Honkai Star Rail: I must live a peaceful life

Chapter : Chaos Zone Supernatural Rankings and Initial Profession Guide



Supernatural Rankings

Note: These rankings represent informal civilian classifications within the Chaos Zone and do not reflect world-level rankings.

Firefly

- Awakening Stage

- Initial contact with and manipulation of energy to interfere with physical phenomena

Candle

- First Rank Supernatural

- Mastery of energy control

- Increased energy capacity and storage

- Initial energy attribute orientation

- Capability for self-enhancement

- Combat capability: Can demolish a building with a single strike

Torch

- Second Rank Supernatural

- Enhanced energy control

- Increased energy reserves

- Improved physical constitution

- Ability to project energy externally

- Further strengthened attribute bonuses

- Combat capability: Can destroy a street with a single strike

Bonfire

- Third Rank Supernatural

- Advanced energy control

- Mastery over energy property changes

- Peak individual power

- Can solidify projected energy, granting it physical stability

- Combat capability: Maintains same-level destructive power over several hundred meters

Lighthouse

- Fourth Rank Supernatural

- Transcends human limitations

- Achieves resonance with the world

- Direct utilization of external energy for replenishment

- Can enhance attack power through resonance

- Each individual possesses multiplier-level capabilities

- Combat status: Mobile natural disaster

Night Star

- Fifth Rank Supernatural

- Achieves self-enlightenment

- Integrates all personal abilities

- Initial life transcendence

- Becomes complete and independent from the world

- Gains authority and manifests armed form

- Substantially increased single-output limit

- Can influence celestial body-scale phenomena

Full Moon

- Sixth Rank Supernatural

- Also known as Near-Divine Rank

- In martial arts termed as Mystic Gate

- In immortal cultivation called Transcendence (although this part isn't currently detailed)

- Life-form transcendence

- Unlimited lifespan

- Initial detachment from world

- Controls personal micro-dimension

- Theoretically unlimited power level, requiring extensive time accumulation

- Combat capability: Can casually use planets as fireworks

Combat Power Assessment

Power level determined by four factors:

- Physical Constitution

- Mental Strength

- Energy Capacity

- Technical Skill

Significant power gap exists between ranks. Only the highest tier of geniuses can fight across ranks, excluding unique anomalies.

Professional Classifications

Basic Profession: Guide

Career Paths:

- Combat System

- Energy System

Note: Non-mandatory classification, represents different energy application directions:

- Combat System: Self-enhancement for physical combat

- Energy System: Focus on external interference

Choice affects character attributes and strength but doesn't restrict alternative combat methods

Special Profession: Awakened

Career Paths:

- Interference System

- Creation System

- Special System

- Concept System

Awakened abilities are unique entries compatible with basic systems, with higher priority and strength than basic systems.

System Descriptions:

- Interference System: Reality manipulation (e.g., flame control)

- Creation System: Energy-consuming creation of phenomena (e.g., flame creation)

- Special System: Counter-intuitive abilities with unique logic and characteristics

- Advanced interference and creation abilities may be classified here

- Examples: Soul Flame, Healing Fire, Curse of Suffering, Material Control, Blood Battle Transcendence

- Concept System: Rarest and most powerful

- Superior in depth, breadth, and execution strength

- Note on ability parameters:

- Depth: Mystery level, determines precedence in conflicting abilities

- Breadth: Application range

- Strength: Effect power and execution certainty

External Professions: Mental System/Classical Mysticism

Career Paths:

- None/Idealistic

Unconventional, non-mainstream professions with idealistic characteristics.

Mental System:

- Essence is idealistic

- Compatible with other professions

- Advances with other professions but provides no physical enhancements

- Near-Divine rank practitioners physically remain mortal

- Base life-form level affects mental system rank

- Cannot fight across ranks (up or down)

- Same-rank combat power depends more on condition than foundation

- High-rank practitioners prone to instability due to spirit-body separation

- Has normal rank progression system

Classical Mysticism:

- Essence is超现实 (hyperreality)

- Reality interference based on self-perception

- Affected by external perceptions

- Effects collapse if denied by sufficient strong opposing perceptions

- Derivative of orthodox mysticism

- Power limit fluctuates near orthodox mysticism ceiling

- Power based on understanding

- No rank progression system

- Can coexist with other systems independently

- Theoretically allows mortals to achieve near-divine rank mystical arts (requires corresponding "understanding" level and extremely low energy affinity)

Chapter End


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