Book 1 Appendixes
Character Sheet
| Name: Joseph (Joe) Morris Race: Changeling Level: 13 Experience: 28,487 / 31,640 |
ATTRIBUTES
· Strength: 6
· Vigor: 12
· Dexterity: 3
· Perception: 6
· Spirit: 15
Available Attribute Points Unspent: 2
|
| RESOURCES · Health: 1,117 / 1,117 · Stamina: 2,041 / 2,041 · Mana: 4,308 / 4,308 | |
| CLASSES · Primary Class: Healer · Secondary Class: Baleful Warder · Tertiary Class: None |
SKILLS
STRENGTH SKILLS: (6 / 6)
· [Heavy Hand] (U) rank 14
· [Hunter's Pursuit] (C) rank 4
· [Savage Claws] (U) rank 3
· [Steadfast] (C) rank 10
VIGOR SKILLS: (11 / 12)
· [Bonemail] (C) rank 7
· [Efferous Endurance] (U) rank 15
· [Healer's Ward] (U) rank 8
· [Deaden Flesh] (U) rank 10
· [Morphic Form] (U) rank 2
· [Stun Block] (U) rank 8
DEXTERITY SKILLS: (3 / 3)
· [Simple Weapon Aptitude] (C) rank 20
· [Swift Strike] (C) rank 11
· [Whisperstep] (C) rank 13
PERCEPTION SKILLS: (6 / 6)
· [Assess Wounds] (C) rank 19
· [Forceful Fist] (U) rank 10
· [Identify] (C) rank 26
· [Night Eyes] (C) rank 1
· [Tracker] (C) rank 0
SPIRIT SKILLS: (14 / 15)
· [Crystal Mind] (C) rank 11
· [Curse Cleaver] (U) rank 2
· [Dispel Rot] (C) rank 4
· [Healer's Touch] (U) rank 25
· [Homefire] (U) rank 15
· [Mesmeric Command] (U) rank 0
· [Pack Master] (C) rank 2
· [Purge] (U) rank 10
· [Swap Stamina] (C) rank 6
AVAILABLE SKILL EVOLUTIONS: 1 |
| TRAITS · [Anyone] (Racial) · [No one] (Racial) · [Sneaky] (Racial) · [Dual Cast] (Hereditary) · [Ideal Alias] (Hereditary) · [Iron Mind] (Hereditary) · [Keen Eye] (Hereditary) · [Beastmaster] (Achievement) · [Defy Death] (Achievement) · [Durable] (Achievement) · [Hobbler] (Achievement) · [Overachiever] (Achievement) · [Punching-Bag] (Achievement) · [Signature Skill] (Achievement) · [Spirited] (Achievement) · [Survivalist] (Achievement) · [Tactician] (Achievement) · [Thick Skinned] (Achievement) · [Undaunted] (Achievement) · [The Seal of Passing] (Prophetic) |
Skills
| SKILL | ATTRIB | R | DESCRIPTION | TYPE |
| Assess Wounds | PER | C | You are able to analyze and identify ailments and determine the relative health of those around you. Passive Ability. | Calculation |
| Bonemail | VIG | C | For 20 minutes, infuse your armor with the essence of bone, increasing its resistance rating by 6% plus 1% for each skill rank you have with this skill. Cost: Minor Stamina. | Range: Touch. | Bone |
| Coin Catcher | PER | C |
This skill allows you to gather your rewards in close range and kinetically store them into a container on your person. If the items will not fit in the container, they will appear at your feet. Cost: Minor Stamina | Range: Close. [Coin Catcher] ➡️ [Helping Hand] ➡️ [Forceful Fist] |
Force |
| Crystal Mind | SPI | C | Your spell penetration increases by 3% plus 2% for each skill rank you have with this skill, and you receive the {Focused} buff. Cost: Modest Mana. | Crystal |
| Curse Cleaver | SPI | U | You can empower your melee attacks to inflict additional damage to cursed creatures or disrupt curse-based effects. Your attack damage and curse negation increases by 10% plus 2% for each skill rank you have with this skill. Cost: Minor Mana| Range: Touch. | Disruption |
| Deaden Flesh | VIG | U | This curse causes localized numbness in a target within Close range. Your chance of bypassing the target's Physical Condition Resistance increases with each skill rank you have with this skill. Cost: Moderate Stamina. | Range: Close. | Paralysis |
| Dispel Rot | SPI | C | Breaks down necrotic tissue in the immediate range. If putrefaction is too severe to be destroyed, the corruption is expelled from the immediate area. Cost: Medial Mana | Range: Immediate. | Blood |
| Efferous Endurance | VIG | U | This skill boosts a beast's maximum and current Stamina by 10% plus .5% for each skill rank you have with this skill. Additionally, Stamina costs are reduced by 20% plus 1% for each skill rank you have with this skill. These effects last for 4 minutes per casting. You must be touching your target. If your target is not a Beast, these values are halved. Cost: Moderate Mana. | Beast |
| Forceful Fist | PER | U | This skill will allow your manifested hand to retrieve items for you on command. There must be an unobstructed path between you and the item. Additionally, the fist can make physical attacks within Short range, inflicting moderate damage based on the rank of the skill. The hand can lift up to 25 pounds of material plus an additional 1.0 pounds for each skill rank you have with this skill. The hand is agile enough to make simple manipulations of objects or creatures. Cost: Moderate Mana. | Force |
| Healer's Touch | SPI | U | Heal a target for 7 health plus 5 points of Health for each skill rank you have with this skill. Cost: Moderate Mana | Range: Touch. | Life |
| Healer's Ward | VIG | U | When you cast a healing spell, you gain moderate damage resistance to all forms of Physical and Elemental damage for 10 seconds plus .25 seconds for each skill rank you have with this skill. Each use of healing resets the timer. Cost: Minor Stamina. | Range: Self. | Defense |
| Healing Touch | SPI | C | Heal a target for 2 health plus 2 points of Health for each skill rank you have with this skill. Cost: Modest Mana | Range: Touch. [Healing Touch] ➡️ [Healer's Touch] | Life |
| Heavy Hand | STR | U | The skill allows you a chance to block attacks or push a target away from you. Increases your Physical and Magical Deflection and your Shove proficiency by 20% plus 2% for each skill rank you have with this skill for 1 second. This skill is not applicable against non-tangible or area attacks. Cost: Moderate Stamina. | Might |
| Helping Hand | PER | C | This skill allows you to manifest a spectral semi-transparent hand, equal in size to your own, within Short range of you. The hand can lift up to 10 pounds of material plus .5 pounds for each skill rank you have with this skill. It is agile enough to make simple manipulations of objects or creatures. You can command it to retrieve loot as per [Coin Catcher]. Cost: Modest Stamina | Range: Short. [Helping Hand] ➡️ [Forceful Fist] | Force |
| Homefire | SPI | U | Create a spectral campfire. Any living being in Short range of the manifestation regains 2 points of Health for each skill rank you have with this skill every minute. The fire lasts for one hour. Undead creatures in this area will take damage instead of gaining health. The flames radiate a gentle aura of warmth and comfort, blocking unpleasant environmental conditions, such as harsh winds or rain. They will not burn their surroundings or living creatures. Cost: Modest Mana | Range: Short. | Phoenix |
| Hunter's Pursuit | STR | C | This athletics-focused skill improves your ability to run, jump, climb, and swim by 5% plus 2% for each skill rank you have with this skill. You will be able to move through natural impediments, such as rocks, brambles, and underbrush, without being significantly slowed. Cost: Modest Stamina. | Celerity |
| Identify | PER | C | This skill allows you to use your sight to assess creatures and objects to determine their designation and some general information. The more ranks you have with this skill, the more information you can glean. Additional ranks with [Identify] can pierce through the obfuscation that comes from level disparity or anti-assessment skills such as [Deception]. Passive | Range: Extreme. | Calculation |
| Mesmeric Command | SPI | U | By overwhelming a target's mental resistance, you can force it to obey your commands. The target will not obey an obviously self-destructive order, but it can be compelled to perform actions that conflict with its own self-interests. Cost: Major Mana | Cooldown: Moderate | Range: Medium. | Domination |
| Morphic Form | VIG | U | You can transform your physical form to become more bestial, temporarily altering your physical attributes, appearance and/or reasoning. For five minutes, you can adjust an attribute or combination of attributes by 15% plus 1% for each skill rank you have with this skill. Cost: Median Stamina. | Transformation |
| Night Eyes | PER | C | Your eyes are far more sensitive to light than normal. You can see in areas of dim light as if it were bright light. Night Eyes will not improve your ability to see in complete darkness. Passive | Beast |
| Pack Master | SPI | C | You will be able to dominate lupine creatures. Your ability to command, intimidate, and charm gains a 10% to overcome emotional resistance plus 2% for each skill rank you have with this skill. Canid creatures will be naturally drawn to follow you. Cost: Moderate Mana. | Range: Short. | Pack |
| Purge | SPI | U | Remove minor afflictions from a target in close range. Minor afflictions include conditions such as {Blinded}, {Cowed}, {Dazed}, {Deafened}, {Frightened}, {Shaken}, or {Sickened}. Cost: Moderate Mana. | Range: Close. | Cleansing |
| Savage Claws | STR | U | Your claws are natural weapons that you can use to make median slashing damage attacks with. To protect them in battle, they gain Median Physical Damage Resistance. Your claws will improve your ability to climb on surfaces where they can find purchase. Cost: Passive Minor Stamina | Beast |
| Simple Weapon Aptitude | DEX | C | You are proficient with basic weapons, such as clubs, daggers, handaxes, and staves. Your damage and parry rates increase with each skill rank you have with this skill. Passive | Expertise |
| Steadfast | STR | C | This skill increases your surefootedness, assisting you in traversing slick terrain such as mud or ice, as well as resisting {Knockdown} skills. | Earth |
| Strong Arm | STR | C | The skill allows you a chance to block attacks. or push a target away from you. Increases your Physical Deflection and your Shove proficiency by 10% plus 1% for each skill rank you have with this skill for 1 second. Cost: Moderate Stamina. [Strong Arm] ➡️ [Heavy Hand] | Might |
| Stun Block | VIG | U | This skill provides you with moderate mental resistance against {Paralysis], {Shock}, and {Stun} effects. The degree of resistance increases for each skill rank you have with this skill. Cost: Moderate Stamina. | Mettle |
| Swap Stamina | SPI | C | Convert up to 10% of your Stamina points plus 1% for each skill rank you have with this skill into Mana. Cost: Variable Stamina. | Awakening |
| Swift Strike | DEX | C | You can empower your melee attacks to inflict additional damage and improve their chance to break through defensive deflection techniques. Your attack damage and deflection penetration increases by 3% plus 1% for each skill rank you have with this skill. Cost: Minor Stamina | Range: Touch. | Inertia |
| Tracker | PER | C | Your sense of smell is enhanced. You will be able to track, target, and locate objects and creatures by scent alone. | Beast |
| Whisperstep | DEX | C | This skill aids your ability to perform actions unobserved or unnoticed. Its primary focus is sneaking and hiding, but it will provide a minor enhancement to all secretive actions, such as sleight of hand. Cost: Minor Stamina | Instinct |
Traits
| TRAIT | DESCRIPTION | TYPE |
| Anyone | You can gain exclusive traits from any race, ancestry, or order. | Racial |
| No one | You are immune to assessment skills and highly resistant to divination magic. | Racial |
| Sneaky | You have a moderate enhancement to stealth-based skills. | Racial |
| Dual Cast | +1 to Spirit. +1 to Vigor. You can simultaneously invoke two instances of a skill. Resource costs and material requirements must be met for each instance. Once cast, the skills function independently from each other. | Hereditary |
| Ideal Alias | The closer this alias is to your current pattern, the harder alterations are to detect. Cooldown: Medium | Hereditary |
| Iron Mind | You have major mental resistance against Domination and Confusion effects. | Hereditary |
| Beastmaster | Your animal companions will gain an attribute point each time you gain one. | Achievement |
| Defy Death | When reduced to 0 health, individuals within one of your healing effects retain consciousness for up to 0.5 seconds per point of Vigor you possess. Cooldown: Long. Note: This ability will trigger before [Punching Bag]. | Achievement |
| Durable | Increase your health by 1 point for each point of Vigor per level. | Achievement |
| Hobbler | Your successful empowered attacks reduce your target's movement speed by 15% for 10 seconds. | Achievement |
| Overachiever | +10% to overcome magical resistances when fighting enemies with levels higher than your own. | Achievement |
| Punching-Bag | When reduced to 0 health, you can retain consciousness for up to 0.5 seconds per point of Vigor you possess. Cooldown: Long | Achievement |
| Signature Skill | +25% chance to Advance [Coin Catcher]. | Achievement |
| Spirited | +10% to mana recovery. (This used to be Vivacity, but it got a name change) | Achievement |
| Survivalist | Healing spells on yourself provide 10% more health. | Achievement |
| Tactician | You have increased your {Calculation} affinity. | Achievement |
| Thick Skinned | You have minor Physical Damage Reduction. | Achievement |
| Undaunted | You have Major Resistance against Fear effects. | Achievement |
| The Seal of Passing | You have received the [Mark of Death]. Your destiny is bound to the aspect of Change. | Prophetic |
Items
| ITEM | DESCRIPTION | TYPE | AFFINITY |
| Band of Beguilement | By overwhelming a target's mental resistance, you can force it to obey your commands. The target will not obey an obviously self-destructive order, but it can be compelled to perform actions that conflict with its own self-interests. Cooldown: Long | Range: Medium. | Wrist - Rare | Domination |
| [Basic Alchemy Belt] | Minor defense. This belt enhances any alchemy-based skills by 15%. Additionally, items stored in the pouch or potion loops gain [Greater Glass Ward], which provides objects made of glass with maximum physical damage resistance. Lastly, you can use a mental command to have a potion in one of the loops teleport into your hand. You can specify if you wish the bottle to be opened during the transference. | Waist - Uncommon | Alchemy |
| Bite Bark | This potion will thicken your skin, giving it the toughness of tree bark. You will gain moderate resistance to {Piercing}, {Slashing}, and {Bleed} physical attacks for 1 minute. One use. {Fortitude} | Consumable - Common | Carapace |
| [Cavalier's Seal] | Your ability to resist {Knockdown} effects applies when mounted, and, if you are in Immediate range of your animal companion, they receive the benefit of any helpful buff you apply to yourself. | Finger - Uncommon - Set - Grimwald's Legacy | Leadership / Pact |
| [Elixir of Brutal Bite] | Your jaw will elongate and your teeth will grow and sharpen. You can use your bite as a natural weapon, inflicting major slashing damage for 10 minutes | Consumable - Rare | Beast |
| [Flask of Primal Terror] | Breaking the flask will release a cloud of toxic fear for 1 minute. Those effected will be {Horrified} for up to 10 minutes. Range: Medium. | Consumable - Rare | Fear |
| [Grimwald's Legacy - Full Set bonus] | Self-buffs are shared with your animal companion within Short range, elevate your {Leadership / Pact} affinity, and provide a median damage enhancement to your allies. | Uncommon - Set - Grimwald's Legacy | Leadership / Pact |
| [Haybreaker] | This weapon has a median damage enhancement and major augmentation to breaking objects and bones. | Weapon - Rare | Disruption |
| [Healer's Satchel] | A toolkit that replenishes its stock of basic healing staples. Items taken from the satchel and not used dissolve in a matter of minutes. | Toolkit - Common | Alchemy |
| [Hex-Wrecker] | If your target is afflicted by one of your Curse-based skills, you can detonate the affliction, inflicting scaling damage based on the severity of the hex and its remaining duration. This action removes the curse effect. Range: Close. | Item: Ring - Epic | Curse |
| [Hide of the Night Hunter] | This remnant of the Night Skinner retains many of its lycanthropic properties: • Self-Repair (Median), • Damage Resistance Physical (Median), • Vulnerability to Silver (Major), • Morphic: The hide can grow and shrink in size from 1x1 to 15x15 feet. It can alter its shape into forms ranging from a simple wall-hanging to complex clothing. • Predators Instincts: The hide retains its original hunger. Anything placed within its jaws will cause them to bite down, syphoning moderate damage into repairs and grappling the item until commanded to release. | Soulbound - Epic | Moon |
| [Ichor of Lycanthropy] | Induces a state of lycanthropy for up to 1 hour | Consumable - Rare | Curse |
| [Leather Boots of Side Squeak] | Minor defense. Can move the sound of your footfalls up to a close distance from your feet. | Feet - Common | Echo |
| [Marshal's Treads] | Median resistance to {Slow} effects and provides a modest damage enhancement to allies within Short range. | Feet - Uncommon - Set - Grimwald's Legacy | Leadership / Pact |
| [Mending Strap] | Repairs damage on items - 24 Charges | Wrist, Waist - Common | Alchemy |
| [Nimble Spinner] | When spun purposefully, the ring will add 2 points to your Dexterity for 1 minute. It can be used up to three times a day, recharging at midnight. | Finger - Common | Celerity |
| [Pocketed Blue Gambeson] | This padded armor provides minor defense to your upper body. | Armor, Chest - Common | Defense |
| [Potion of Blood Rage] | For 10 minutes: +2 Strength, -2 Spirit, Moderate Damage increase, Moderate Evasion reduction, Moderate Fear Resistance, {Unreasonable} Affliction | Consumable - Rare | Rage |
| Staves | Starter, Smouldering, Sapling, Sturdy, Thunderstruck | Common | — |
| [Slow Stone] | Imparts the {Paralyzed} condition to a target with close range of the thrown stone when the command word of 'Udaan' is uttered. The duration of the condition is dependent on its size. Larger creatures are paralyzed for less time. Rechargable | Tool | Earth |
| [Talisman of the Medic] | A medic needs to be able to slip through battle in order to heal comrades or to get a patient to safety. This talisman will store up your movement and use it to make medium-range teleportation steps. It will store a maximum of 100 feet of movement per point of Vigor you possess. An ally can be carried with you by expending twice the amount of stored movement per teleport. Distance Pool: 1200 ft / 1200 ft | Tool, Soulbound - Uncommon | Teleportation |
| [Vanguard's Diadem] | Median reduction to the impact of the {Pain} condition and increase your {Leadership / Pact} affinity. | Head - Uncommon - Set - Grimwald's Legacy | Leadership / Pact |
Resistances
|
R e s i s t a n c e s |
Physical |
Mental |
Spiritual |
|||
|
• Physical Damage |
Minor |
• Mental Damage Support the creativity of authors by visiting Royal Road for this novel and more. |
— |
• Spiritual Damage |
— |
|
|
* Crushing |
— |
• Mental Condition |
— |
* Profane |
— |
|
|
* Piercing |
— |
* Confusion |
Major |
* Sacred |
— |
|
|
* Slashing |
— |
* Domination |
Major |
• Spiritual Condition |
— |
|
|
• Phys. Condition |
— |
* Fear |
Major |
* Corruption |
— |
|
|
* Disease |
— |
* Stun |
— |
* Curse |
— |
|
|
* Fatigue |
— |
|||||
|
* Poison |
— |
• Magical Damage |
— |
• Magical Condition |
— |
|
Affinities
Base Affinities by Category
|
Elemental |
Existential |
Energetic |
Esoteric |
Enervative |
|
Air |
Beast |
Force |
Order |
Chaos |
|
Earth |
Life |
Light |
Space |
Death |
|
Fire |
Mind |
Lightning |
Soul |
Shadow |
|
Water |
Wood |
Sound |
Time |
Stasis |
| Affinity Levels | |
|
0 |
None |
|
1 |
Trace |
|
2 |
Minimal |
|
3 |
Weak |
|
4 |
Poor |
|
5 |
Moderate |
|
6 |
Favorable |
|
7 |
Strong |
|
8 |
Exceptional |
|
9 |
Superior |
|
10 |
Perfect |
Joe's Affinities
|
AFFINITY |
LEVEL |
CATEGORY / BASE AFFINITIES |
|
|
Earth |
Superior (9) |
Elemental |
|
|
Beast |
Strong (7) |
Existential |
|
|
Mind |
Strong (7) |
Existential |
|
|
Force |
Favorable (6) |
Energetic |
|
|
Life |
Favorable (6) |
Existential |
|
|
Time |
Favorable (6) |
Esoteric |
|
|
Shadow |
Moderate (5) |
Enervative |
|
|
Water |
Moderate (5) |
Elemental |
|
|
Wood |
Moderate (5) |
Existential |
|
|
Soul |
Poor (4) |
Esoteric |
|
|
Fire |
Weak (3) |
Elemental |
|
|
Order |
Weak (3) |
Esoteric |
|
|
Air |
Minimal (2) |
Elemental |
|
| — | — | — | — |
|
Might |
Strong (7) |
Beast |
Force |
|
Blood |
Favorable (6) |
Life |
Water |
|
Calculation |
Favorable (6) |
Mind |
Order |
|
Instinct |
Favorable (6) |
Beast |
Mind |
|
Mettle |
Favorable (6) |
Earth |
Mind |
|
Briar |
Moderate (5) |
Shadow |
Wood |
|
Defense |
Moderate (5) |
Earth |
Order |
|
Expertise |
Moderate (5) |
Mind |
Time |
|
Paralysis |
Moderate (5) |
Beast |
Statis |
|
Phoenix |
Moderate (5) |
Fire |
Life |
|
Cleansing |
Poor (4) |
Fire |
Soul |
|
Inertia |
Weak (3) |
Air |
Time |
Definitions
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