I Became a 6★ Gacha Character

Chapter 480: Men's VS Game 5



The 10-meter ogre clad in holy armor overcame death's door and rampaged once again. Though not all ten rose - it couldn't revive those already dead - the ones that did were plenty threatening.

While viewers laughed and mocked the dark mage's furious tantrum in chat, only Han Se-ah stared blankly into space mid-laugh. Her stare was so obvious that if people weren't watching Irene's divine energy, they'd have asked if she was sick.

The camera turned from filming the holy ogre to show the quest window she was staring at.

Specifically, the window showing Irene's character quest was complete.

"...Looks like Irene's quest wasn't about hunting the boss monster but about breaking out of her shell - changing her mindset. Originally she was supposed to realize something while fighting the mid-boss or boss monster, but Olek and Alisa, hee, heehee..."

-What nonsense is this shit lololol Don't talk crap when we haven't even killed the mid-boss

-Why even play the game if you're gonna cheese a 5★ on floor 60 you noob, that annoying laugh

-My heart's racing worried Roland's quest might get cheesed too, someone please teach this bitch a lesson

-Can't we just kill the boss monster and save and load back to yesterday this is so fucking annoying

-Here I am helping merchant caravans in some village for a 3★ companion quest while you cheese a 5★ quest just because you have two temporary companions what makes us different why can't I do that

5★ 'Saint Candidate' Irene

No-

6★ 'Saint of Enlightenment' Irene

Unable to heal injured adventurers visiting the temple with her healing, she chose the pilgrimage to the tower out of guilt. Thus her ability, her sacred law, created through decades of effort since being born 5★, was recognized as a miracle by the system.

A nun who performed miracles in the Goddess's name naturally became known as a saint.

"So the skill is like... voluntary conscription? What kind of K-Army skill is this?"

Han Se-ah slowly read Irene's skill along with the screaming viewers.

[Holy War Declaration - Voluntary Conscription]

Conscripts enemy units with lowest HP ratio as 'Legion Soldiers'.

Conscripted 'Legion Soldiers' prioritize targeting the Demon Army.

'Legion Soldiers' gain 'Doctrine' stacks when killing enemies.

Killing dark mages or tower monsters doubles 'Doctrine' stack gain.

'Legion Soldiers' heal at 20 'Doctrine' stacks.

'Legion Soldiers' power up at 50 'Doctrine' stacks.

At 100 'Doctrine' stacks, consumes all stacks to conscript additional 'Legion Soldiers'.

"So it's like holy zombies? Get kills to heal like bloodwheel, get more kills to spread like zombie infection and convert more enemies into holy Chunsiks[1]. Right now those 10-meter holy Chunsiks are going crazy."

Peeking past the collapsed wall as Han Se-ah explained, the scene was ridiculous.

The ogres forcibly mutated - no, voluntarily conscripted by being enlightened through Irene's sacred law were demolishing floor 60's army in the Goddess's name.

Realizing enhanced ogres weren't to be underestimated, the dark mage frantically pulled out elite troops from the fortress. Far more menacing creatures poured out, making the outer orc javelineers and centaurs look like common fodder.

Not just 3-meter tall halberd heavy infantry, but patchwork golems made of orc and human corpses, zombie ogres with ballistas instead of arms, and a dark magic corps of ethereal undead like wraiths and banshees.

A terrifying undead army that could resurrect using dark purple crystals made from stolen human souls-

"Wh-what? Are the undead being purified?"

"Don't know what's happening but they're not attacking us! They're targeting the ones not surrounded by divine energy!"

"Never thought I'd be grateful for undead!?"

-began being voluntarily 'conscripted' by Irene's holy power.

"What, what is this? My masterpieces, my creations-!!!"

True to an industry where companions could evolve from Schrödinger's mercenaries to Schrödinger's bandits at any time, the sharp-eyed mercenaries quickly began helping the holy Chunsiks fight, causing the dark mage's undead army to fall one by one.

Rather than rotting corpses shambling with outdated groans, they were a modernized, scientific army wielding various magic tools and siege weapons - but the type matchup was just terrible.

The ogres occasionally flashed with light as if gaining stacks when enemies fell. Finally, when the stacks seemed full, holy power condensed in the air formed another set of armor that enveloped a patchwork golem being beaten by an ogre.

'Prioritizing lowest HP ratio... what a vicious skill, stealing tanks first.'

The enemy strategy had huge patchwork golems blocking the front while ghost dark mages supported zombie ogres firing ballistas from behind.

But when the fodder troops stationed in the outer barracks were cleared and the patchwork golem was conscripted instead of the fortress's elite troops, that strategy crumbled. The tank didn't even buy time before falling - it suddenly donned holy armor and switched sides. What could the backline damage dealers do?

"What a shit way to play the game."

Han Se-ah muttered quietly while watching the fortress descend into chaos after slowly reading Irene's skill description, and viewers agreed in chat.

The rampaging berserker ogres first conscripted resulted in an undead legion armed with holy armor. Though some holy Chunsiks died without healing when adventurers or mercenaries killed enemies preventing stack buildup, we technically took no losses.

Our only penalties were Irene focusing to maintain the sacred law and us with the Ice Cross Knights not participating to guard her. Even this could be considered a merit rather than penalty since we preserved strength for the boss fight.

"Kuh, how dare, how dare you, kuuuh-"

Seeing his creations trample his grand design, the mid-boss convulsed as if about to die from high blood pressure rather than HP loss.

His pattern seemed to be building fortresses and barracks while continuously reviving troops using stolen souls, stacking resurrections over time. No wonder blocking the gate and fleeing from floor 55 to 60 - it would have been quite troublesome facing him unprepared.

Undead armies blocking the path while constantly reviving, annoying suicide and stealth units thrown as delays. Then alchemical artillery from the fortress once you're tied down by suicide, stealth, and reviving meat shields.

But Han Se-ah's ultra-fast cheese strategy and Irene's 6★ awakening perfectly countered all of this. Looking at it this way, I somewhat understood the seemingly stroke-bound mid-boss's feelings.

I'd felt similar when I spent about 300 building a tier 1 sustained damage deck for Arena, only for the next pickup to feature a sustained healing purification saint that single-handedly countered entire decks.

"Wow... at this point Olek and Alisa are closer to luck totems than 'Lucky One' Lukius? How did just talking with the mid-boss instantly clear the quest? I thought Irene would awaken after we killed the mid-boss and fight the boss monster."

-So jealous of this cheese life bitch if I just had one 5★ companion

-Don't care about anything else but if I find a cutie mom-tier companion I'm quitting tower climbing retiring to the countryside having five kids living in a cozy cottage

-lol Why kill the Demon Lord when we have a goddess at home lololol

-Does nothing but the game plays itself with holy sword swinging up front miracles happening in back

Our party surrounded Irene standing tall on the plains maintaining her sacred law. We held the front like a rebuilt collapsed wall, while Ice Cross Knights encircled us with stern faces.

Thanks to Irene's miracle evolving from 5★ to 6★, we'd mostly broken down the mid-boss's patterns with only some Chunsik losses and no casualties.

No more dark magic crystals or alchemical shells for artillery. His forces were either fallen or become legion soldiers, with no more undead pouring from the fortress - only the scrawny, raging mid-boss remained.

It was quite a sight seeing the tall but emaciated dark mage surrounded by ogres and patchwork golems in heavy holy armor.

"Good, good. You fucking bastards. Heh, hehehe-"

"Oh, planning something?"

"Enough, that's sufficient."

Berserker ogres in holy armor in front, masses of 4-meter patchwork golems behind, with adventurers and mercenaries reinforcing the loose encirclement.

The seemingly deranged dark mage gripped his staff with both hands about to show some final pattern, when an overwhelming voice from the suddenly opened fortress gate stopped his last struggle.

The dark mage turned toward the fortress in shock, patchwork golems got cut down after carelessly exposing their backs to the entrance, and the boss monster burst out-

I too jumped in shock, immediately leaping over the fallen wall to rush at him.

"You bastard, trying to steal someone else's prey!"

Come on, the boss monster stealing the mid-boss's finishing blow was too much, right?

--

[1. Chunsik appears to be 'a reference to a cute character mascot in Korean culture, often used as a humorous way to refer to transformed/converted units in gaming contexts.']

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