Post 153: Character Sheet and Tables
CHARACTER SHEETS
JOE
| Name: Joseph (Joe) Morris Race: Changeling Level: 15 Experience: 46,025 / 53,580 |
ATTRIBUTES
· Strength: 6
· Vigor: 16
· Dexterity: 4
· Perception: 8
· Spirit: 16
Available Attribute Points Unspent: 3
|
| RESOURCES · Health: 1,639 / 2,185 · Stamina: 3,133 / 3,133 · Mana: 4,984 / 5,538 | |
| CLASSES · Primary Class: Healer · Secondary Class: Baleful Warder · Tertiary Class: None |
SKILLS
STRENGTH SKILLS: (6 / 6)
• [Heavy Hand] (U) rank 22
• [Hunter's Pursuit] (C) rank 14
• [Savage Claws] (U) rank 13
• [Steadfast] (C) rank 20
VIGOR SKILLS: (16 / 16)
• [Basic Warding] (C) rank 9
• [Bonemail] (C) rank 12
• [Efferous Endurance] (U) rank 26
• [Healer's Ward] (U) rank 13
• [Deaden Flesh] (U) rank 14
• [Morphic Form] (U) rank 26
• [Rattlebones] (U) rank 8
• [Stun Block] (U) rank 12
• [Vulture's Beak Mark] (U) rank 6
DEXTERITY SKILLS: (4 / 4)
• [Sidestep] (C) rank 7
• [Swift Strike] (C) rank 17
• [Versatile Weapon Expertise] (C) rank 30
• [Whisperstep] (C) rank 14
PERCEPTION SKILLS: (8 / 8)
• [Assess Wounds] (C) rank 28
• [Casting Claw] (R) rank 31
• [Identify] (C) rank 33
• [Know Curse] (C) rank 3
• [Night Eyes] (C) rank 9
• [Tracker] (C) rank 7
SPIRIT SKILLS: (16 / 16)
• [Crystal Mind] (C) rank 20
• [Curse Cleaver] (U) rank 8
• [Dispel Noxa] (C) rank 13
• [Grit Razor] (U) rank 9
• [Halefire] (U) rank 25
• [Healer's Touch] (U) rank 51
• [Mesmeric Command] (U) rank 7
• [Pack Master] (C) rank 12
• [Purge] (U) rank 22
• [Swap Stamina] (C) rank 11
AVAILABLE SKILL EVOLUTIONS: 1 |
| TRAITS • [Anyone] (Racial) • [No one] (Racial) • [Sneaky] (Racial) • [Dual Cast] (Hereditary) • [Ideal Alias] (Hereditary) • [Iron Mind] (Hereditary) • [Scion of Hart's Holt] (Hereditary) • [Beastmaster] (Achievement) • [Chill Bane] (Achievement) • [Death Toll] (Achievement) • [Defy Death] (Achievement) • [Durable] (Achievement) • [Force Adept] (Achievement) • [Free Hand] (Achievement) • [Hobbler] (Achievement) • [Hometown Hero] (Achievement) • [Overachiever] (Achievement) • [Punching-Bag] (Achievement) • [Signature Skill] (Achievement) • [Skill Monkeys] (Achievement) • [Storm Strider] (Achievement) • [Spirited] (Achievement) • [Survivalist] (Achievement) • [Synergistic] (Achievement) • [Tactician] (Achievement) • [Thick Skinned] (Achievement) • [Undaunted] (Achievement) • [Unliving Fortitude] (Achievement) • [Wellspring] (Achievement) • [Winter-kin] (Achievement) • [The Seal of Passing] (Prophetic) |
MOJO
| Name: Mojo Race: Fey Breed: Changeling (Broodling) Level: 3 Experience: 284 / 640 Role: Artillery | ATTRIBUTES · Strength: 1 · Vigor: 3 · Dexterity: 2 · Perception: 4 · Spirit: 3 Unspent Points: 0 |
| RESOURCES · Health: 72 / 72 · Stamina: 148 / 148 · Mana: 49 / 49 | SKILLS · [Cunning Critter] (C) 3 · [Double Dash] (C) 3 · [Get Tough] (C) 2 · [Nut Shot] (C) 4 · [Sidestep] (C) 3 · [Slipstream] (C) 1 |
| TRAITS · [Adaptive Aptitude] (Breed) · [Reflective Nestling] (Breed) · [Companion's Bond] (Accruement) | |
FINN
| Name: Finn Race: Chimera Breed: Akhlut Level: 17 Evolution: 12% Role: Brute | ATTRIBUTES · Strength: 15 · Vigor: 12 · Dexterity: 6 · Perception: 7 · Spirit: 3 |
| RESOURCES · Health: 1,882 / 2,509 · Stamina: 2,023 / 4,046 · Mana: 15 / 59 | SKILLS · [Body Throw] (C) 14 · [Echolocation] (U) 24 · [Life Well] (U) 3 · [Powerful Swimmer] (R) 47 · [Pod Tactics] (R) 38 · [Podmates] (U) 3 · [Prey Play] (C) 13 · [Rippercry] (C) 11 · [Shearing Bite] (U) 31 · [Shrill Shunt] (U) 2 · [Sparksurge] (C) 6 · [Tail Slap] (C) 18 · [Tracker] (C) 19 |
| TRAITS · [Fearless Heart] (Breed) · [Hammerheaded] (Breed) · [Biggest Brother] (Accruement) · [Deep Diver] (Accruement) · [Eelproof] (Accruement) · [Murk Lurker] (Accruement) · [Ravenous Torment] (Bane) | |
SKILLS
| SKILL | ATTRIB | R | DESCRIPTION | TYPE |
| Assess Wounds | PER | C | You are able to analyze and identify ailments and determine the relative health of those around you. Passive Ability. | Calculation |
| Basic Warding | VIG | U | This skill allows you to craft enhancements to materials and objects. (Crafting) | Enchantment |
| Bonemail | VIG | C | For 20 minutes, infuse your armor with the essence of bone, increasing its resistance rating by 6% plus 1% for each skill rank you have with this skill. Cost: Minor Stamina. | Range: Touch. | Bone |
| Casting Claw | PER | R | This skill will allow you to manifest a force paw within Medium range, possessing the following abilities: • It will collect loot rewards and kinetically store them into a container on your person. If the loot items do not fit in the container, they will appear at your feet. • It can manipulate items within Medium range for you on command. There must be an unobstructed path between you and the item. The paw can lift up to 40 pounds of material, plus an additional 2 pounds for each skill rank you have with this skill. • It can make ranged physical attacks, inflicting median damage based on the rank of the skill. • You can invoke your skills using the paw as the casting location and focus. • While it is in contact with one of your animal companions, you and that creature share your Health pools. Cost: Median Mana. | Range: Medium. {Force} | Force |
| Crystal Mind | SPI | C | Your spell penetration increases by 3% plus 2% for each skill rank you have with this skill, and you receive the {Focused} buff. Cost: Modest Mana. | Crystal |
| Curse Cleaver | SPI | U | You can empower your melee attacks to inflict additional damage to cursed creatures or disrupt curse-based effects. Your attack damage and curse negation increases by 10% plus 2% for each skill rank you have with this skill. Cost: Minor Mana| Range: Touch. | Disruption |
| Deaden Flesh | VIG | U | This curse causes localized numbness in a target within Close raange. Your chance of bypassing the target's Physical Condition Resistance increases with each skill rank you have with this skill. Cost: Moderate Stamina. | Range: Close. | Paralysis |
| Dispel Noxa | SPI | C | This spell breaks down harmful influences in a body in immediate range, such as necrotic tissue, poisons, and corrosives. If the substance is too severe to be destroyed, the harmful substance is expelled from the immediate area. Cost: Medial Mana | Range: Immediate. | Blood |
| Efferous Endurance | VIG | U | This skill boosts a beast's maximum and current Stamina by 10% plus .5% for each skill rank you have with this skill. Additionally, Stamina costs are reduced by 20% plus 1% for each skill rank you have with this skill. These effects last for 4 minutes per casting. You must be touching your target. If your target is not a Beast, these values are halved. Cost: Moderate Mana. | Beast |
| Grit Razor | SPI | U | Magically crumble a stone you can hold in your palm into a pile of little flinty fragments, which you infuse with destructive mana. The attack is a wide arc of slashing stone splinters within medium range. The level of damage increases the longer the user infuses the grit for, ranging from Modest to Median damage, as well as for each skill rank you have with this skill. Cost: Moderate Mana | Range: Medium. | Earth |
| Halefire | SPI | U | Create a spectral campfire. Any living being in Short range of the manifestation regains 2 points of Health for each skill rank you have with this skill every minute. The fire lasts for one hour. Undead creatures in this area will take twice the amount in damage instead of gaining health. The flames radiate a gentle aura of warmth and comfort, blocking unpleasant environmental conditions, such as harsh winds or rain. They will not burn their surroundings or living creatures. Cost: Modest Mana | Range: Short. | Phoenix |
| Healer's Touch | SPI | U | Heal a target for 7 health plus 5 points of Health for each skill rank you have with this skill. Cost: Moderate Mana | Range: Touch. | Life |
| Healer's Ward | VIG | U | When you cast a healing spell, you gain moderate damage resistance to all forms of Physical and Elemental damage for 10 seconds plus .25 seconds for each skill rank you have with this skill. Each use of healing resets the timer. Cost: Minor Stamina. | Range: Self. | Defense |
| Heavy Hand | STR | U | The skill allows you a chance to block attacks or push a target away from you. Increases your Physical and Magical Deflection and your Shove proficiency by 20% plus 2% for each skill rank you have with this skill for 1 second. This skill is not applicable against non-tangible or area attacks. Cost: Moderate Stamina. | Might |
| Hunter's Pursuit | STR | C | This athletics-focused skill improves your ability to run, jump, climb, and swim by 5% plus 2% for each skill rank you have with this skill. You will be able to move through natural impediments, such as rocks, brambles, and underbrush, without being significantly slowed. Cost: Modest Stamina. | Celerity |
| Identify | PER | C | This skill allows you to use your sight to assess creatures and objects to determine their designation and some general information. The more ranks you have with this skill, the more information you can glean. Additional ranks with [Identify] can pierce through the obfuscation that comes from level disparity or anti-assessment skills such as [Deception]. Passive | Range: Extreme. | Calculation |
| Know Curse | PER | C | You are able to analyze and identify curses, as well as cursed creatures, items, and locations. You will be able to passively detect the presence of curses in Medium range. Passive | Range: Medium. | Calculation |
| Mesmeric Command | SPI | U | By overwhelming a target's mental resistance, you can force it to obey your commands. The target will not obey an obviously self-destructive order, but it can be compelled to perform actions that conflict with its own self-interests. Cost: Major Mana | Cooldown: Moderate | Range: Medium. | Domination |
| Morphic Form | VIG | U | You can transform your physical form to become more bestial, temporarily altering your physical attributes, appearance and/or reasoning. For five minutes, you can adjust an attribute or combination of attributes by 15% plus 1% for each skill rank you have with this skill. Cost: Median Stamina. | Transformation |
| Night Eyes | PER | C | Your eyes are far more sensitive to light than normal. You can see in areas of dim light as if it were bright light. Night Eyes will not improve your ability to see in complete darkness. Passive | Beast |
| Pack Master | SPI | C | You will be able to dominate lupine creatures. Your ability to command, intimidate, and charm gains a 10% to overcome emotional resistance plus 2% for each skill rank you have with this skill. Canid creatures will be naturally drawn to follow you. Cost: Moderate Mana. | Range: Short. | Pack |
| Purge | SPI | U | Remove minor afflictions from a target in close range. Minor afflictions include conditions such as {Blinded}, {Cowed}, {Dazed}, {Deafened}, {Frightened}, {Shaken}, or {Sickened}. Cost: Moderate Mana. | Range: Close. | Cleansing |
| Rattlebones | VIG | U | This curse inflicts a pain-based {Distracted} condition and moderate damage based on the rank of the spell on corporal, organic creatures while you maintain the effect. Cost: Modest Stamina. | Range: Medium. | Curse |
| Savage Claws | STR | U | Your claws are natural weapons that you can use to make median slashing damage attacks with. To protect them in battle, they gain Median Physical Damage Resistance. Your claws will improve your ability to climb on surfaces where they can find purchase. Cost: Passive Minor Stamina | Beast |
| Sidestep | DEX | U | The skill improves your chance to evade an attack by 6% plus 1% for each skill rank you have with this skill. You must be able to move to invoke this skill. Cost: Moderate Stamina. | Evasion |
| Steadfast | STR | C | This skill increases your surefootedness, assisting you in traversing slick terrain such as mud or ice, as well as resisting {Knockdown} skills. | Earth |
| Stun Block | VIG | U | This skill provides you with moderate mental resistance against {Paralysis], {Shock}, and {Stun} effects. The degree of resistance increases for each skill rank you have with this skill. Cost: Passive Moderate Stamina. | Mettle |
| Swap Stamina | SPI | C | Convert up to 10% of your Stamina points plus 1% for each skill rank you have with this skill into Mana. Cost: Variable Stamina. | Awakening |
| Swift Strike | DEX | C | You can empower your melee attacks to inflict additional damage and improve their chance to break through defensive deflection techniques. Your attack damage and deflection penetration increases by 3% plus 1% for each skill rank you have with this skill. Cost: Minor Stamina | Range: Touch. | Inertia |
| Tracker | PER | C | Your sense of smell is enhanced. You will be able to track, target, and locate objects and creatures by scent alone. | Beast |
| Versatile Weapon Expertise | DEX | C | You are proficient with multi-functioning weapons. Versatile weapons are weapons that are designed to be equally useful for defense as they are for offense, or ranged melee weapons. Parrying daggers and throwing axes are two such examples. Ranks with this skill increase your ability to bypass defenses as well as parry incoming attacks. Passive. | Expertise |
| Vulture's Beak Mark | VIG | U | For 10 minutes, this curse infects your target with pain-based {Impairment}, causing weakness. This lowers the target's Strength skills and Health by 4% plus 1% for each skill rank you have with this skill. Your awareness of the target is enhanced for the duration of the mark. Cost: Modest Stamina. | Range: Long. | Curse |
| Whisperstep | DEX | C | This skill aids your ability to perform actions unobserved or unnoticed. Its primary focus is sneaking and hiding, but it will provide a minor enhancement to all secretive actions, such as sleight of hand. Cost: Minor Stamina | Instinct |
TRAITS
| TRAIT | DESCRIPTION | TYPE |
| Anyone | You can gain exclusive traits from any race, ancestry, or order. | Racial |
| No one | You are immune to assessment skills and highly resistant to divination magic. | Racial |
| Sneaky | You have a moderate enhancement to stealth-based skills. | Racial |
| Dual Cast | +1 to Spirit. +1 to Vigor. You can simultaneously invoke two instances of a skill. Resource costs and material requirements must be met for each instance. Once cast, the skills function independently from each other. | Hereditary |
| Ideal Alias | The closer this alias is to your current pattern, the harder alterations are to detect. Cooldown: Medium | Hereditary |
| Iron Mind | You have major mental resistance against Domination and Confusion effects. | Hereditary |
| Scion of Hart's Holt | +2 to Perception. +1 to Agility. You have been blessed with clear senses to watch over the wilds of the Kingswald and granted a moderate enhancement to your ranged accuracy to defend it. | Hereditary |
| Beastmaster | Your animal companions will gain an attribute point each time you gain one. | Achievement |
| Chill Bane | You have Moderate Cold Resistance | Achievement |
| Death Toll | The cooldown for [Punching Bag] is decreased by 50% | Achievement |
| Defy Death | When reduced to 0 health, individuals within one of your healing effects retain consciousness for up to 0.5 seconds per point of Vigor you possess. Cooldown: Long. Note: This ability will trigger before [Punching Bag]. | Achievement |
| Durable | Increase your health by 1 point for each point of Vigor per level. | Achievement |
| Force Adept | Increased your {Force} affinity. | Achievement |
| Free Hand | Reduce the resource cost of your Signature Spell to Minor Mana. | Achievement |
| Hobbler | Your successful empowered attacks reduce your target's movement speed by 15% for 10 seconds. | Achievement |
| Hometown Hero | +500 Reputation with the Fort Coral. | Achievement |
| Overachiever | +10% to overcome magical resistances when fighting enemies with levels higher than your own. | Achievement |
| Punching-Bag | When reduced to 0 health, you can retain consciousness for up to 0.5 seconds per point of Vigor you possess. Cooldown: Long | Achievement |
| Signature Skill | +25% chance to Advance skills on the [Coin Catcher] chain. | Achievement |
| Skill Monkeys | Your companions gain 2 common abilities | Achievement |
| Storm Strider | Learn Stormbreaker II and gain median {Storm} resistance. | Achievement |
| Spirited | +10% to mana recovery. | Achievement |
| Survivalist | Healing spells on yourself provide 10% more health. | Achievement |
| Synergistic | You can add your Healer spells to your [Healer's Touch], enabling multiple effects with a single casting. | Achievement |
| Tactician | You have increased your {Calculation} affinity. | Achievement |
| Thick Skinned | You have Minor Physical Damage Reduction. | Achievement |
| Undaunted | You have Major Resistance against Fear effects. | Achievement |
| Unliving Fortitude | You have major {Death} resistance | Achievement |
| Wellspring | When you use a healing skill, a number of allies up to your Spirit in medium range other than the target receive 5% of the skill's heal. Closest allies are prioritized. | Achievement |
| Winter-kin | Increased Cold affinity | Achievement |
| The Seal of Passing | You have received the [Mark of Death]. Your destiny is bound to the aspect of Change. | Prophetic |
ITEMS
| ITEM | DESCRIPTION | TYPE | AFFINITY | Sheet |
| [Basic Alchemy Belt] | Minor defense. This belt enhances any alchemy-based skills by 15%. Additionally, items stored in the pouch or potion loops gain [Greater Glass Ward], which provides objects made of glass with maximum physical damage resistance. Lastly, you can use a mental command to have a potion in one of the loops teleport into your hand. You can specify if you wish the bottle to be opened during the transference. | Waist - Uncommon | Alchemy | - Basic Alchemy Belt |
| [Dimensional Duffle ] | The interior of this sack contains an extradimensional space. It can contain materials up to 50 cubic feet in size and 300 lbs in weight. Its size and weight will not change in regards to the items placed within it. | Tool - Storage | Space | - Dimensional Duffle |
| [Grimwald's Legacy - Set] | Self-buffs are shared with your animal companion within Short range, elevate your {Leadership / Pact} affinity, and provide a median damage enhancement to your allies. | Uncommon - Set - Grimwald's Legacy | Leadership / Pact | - - Grimwald's Legacy - Set |
| [Cavalier's Seal] | If you are in Close range of your animal companion, you gain [Automount] and they receive the benefit of any helpful buff you apply to yourself. | Finger - Uncommon - Set - Grimwald's Legacy | Leadership / Pact | - - Cavalier's Seal |
| [Marshal's Treads] | Median resistance to {Slow} effects and provides a modest damage enhancement to allies within Short range. | Shins - Uncommon - Set - Grimwald's Legacy | Leadership / Pact | - - Marshal's Treads |
| [Vanguard's Diadem] | Median reduction to the impact of the {Pain} condition and increase your {Leadership / Pact} affinity. | Head - Uncommon - Set - Grimwald's Legacy | Leadership / Pact | - Vanguard's Diadem |
| [Haybreaker] | This weapon has a median damage enhancement and major augmentation to breaking objects and bones. | Weapon - Rare | Disruption | - Haybreaker |
| [Healer's Satchel] | A toolkit that replenishes its stock of basic healing staples. Items taken from the satchel and not used dissolve in a matter of minutes. | Toolkit - Common | Alchemy | - Healer's Satchel |
| [Hex-Wrecker] | If your target is afflicted by one of your Curse-based skills, you can detonate the affliction, inflicting scaling damage based on the severity of the hex and its remaining duration. This action removes the curse effect. Range: Close. | Item: Ring - Epic | Curse | - Hex-Wrecker |
| [Hide of the Night Hunter] | This remnant of the Night Skinner retains many of its lycanthropic properties: • Self-Repair (Median), • Damage Resistance Physical (Median), • Vulnerability to Silver (Major), • Morphic: The hide can grow and shrink in size from 1x1 to 15x15 feet. It can alter its shape into forms ranging from a simple wall-hanging to complex clothing. • Predators Instincts: The hide retains its original hunger. Anything placed within its jaws will cause them to bite down, syphoning moderate damage into repairs and grappling the item until commanded to release. | Soulbound - Epic | Moon | - Hide of the Night Hunter |
| [Leather Boots of Side Squeak] | Minor defense. Can move the sound of your footfalls up to a close distance from your feet. | Feet - Common | Echo | - Leather Boots of Side Squeak |
| [Mending Strap] | Repairs damage on items - 24 Charges | Wrist, Waist - Common | Alchemy | - Mending Strap |
| [Nimble Spinner] | When spun purposefully, the ring will add 2 points to your Dexterity for 1 minute. It can be used up to three times a day, recharging at midnight. | Finger - Common | Celerity | - Nimble Spinner |
| [Pocketed Blue Gambeson] | This padded armor provides minor defense to your upper body. | Armor, Chest - Common | Defense | - Pocketed Blue Gambeson |
| [Rod of Oneirism] | Fire a ray using your Perception attribute. A target struck must withstand your Spirit or suffer distracting hallucinations for 1 minute. This wand has 6 charges, which can be recharged with personal mana. Range: Medium | Charging - Wand - Uncommon | Curse | - Rod of Oneirism |
| [Slow Stone] | Imparts the {Paralyzed} condition to a target with close range of the thrown stone when the command word of 'Udaan' is uttered. The duration of the condition is dependent on its size. Larger creatures are paralyzed for less time. Rechargable | Tool | Earth | - Slow Stone |
| [Talisman of the Medic] | A medic needs to be able to slip through battle in order to heal comrades or to get a patient to safety. This talisman will store up your movement and use it to make medium-range teleportation steps. It will store a maximum of 100 feet of movement per point of Vigor you possess. An ally can be carried with you by expending twice the amount of stored movement per teleport. Distance Pool: 1600 ft / 1600 ft | Tool, Soulbound - Uncommon | Teleportation | - Talisman of the Medic |
| [Wand of Thornhide] | Inflict minor {Wood} damage to attackers when they deal damage to the skill-bearer. Duration: 10 minutes | Range: Touch | Charged (28) - Common | Wood | - Wand of Thornhide |
If you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it.
DIETYDEX
So, having worked out this many gods, I have come to the conclusion that the ONE HUNDRED dieties is more of a title than an actual count. I'm 2/3 of the way to 100, and I'm sure I've not come close to covering all of them.
| Name | Word | Providence |
| Ahlur | Alure | Beauty, Art, Love, Music |
| Ar'dhor | Ardor | Pride, Passion, and Zeal |
| Ayl | Ale | The Brewer, Fermented drinks (Beer, Ale, Mead) |
| Berghal | Burgle | Thievery |
| Bhrude | Brood | Mother of Monsters, monsters, nightmares, fear |
| Blayz | Blaze | Sun, Light, Day, Honesty, Protection from the dark |
| Blu | Blue | Ancient god of Sky & Seas, Grandfather of 100 |
| Bowntee | Bounty | Wealth, treasure, money |
| Ch'har | Char | Fire, Burning, Forging |
| D'fie | Defy | Individuality, Liberty, and Determination |
| Dhmyz | Demise | Death, dying, and the unquiet dead |
| Doe Myn Yenn | Dominion | Dominion, Demon control |
| Ekwiti | Equity | Justice, Fairness |
| Flete | Fleet | Racing and Runners |
| Fuhree | Fury | Wrath, disaster, destruction |
| Ghayle | Gale | Wind, Weather, Storms, Anger |
| Gigi | Giddy | Gaiety, silliness, and vertigo |
| Glauri | Glory | Rulers, cities, wealth, law |
| Grayhs | Grace | Agiliy, Poise, Santity, Elegance, Patience |
| Greahn | Green | Plants and Forests, growing things |
| Guyll | Guile | Lies, Secrets, Trickery, greed, crime |
| Guyst | Giest | The Dead God. (Not god of death. Guyst is dead.) |
| Harqin | Harken | Rememberance |
| Hayt | Hate | hatred, intolerance, spite |
| Hoam | Home | Family, Community |
| Kallus | Callus | Stoicism and endurance |
| Kourjal | Cordial | Alchemy, Brewing, and Conviviality |
| Kovhett | Covet | Desire, lust, revenge, desperation, trickery |
| Krayv | Crave | Hunger, gluttony, deprivation, famine |
| Mahjik | Magic | Magic, spells, skills, power, mana |
| Mairree | Merry | Merriment, joy, celebrations, festivities, camaraderie |
| Mirqantyl | Merchantile | Merchants |
| Mith | Myth | Legends, stories |
| Murqq | Murk | Darkness, Despondence, Secrets |
| Murrcee | Mercy | Charity, compassion, healing, care of those in need |
| Myt | Might | strength, battle, |
| Nhvr | Never | Path in life untaken. Things that did not happen |
| Noh | Know | history, knowledge, self-perfection |
| Onhur | Honur | Truth, oaths, honor, loyalty |
| Peur'te | Purity | Purity |
| Phealti | Fealty | Order, seasons, defender of the plane |
| Phewd | Fued | Vengeance, Vendettas, and Strife |
| Phiks | Fix | Mending |
| Phoarj | Forge | Smithing, Metals, Tools/Weapons/Armor |
| Plhuk | Pluck | Breaking free, taking chances, bravery, orchards |
| Puer'te | Purity | Purity, cleanliness, sacticty, holiness |
| Raught | Rot | Decay, fungus, disease, age |
| Raynj | Range | The Herder, herd animals, husbandry, herbivore animals |
| Rhepe | Reap | Crops, Harvests, Farming, Growth, Aging |
| Rhepoes | Repose | The dead, graveyards, and the sleep before rebirth |
| Rhome | Roam | The Rambler, travel, hunters (people and animals), stamina, carnivores |
| Seakur | Seeker | Finder of lost loves, lore, places, and things. |
| Shelltur | Shelter | Safety, Sanctuary, Shelter, Comfort for Travelers |
| Slumbur | Slumber | Sleep |
| Sutt | Soot | Smoke, incense, ash, and burnable things |
| Talhunt | Talent | Skills, mastery, training, self-perfection, effort |
| Tenayshus | Tenacious | Persistence, determination, work, stamina |
| Throass | Throes | Feeling and sensations |
| Tirhant | Tyrant | Tyranny, slavery, pride, |
| Torr'ment | Torment | Pain |
| Urth | Earth | Ancient goddess of the ground and the underground. Grandmother of 100 |
| Vehrmen | Vermin | Critters, Lesser Monsters, Pests, Annoyance |
| Vyhne | Vine | Wine, grapes |
| Wehl | Well | Life, Health, Healing, fresh water, springs |
| Weht | Wet & Whet | Sharpening, dampness, and hunger from activity (not starvation) |
| Whirds | Words & Wyrds | Language, Destiny, Words, Fate |
| Whoaw | Woe | Pain, loss, envy, misery |
| Whoud | Wood | Trees, carpentry, crafting, shaping, archery, shipbuilding |
| Wymsee | Whimsy | The child god. Playing and playfulness. Imagination and pretend |
| X'ployts | Exploits | Heroics, Guile, Cheating, Victory |
Definitions
<p><span style="text-decoration: underline"><strong> </strong></span></p> </td> <td style="width: 7.94757%"> </td> <td style="width: 49.5033%"> <div style="max-width: 100%; overflow:auto">
<p><span style="text-decoration: underline"><strong> </strong></span></p> </td> </tr> <tr> <td style="width: 42.5491%"> <div style="max-width: 100%; overflow:auto">
</td> <td style="width: 7.94757%"> <p><span style="text-decoration: underline"><strong> </strong></span></p> </td> <td style="width: 49.5033%"> <div style="max-width: 100%; overflow:auto">
</td> </tr> <tr> <td style="width: 42.5491%"> <div style="max-width: 100%; overflow:auto">
</td> <td style="width: 7.94757%"> </td> <td style="width: 49.5033%"> <div style="max-width: 100%; overflow:auto">
</td> </tr> <tr> <td style="width: 42.5491%"> <div style="max-width: 100%; overflow:auto">
</td> <td style="width: 7.94757%"> </td> <td style="width: 49.5033%"> <div style="max-width: 100%; overflow:auto">
</td> </tr> <tr> <td style="width: 42.5491%"> <div style="max-width: 100%; overflow:auto">
</td> <td style="width: 7.94757%"> </td> <td style="width: 49.5033%"> <div style="max-width: 100%; overflow:auto">
</td> </tr> </tbody> </table> | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NOVEL NEXT