I Can Bring In-game Items Out

Chapter 272: Trapped Master of the World_2



If it doesn't work out, and you die, all that Experience will be wasted.

But now, after going through a battle.

You realize that the next fight might require constant time.

So, the player leaders immediately consumed Experience to boost their strength.

In a short time, many directly advanced from Level 200 to the Second Realm, Level 300.

It only takes one step to reach Level 300.

Although a lot of Experience was consumed, these player leaders have been storing up plenty of Experience in the Water Blue Star Mini World for years.

Moreover, not only that, but the strong ones among them already have superb combat power and reached an elite rating, so they advanced to the Second Realm Level 300 without a bottleneck and could directly break through to the Third Realm.

Yet Small Knife had already shared the intelligence.

They chose not to advance beyond that.

Otherwise, upon leaving the Secret Realm, they'd be suppressed by the outside world, making the cost-to-benefit ratio too low.

"Indeed, Level serves as the foundation. I feel a tremendous enhancement in all aspects of power, constitution, and speed," a player remarked excitedly after leveling up, swinging their arm.

With this, attack power was doubled or tripled, and now the iron-skinned goblins should be able to be breached in one strike.

Joining forces with fellow players for an instant kill became an inevitability.

Soon, players connected through their Spiritual Ability Phones instantly.

Then, it was proclaimed to the world.

Stop hoarding Experience.

If you want to battle the goblins, a foundation of Second Realm Level 300 is essential.

As a result, the overall strength of players entering this Secret Realm increased significantly.

However, they also harbored regret as they could not walk the path of Qi Cultivation, Immortal Cultivation, Foundation Establishment.

It's simply because they lack Spirit Roots.

Even though they broke through, they took the path of Daoist Soldiers.

The innate grade was far from different.

But they all strive hard because once they earn enough Contributions, treasures that breed Spirit Roots can be exchanged, not only in the game but also in reality.

The main thing is having enough money.

The Secret Realm is not small, and in a short time, it is already overcrowded.

Everywhere you look, scenes of grand construction are underway.

For some reason, the Master of the World hasn't been heard from.

However, these top players took this as a chance for Great Success, agreeing not to go out to develop to avoid losing a massive amount of Experience.

With Divine Techniques upgraded to Second Realm Level 300, all the Experience saved for years was poured into it, and most don't have enough Experience to recover upon death.

So enhancing combat strength became the foundation.

And grand construction is the basis for enhancing combat strength.

Towering buildings began appearing in the Giant Dragon Secret Realm.

There was three-dimensional breeding and planting.

Even the underground wasn't neglected as underground palaces and mazes were excavated.

Inside, mushrooms and various special crops could be planted.

With these foods, the kobolds rapidly reproduced, laying dozens per clutch, maturing in an average of three months per clutch, and with sufficient food, they matured in seven or eight months.

Here, the strength of the kobolds rose very quickly.

They were also very obedient. As long as enough food was provided, along with occasional trickery, blood extraction and the like were no problem.

Kobold blood is also the raw material for refining bloodlines.

Moreover, missions extensively purchase it; no matter how much, they want it all.

Thus the first batch of players with the rights to manage the Dogman Tribe became rich.

The later players didn't suffer either.

If there was no space on the surface, they rented the lower First Layer, cultivated mushrooms, raised kobolds, and wealth followed.

Kobolds are the most economically valuable livestock.

Their price itself was not low, and in this Giant Dragon Secret Realm, their strength increased very easily, making them the most economical cheap unit.

Moreover, extracting blood and refining Essence Blood was extremely profitable.

This led to the daily teleportation quotas remaining high.

Even so, each day's teleportation quotas were instantly exhausted.

This resulted in continuous digging underground, the multi-layer underground palaces remaining crowded at all times.

Some players even resolved to inject kobold bloodlines.

No, it should be termed as Dragon Bloodlines.

Of course, those who chose kobold bloodlines were mostly lower-level players.

They too wanted to rise up,

but without power or status, it was difficult.

Owning kobolds, or rather, Dragon Bloodlines, meant even though they couldn't afford the high cost of qualification fees, they were still able to come to the Giant Dragon Secret Realm due to the missions.

Here, their strength was easily increased, and their bloodlines were readily activated.

This drew the attention of some of the high-level players.

The Master of the World was indeed correct; besides potential, this bloodline power was impressive.

Should one prioritize the present, or consider the future?

Players immediately made their choice.

As players opted for Dragon Bloodlines, their strength rapidly increased, leading more players to make this choice.

Their slogan was simple.

As long as you have strength now, you can earn money for the future.

With money, you can choose potential.

Without money, choose strength to make more money.

This choice quickly garnered widespread acceptance among players.

They chose Dragon Bloodlines, and their strength soared.

This caught the eye of major faction leaders, spotting an opportunity.

So, they began cultivating special Dragon Bloodline teams.

These powerful factions may lack other resources, but they have money.

Seeing the grassroots players' rapid power increase,

they were naturally moved.

Thus, they trained a batch of subordinates with Dragon Bloodlines.

By extracting some blood from the kobold's body, purifying it in the lab, they achieved faint Dragon Bloodlines.

Injecting this into the players would grant them Dragon Bloodlines and easily obtain Divine Techniques.

To cast Divine Techniques only required a thought, no strenuous control, chanting spells, or the like was necessary.

It's even easier than casting Talismans.

Naturally, players had investigated,

finding out that Divine Techniques were indeed straightforward, similar to Talismans, except that the Runes were innate and directly printed into the body.

As long as energy is supplied, they can be easily activated, with very low consumption.

However, they also had a weakness; as always, their potential is highly affected by the upper limit.

But if it's solely for current combat power?

Thus, the formation of Dragon Bloodline teams quickly achieved early success.

In total, it was comparable to only a few squads of Undying Warriors and other units like the Insect Mother.

This was the most cost-effective method.

So immediate investment followed.

The powerful factions processed the extracted kobold blood in labs and directly let chosen targets take it or soak in it.

Face the Dragon Cave, Dragon Might.

Unexpectedly, without much failure, they birthed Half-Dragons attaining elite ratings of the Second Realm.

In single combat, they ranked among players' top-level hierarchies, certainly without considering the use of various Magical Treasures.

This wasn't even the limit.

Estimates suggested achieving King Level bloodline was not a problem, as long as there was willingness to invest.

Though the bloodline consumption required, it seemed like draining the blood of tens of thousands of kobolds could create just one.

It's still the currently most cost-effective approach.

But players wouldn't dry up the source. Drawing more blood, kobolds recover quickly, so why extract all at once?

Are they fools?

So in a little over a year, kobolds, players,

there were almost ten million of them in this Secret Realm.

When kobolds reached adulthood, they were in the First Realm. Some males and females were all capable of going to war, essentially making everyone a soldier.

This amount surpassed what all the kobolds combined were before the players arrived, increasing by nearly a hundredfold.

All living in this small Secret Realm,

and without the previous food shortages.

This is just the beginning.

According to player estimates, in at most a year, the kobold population could reach one billion.

This could be the current upper limit for intensive cultivation in the Secret Realm.

But it's unsustainable; the environment does not allow it.

Over time, the realm's environment would be severely damaged.

To this day, players receive nearly ten thousand teleportation slots daily, still unable to meet demand, with prices remaining high.

Indeed, more than a year has gone by.

Small Knife has been battling in the maze for an entire year.

For over a year, he has never stopped, continuously moving closer to other Giant Dragons as per his sense.

Occasionally, these dragons could also sense Small Knife as the King of Dragons.

Hmm, mainly due to the Dragon King's Supreme Treasure.

They too wanted to approach Small Knife.

They have all been striving, feeling each other's presence growing clearer for over a year.

Despite the maze's barriers, they continue to move closer.

Throughout this year, the goblin attacks near Small Knife never ceased.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.