EOB2 Character Sheet: Hunter
True Name: Hunter
Soul: Mortal/Monster
Genseed: Ogre [ 8 Str, 2 Dex, 6 Con, 2 Int, 3 Wil, 3 Cha; Ogre's curse; Standard Size]
—Full Growth Bonus: Size Increase, Ogres Curse
Genbranch: Oni [+2 Str, Con, Wil; Spellbrand; Gorger; Large size]
Base Size: Huge [Largest Size: Oni, Mighty Strength]
Hearth Tender Level: 12 [+1 Str, +1 Con, +4 Wil; Invoke Torch, Hearth Fire]
Monster Level: 6 [Source: Ichor of the Beast]
Attributes (0/6) (Growth +5, Devotion +1):
Strength: 16 (Base 13, Class/Genesis +3)
Dexterity: 7 (Base 7, Class/Genesis +0)
Constitution: 15 (Base 11, Genesis +3, Devotion, +1)
Intelligence: 9 (Base 7, Class/Genesis +0, Growth +2)
Will: 17 (Base 8, Class/Genesis +6, Growth +3)
Charm: 8 (Base 8, Class/Genesis +0)
Feats:
Devotion [layered feats] - Offer a prayers to Sahrzuel, Ithrenial, Mythraziel, Vaelion, and Zenthaviel. Reward: Experience gain, +2 skill points, +1 random ability, +1 growth point, +1 biotrait.
Vile Concoction - Willingly drink a diseased brew. Reward: Disease Resistance.
Slayer - Slay an unnatural creature with a sacred attack. Reward: Bounty Hunter
Unshakable Will - Raise Will base to 15. Reward: Fearless skill
Gluttonous Feast - Devour ten appropriate large meals in one day. Reward: Hunger Core
Mighty Constitution - Raise Constitution base to 15. Reward: Disease Resistance biotrait
Mighty Strength - Raise Strength base to 15. Reward: Size increase
Aura Master - Obtain two different sources of an aura. Reward: Condense Aura
Fledgling Mage - Successfully cast a spell. Reward: Spellcraft skill.
Skills (3/14) (Class Level +11, Devotion +2, Potion +1 ):
System Aptitude: 1 [Source: System Knowledge] Grants access to the Status Void.
Invoke Torch: 2 [Source: Hearth Tender; Perks: Mighty Torch] Grants the user a special torch that can be summoned and stowed at will. When this torch is extinguished, it can be re summoned at full strength after the next dawn. Mighty Torch: The torch summoned is reinforced, heavier, and functions as a club for all skill related effects.
Hearth Fire: 2 [Source: Hearth Tender; Perks: Healing Warmth] Any fire the user tends has a calming aura and increases healing by three times the normal amount. Healing Warmth: The healing effects of tended flames are changed to five times the normal rate. Encompassing warmth modifier: Healing effects are now six times the normal rate.
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Sacred Flame: 4 [Perks: Debilitating Warmth, Shared Will, Unwanted Guests] Any untethered or demon in the users hearth fire aura are weakened. All statistics are reduced by 1/10th the users will. Debilitating Warmth: The weakening effect is equal to 1/5th the users will. Unwanted Guests: Enemies of the user are considered untethered for skill effects while they are within the aura. Encompassing warmth modifier: Weakening effect is 1/4th the users will.
Encompassing Warmth: 1 All hearth fire flames are slightly more effective and the range of the fire's aura is doubled.
Bounty Hunter: 1 [Source: Slayer] The user has a list of all enemies slain or devoured. This list can be shown to others.
Seek: 1 (Ability Skill: Will 10) This is a party skill. Quest altars with available quests are highlighted.
Fearless: 1 [Source: Unshakeable Will] The user is immune to most system based fear effects.
Peaceful Presence: 1 This is an aura. Others in the aura have violent tendencies reduced. Once a fight begins, this aura is nullified.
Condense Aura: 1 [Source: Aura Master] The user can combine all available auras into one. This is configurable depending on aura sources and targets.
Notable Natural Skills:
Healing: Apprentice
Cooking: Apprentice
Biotraits (0/6) (Monster Level +5; Devotion +1):
Inherited Biotraits:
Gorger [Source: Oni; Mutations: Soul Food ] The users strength, dexterity, and constitution is increased based on the amount of food devoured, up to +5 at maximum food capacity. Soul Food: The bonus also applies to Intelligence, Will, and Charm.
Spellbrand (Dance of Wind and Flame) [Source: Oni] The user gains an instinctual spell that they may cast if sufficient mana is available.
Standard Biotraits:
Disease Resistance [Source: Vile Concoction; Mutations: Rot Resistance, Plague resistance] Enhanced the bodies natural defense against disease. Rot resistance: This mutation enhanced the bodies resistance to disease even further and grants a measure of protection against infection. Plague Resistance: The resistance to disease resists even the most deadly plagues.
Core Biotraits:
Core: Hunger [Source: Gluttonous Feast] A core which draws in and converts mana into hunger essence.
Devour Essence [Mutations: Selective Hunger (Boon), Deep Draw, Quick Digestion; Apex Reached] The user can activate this ability to inhale nearby mana into their core, which is then digested into the appropriate essence. Selective Hunger: When using this skill, the user may forbid select essences from its effect. Deep Draw: The range of the ability is increased. Quick Digestion: Decreased the time needed for their core to digest mana. Apex: The range and power of devour essence is greatly increased. Devour Essence can siphon mana away from weak enchantments or spells.
Other:
Curse: Ogre Curse
Boot of Rashail, level 2