I Ascend to the Divine Throne through Arcane Means

Chapter 717: Conversation in the Tavern



Lonely Mountain City,

Leaving the new avatar in the Iron Hammer Workshop, Lis concealed his presence and quietly left.

As for the Legendary Dwarf Guard hidden in the shadows, he noticed nothing, staying honestly in the workshop without stepping out.

This avatar possesses the rules of the Flame and Forging Domain, originating from the Dwarf Forging God Sarmekhal.

Moreover, this avatar also holds all the forging skills mastered by Lis.

To avoid exposure, Lis did not imbue much strength into this avatar.

As long as it doesn't act in front of those top experts, generally people won't find anything amiss.

Therefore, Lis is quite assured about leaving this avatar in the Iron Hammer Workshop.

During this time, this avatar can also continue forging Legendary Equipment for the Iron Hammer Workshop.

On one hand, to exchange for more precious forging materials, on the other hand, it's also considered a contribution to the Dwarf Clan.

After handling the affairs of the Iron Hammer Workshop, Lis vanished into the night.

Some time has passed since the Shadow Tide attack on Lonely Mountain City, and the city has returned to its former state.

Drunken dwarves could be seen everywhere on street corners, lying there, drunkenly shouting for another drink.

Lis didn't linger any longer.

He was already quite familiar with Lonely Mountain City during this time and walked directly toward his destination.

...

Red Copper Tavern,

This tavern is located on the main street in the west of Lonely Mountain City, different from the surrounding buildings. Its dark red walls look like a giant red copper ore from afar.

Upon entering the gates of the Red Copper Tavern, the first thing that comes into view is a spacious and tidy hall, not the clutter and grease typical of dwarf taverns as imagined. The floor is paved with polished, gleaming stone slabs, each stone meticulously crafted, the gaps between them immaculate, as if just swept by the finest brush of a dwarf blacksmith.

The ceiling of the tavern is extremely high, with exquisite mythical carvings of the dwarves on the beams. The lines are bold yet refined, telling legendary tales of the ancestors of the Dwarf Clan.

Under the dim lamp light, it's as if these stories are given new life.

All the tables and chairs in the tavern are made of red copper. This is the most striking feature of the Red Copper Tavern. After countless hammerings by skilled craftsmen, the red copper has turned into these sets of tables and chairs exuding an ancient luster.

Every pattern tells an unknown story, carrying a sense of long-standing antiquity.

Dwarves sit around the tables, their stout arms casually resting on the chair backs or heartily slapping the table, emitting a deep and powerful sound.

The fireplace in the center of the hall is the soul of the tavern.

The massive fireplace is built of heavy granite, with crimson flames dancing in the hearth, like agile red dragons wantonly dancing in the dark.

The light of the flames shines on the dwarves' reddish faces, coating their beards with a golden halo.

Occasionally, sparks would fly out of the fireplace.

Drawing a splendid arc in the air, it lands beside the minstrel singing heroic epics, then quietly extinguishes, like a shooting star in the night sky.

The Red Copper Tavern is considered a rather upscale tavern in Lonely Mountain City, but for this reason, there are not too many people in the tavern.

For many dwarves, drinking in such an environment always feels unsatisfying.

They prefer the feeling of gulping down fine wine and boasting loudly, but in the Red Copper Tavern, they always feel somewhat restrained.

However, for many travelers coming to Lonely Mountain City, the Red Copper Tavern is a good place for them to experience the food and wine of the Dwarf Clan.

At this moment, Kelleb was sitting at a table in the center of the tavern, drinking reluctantly.

He had been staying in Lonely Mountain City this whole time.

Since the end of the Shadow Tide incident, he officially started negotiations with the Dwarf Kingdom on behalf of the War God Church.

But the entire negotiation process was extremely difficult.

Kelleb only met Dwarf King Preston at the beginning, and that was with the delegation from the Elf Kingdom.

During the negotiation process, he could feel that the Dwarf Royal Court seemed to have little interest in this matter.

The most common performance was during the negotiations: any proposal or cooperation he raised that didn't require the Dwarf Kingdom to exert effort was proceeded smoothly.

However, whenever any matter required joint effort from both the War God Church and the Dwarf Kingdom, for example, both sides dispatching forces to control the area where the Phillips Crystal is located to maintain its continuity.

When faced with such proposals, the ministers of the Dwarf Royal Court started evading and obstructing.

They felt it was completely meaningless and didn't want to waste any strength on it.

Even if Kelleb forced the issue and the other party reluctantly agreed, the cooperation would be overturned the next day.

Saying that Dwarf King Preston did not agree to these cooperations, asking them to continue negotiations.

After such a drawn-out tug-of-war, even as a Legendary Priest, Kelleb felt exhausted.

But there was no other choice.

The War God Church currently lacked strength and must gain the support of the Dwarf Kingdom.

Otherwise, even if cooperation was achieved, it would ultimately be ineffective.

Otherwise, he would have long stopped wanting to continue negotiations with those dwarves.

One must know, those dwarf ministers are completely unlike the generally straightforward dwarves.


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