Fates of Grenora: Return of the Night

Status Update 2



Aldrin Ravindra

Class: Velgrave Revenant Level 31 Tier 3

Race: Vampire Progenitor Level 31

Profession: Lore Seeker Level 31

Stats:

Health: 3400

Magic: 2000

Stamina: Infinite

Natural Defense(Vampire): 100

Strength: 47

Dexterity: 30

Vitality: 34

Intelligence: 20

Willpower: 40

Charisma: 28

Skill Points: 0

Notable Equipment:

Necklace of Obscurity(Bound): Choose what you don't want others to see: Name, Race, Class, Profession, Level.

Currently Hidden: Race

Sin-Screamer Tier 1

Ability 1: Echoes: Every 5th swing, a phantom blade trails behind

Name: Circlet of Authority

Slot: Head

Tier: 3

Required Stat: Charisma - 37

Lore: Crafted by a vain and insecure Elven prince, the circlet allowed him to bend those who opposed him to his will. Fortunately, the Elven people rose as one to storm his palace, drag him out, then cast him out to sea to drown.

Enchantment Slot 1: Command

Effect: Usable on one person or creature, command them to your side until they are dead. Must be equal to or lower than your current Class Tier in order to work.

Titles

Progenitor: +2 Skill Points per Race Level

First Vampire:

Everybody has to come from somewhere, and you are where the vampires come from.

Reward: +10 to all stats

Chosen of Kilinos:

Few have dared to reach to a demon, and even fewer have had a demon reach out to them and have been granted their favor.

Reward: Immune to Fire, 20% Spell Power, Class Mutation at Tier 4

Traveler of an Archdemon's Domain:

You carry the mark of a person who has been to hell and back.

Reward: Intimidation and dread waft off you, subtly helping you in social situations

Indomitable: Vampires have been proven to be hard to kill, but you have proven to be unconquerable for slaying multiple enemies both above your level and your Class Tier.

Effect: Those that are stronger than you feel the effects of your indomitable spirit and are more wary to engage in combat with you.

Last Visionary: You have heard The Jade Monk's story, a rarity in itself, and have taken on the vision of building a utopia for those seeking balance.

Effect: You will have an easier time convincing people to work together.

Vampire Skill Tree

Thirst-Passive Ability

Level 1: Vampires lust for blood especially the newly turned vampires as they are slaves to their thirst. (Granted)

Level 2: As vampires transition from newborns to adolescent and mature vampires their bloodlust lessens.(Prerequisite: Juvenile/Mature)(Granted)

Level 3: (Prerequisite: Elder)

Level 4: (Prerequisite: Ancient)

Bite-Passive Ability

Level 1: Returns 25% damage as health or mana(Granted)

Level 2: Returns 50% damage as health or mana(Granted)

Level 3: Returns 75% damage as health or mana(6 sp)

Level 4: (Prerequisite: Elder)

Claws-Passive Ability

Level 1: Your claws are now able to rend light armors such as those made from cloth and leather(Granted)

Level 2: Your claws are now able to rend medium armor and below, such as hardened leather and chain-mail(Granted)

Level 3: Your claws are now able to rend heavy armor and below, such as full plate armor up to dawn and dusk steel(Granted)

Level 4: (Prerequisite: Elder)

Charming Gaze

Level 1: Subtly influence sentient and creatures' minds with one command(Granted)

Level 2: Greatly influence sentient and creatures' minds that can understand instructions (Granted)

Level 3: Completely dominate sentient and creatures' minds as you can flex your will through them(Granted)

Undead Body-Improved by Willpower and Vitality

Level 1: Bodily functions are turned off i.e. hunger, sleep, and the need to breathe no longer affect you(Granted).

Level 2: Resistant to slashing, bludgeoning, and pierce from non-magical weapons as your body continues to adapt to its change(Granted)

Level 3: Your body is now resistant to magical weapons(Granted)

Regeneration-Passive only out of combat

Level 1: A newborn vampire is able to heal small cuts and bruises since their body is still considered mostly mortal(Granted)

Level 2: Small appendages now grow back as the vampire ages into adolescents(Granted)

Level 3: Whole limbs grow back since the vampire has reached maturity(Granted)

Level 4: (Prerequisite: Ancient)

Supernatural Reflexes(Increases with Dexterity divided by 2) Cooldown: 1 Month

Level 1: 2 second time freeze if you are about to be killed instantly(Granted)

Level 2: 4 second time freeze(4 SP)

Level 3: 6 second time freeze(6 SP)

Level 4: 8 second time freeze and combat prowess is improved(8 SP)

Vampiric Awareness

Level 1: Night vision is granted; hearing and smell is improved(Granted).

Level 2: Able to feel minor shifts in the air 10 feet around you(Granted)

Level 3: (Prerequisite: Elder)

Shapechange

Level 1: Able to change into a fog/mist and a swarm of bats(Granted)

Level 2: Able to shape-change into the form of a direwolf or direbear(Granted)

-Polymorph: Change into the form of those you have consumed

Level 3: (Prerequisite: Elder)

Level 4: (Prerequisite: Ancient)

Blood Curse(Takes Health and Magic)

Level 1: Create Zombie(2 SP)(10 Health, 10 Magic)

Level 2: Create Ghoul(4 SP)(100 Health, 100 Magic)

Level 3: Create Vampire(6 SP)(1,000 Health, 1,000 Magic)

Level 4: (Prerequisite: Elder)

Vampiric Agility

Level 1: Ability to jump further than your pinnacle human(Granted)

Level 2: You are now able to stick to any surface(Granted)

Level 3: (Prerequisite: Midpoint of Mature; Level: 39)

Master of the Night

Level 1: Grants communication with creatures of the night(Granted)

Level 2: You are the apex of the night; all creatures of the night will either be terrified of you or submit to you without question(4 SP)

Level 3: (Prerequisite: Ancient)

Vampire Progenitor Skill Tree

Daywalker

The narrative has been taken without authorization; if you see it on Amazon, report the incident.

Level 1: skills and buffs return to you during the night, but you are still killed instantly during the day(Granted)

Level 2: skills and buffs increased by 25% during the night. However, sunlight harms your stats by 75% if you are active during the day(Granted)

Level 3: Skills and buffs increased by 50% during the night. However, your stats are harmed by 50% if you are active during the day(Granted)

Level 4: (Prerequisite: Elder)

Level 5: (Prerequisite: Ancient)

Humanity

Level 1: You have a reflection(Granted)

Level 2: You no longer feel cold to the touch as faux warmth floods the surface of your skin(Granted)

Level 3: No invitations are needed to enter the homes of the living(Granted)

Trace Your Roots

Level 1: Able to create specialized vampires(2 SP)

Vampiric Ascension

(Prerequisite: Elder)

Vampire Magics-Able to specialize in one of the three branches once you meet the required specialist and have attained a Tier 4 Class Evolution

Hemomancy

Level 1: Manipulate your own blood to form weapons(Granted)

Level 2: Manipulate your own blood to form armor unique to you(100 HP Cost)(Granted)

Shadowmancy

Level 1: Blend into the shadows of the night(Granted)

Level 2: Shadows become tangible and can follow your will(Granted)

Necromancy

Level 1: Summon 1 humanoid Skeleton(Granted) Cooldown: 30 seconds

Level 2: Summon 1 beast Skeleton(4 SP)

Unique Skill Tree

Blood Rage

Level 1: Boost your stats by 2x for 30 seconds, leaves you craving for blood(Granted)

Level 2: Boost your stats by 3x for 30 seconds, the craving for blood intensifies(4 SP)

Conversion

Level 1: Convert any animal you mentally dominate into enhanced versions(Granted)

Vampiric Aura(Passive):Through their Vampiric Aura, vampires can emanate their presence to charm, manipulate, or instill fear in others. As you practice, you will discover how to control and enhance your aura, which will become even more powerful as you rise through the ranks of vampirism.

Resistances Skill Tree

Silver Reduction

Level 1: 100% damage to you(Granted)

Level 2: 75% damage to you(Granted)

Level 3: 50% damage to you(Granted)

Level 4: (Prerequisite: Elder)

Holy Reduction

Level 1: 100% damage to you(Granted)

Level 2: 75% damage to you(Granted)

Level 3: 50% damage to you(Granted)

Level 4: (Prerequisite: Elder)

Wooden Stake

Level 1: Instant death(Granted)

Level 2: Comatose until taken out(Granted)

Level 3: (Prerequisite: Elder)

Magic Immunities

For spells of lower or equivalent Tier, you take no damage

For spells of a higher Tier, you have a 50% chance for no damage

Death

Unholy

Ice

Poison

Disease

Curse

Shadow

Blood

Mind

Magic Weaknesses

Nature

Life

Beast

Lightning

Class Skill Trees

Tier 1

Bloodletter, Vampiric Fighter: Ah, the Bloodletters of vampire-kind, they are considered the lowest ranked melee combatant and are often associated with newborns; however once the Bloodletters prove themselves worthy and advance they have the potential to become nightmares for those that stand against them.

Blades(Passive): Mastery over blades is a tried and proven skill among fighters of every race.

Level 1: 5% damage with bladed weapons(Granted)

Level 2: 10% damage with bladed weapons(4 SP)

Level 3: 15% damage with bladed weapons(6 SP)

Level 4: 20% damage with bladed weapons(8 SP)

Blunt(Passive): Mastery over blunt weapons takes an iron stomach to wield after what's left in their carnage.

Level 1: 5% damage with blunt weapons(Granted)

Level 2: 10% damage with blunt weapons(4 SP)

Level 3: 15% damage with blunt weapons(6 SP)

Level 4: 20% damage with blunt weapons(8 SP)

Combat Prowess(Passive): Since vampires are long lived some tend to master their martial prowess, including those outside their preferred weapons.

Level 1: 25% proficiency with all weapons(Granted)

Level 2: 50% proficiency with all weapons(Granted)

Level 3: 75% proficiency with all weapons(Granted)

Level 4: 100% proficiency with all weapons(Granted)

Armor Master(Passive): Not much to be said here since‌ Vampires tend to be fashionable even when armed to the teeth(literally).

Level 1: 10% reduction when wearing a matching set of armor; i.e. all heavy, medium, or light(Granted)

Level 2: 15% reduction when wearing a matching set of armor(4 SP)

Level 3: 20% reduction when wearing a matching set of armor(6 SP)

Level 4: 25% reduction when wearing a matching set of armor(8 SP)

Cleaving Strikes(Active): A Vampire's strength is renowned for being able to cut a man in two.

Level 1: Strike through two opponents, dealing 25% damage to one that is hit last (Granted)

Level 2: Strike through three opponents, dealing 50% damage to the second one hit and 25% damage to the last one hit(Granted)

Level 3: Strike through four opponents, dealing 75% damage to the second one hit, 50% damage to the third, and 25% to the last(Granted)Cooldown: 45 Seconds

Tier 2

Night Reaver, Vampiric Warrior: Few have survived an encounter with Night Reaver, the feared warriors of the vampires during Progenitor Wars. These warriors consume their enemies to enhance themselves during the heat of battle. After all, to a vampire, blood is power.

Dual Weapon Proficiency(Passive): What will make you much deadlier than you already are? Being able to use two weapons with equal skill.

Level 1: 25% damage with off-hand weapon(Granted)

Level 2: 50% damage with off-hand weapon(4 SP)

Level 3: 75% damage with off-hand weapon(6 SP)

Level 4: 100% damage with off-hand weapon; Trait Earned: Ambidextrous(8 SP)

Blood Aura(Passive): Some Vampires crave violence and feed off it, letting their bloodlust exude through their pores.

Level 1: 3% damage boost and chance to stun enemies when fighting five or more enemies(Granted)

Level 2: 5% damage boost and chance to stun enemies when fighting four or more enemies(Granted)

Level 3: 7% damage boost and chance to stun enemies when fighting three or more enemies(6 SP)

Level 4: 10% damage boost and chance to stun enemies, Blood Aura is now constant and only requires two enemies to activate(8 SP)

Leech Imbuement(Active): What kind of Vampire would you be if you could not imbue some of your Vampiric nature into your weapon?

Level 1: 1% health returned to you after each hit(Granted)

Level 2: 3% health returned to you after each hit(Granted)

Level 3: 5% health returned to you after each hit(Granted)

Lust for Carnage(Passive) - Stackable up to 6: There is a certain thrill when a Vampire takes a life whilst in battle.

Level 1: 10% to stats during combat when you kill an enemy for 10 Seconds(Granted)

Level 2: 15% to stats during combat when you kill an enemy for 20 Seconds(Granted)

Level 3: 20% to stats during combat, blood is in the air and now only needs to be activated on hit for 30 Seconds(6 SP)

Roar of the Apex(Active): Well, you are considered an Apex Predator, so why not add a little extra oomph to your arsenal.

Level 1: For 3 seconds, your enemies' spells and weapon enchantments are locked(Granted)Cooldown: 1 minute

Level 2: For 5 seconds, spells and weapon enchantments are locked(Granted)Cooldown: 1:15

Level 3: For 7 seconds, spells and weapon enchantments are locked(6 SP)

Level 4: For 10 seconds, spells, weapon enchantments, and barriers are locked(8 SP)

Tier 3

Velgrave Revenant, Vampiric Knight(4 points per level): Before the Progenitor Wars and its price it enacted, Velgrave Revenants were the enforcers and executioners for the Lords and Ladies of Vampire-kind and their noble houses. When released upon a target, their arrival heralded only screams, and their departure heralded silence. So, it soon became known that facing a Velgrave Revenant meant facing certain death.

Bulwark(Passive): Become a tank on the battlefield as your skin hardens

Level 1: +100 to health, +10 natural armor(Granted)

Level 2: +150 to health, +15 natural armor, 10% regeneration to Health and Mana(4 SP)

Level 3: +200 to health, +20 natural armor, 20% regeneration to Health and Mana(6 SP)

Terror(Passive): Only the weak will fear you

Level 1: 1% chance to hit or inflict fear(Granted)

Level 2: 2% chance to hit or inflict fear, 1% chance for enemy to flee(4 SP)

Level 3: 3% chance to hit or inflict with fear, 2% chance for enemy to flee, 1% chance to inflict instant death(6 SP)

Summon Steed(Active): Every variation of a knight needs a noble or, in a Vampire's case, an ignoble steed.

Level 1: Summon your own skeletal horse(Granted)

Level 2: Summon an armored zombie horse(4 SP)

Level 3: Summon steeled undead charger(6 SP)

Level 4: Summon Nightmare, few vampires are honored of claiming to have a Nightmare(8 SP)

Death Comes For All(Passive): I mean, you are a walking corpse that drains its victims of their life-force; wouldn't you be afraid too?

Level 1: Animals no longer attack you out of fear(Granted)

Level 2: Sentient beings have to pass a Willpower check to function(4 SP)

Level 3: Your gaze now affects those of Undead nature, giving them a rare feeling of impending doom(6 SP)

Dread Charge(Active): There is an old myth that Vampires are faster than the human eye can track, you make good on that myth.

Level 1: Charge 5 feet in any direction of your choosing, inflicting damage on those you pass by(Granted)

Level 2: Charge 10 feet in any direction of your choosing(4 SP)

Level 3: Charge 15 feet in any direction of your choosing, gaining traction for an explosive finish(6 SP)

Bloodletter Slam(Active): Sometimes you gotta smack your food around to loosen it up.

Level 1: Take hold of any body part of an enemy and slam them into the ground(dependent on your Strength)(Granted)

Level 2: When you sink your blade into the ground, focus on your target(s) for a pit of blood blades to skewer your enemies(4 SP)

Quests

Quest Chain Issued:

Return of the Night(Tier 6): At last, the prophesied Vampire Progenitor has been born, and with him comes the return of the night. Reach level 10 Racial Level for the next step. Reward: Vampire Progenitor Skill Tree Unlocked and Experience. Status: Completed

Return of the Night(Tier 6): Stumbling blindly through your first steps into Vampirism, you have done well, and now with the clues all pointing towards the Forbidden Continent, your purpose shall be revealed along with the rest of the Progenitors. Reach Level 30 in Race and Class before venturing there. Reward: ???

Vow of Vengeance: You have sworn justice for those affected by mad experimentation! Right the wrongs so that they may find peace, young Vampire! Reward: ???

Find your Kin: You have been given hints that you may not be the only one of your kind that controls their nature! Seek them out, and you will gain what you desire the most! Reward: ???

Fate of Grenora: You are among the 11 other Progenitors that now stir their banners for war to battle for the ownership of Grenora. Will you win through Conquest, Diplomacy, or Trade? Reward: Grenora

Alpha vs. Alpha: Your nature as a Progenitor threatens the very existence of Saloth as it is unsure whether you are higher on the food chain than it. The vie for control and territory has been initiated.

Rewards: Experience, Title, Friendly with Saloth

Penalties: Experience, Unfriendly with Saloth


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