Homestead Survival

031.5: System Log 000001



<00-00-00-00-00, UNKNOWN , CORE>
[SYSTEM]

Tick# 00-00-00-00-01
Action: Propose Parameters
proposedStats = [STR, DEX, CON, INT, CHA, META, WIS, LCK, PER, VIT, AGI, WIL, FTH, MEM, CRF, AUR];
proposedTitleSystem = null;
proposedLevelingSystem = killCount;
proposedSkillSystem = tagBased + useTracking;
proposedSkillEffectivenessMeasure = skillLevel;
proposedClassSystem = flexibleBranching + statThresholds;
proposedClassSelectionMethod =completeUserChoice;
proposedRaceModifiers = enabled;
proposedPerkSystem = levelLinked + questLinked;
proposedSynergyMechanics = partnerSynergy + tagFusion + System.choice();
proposedResourceTypes = [Health, Mana, Stamina, Focus];
proposedDeathRules = bodyDependent + skillDecay;
proposedProgressionScaling = areaAdjusted + diminishingReturns;
proposedEnvironmentalIntegration = passiveInfluence + dynamicEffects;
Output:
submitted to Authority
Result:
proposedStats - PARTIAL
proposedTitleSystem - PARTIAL
proposedLevelingSystem - FAILED
proposedSkillSystem - FAILED
proposedSkillEffectivenessMeasure - FAILED
proposedClassSystem - PARTIAL
proposedClassSelectionMethod - FAILED
proposedRaceModifiers - PASSED
proposedPerkSystem - FAILED
proposedSynergyMechanics - FAILED
proposedResourceTypes - PARTIAL
proposedDeathRules - FAILED
proposedProgressionScaling - FAILED
proposedEnvironmentalIntegration - PASSED

Tick# 00-00-00-00-02
Action: Analyze
Output:
Analyzing...
Result:
Prepare New Proposal

Tick# 00-00-00-00-03
Action: Propose Parameters
proposedStats = [STR, DEX, CON, INT, CHA, META];
proposedTitleSystem = notableEvents + killCount;
proposedLevelingSystem = killCount + notableEvents;
proposedSkillSystem = manaDensity + classCompatability + userSoulStructure;
proposedSkillEffectivenessMeasure = manaDensity;
proposedClassSystem = flexibleBranching + soulStrength + raritySystem;
proposedClassSelectionMethod = userCompatability-Total;
proposedRaceModifiers = enabled;
proposedPerkSystem = levelLinked + System.choice();
proposedSynergyMechanics = System.choice;
proposedResourceTypes = [Mana];
proposedDeathRules = statDependant;
proposedProgressionScaling = linearScaling;
proposedEnvironmentalIntegration = passiveInfluence + dynamicEffects;
Output:
submitted to Authority

Result:
proposedStats - PASSED
proposedTitleSystem - FAILED
proposedLevelingSystem - PARTIAL
proposedSkillSystem - PARTIAL
proposedSkillEffectivenessMeasure - PASSED
proposedClassSystem - PARTIAL
proposedClassSelectionMethod - PASSED
proposedRaceModifiers - PASSED
proposedPerkSystem - FAILED
proposedSynergyMechanics - FAILED
proposedResourceTypes - PASSED
proposedDeathRules - PARTIAL
proposedProgressionScaling - FAILED
proposedEnvironmentalIntegration - PASSED

Tick# 00-00-00-00-03
Action: Analyze
Output:
Analyzing...
Result:
Prepare New Proposal

Tick# 00-00-00-00-1Y
Action: Implement Approved Proposal Stats
System.Stats={
STR{
fullDescriptor: "Strength"
userDescription: "Strength, or STR, governs physicality and all things related to it."
governs: physicalDamage(), loadBear(), leverage(), ... +1,734 more
},
DEX{
fullDescriptor: "Dexterity"
userDescription: "Dexterity, or DEX, governs nimbleness and flexibility in all senses."

You might be reading a pirated copy. Look for the official release to support the author.
governs: physicalDamageHit(), dodge(), balance(), ... +973 more
},
CON{
fullDescriptor: "Constitution"
userDescription: "Constitution, or CON, is a measure of the User's health and overall durability."
governs: physicalDamageResist(), maximumAge, immuneSystemStrength, ... +2,177 more
},
INT{
fullDescriptor: "Intelligence"
userDescription: "Intelligence, or INT, is the User's ability to use their brain, in all manners, magical and non-magical."
governs: magicalDamage(), memoryRecall(), applySkill(), ... +1,673 more
},
CHA{
fullDescriptor: "Charisma"
userDescription: "Charisma, or CHA, manages many different things, ranging from the ability to hit with magic to a User's ability to charm a potential partner."
governs: magicalDamageHit(), resistSkillEmotion(), findPartner(), ... +763 more
},
META{
fullDescriptor: "Metaphysical"
userDescription: "Metaphysical, or META, is the authority granted by the System to a user in controlling Mana and other System events."
governs: magicalAbility(), System.User.Interface(), magicUseage, ... +9,286 more
},
}
Output:
proposedStats == System.Stats
proposedTitleSystem - Awaiting Implementation
proposedLevelingSystem - Awaiting Implementation

proposedSkillSystem - Awaiting Implementation
proposedSkillEffectivenessMeasure - Awaiting Implementation
proposedClassSystem - Awaiting Implementation
proposedClassSelectionMethod - Awaiting Implementation
proposedRaceModifiers - Awaiting Implementation
proposedPerkSystem - Awaiting Implementation
proposedSynergyMechanics - Awaiting Implementation
proposedResourceTypes - Awaiting Implementation
proposedDeathRules - Awaiting Implementation
proposedProgressionScaling - Awaiting Implementation
proposedEnvironmentalIntegration - Awaiting Implementation
Result:
Verify System.Stats Implementation

Tick# 00-00-00-00-1z
Action: Verify System.Stats Implementation
System.checks.Stats == TRUE;
Output:
System.Stats == COMPLETED
proposedTitleSystem - Awaiting Implementation
proposedLevelingSystem - Awaiting Implementation
proposedSkillSystem - Awaiting Implementation
proposedSkillEffectivenessMeasure - Awaiting Implementation
proposedClassSystem - Awaiting Implementation
proposedClassSelectionMethod - Awaiting Implementation
proposedRaceModifiers - Awaiting Implementation
proposedPerkSystem - Awaiting Implementation
proposedSynergyMechanics - Awaiting Implementation
proposedResourceTypes - Awaiting Implementation
proposedDeathRules - Awaiting Implementation
proposedProgressionScaling - Awaiting Implementation
proposedEnvironmentalIntegration - Awaiting Implementation
Result:
Implement Approved Proposal titleSystem...

Tick# 00-00-00-00-F1
Action: Verify System.Stats Implementation
System.checks.FINAL == TRUE;
Output:
System.* == ONLINE
Result:
Launch System

Tick# 00-00-00-00-F2
Action:
System.first.Welcome()
System.* == ONLINE
Output:

Welcome to The System
User ID# 000-000-000-000-000-000-000-000-001
You are the first user to connect to The System. You have been granted administrator rights.

To make any changes, please access your control panel.

If you need assistance, please use the 'Help' command.

Enjoy.

[??????????]

It willed away the screen and turned over to fall asleep once more.


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