Chapter 67 Battle of Abandoned Fishing Village (2)
Although he had made a decision in his mind, Ian still clicked Change under Main Line 2 and decided to check out all the possibilities.
[Main mission 2: The richest party
Mission description: Hayek believed that money is the greatest tool of freedom invented by mankind. Only money will be open to the poor, but power will never. And you want to prove that money itself is a kind of power.
Mission goal: Total wealth exceeds 10,000 gold dragons.
Mission reward: 20 points, 6 attribute points, 3 skill points]
【Accept】【Replace】
"Ah this! Can you get all the three tasks in the main line two?" I already have more than 3,000 golden dragons (counting the stolen goods captured from the Ghost of White Wall City that I will soon get). If I get the [Lord] reward again, With those 5,000 gold dragons, it is not easy to earn 10,000 gold dragons or buy 1,000 slave soldiers.
"No." Anne denied ruthlessly.
"Okay." Ian sneered. He didn't have much hope.
In the end, Ian switched the main line 2 back to [Lord] and clicked Accept.
After swiping back and confirming that the bounty mission was still not updated, Ian, who was already sleepy, quickly fell asleep.
Over the next two days, Ian's net cast at the Crossroads Inn brought him another harvest.
[My subordinates successfully kill a player, gain 2 points, capture 1 point, and gain 1 extra point of strength]
The updated data card becomes:
[Ian: Strength 27, Agility 24, Mental Strength 3
Skills: Basic etiquette, basic reading and writing of common language, advanced swordsmanship, advanced equestrian skills, intermediate lance skills
Attribute points: 0
Skill points: 0
Points: 22]
During this period, the ghost caravan of White Wall City never arrived, so Ian just found an abandoned courtyard to continue learning swordsmanship from Rohr.
At midnight, the tenth day's settlement report was sent to Ian's mailbox, and he discovered that the number of remaining players had reached 75.
The speed at which players are eliminated is basically consistent with Ian's prediction. When the main mission cannot be completed, many players have indeed chosen to get rid of the threat of the assassination mechanism in the rankings by hunting their appointed allies.
The time came on the third day after Ian and the others captured the abandoned fishing village.
The scouts deployed by Sir Wilder near the King's Road discovered the eight-car caravan early and rushed back to the fishing village to report the situation.
After receiving the news, Wilder immediately deployed all the cavalry behind a hill south of the fishing village, letting them hide there for outflanking.
The archers were deployed on the roofs of the fishing village buildings, while all the conscripted infantry entered the buildings of the fishing village to hide.
According to the confession of Sir Simon, who was the first to surrender, they would use hand signals to communicate with the caravans in advance between those who stayed behind in the fishing village. Therefore, Wilder used threats and inducements to send the sentry in charge of the signals in the fishing village, Rice Worm. 'Pull into your own camp.
According to Wilder's plan, it would be perfect if they could successfully lure the opponent into the fishing village, so that they could completely offset the opponent's cavalry advantage and involve the opponent in a street fight.
Even if not, as long as the other party can be led into this wetland, the temporary paths opened on the reeds and calamus can also compress the other party's activity space to the maximum extent.
Three hours after Wilder's scout reported back, Sir Darren Grafson's 'caravan' appeared in the sight of the fishing village ambushers.
Everything went as Wilder planned. A cavalryman was sent from the opposite side to communicate with the 'rice bug' who was being aimed at by three bows behind him. Then everyone dismounted and set foot on the path leading to the fishing village. .
Although I don’t know why the leader of the caravan suddenly became vigilant when he arrived at the village entrance, he sent three people into the village in advance to find out the situation, but it was too late.
The ambush attack came so suddenly. First, dense bursts of arrows were shot out from the fishing village, and then a large number of spearmen rushed out along the shield wall.
Although the defense of the ghost caravan was very hastily organized, their excellent combat skills and sophisticated equipment allowed them to barely block the advancement of the enemy's shield wall.
The caravan guards can either hide in the middle of the convoy to compress the opponent's traveling space to reduce the number of enemies they need to face at the same time, or they can disperse into the reeds nearby and then go around to the side of the enemy's shield wall to attack them. attack.
In just a few minutes, the menacing Wilder infantry had a tendency to waver.
Upon seeing this, Sir Willy Ward rushed into the White Wall City Ghost's convoy. This time the raid was led by him and Sir Roger, Sir Wilder's son.
Although they were nearly twice as many as the enemy, and the opponent's convoy was still trapped in the wetlands and the cavalry could not launch, such a surprise attack was still a dangerous operation.
Because the group of levies behind them is not reliable, for these guys, as long as there is a slight disadvantage in the battle situation, it may turn into a rout.
The commando leader therefore needs to demonstrate courage and strength that is inspiring.
After Sir Willy rushed out of the shield wall, the enemy also discovered him immediately. A knight saw Sir Willy's leadership position in this commando team, and then went straight towards him.
The knight came across the gap between the two carriages and stabbed Sir Willy in the chest with his sword.
Facing the enemy's thrusting sword, Sir Willy did not dodge, but directly swung the bolas in his hand and hit the opponent's head.
The knight did not dare to exchange injuries for injuries, so he could only temporarily change his direction of action and hide to one side. Sir Willy seized this opportunity and kicked him.
Because the ground was too muddy and slippery, the knight fell directly to the ground as soon as he received the kick.
Sir Willy didn't give the other party any time to react, and once again raised the meteor hammer and hit him on the head.
This time Sir Viry's bolas hit the knight in the face. The visor helmet worn on the knight's head failed to save him, because the spikes on Viry's bolas happened to go through the eye slits on his visor, directly stabbing him. Blast out one of the knight's eyes.
Under the severe pain, the knight had no chance to fight back, and Sir Willy stabbed his neck with a dagger.
The next moment, Ian, who was hiding at a high point behind the fishing village and secretly watching the battle, heard a system prompt in his mind.
[Complete optional mission 1 ‘The truth about Black Falcon’s death’
Mission Difficulty Rating: Moderate
Mission reward: After you tell Dorian everything, you will gain his allegiance
Additional rewards: 3 points, 3 attribute points]
Is that guy Sir Lion Shetter? Ian secretly thought.
He did not rush to deal with the layout problem, but turned his attention to a wetland with tall reeds.
That was the direction Ian was responsible for, and his men were deployed there to intercept enemies who tried to escape through the wetlands.