Type: Aura (magical, covenant) Crystal Effect: Continually decreases the innate resistances of all enemies within the aura. The effect gradually resets once they have left the aura's influence. |
|
Ability: Dragon Companion Type: Familiar (ritual, summon, magical, covenant) Cost: Severe mana and stamina. Cooldown: 1 hour. Crystal Effect: Summon a Dragon 🐉 as a Familiar. |
|
Passive Ability: Draconic Ancestry Type: Boon (magical, covenant) Crystal Effect: Your abilities cultivate faster than average. This stacks with other cultivation-boosting effects. |
|
Ability: Vorpal Charge Type: Special Attack (combination, divine, void) Cost: Moderate mana. Cooldown: 1 minute. Crystal Effect: Charge an enemy with greatly increased Agility and Strength and inflicting additional Void damage with the next attack. |
Karam
|
Natural Talent: Scent Infusion Cultivated from [Unknown Potential] due to unlocking the Perfume Aspect.
|
|
Natural Talent: Gentle Soul Cultivated from [Unknown Potential] due to unlocking the Rejuvenation Aspect.
|
|
Natural Talent: Dawn Attunement Cultivated from [Unknown Potential] due to unlocking the Life and Light Aspect.
|
|
Natural Talent: Candlelit Vigil Cultivated from [Classy] due to unlocking the Luminous Aromancer Class.
|
|
Passive Ability: Aromatic Type: Perception Crystal Effect: You have a pleasing scent and can easily detect and identify the source of other scents. |
|
Ability: Refreshing Mist Type: Spell (magical, life) Cost: Moderate mana. Cooldown: 1 minute. Crystal Effect: Conjure a pleasant mist in a wide area centered on you that increases the regeneration of health and stamina. |
|
Passive Ability: Healing Aura Type: Aura (magical, life) Crystal Effect: Allies within the aura have their health regeneration increased. |
|
Ability: Regenerative Cocoon Type: Utility (channel, magical, life) Cost: Variable mana. Cooldown: None. Crystal Effect: Construct a cocoon of life magic around a target body part to focus quick healing over the covered area. The cost is determined by the size of the area and the damage needing healed. |
|
Passive Ability: Lifesense Type: Perception (magical, life) Crystal Effect: You can sense the status effects and remaining health pools of nearby allies. |
|
Ability: Breath of Life Type: Spell (elemental, magical, life, wind) Cost: High mana. Cooldown: 1 hour. Crystal Effect: Breathe upon a target to restore an extreme amount of health, mana, and stamina. |
|
Passive Ability: Lantern of Hope Type: Utility (construct, magical, light) Crystal Effect: Construct a floating lantern that grants nearby allies increased regeneration and maximum pool of health and mana. |
|
Ability: Light Among Darkness Type: Boon (magical, light) Cost: Moderate mana. Cooldown: None. Crystal Effect: Grant an ally night vision and increased resistance to negative Light and Dark effects for a long duration. |
|
Passive Ability: Meditation Candle Type: Utility (construct, magical, life, light) Crystal Effect: Construct a candle that provides light and healing to nearby allies. The effects of meditation are increased while within the light. |
|
Ability: Incense of Inspiration Type: Spell (zone, magical, life, light) Cost: High mana. This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere.Cooldown: 30 minutes. Crystal Effect: Create a zone delineated by fragrant candles. Allies within the zone have increased Mind and Magic and reduced cooldown of abilities cast within it. |
Hadia
|
Natural Talent: Blunt Force Trauma Cultivated from [Unknown Potential] due to unlocking the Mace Aspect.
|
|
Natural Talent: Earth Attunement Cultivated from [Unknown Potential] due to unlocking the Earth Aspect.
|
|
Natural Talent: Anti-Armor Cultivated from [Classy] due to unlocking the Armor Breaker Class.
|
|
Passive Ability: Mace of Might Type: Utility (construct) Crystal Effect: Construct a mace weapon that inflicts additional physical damage against shields and armor. |
|
Ability: Bone Breaker Type: Special Attack Cost: Moderate stamina. Cooldown: None. Crystal Effect: Deliver a powerful melee blow that has an increased chance to break a target's supporting structure. |
|
Passive Ability: Unchained Type: Boon (magical, covenant) Crystal Effect: Greatly increased resistance to silence and taunt effects. |
|
Ability: Resonating Strike Type: Special Attack (magical, song) Cost: Moderate stamina. Cooldown: 1 minute. Crystal Effect: Deal increased physical damage and inflict 2-5 additional waves of moderate Song damage. |
|
Passive Ability: From the Earth Type: Perception (elemental, earth) Crystal Effect: Can sense the material makeup of objects within your aura. |
|
Ability: Stoneborn Type: Spell (summon, elemental, earth) Cost: High mana. Cooldown: 1 hour. Crystal Effect: Summon a [Terram] 🐏 to assist you. |
|
Passive Ability: Encumber Type: Aura (magical, covenant) Crystal Effect: Enemies within the aura have decreased physical resistances and armor weighs more. |
|
Ability: Entomb Type: Execute (elemental, earth) Cost: High mana. Cooldown: 1 minute. Crystal Effect: Enchants a weapon so that its next attack deals additional Earth and physical damage on impact. Damage is scaled based on the amount of armor worn and health missing from the target. |
Basima
|
Natural Talent: Covenant Attunement Cultivated from [Unknown Potential] due to unlocking the Balance Aspect.
|
|
Passive Ability: Target Seeker Type: Perception Crystal Effect: You have greatly improved eyesight and can quickly locate your target. |
|
Ability: Arcane Arrow Type: Spell (magical, arcane) Cost: Moderate mana. Cooldown: None. Crystal Effect: Cast a projectile arrow at a target inflicting a moderate amount of Arcane damage. |
|
Passive Ability: Pathfinder Type: Utility (magical, covenant) Crystal Effect: Your palm guides the way to your desired target. |
|
Ability: Death From Afar Type: Boon (channel, magical, arcane) Cost: Variable mana. Cooldown: 1 minute. Crystal Effect: Increase the damage of your next ranged attack based on how much mana you channel into this effect. |
|
Passive Ability: Surefooted Type: Boon (movement) Crystal Effect: You have exceptional balance and spacial awareness. When walking on difficult terrain you gain a slight increase to your Agility. |
|
Ability: Scales of Fate Type: Spell (magical, arcane, covenant) Cost: Variable mana. Cooldown: Variable. Crystal Effect: Gamble your mana to gain a random effect. The more mana, the greater the cooldown and more powerful the effect. |
Alim
|
Natural Talent: Mind of the Magister Cultivated from [Unknown Potential] due to unlocking the Wand Aspect.
|
|
Natural Talent: Covenant Attunement Cultivated from [Unknown Potential] due to unlocking the Shield Aspect.
|
|
Natural Talent: Oath Attunement Cultivated from [Unknown Potential] due to unlocking the Shield Aspect. Cultivated from [Covenant Attunement] due to unlocking the Arcane Aspect.
|
|
Natural Talent: Beaten But Never Broken Cultivated from [Classy] due to unlocking the Rune Shield Class.
|
|
Passive Ability: Wand Wielder Type: Utility (construct) Crystal Effect: Construct a wand that can be used as a medium for Spell abilities, slightly increasing their effects. |
|
Ability: Mana Barrier Type: Spell (magical, arcane) Cost: Moderate mana. Cooldown: 30 seconds. Crystal Effect: Conjure a barrier around a target that absorbs a moderate amount of damage before dissipating. |
|
Passive Ability: Shield the Masses Type: Aura (magical, covenant) Crystal Effect: Allies within the aura have increased Fortitude and resistance to physical damage. |
|
Ability: Last Bastion Type: Spell (zone, magical, covenant) Cost: Severe mana. Cooldown: 1 hour. Crystal Effect: Delineate a zone with mana runes creating a dome shield for a long duration. Projectile attacks are deflected and allies within the zone gain [Last Stand].
|
|
Passive Ability: Arcane Insight Type: Perception (magical, arcane) Crystal Effect: You can visually perceive the flow of magic. |
|
Ability: Mana Sear Type: Spell (channel, magical, arcane) Cost: Low mana per second. Cooldown: None. Crystal Effect: Channel a beam of magic at a target to inflict a large amount of pain to their mana channels, slowly reducing their maximum mana. |
|
Passive Ability: Runed Protector Type: Transfiguration (magical, arcane) Crystal Effect: You gain runes of protection upon your skin, increasing your base Fortitude and Magic. Spells that deal damage against you restore a portion of your mana. |
|
Ability: Aegis of the Magister Type: Utility (construct, magical, arcane) Cost: Moderate mana. Cooldown: None. Crystal Effect: Conjure an arcane shield and armor, increasing your physical and Magical resistances. |
Daren
|
Passive Ability: Hero's Cape Type: Utility (construct, magical, covenant) Crystal Effect: Construct a cloak that increases the effects of Movement abilities. Once per day the cloak can be transformed into a solid shield for a short duration. |
|
Ability: Rush to the Moment Type: Utility (magical, covenant) Cost: Moderate stamina. Cooldown: 1 minute. Crystal Effect: Greatly increase your speed to rush to a target ally's side, and both of you gain an instance of [Dare to Believe].
|
Celia
|
Passive Ability: Axes to Grind Type: Utility (construct, magical, blood) Crystal Effect: Construct a pair of one-handed ax weapons that inflict additional physical damage against flesh and have a chance to inflict [Bleeding].
|
|
Ability: Twin Strike Type: Special Attack (magical, blood) Cost: Moderate stamina. Cooldown: 30 seconds. Crystal Effect: Deliver a quick melee strike with both weapons that deals additional Blood damage and inflicts an instance of [Diminished Life].
|
Pax
|
Natural Talent: Chameleon's Shroud Cultivated from [Unknown Potential] due to Chameleon's Blessing.
|
|
Ability: Needle Spray Type: Special Attack (magical, blood) Cost: Moderate mana. Cooldown: 1 minute. Crystal Effect: Conjure a spray of needles from your palm that shoot out in a forward cone, inflicting low physical damage and an instance of [Punctured].
|
Liraz
|
Ability: Slime Drop Type: Spell (elemental, corrosion, water) Cost: Severe mana. Cooldown: 1 hour. Crystal Effect: Drop a massive slime on the target area, inflicting a large amount of physical bludgeoning damage on impact. |
|
Passive Ability: Coven of the Slime Witch Type: Aura (magical, covenant) Crystal Effect: Form a coven of allies. Members of your coven within your aura can be unaffected by your slime and gain a [Slime Companion]. Each coven member increases the effects of your Construct and Covenant abilities.
|
|
Ability: Just a Box Type: Familiar (ritual, summon, magical, covenant) Cost: Severe mana. Cooldown: 1 hour. Crystal Effect: Summon a [Terror Mimic] 📦 to serve as a familiar. |
|
Passive Ability: Witch Regalia Type: Utility (construct, elemental, corrosion, water) Crystal Effect: Construct a [Slime Witch's Hat] and [Orb of Slime Control].
|
|
Ability: Basima's Slime Curse Type: Spell (taunt, elemental, magical, covenant, water) Cost: Moderate mana. Cooldown: 1 minute. Crystal Effect: Target slips. Inflicts [Clumsy Slimed] and [Klutz Slimed].
|
NOVEL NEXT